Commits

Author Commit Message Labels Comments Date
Michael Ludwig
Tighten up lighting model spec in FFP renderer, and properly configure it in FFP renderer implementations.
Michael Ludwig
Update ShadowMapCache to use collection-backed component iterators.
Michael Ludwig
Correct title bug in jogl window.
Michael Ludwig
Update README
Michael Ludwig
Fix race condition on shutdown.
Michael Ludwig
Correct performance problems introduced when upgrading to entreri-1.7
Michael Ludwig
Get scene package working more-or-less
Michael Ludwig
Clean up unnecessary, old components and implementation details.
Michael Ludwig
Update lighting scene tasks to work with entreri-1.7
Michael Ludwig
Update core scene tasks to work with entreri-1.7
Michael Ludwig
Update scene component model to fit entreri-1.7.
Michael Ludwig
Update licenses
Michael Ludwig
Update physics engine to fully use entreri-1.7
Michael Ludwig
Upgrade to jogl-2.0.2-rc12, which allows me to drop my hacky maven repo injection.
Michael Ludwig
Slightly improve module full name.
Michael Ludwig
Clean up POMs to remove references to old renderer modules
Michael Ludwig
Implement JOGL backend
Michael Ludwig
Allow sampler builders to be modified even after image data is specified.
Michael Ludwig
Make the SamplerBuilder subinterfaces actually be the builder, and rename ImageBuilders to be ImageData.
Michael Ludwig
Consolidate impl and API for renderer into a single module.
Michael Ludwig
Consolidate impl and API for renderer into a single module.
Michael Ludwig
Consolidate impl and API for renderer into a single module.
Michael Ludwig
Consolidate impl and API for renderer into a single module.
Michael Ludwig
Consolidate impl and API for renderer into a single module.
Michael Ludwig
Consolidate impl and API for renderer into a single module.
Michael Ludwig
Improve documentation throughout abstract implementation module.
Michael Ludwig
Add missing license files
Michael Ludwig
Get FFP rendering to work in LWJGL renderer
Michael Ludwig
Complete first pass at repairing all of LWJGL backend.
Michael Ludwig
Finish implementing texture surfaces in LWJGL
  1. Prev
  2. Next