name,id,tier,rarity,tech/manufacturer,tags,uiTags,base value,unlocked,hidden,hiddenEverywhere,cost_frigate,cost_dest,cost_cruiser,cost_capital,script,desc,short,sModDesc,sprite
PD Assault Conversion,swp_pdconversion,2,0.5,,"offensive, merc, standard","Weapons, Defenses",6000,,,,4,8,12,20,data.scripts.hullmods.SWP_PDConversion,"Causes all point-defense weapons to become standard anti-ship weapons, no longer targeting missiles or prioritizing fighters, and no longer receiving PD-specific bonuses or penalties. Increases the ordnance point cost of PD weapons by %s/%s/%s, depending on size.

In addition, the range of all formerly-PD weapons is extended by %s, and they deal %s more damage to all targets, plus a further %s hit strength when calculating damage reduction from armor.

Not compatible with Integrated Point Defense AI.","Removes PD behavior from all PD weapons; increases ordnance point cost of all PD weapons; and increases all PD range, damage and hit strength.",Increases all weapon damage by %s.,graphics/swp/hullmods/swp_pdassault.png
Extreme Modifications,swp_extrememods,3,0.2,,"special, no_build_in, merc, standard",Special,10000,,,,0,0,0,0,data.scripts.hullmods.SWP_ExtremeModifications,"Allows the installation of %s, but causes a significant chance of weapon malfunctions in combat. Fighter autofac glitches increase the refit time of fighter craft by %s.

If combat readiness falls below %s, engine malfunctions and critical malfunctions will occur.

Becomes permanent if you reach the built-in hullmod limit. Can not be installed on civilian ships or ships with Efficiency Overhaul.",Allows an additional built-in hullmod. Causes malfunctions. Increases refit time.,,graphics/swp/hullmods/swp_driveshunt.png
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Experimental Reactor,swp_excelsiorreactor,,,,,,,,TRUE,,5,10,20,40,data.scripts.hullmods.SWP_ExcelsiorReactor,"Reduces overload time by %s, but causes the ship to take severe damage while overloaded. Increases vent rate by %s.

Damages nearby ships while venting; the amount of destruction depends on the overall vent rate.

The reactor is capable of shunting energies to p-space, granting %s EMP reduction and dissipating %s of beam damage. The ship generates hard flux when dissipating beam damage.","Reduces overload time, increases vent rate, makes venting dangerous. Reduces EMP and beam damage; takes hard flux instead. Ship takes damage when overloaded.",,graphics/hullmods/omni_shield_emitter.png
Phase Drive,swp_phasedrive,,,,,,,,TRUE,,0,0,0,0,data.scripts.hullmods.SWP_PhaseDrive,"This ship tears into p-space using techniques lost to humanity. Activates p-tuned nanomachines to repair the ship while phased. Unlike standard phase systems, the Phase Drive drains flux and greatly increases the ship's speed at high flux levels.

Also reduces phase cloak cooldown by %s.",Phasing is weird.,,graphics/hullmods/phase_coils_experimental.png
Hex Shield,swp_hexshield,,,,,,,,TRUE,,0,0,0,0,data.scripts.hullmods.SWP_HexShield,"Causes shields to unfold near-instantly. Upon hitting 100% hard flux, the ship will not overload; instead, the shield system is disabled for %s seconds.","Instant shield unfold, shield is temporarily disabled instead of overloading.",,graphics/hullmods/omni_shield_emitter.png
Elyon Core,swp_elyon,,,,,,,,TRUE,,0,0,0,0,data.scripts.hullmods.SWP_ElyonCore,"Increases the ship's flux capacity by an amount equal to %s the hull damage it has sustained but not yet repaired.

Also increases the ship's hull integrity by %s.",Increases flux capacity proportional to damage taken. Increases hull integrity.,,graphics/swp/hullmods/swp_elyon.png
Elyon Core,swp_elyon_boss,,,,,,,,TRUE,,0,0,0,0,data.scripts.hullmods.SWP_ElyonCoreBoss,Greatly improves the ship's performance commensurate with the amount of opposition it faces.,Greatly improves the ship's performance commensurate with the amount of opposition it faces.,,graphics/swp/hullmods/swp_elyon.png
Locked,swp_locked,,,,,,,,TRUE,,0,0,0,0,data.scripts.hullmods.SWP_Locked,"This ship has been locked down by onboard failsafe protocols, prohibiting all but the most basic functions necessary to remain spaceworthy.

All control systems have been scrambled and encrypted with incredible thoroughness. Even an Alpha Core would have extreme difficulty restoring this ship to its combat potential.",No CR for you!,,graphics/icons/intel/damage.png
Massive Hull,swp_massivehull,,,,,,,,TRUE,,0,0,0,0,data.scripts.hullmods.SWP_MassiveHull,"This ship is extremely large, affording both a larger array of sensors and a heavy sensor profile. Increases sensor strength and sensor profile by %s.",Increases sensor strength and profile.,,graphics/hullmods/vast_bulk.png
Linked Hull,swp_linkedhull,,,,,,,,TRUE,TRUE,0,0,0,0,data.scripts.hullmods.SWP_LinkedHull,Mirrors certain aspects between the parent and child hulls.,,,graphics/hullmods/vast_bulk.png
Ray Core,swp_ray_core,,,,,,,,TRUE,,0,0,0,0,data.scripts.hullmods.SWP_RayCore,Used by the ray drone.,,,graphics/hullmods/terminator_core.png
Arcade,swp_arcade,,,,,,,,TRUE,TRUE,0,0,0,0,data.scripts.hullmods.SWP_Arcade,Blocks Safety Overrides.,,,graphics/hullmods/generic_mod.png
Extreme Modifications,swp_extrememods2,,,,,,,,TRUE,,0,0,0,0,data.scripts.hullmods.SWP_ExtremeModifications2,"Allows the installation of %s additional built-in hullmod, but causes a significant chance of malfunctions in combat. Additional critical malfunctions occur when combat readiness falls below %s. Periodic flight deck malfunctions increase the refit time of fighter craft by %s.

This condition is now a permanent fixture of this ship's hull.",Increases OP. Causes malfunctions. Increases refit time.,,graphics/swp/hullmods/swp_driveshunt.png
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HULLMOD CONFLICT,swp_blockedhullmod,,,,,,,,TRUE,,0,0,0,0,data.scripts.hullmods.SWP_BlockedBlankHullmod,%s: the hullmod you tried to install conflicts with this hull or another previously installed hullmod.,,,graphics/icons/intel/investigation.png
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Specialized Hull,swp_no_package,,,Imperium,,,,,TRUE,,0,0,0,0,data.scripts.hullmods.SWP_NoPackage,,Incompatible with Imperial Packages.,,graphics/imperium/hullmods/ii_no_package.png
