Commits

Author Commit Message Labels Comments Date
Bart van Strien
Missing a not, of course
Bart van Strien
Fix quads on computers supporting npot textures
Bart van Strien
Meeeerge...
Bart van Strien
Update changelog
Bill Meltsner
remove the now-unnecessary SDL stuff from love.audio
Bart van Strien
Make seek and tell thread-safe (bug #245)
Bart van Strien
Catch errors in getPixel and setPixel (bug #93)
Bart van Strien
Fix memory leak in audio (bug #249)
Bart van Strien
Apply Boolsheet's cosmetics (ticket #200)
Bart van Strien
Manage our own ImageData, thereby bypassing DevILs thread-safety issues (bug #200)
Bill Meltsner
update the project for OS X and make pthreads work properly
Bart van Strien
Fix up posix threading backend
Bart van Strien
Fail gracefully on a utf-8 decoding error (bug #244)
Bart van Strien
New no-game screen (credits go to rude), updated version number and codename
Bart van Strien
Made autoconf aware of llvm-lua and rename --enable-luajit to the more correct --with-luajit
Bart van Strien
Update msvc2010 build files (issue #242)
Bart van Strien
Drop old require syntax (no more .lua extension)
Bart van Strien
Rewrite auto.lua Biggest advantages being automatic header+footer generation, minimal code verification and smaller diffs (from now on)
Bart van Strien
Update changelog once again
Bart van Strien
Allow merged games marked as 'release' to have their save dir directly in the appdata dir
Bart van Strien
Only pad when needed
Bart van Strien
Update changelog
Bart van Strien
Revise spritebatch locking (binding now) (issue #231)
Bart van Strien
Wait until the end of a physics update before destroying bodies (issue #193)
Bart van Strien
Hopefully the last fixes to the win32 thread backend
Bart van Strien
Additional cleanup
Bart van Strien
Some fixes for the new threading backends
Bart van Strien
More audio fixes (bug #217)
Bart van Strien
Update changelog
Bart van Strien
Some audio fixes (no more mp3 clicking and popping?) (issue #217)
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