Commits

Author Commit Message Labels Comments Date
Philip Allgaier
Merge
Philip Allgaier
- codec architecture is finally used throughout all matching Ogitor plugins - codec interface heavily expanded and documented - material editor and script eidtor now make full use of the codec architecture and old functionality is completely restored - some changes to generic iamge editor based on bugs found in the genreic text editor while dev - OFS files are now handled properly in the editors - Note: MaterilView and ScriptView were almost not touched so they might stil…
Shockeye
changed tabs to spaces in OgModularZone project
Philip Allgaier
- created GenericImageEditor - can display all image formats that Qt natively support (compare http://doc.qt.nokia.com/latest/qimage.html) - further common formats such as TGA, DDS and F32 still need to be implemented - small corrections for GenericTextEditor
Philip Allgaier
Merge
Philip Allgaier
- first changes so that OFS contents can become scene assets
stealth977
TAB Fixes: Please change your settings to use 4 spaces instead of TABs
Philip Allgaier
Merge
Philip Allgaier
- when a file dialog is open, Ogre rendering is now suspended for better performance
stealth977
TAB FIX: Please change your VS Studio settings to use 4 spaces instead of a TAB
Philip Allgaier
- added dialog and context menu to the project files view to import folder and files into the OFS
stealth977
- OFS fix, filesize could grow bigger during random writes inside the file, now fixed
stealth977
- Changed default render system to DirectX for Windows (its the most complete and less problematic render system for windows) - Disabled add resource directory option during creation of a new project (since the project file is not created yet)
Philip Allgaier
- added missing slot in GenercTextEditor as pointed out by the RT debug output
Philip Allgaier
- render system now can be changed via the preferences - VSync preferences change, will now trigger a message popup - small cleanups
Shockeye
Undefined TERRAIN_CUT (forgot to do it last time ...)
Shockeye
Fixed up code to write Tunnel/Stencil meshes to project file -also fixed the meshes to local origins instead of root scenenode
Shockeye
Commented out code to write Tunnel/Stencil meshes to project file -Apparently it won't overwrite the old version of mesh in the resourcegroup if it is updated, and instead writes to the app directory
Shockeye
Merge -MZP terrain cut
Shockeye
Added a check to make sure portals match in size before joining -also added getWidth, getHeight functions
Shockeye
Added context menu option to remove a terrain cut -also made TerrainCut create .mesh files for decal mesh & tunnel (these are not used yet, still using ManualObject at runtime) -added a utility functionthat creates "Zones" directory in project & adds to resource directory list
Shockeye
Changed terrain cut to use transparent decal instead of stencil -material of hole mesh changed to transparent (blend with terrain to make hole) -moved Zone meshes into an earlier render queue (So mesh will be visible thru hole) -also added cleanup function to TerrainCut class (fixes some issues with order of destruction)
Shockeye
Made ModularZones behave properly in node hierarchy -Child nodes, lights are reloaded correctly as children of zone -Warns about deleting zone & children
Shockeye
Finished basic implementation of MZP Terrain cutting experiment, made compilation conditional on #define TERRAIN_CUT -exports to dotscene as a child of portal -fixed up UVs of tunnel -tidied up design, moved a lot of update & create into separate functions for tunnel & stencil
Shockeye
Tunnel added to MZP Terrain cutting -Creates a tunnel mesh between portal and terrain
Shockeye
Terrain cutting tool preliminary work -Projects a stencil from a portal onto terrain
stealth977
- GenericTextEditor now uses OgitorsRoot - NOTICE : Please dont use old style header guards for Ogitor headers
Philip Allgaier
- first steps with the GenericTextEditor codecs - many parts still missing - first parts of MaterialTextEditor ported - ScriptTextEditor still to be done
Jacob Moen
Log4cplus builds with VC. ;)
Jacob Moen
Log4cplus added back as dependency
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