Issue #26 resolved

Add support for new texture formats

Michael Ludwig avatarMichael Ludwig created an issue

Previous changes removed LUMINANCE and ALPHA texture formats, and added R, RG, DEPTH_STENCIL, and DEPTH_FLOAT.

R and RG need to be correctly handed across different OpenGL versions. DEPTH_STENCIL and DEPTH_FLOAT need to be supported when extensions, etc. are present. There might need to be special work done to integrate them with FBOs as well.

Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.