1. Michael Ludwig
  2. ferox
  3. Issues
Issue #35 resolved

Add transform(Vector3) to Matrix4

Michael Ludwig
repo owner created an issue

It should have two variations, one where the 4th coordinate is 1 (for points), and one where it's 0 (for normal vectors).

There are a number of places where we have to convert from a Vector3 to a Vector4 just to transform a point or vector.