1. Michael Ludwig
  2. ferox
  3. Issues
Issue #37 resolved

Framework.createSurface() should fail if exact surface options not valid

Michael Ludwig
repo owner created an issue

The main reason is that people will assume things about the surface, for example a shadowmap TextureSurface will have a non-null depth buffer.

If this isn't supported, a NPE would be thrown at some later point and would be difficult to debug.