Commits

Author Commit Message Labels Comments Date
Michael Ludwig
Add documentation to collision algorithms, implemented collision shapes, etc.
Michael Ludwig
Remove FIXME in TextRenderer. With FFP emulation there's no need to support a text renderer in Glsl mode.
Michael Ludwig
Combine BoundedSpatialIndex into SpatialIndex.
Michael Ludwig
Improve optimal performance for texture coordinate assignment by adding texture tracking to AppliedEffects.
Michael Ludwig
Consolidate GeometryState and IndexBufferState.
Michael Ludwig
Fix LWJGL scroll event reporting.
Michael Ludwig
Document the array version of functions in GlslRenderer.
Michael Ludwig
Fix glsl shader detection within shader source.
Michael Ludwig
Fix glsl shader detection within shader source.
Michael Ludwig
Remove TGA file support since they are rarely used and is largely untested (especially after the resource re-write).
Michael Ludwig
Remove TGA file support since they are rarely used and is largely untested (especially after the resource re-write).
Michael Ludwig
Merge
Michael Ludwig
checkpoint
Michael Ludwig
Fix bad implementation of setTextureCombineAlpha().
Michael Ludwig
Fix regression in setLightPosition() and setSpotlightDirection()
Michael Ludwig
Fix fog shading bugs.
Michael Ludwig
Restrict available texture types in FFP renderer.
Michael Ludwig
Fix bug with FFP texture environment initialiation where the texture units would never be configured to use the COMBINE env mode.
Michael Ludwig
Remove location spec from OnscreenSurfaceOptions.
Michael Ludwig
Implement glUnpack settings in both sampler builders.
Michael Ludwig
Bring back texture unit counts for each shader stage, and properly use combined texture units in renderer.
Michael Ludwig
Fix vbo state tracking bug in AbstractGlslRenderer.
Mic...@HAL
Correct uniform and attribute lookup behavior on a Windows machine.
Michael Ludwig
Checkpoint
Michael Ludwig
Add delegating debug renderer implementations for renderers, and add static methods to Framework.Factory to set system properties from within java.
Michael Ludwig
Move OpenGL error checks to a better location, so that the gpu thread doesn't crash.
Michael Ludwig
Move OpenGL error checks to a better location, so that the gpu thread doesn't crash.
Michael Ludwig
Fix array state preservation bug when cloning a uniform.
Michael Ludwig
Rename setTextureCoordGen to setTextureCoordSource to reflect enum name.
Michael Ludwig
Simplify texture coord generation API in preparation for emulation work.
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