- marked as minor
l2auth classic
Issue #22
resolved
private void AddServer(bool UseLocalNet, LoginServerRec serv)
{
byte[] addressBytes;
base.WriteC(serv.id);
if (UseLocalNet && (serv.ip_localnet != ""))
{
addressBytes = IPAddress.Parse(serv.ip_localnet).GetAddressBytes();
}
else
{
addressBytes = IPAddress.Parse(serv.ip_external).GetAddressBytes();
}
base.WriteC(addressBytes[0]); //InternalIP
base.WriteC(addressBytes[1]);
base.WriteC(addressBytes[2]);
base.WriteC(addressBytes[3]);
base.WriteD(serv.game_port);
base.WriteC(0); //age limit 15/18
base.WriteC(1); //isPVP server
base.WriteH(serv.UserNum); //users online
base.WriteH(serv.UserMax); //max users
base.WriteC(serv.Status); //is online
base.WriteD(serv.server_type); //server type: normal=1, normal classic =1024 (1 >> 10)
base.WriteC(0); //show brackets
}
Comments (2)
-
repo owner -
repo owner - changed status to resolved
won't be fixed in nearest future
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