- changed title to [L2Server] Aden Castle trap bug
[L2Server] Aden Castle trap bug
Issue #64
resolved
When siege is finished, trap device still are enebled.
Comments (4)
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repo owner -
repo owner I believe original, in c2 if you add trap device to script for all others castle happen same.
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repo owner Trap is activated when siege begin, but don't disabled when siege is finished
For reproduce:
1. Create 2 clans
2. //set_castle_owner 5 "clan1"
3. setup siege registration
4. Add clan 2 to attack list from npc
5. Then setup trap dev from chamberlain
6. Begin siege using //set_siege
7. Capture castle with clan attacker and change local time for siege to finish -
repo owner - changed status to resolved
Partially fixed
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