- changed status to duplicate
Players execute logdeath even when not killed
When in pvp, a player will execute when at half a heart (And message sent in-game saying that one player was killed by another). Also /logdeath gets executed multiple times. Logdeath should only be executed once and when the player actually dies, not before.
2015-02-16 20:12:29 [INFO] Adding new death: charliepeee time: 402,966,956 pvp cause: Draglide12
2015-02-16 20:12:30 [INFO] Adding new death: charliepeee time: 402,966,977 pvp cause: Draglide12
2015-02-16 20:12:30 [INFO] §4Draglide12 made mincemeat of charliepeee!
2015-02-16 20:12:30 [INFO] [exec] charliepeee executes: /logdeath (calling ./exec_logdeath.sh)
2015-02-16 20:12:31 [INFO] [exec] charliepeee executes: /logentry (calling ./exec_logentry.sh)
2015-02-16 20:12:31 [INFO] [exec] charliepeee executes: /giveplayerhead (calling ./exec_getplayerhead.sh)
2015-02-16 20:12:32 [INFO] [exec] charliepeee executes: /logdeath (calling ./exec_logdeath.sh)
2015-02-16 20:12:32 [INFO] [PVP] Draglide12 killed charliepeee attacker Draglide12 defender charliepeee
2015-02-16 20:12:32 [INFO] [exec] charliepeee executes: /home (calling ./exec_home.sh)
2015-02-16 20:12:32 [INFO] Given [charliepeee's Head] * 1 to Draglide12
2015-02-16 20:12:32 [INFO] [PVP] Draglide12 getplayerhead got charliepeee
Comments (2)
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Please use search when submitting bugs, don't just look through open issues. Moreover this is a bug with CommandOn, not scripts. See http://code.minecraftonline.com/commandon/issue/8/death-message-occurs-when-death-does-not
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Duplicate of
#241.