Commits

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Author Commit Message Labels Comments Date
Michael Ludwig
Merge after laptop died and things got out of sync
Michael Ludwig
Add empty classes for new APIs
Michael Ludwig
Uncommitted changes
Michael Ludwig
Remove package scripts for ashikhmin demos
Michael Ludwig
Remove ashikhmin demos, etc. (will be placed in their own repo)
Michael Ludwig
Checkpoint before fork
Mich...@escher-umh.cs.umn.edu
Improve debug renderer handling so that the shader emulator properly uses a debugged renderer. Fix windows related compatibility bugs. We will have to see if these break anything back on the Mac side.
Mich...@escher-umh.cs.umn.edu
Remove ashikhmin demo that has been moved into UMN code repository.
Mich...@escher-umh.cs.umn.edu
Update demos to use entreri 1.8
Mich...@escher-umh.cs.umn.edu
Remove old method from JOGL FBO implementation.
Mich...@escher-umh.cs.umn.edu
Update scene library to entreri 1.8
Mich...@escher-umh.cs.umn.edu
Update physics library to entreri 1.8
Mich...@escher-umh.cs.umn.edu
Update custom property mapping files for math objects.
Mich...@escher-umh.cs.umn.edu
Update all math entreri properties
Michael Ludwig
Update to entreri-1.8-SNAPSHOT an begin fixing errors this introduced
Michael Ludwig
Checkout point to send to Eugene
Michael Ludwig
Properly reset attribute state on shader activate.
Michael Ludwig
Optimize FBO switching to not unbind the FBO until absolutely necessary.
Michael Ludwig
Add license header
Michael Ludwig
Formatting
Michael Ludwig
Formatting, and use EXT for generating mipmaps.
Michael Ludwig
Get sampling based rendering to work, really improve the UI for manipulating the morph.
Michael Ludwig
Add missing files
Michael Ludwig
Checkpoint with an improved UI and better sampling rendering.
Michael Ludwig
Improve convolution rendering accuracy, and bring back in the iterative correct rendering.
Michael Ludwig
Make demo app standalone.
Michael Ludwig
Delete obsolete deferred rendering code.
Michael Ludwig
Clean up deferred rendering layout and code.
Michael Ludwig
Reset GLSL renderer before state grab to make sure other passes haven't corrupted it.
Michael Ludwig
Improve rendering
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