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Crystalline Unreal / Home
Sticky Welcome to the home page of the Crystalline wiki. Here you can find information about the design and development of Crystalline. Crystalline is a first person shooter created as part of a master's capstone thesis made by Nick Buonarota, John Dunham, Alex Herdzik, and Matt Mundell at Rochester Institute of Technology for the Interactive Games and Media MS program.
Important Info
- Style Guide
- MDD (Mini Design Doc) Template
- Common Unreal Issues and Fixes
- Version History
- Weapon System
- GDC_Project Re-Scope
Version 0.1
Version 0.1 is a roughly hewn attempt at recreating the Fall Prototype in Unreal. The key elements present in this release include the rough weapons system and first pass attempts at adding assets to the game.
MDDs
Build
Updated