[L2Npc]Replying DBNPC (siege npc) when siege is finished.

Issue #54 resolved
Zconll created an issue

During Siege NPC (Partisan agit) if you close/crash server, When you restart again server and siege time have finished show these error message l2npc.

04/14/2019 12:19:49.218, deleting in-timer-object![CNPC] at file[D:\devel\lineage2\l2_legacy\L2NPC\..\L2Core\include\l2core/ipc/CSmartIDManager.h], line[203]
04/14/2019 12:19:49.404, Invalid Memory (-1) on CNPC(3814)
04/14/2019 12:19:49.404,            Caller : file[D:\devel\lineage2\l2_legacy\L2Core\src\CIOObject.cpp], line[161]
04/14/2019 12:19:49.404, --- call stack ---
04/14/2019 12:19:49.404, [0] Threads::IOThread_common
04/14/2019 12:19:49.404, [1] CIOObject::TimerDispatch
04/14/2019 12:19:49.404, [2] CIOObject::OnIOCallback
//--------------------------------------------------------------------------------------------------------------                            
// 빨치산 아지트                             
// DATE 2003.09.09                          
// Ver 9 업데이트                          
//--------------------------------------------------------------------------------------------------------------                            
//-------- 몬스터 수성------------------------------------------------------------------------------------------------------                         
territory_begin [partisan_agit_01]  {{44368;107440;-2032;-1032};{46080;108968;-2032;-1032};{44400;110644;-2032;-1032};{42988;109652;-2032;-1032};{43004;108928;-2032;-1032}}    territory_end               
npcmaker_begin  [partisan_agit_01]  initial_spawn=all   spawn_time=agit_defend_warfare_start([partisan_agit001])    maximum_npc=35          
npc_begin   [bloody_lord_nurka1]    pos={44525;108867;-2020;0}  total=1 respawn=3hour   dbname=[nurka1] dbsaving={parameters}   npc_end
npc_begin   [partisan_healer1]  pos={44545;108867;-2020;0}  total=1 respawn=1min    npc_end     
npc_begin   [partisan_healer1]  pos={44505;108867;-2020;0}  total=1 respawn=1min    npc_end     
npc_begin   [partisan_court_guard_bow1] pos={44535;108884;-2020;0}  total=1 respawn=1min    npc_end     
npc_begin   [partisan_court_guard_bow1] pos={44515;108884;-2020;0}  total=1 respawn=1min    npc_end     
npc_begin   [partisan_court_guard_bow1] pos={44515;108850;-2020;0}  total=1 respawn=1min    npc_end     
npc_begin   [partisan_court_guard_bow1] pos={44535;108850;-2020;0}  total=1 respawn=1min    npc_end     
npc_begin   [partisan_court_guard_sword1]   pos={44565;108867;-2020;0}  total=1 respawn=1min    npc_end     
npc_begin   [partisan_court_guard_sword1]   pos={44553;108895;-2020;0}  total=1 respawn=1min    npc_end
npc_begin   [partisan_court_guard_sword1]   pos={44535;108895;-2020;0}  total=1 respawn=1min    npc_end
npc_begin   [partisan_court_guard_sword1]   pos={44497;108895;-2020;0}  total=1 respawn=1min    npc_end
npc_begin   [partisan_court_guard_sword1]   pos={44485;108867;-2020;0}  total=1 respawn=1min    npc_end
npc_begin   [partisan_court_guard_sword1]   pos={44497;108839;-2020;0}  total=1 respawn=1min    npc_end
npc_begin   [partisan_court_guard_sword1]   pos={44525;108827;-2020;0}  total=1 respawn=1min    npc_end
npc_begin   [partisan_court_guard_sword1]   pos={44553;108839;-2020;0}  total=1 respawn=1min    npc_end
npc_begin   [partisan_archer1]  pos={44812;109492;-1705;0}  total=1 respawn=1min    npc_end
npc_begin   [partisan_socerer1] pos={44788;109492;-1705;0}  total=1 respawn=1min    npc_end
npc_begin   [partisan_archer1]  pos={45236;108980;-1705;0}  total=1 respawn=1min    npc_end
npc_begin   [partisan_socerer1] pos={45168;109020;-1705;0}  total=1 respawn=1min    npc_end
npc_begin   [partisan_soldier1] pos=anywhere    total=15    respawn=1min    npc_end
npcmaker_end

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