Author Commit Message Labels Comments Date
Michael Ludwig avatarMichael Ludwig
Fix vbo state tracking bug in AbstractGlslRenderer.
Default avatar Mic...@HAL
Correct uniform and attribute lookup behavior on a Windows machine.
Michael Ludwig avatarMichael Ludwig
Checkpoint
Michael Ludwig avatarMichael Ludwig
Add delegating debug renderer implementations for renderers, and add static methods to Framework.Factory to set system properties from within java.
Michael Ludwig avatarMichael Ludwig
Move OpenGL error checks to a better location, so that the gpu thread doesn't crash.
Michael Ludwig avatarMichael Ludwig
Move OpenGL error checks to a better location, so that the gpu thread doesn't crash.
Michael Ludwig avatarMichael Ludwig
Fix array state preservation bug when cloning a uniform.
Michael Ludwig avatarMichael Ludwig
Rename setTextureCoordGen to setTextureCoordSource to reflect enum name.
Michael Ludwig avatarMichael Ludwig
Simplify texture coord generation API in preparation for emulation work.
Michael Ludwig avatarMichael Ludwig
Fix bug preventing the selection of fog or ambient light entities with no transform component (which they don't need)
Michael Ludwig avatarMichael Ludwig
Fix depth and spotlight bugs within the FFP emulation shader.
Michael Ludwig avatarMichael Ludwig
Move primitive anti-aliasing and line/point sizes to Renderer so they're available in all renderers instead of just the FFP.
Michael Ludwig avatarMichael Ludwig
Significantly improve performance of FFP emulator by moving normal matrix computation to the CPU, and spotlight cos computation to the CPU, and switching back to single-sided lighting.
Michael Ludwig avatarMichael Ludwig
Compute eye space parameters for lighting.
Michael Ludwig avatarMichael Ludwig
Add glsl tests.
Michael Ludwig avatarMichael Ludwig
Update FFP emulator to do two-sided lighting.
Michael Ludwig avatarMichael Ludwig
Finish implementing proper uniform array support.
Michael Ludwig avatarMichael Ludwig
Fix package name in jogl tests
Michael Ludwig avatarMichael Ludwig
Improve doc/spec with regards to naming and accessing array uniforms.
Michael Ludwig avatarMichael Ludwig
Improve and fix context management bugs.
Michael Ludwig avatarMichael Ludwig
Implement GL_FRONT and GL_BACK draw style emulation for OpenGL3+
Michael Ludwig avatarMichael Ludwig
Improve lighting model interface for FFP renderer.
Michael Ludwig avatarMichael Ludwig
Improve lighting model interface for FFP renderer.
Michael Ludwig avatarMichael Ludwig
Validate uniform and attribute ownership in glsl renderer.
Michael Ludwig avatarMichael Ludwig
Tighten up lighting model spec in FFP renderer, and properly configure it in FFP renderer implementations.
Michael Ludwig avatarMichael Ludwig
Update ShadowMapCache to use collection-backed component iterators.
Michael Ludwig avatarMichael Ludwig
Correct title bug in jogl window.
Michael Ludwig avatarMichael Ludwig
Update README
Michael Ludwig avatarMichael Ludwig
Fix race condition on shutdown.
Michael Ludwig avatarMichael Ludwig
Correct performance problems introduced when upgrading to entreri-1.7
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