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Crystalline Unreal / Home

Sticky Welcome to the home page of the Crystalline wiki. Here you can find information about the design and development of Crystalline. Crystalline is a first person shooter created as part of a master's capstone thesis made by Nick Buonarota, John Dunham, Alex Herdzik, and Matt Mundell at Rochester Institute of Technology for the Interactive Games and Media MS program.

Important Info

Version 0.1

Version 0.1 is a roughly hewn attempt at recreating the Fall Prototype in Unreal. The key elements present in this release include the rough weapons system and first pass attempts at adding assets to the game.

MDDs

Build

Updated