Commits

Author Commit Message Labels Comments Date
Michael Ludwig
Fix keyboard focus in windows and refactor a lot of code into JoglOnscreenSurface.
Michael Ludwig
Fix up tests and hack listeners.
Michael Ludwig
Fix bugs with AxisAlignedBox, and a bad mistake with glFlush() being called in the main thread.
Michael Ludwig
Greatly improve the layout algorithm for Text (better placement and should be more efficient). Also made some fixes to the text appearance, it works better with non-aa text.
Michael Ludwig
Document the source code, and allow RectanglePacker and CharacterSheet to use NPOT dimensions (can quarter the texture size if supported!).
Michael Ludwig
Implement the text support, which basically works. There will be minor changes later on.
Michael Ludwig
Michael Ludwig
Finish implementation of glsl drivers, and add a normal mapping test.
Michael Ludwig
JoglFullscreenSurface actually changes the display mode now (but causes other problems).
Michael Ludwig
Implement the model portion of the GLSL support.
Michael Ludwig
Test fbos, switch to the GLEventListener paradigm and fix some bugs in StateSortingRenderQueue and Fog.
Michael Ludwig
Implement the rest of texture converters.
Michael Ludwig
Test texturing, and fix some bugs involving the TGA loader, as well as some event handling bugs in JoglOnscreenSurface.
Michael Ludwig
Michael Ludwig
Michael Ludwig
Michael Ludwig
Michael Ludwig
Michael Ludwig
Michael Ludwig
Michael Ludwig
Michael Ludwig
Michael Ludwig
Michael Ludwig
Michael Ludwig
Last commit for v1
Michael Ludwig
Added tangent-space normal map test and fixed some minor issues with the shader code: more to come...
Michael Ludwig
Michael Ludwig
Remove comment from DDSReader
Michael Ludwig
Make the version parsing more platform friendly (somehow this got missed awhile ago).
Michael Ludwig
Remove debug Sysout statements
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