Author Commit Message Labels Comments Date
Michael Ludwig avatarMichael Ludwig
Complete documentation for the resource classes that I had previously forgotten to do.
Michael Ludwig avatarMichael Ludwig
Implement a better Sphere shape that uses triangle strips and is cleaner code (also builds itself much faster).
Michael Ludwig avatarMichael Ludwig
Complete the documentation of the jogl framework implementation.
Michael Ludwig avatarMichael Ludwig
Move exception to core impl package.
Michael Ludwig avatarMichael Ludwig
Add documentation to all of the core renderer implementation classes. Also fixed a few bugs in unrelated areas.
Michael Ludwig avatarMichael Ludwig
blah
Michael Ludwig avatarMichael Ludwig
Complete implementation of JOGL2 framework (at least for now). Also include a more complete definition of the jogl implementation.
Michael Ludwig avatarMichael Ludwig
Get Jogl2 implementation working again. Most fixes are from other folder, but this got some reorganization.
Michael Ludwig avatarMichael Ludwig
Michael Ludwig avatarMichael Ludwig
Michael Ludwig avatarMichael Ludwig
Complete abstract implementations of the Renderer and FixedFunctionRenderer.
Michael Ludwig avatarMichael Ludwig
Change Renderer to contain the configurable state needed to render things. This was motivated by a need for thread-safety and it removes a stage of state description (scene to shader to renderer to opengl becomes scene to renderer to opengl) and the renderer to opengl mapping is very direct.
Michael Ludwig avatarMichael Ludwig
Commit the majority of the new JOGL 2.0 implementation of Ferox
Michael Ludwig avatarMichael Ludwig
Initial import.
Michael Ludwig avatarMichael Ludwig
No longer needed
Michael Ludwig avatarMichael Ludwig
No longer needed
Michael Ludwig avatarMichael Ludwig
Michael Ludwig avatarMichael Ludwig
Implement most of the Geometry class, as well as make a useful PrimitiveGeometry class that acts as a helper to people who rely on more structural definitions of a Geometry: with vertices,normals, and texture coordinates
Michael Ludwig avatarMichael Ludwig
Remove auto-bounds, and Boundable interface. Implement constructors in BoundVolumes that enclose an array of vertices. This is preparation for changes to Geometry.
Michael Ludwig avatarMichael Ludwig
Finish documentation of Shader + support, move them from the effects package into the shader package.
Michael Ludwig avatarMichael Ludwig
Add more documentation to the effect classes, and fix up the problems wiht point sprites and PrimitiveRenderStyle.
Michael Ludwig avatarMichael Ludwig
Commit redesign of the effects package.
Michael Ludwig avatarMichael Ludwig
Make changes to jogl1 architecture to support changes to the Framework and AbstractFramework classes.
Michael Ludwig avatarMichael Ludwig
Been awhile.
Michael Ludwig avatarMichael Ludwig
Michael Ludwig avatarMichael Ludwig
Move scene2 to scene package.
Michael Ludwig avatarMichael Ludwig
Remove old scene package, and finish the impl of the core components. Also begin fleshing out the fx package.
Michael Ludwig avatarMichael Ludwig
Implemented transform hierarchies and Shape.
Michael Ludwig avatarMichael Ludwig
Add light nodes, fog node and view node
Michael Ludwig avatarMichael Ludwig
Remove index capabilities from Scene/Cell and implement UnboundedCell. Also add Bag, and reorganize the Text functionality into its own package.
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