Commits

Author Commit Message Labels Comments Date
Michael Ludwig
Improve docs, and solve the issue with GlslTest.
Michael Ludwig
Michael Ludwig
Change render mode to be more stable.
Michael Ludwig
Shouldn't be in version control.
Michael Ludwig
Vixed the right-handedness of View and supporting classes.
Michael Ludwig
Refactor apart the context-specific methods in Renderer from the idle methods. Idle methods are now part of the Framework interface.
Michael Ludwig
Fix display list implementation of indexed geometry
Michael Ludwig
Big commit, everything is working again after much refactoring. The indexed geometry class has seen the largest improvements (its internal renderer seems to be much faster).
Michael Ludwig
Implement CompileType.NONE and CompileType.DISPLAY_LIST for IndexedArrayGeometries and ran some very minor tests with RttCubeTest.
Michael Ludwig
Fix up the surface handling for the jogl renderer.
Michael Ludwig
Michael Ludwig
Change the Type role for effects, and implement the abstract implementation of Renderer.
Michael Ludwig
Fix up some more documentation, especially in the impl package.
Michael Ludwig
Fix constructor to not allow a position.
Michael Ludwig
Update the tests to use the new effects and scene interfaces.
Michael Ludwig
Finish implementing the scene package
Michael Ludwig
Fix up the documentation on many scene classes, and add implementation for the Light and Fog nodes (must still implement the update process, though).
Michael Ludwig
Change wrapping indentations
Michael Ludwig
Change wrapping indentations
Michael Ludwig
Change wrapping indentations
Michael Ludwig
Change wrapping indentations
Michael Ludwig
Implement Text as an IndexedArrayGeometry
Michael Ludwig
Clean-up much of the implementation for indexed geometries.
Michael Ludwig
Fix up the implementations of the shapes, and fix the documentation for the text related geometries.
Michael Ludwig
Implement IndexedArrayGeometry
Michael Ludwig
Michael Ludwig
Michael Ludwig
Michael Ludwig
Implement the EffectSortingQueue and fix up other aspects of the renderer package.
Michael Ludwig
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