Commits

Author Commit Message Labels Comments Date
Michael Ludwig
Rename ferox-test module to ferox-demos
Michael Ludwig
Change entreri version to 1.6.0
Michael Ludwig
Update component definitions to use @SharedInstance and properly update versions.
Michael Ludwig
Correctly report inverse tensor matrix.
Michael Ludwig
Tweak tests.
Michael Ludwig
Optimize physics engine by not caching values of rigid bodys and collision bodys during onSet().
Michael Ludwig
Add second shadow-map cache to support safe rendering parallelization.
Michael Ludwig
Remove label from pop() and improve profile printing.
Michael Ludwig
Update tests to work with new tasks.
Michael Ludwig
Add profiling hooks to the rendering tasks.
Michael Ludwig
Update Profiler API.
Michael Ludwig
Fix bugs related to entreri-1.6 upgrade.
Michael Ludwig
Update the thread-monitoring and profiling API.
Michael Ludwig
Add missing files
Michael Ludwig
Prepare more thoughts on performance improvements.
Michael Ludwig
Get SimpleTest working.
Michael Ludwig
Correct bug in world bounds task that reported the incorrect scene bounds.
Michael Ludwig
Update FFP rendering to 1.6 (just quick bug fixes, not taking advantage of as many 1.6 features as it could).
Michael Ludwig
Correct light package controllers and results.
Michael Ludwig
Rename controllers to be more descriptive.
Michael Ludwig
Update shared scene controllers to entreri 1.6
Michael Ludwig
Intermediate work.
Michael Ludwig
Update physics module to use entreri-1.6.0-SNAPSHOT
Michael Ludwig
Add BoundedSpatialIndex interface to allow QuadTrees and Octrees to have their extents updated.
Michael Ludwig
Implement Cylinder shape
Michael Ludwig
Fix boundary cases in spatial index structures when bounds exactly equal maximum extent of index.
Michael Ludwig
Correct context-swapping bugs to properly support pbuffer texture surfaces.
Michael Ludwig
Configure shadow map to use border clamping with appropriate depth value.
Michael Ludwig
Add border color and CLAMP_TO_BORDER wrap mode to Texture
Michael Ludwig
Get rudimentary shadow mapping implemented.
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