- marked as minor
Kit cooldowns initiate for all kits, regardless off which kit used
The actual main issue here is that using a kit such as modkit (which has a 2 minute cooldown) will start the 1 hour cooldown for Armour and tools kits.
Not sure if this is intentional but seems unlikely, hence the bug report
Comments (3)
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This is actually due to the way cooldowns work here - they're now in reverse of what it was previously, i.e. a particular kit will check when the kit command was last used, and each has its own permissions for reuse. Modkit may be used within two minutes of any other kit, whereas armour and other kits check for any previous use within the last hour. I'm going to work around this by giving modkit a separate cooldown.
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- changed status to resolved
adding separate cooldown for modkit and making the script list kits if nothing is entered. Resolves
#164→ <<cset d019e664f5b1>>
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That's not intentional.