- edited description
[L2Npc]Some Castle/Residence functions bug.
Issue #51
resolved
Castle_GetPledgeId() Castle_GetPledgeName() Castle_GetOwnerName() Residence_GetTaxRateCurrent()
Return incorrrect data (Castle without owner have clan). Use this nasc code for checking functions and setup castle to a clan.
//set_castle_owner gludio_castle <clan_name>
Code for testing:
class trader_simplon : default_npc {
parameter:
string fnHi = "chi.htm";
string fnFeudInfo = "defaultfeudinfo.htm";
string fnNoFeudInfo = "nofeudinfo.htm";
int HavePet = 0;
int silhouette = @orc;
handler:
EventHandler TALKED(talker) {
ShowPage(talker, fnHi);
}
EventHandler CREATED() {
if (HavePet == 1) {
CreateOnePrivateEx(silhouette, "pet_around_pet_manager", 0, 0, FloatToInt(myself.sm.x + 10), FloatToInt(myself.sm.y + 10), FloatToInt(myself.sm.z), 0, 0, 0);
}
super;
}
EventHandler MENU_SELECTED(ask, fhtml0, reply, talker) {
if (ask == -1000) {
if (reply == 0) {
ShowPage(talker, fnHi);
} else if (reply == 1) {
if (myself.sm.residence_id > 0) {
if (Castle_GetPledgeId()) {
FHTML_SetFileName(fhtml0, fnFeudInfo);
FHTML_SetStr(fhtml0, "my_pledge_name", Castle_GetPledgeName());
FHTML_SetStr(fhtml0, "my_owner_name", Castle_GetOwnerName());
FHTML_SetInt(fhtml0, "current_tax_rate", Residence_GetTaxRateCurrent());
} else {
FHTML_SetFileName(fhtml0, fnNoFeudInfo);
}
FHTML_SetStr(fhtml0, "kingdom_name", MakeFString(1001000, "", "", "", "", ""));
FHTML_SetStr(fhtml0, "feud_name", MakeFString(1001000 + myself.sm.residence_id, "", "", "", "", ""));
ShowFHTML(talker, fhtml0);
} else {
FHTML_SetFileName(fhtml0, fnNoFeudInfo);
FHTML_SetStr(fhtml0, "kingdom_name", MakeFString(1001100, "", "", "", "", ""));
FHTML_SetStr(fhtml0, "feud_name", MakeFString(1001009, "", "", "", "", ""));
ShowFHTML(talker, fhtml0);
}
}
}
}
}
Fstring:
1001000 [Aden Kingdom]
1001001 [Gludio]
1001002 [Dion]
1001003 [Giran]
1001004 [Oren]
1001005 [Aden]
1001100 [Elmore Kingdom]
1001009 [Schuttgart]
Comments (7)
-
reporter -
repo owner - attached defaultFeudInfo.htm
- attached noFeudInfo.htm
-
repo owner Btw, looks like Castle_GetPledgeName and Castle_GetOwnerName are unused in original C1 AI scripts. Anyway, I will fix it, if original L2NPC.exe works fine with those functions. Only "chi.htm" file is needed
-
repo owner - attached trader_simplon001.htm
-
repo owner - edited description
-
repo owner - edited description
-
repo owner - changed status to resolved
Fixed at 8d47ed3
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