Commits

Author Commit Message Labels Comments Date
Miquel Burns
Needed to do this to keep my sanity compiling this.
Miquel Burns
Let there be sound!
Miquel Burns
Background music, which don't seem to work on Windows.
Miquel Burns
Display my logo, fixed an issue with max level, and made projectiles pretty.
Miquel Burns
Planets appear to be in different sizes now.
Miquel Burns
Silmline the dragon's hit box a bit.
Miquel Burns
File saving works.
Miquel Burns
Planets
Miquel Burns
Using ALLEGRO_PATH to point to a user data directory now.
Miquel Burns
Game is basically done at this point.
Miquel Burns
Some minor changes. And having the dragon's hit function do something.
Miquel Burns
Everyone is now shooting. Now they need to respond to being shot at.
Miquel Burns
Now there's knights!
Miquel Burns
Didn't set the name of the game in the makefile.
Miquel Burns
Added native dialog to pkg-config (to allow my Raspberry PI to compile)
Miquel Burns
Let us save...
Miquel Burns
I may have fixed some thing in the makefile. We'll see when I go to test on Linux.
Miquel Burns
Mostly tweaks.
Miquel Burns
Dragon moving around! Need to have him shoot!
Miquel Burns
Initial work on the dragon.
Miquel Burns
Hit Save All.
Miquel Burns
Rename a file
Miquel Burns
Base code.
Miquel Burns
DRAW MORE STUFF!!!
Miquel Burns
How did these two files not get included before? I need to hit Save All more often it seems.
Miquel Burns
In getting ready to do the zoom in stuff, I decided to add i so I don't reuse aniCount for a loop counter.
Miquel Burns
Added some files.
Miquel Burns
Some more level loading done.
Miquel Burns
Fixed some scaling code.
Miquel Burns
Stars and planets are created in memory.
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