Sequencing in GUI results in palette strobing

Issue #6 resolved
lx45803 created an issue

If you generate the sequence between the two flames in the attached test file, with about ~250 blend frames or more (fewer masks the issue), you'll notice that the color palette strobes back and forth each frame. This doesn't happen when sequencing via the command line (command: embergenome --sequence=animtest.xml --loops 0 --loopframes 0 --interploops 1 --interpframes=639 > animate.xml).

I've tested this with 6390 frames (not advised, btw), and it still strobes back and forth each frame, so it's not based on time (as in, it doesn't gradually shift back and forth over a certain number of frames).

This is visible even at standard Electric Sheep frame counts, and it's very distracting, so I'm leaving the priority on this one at major.

Comments (4)

  1. Matt Feemster repo owner

    This has been released in version 1.0.0.4. Please get the latest from fractorium.com

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