[L2NPC]something is abnormal in TalkPacket

Issue #62 resolved
Zconll created an issue

Sometimes when you talk with npc happen this bug and then npc left work, and show this error in l2npc:

05/03/2019 21:01:44.995, [D:\devel\lineage2\l2_legacy\L2NPC\src\network\packets\serverHandlers\packet08_TalkPacket.cpp][59] something is abnormal in TalkPacket
05/03/2019 21:01:48.502, [D:\devel\lineage2\l2_legacy\L2NPC\src\network\packets\serverHandlers\packet08_TalkPacket.cpp][59] something is abnormal in TalkPacket
05/03/2019 21:02:38.817, [D:\devel\lineage2\l2_legacy\L2NPC\src\network\packets\serverHandlers\packet08_TalkPacket.cpp][59] something is abnormal in TalkPacket
05/03/2019 21:04:24.408, [D:\devel\lineage2\l2_legacy\L2NPC\src\network\packets\serverHandlers\packet08_TalkPacket.cpp][59] something is abnormal in TalkPacket
05/03/2019 21:04:36.953, [D:\devel\lineage2\l2_legacy\L2NPC\src\network\packets\serverHandlers\packet08_TalkPacket.cpp][59] something is abnormal in TalkPacket
05/03/2019 21:05:57.027, [D:\devel\lineage2\l2_legacy\L2NPC\src\network\packets\serverHandlers\packet08_TalkPacket.cpp][59] something is abnormal in TalkPacket

When happen we need restart l2npc then npc back work. When happen bug all npcs using this ai class left to work.

btw Sometines when try speak to npc not show chat windows and you have try again then show chat.

Comments (4)

  1. Master Toma repo owner

    Check, if target is Disabled. Check was present in Original L2NPC, but I added also this error print. Maybe just print has to be removed

  2. Master Toma repo owner

    Fixed at 42bc77d (release 1.1.1678.0).

    Log errors are removed, if target is disabled. It's regular situation, L2Server disables Castle's NPC during sieges in C1, and they are non-interactive

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