Clone wiki

Agodis / Home

Agent of Disillusion

Is a 2D game, platformer, with puzzles. There used to be a list of objectives here, including story-driven content, but that's changed. The main goal for this game is now to create something fun, and maintain a physics and logic based puzzle feel.

Game Design Doc

This document is out of date, and somewhat invalid, since it still talks about story-focus. The game will not include any story focus as of right now, and only include platforming puzzle elements.

Latest pre-alpha build

List of current and complete tasks


The game will use a 2D side-scroller engine with emphasis on character physics. The game engine is currently under construction. It is not based on any existing engine, but is being build from scratch, utilizing SFML (


Currently the project only consists of 1 programmer - me. I'm Milcho Penchev. My previous experience includes several projects done in OpenGL including a destructible, procedurally generated engine (also build from scratch) called PrEdiTer (