Implement fixed time step physics and interpolated rendering

Michael Ludwig avatarMichael Ludwig created an issue

This should allow the physics component to process at a fixed rate, while interpolating state when framerates are higher. It should also properly slow down rendering as needed to maintain the fixed update rate.

Comments (6)

  1. Michael Ludwig

    A large portion of the logic to support this came with entreri-1.6, it's now just a matter of writing the component/task to perform the interpolation. The threading and scheduling is complete.

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