- edited description
Debug RenderResolutionDivisor broken
Not really a bug, just an observation.
This debug setting no longer has the same effect it had under version 1 viewers and is now to all intents and purposes useless, probably should be removed from the debug settings that can be changed from rlv.
Comments (8)
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Account Deleted -
repo owner - changed status to open
Umm it works fine for me, both in deferred and in forward rendering. Please make sure that you have Basic Shaders activated though, this debug setting has no effect when they are off.
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repo owner - marked as critical
I'm flagging it as Critical though, in case it is actually broken, because several products in SL use this debug setting to simulate blindness, and would be broken as well.
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Account Deleted Odd, I just went in to check and it now seems to be giveing the expected results..
I think this can be closed, unlees anyone else has had a problem.
Sorry forget that, I can reproduce the problem, if you enable lighting and shadows it does not give the expected results.
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Account Deleted To clarify
basic shaders disabled - nothing as expected.
basic shaders enabled - nice blur or blindfold as expected
lighting and shadows enabled - broken
Can anyone confirm ?
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repo owner Like I said it works well for me, both in forward rendering (basic & advanced shaders but no lighting and shadows) and deferred rendering (lighting & shadows). I have a nVidia, do you have an ATI ?
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Account Deleted - changed status to resolved
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Account Deleted Changed status to resolved, seems to be connected to https://jira.secondlife.com/browse/SH-2855, all works as expected now.
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