id,trigger,conditions,script,text,options,notes
swpEncounterFamous,BeginFleetEncounter,"$stillAlive
!$talked
$faction.id == famous_bounty score:100","unset $entity.ignorePlayerCommRequests
AddText ""You're being hailed by $personName."" $faction.baseColor
$talked = true 7
MakeOtherFleetPreventDisengage tOff true
MakeOtherFleetAggressive tOff true
OpenComms",,,
swpEncounterFamousSporeship,BeginFleetEncounter,"$stillAlive
!$talked
$faction.id == famous_bounty score:100
$stageName == STAGE_SPORESHIP","unset $entity.ignorePlayerCommRequests
AddText ""You're being hailed by $personName."" $faction.baseColor
$talked = true 7
MakeOtherFleetPreventDisengage tOff true
MakeOtherFleetAggressive tOff true
OpenComms","Your viewscreen is entirely filled by the vast bulk of a Domain sporeship steadily approaching your fleet. A bridge officer re-scales the tactical target display several times until its entire mass can be seen at once.

An ancient machine originating from the Domain Explorarium, the sporeship is fully armed and operational. Your tactical advisor remains silent, expression grim.",,
swpEncounterFamousTitanX,BeginFleetEncounter,"$stillAlive
!$talked
$faction.id == famous_bounty score:100
$stageName == STAGE_TITAN_X","unset $entity.ignorePlayerCommRequests
AddText ""You're being hailed by $personName."" $faction.baseColor
$talked = true 7
MakeOtherFleetPreventDisengage tOff true
MakeOtherFleetAggressive tOff true
OpenComms","Your bridge officer gapes, scrambling back from her station and pointing at the holodisplay in a clear expression of shock. ""What in Ludd's holy name is that?""

Clear in the center of the enemy fleet is a ship that can only be described as a Titan-class Planetbreaker, except scaled to the point that it puts some capital ships to shame. You immediately realize why none of the other IBB hunters made it back alive.",,
swpGreetingFamous,OpenCommLink,$faction.id == famous_bounty score:100,$entity.ignorePlayerCommRequests = true 1,"""$banterText""",cutCommLink:Cut the comm link,
swpIBBAwardStoryPoint,swpIBBAwardStoryPoint,,"AddStoryPoints 1
AddText ""You feel a rush of inspiration after defeating $personName.""",,,
,,,,,,
swpMarketAddOptionRestore1,PopulateOptions,"$hasMarket
$menuState == main
$tradeMode == OPEN
SWP_RestoreAvailable
SWP_RestoreEnoughCredits","SetTooltip swpMarketRestore ""Cleaing $global.swpRestoreModsStr d-mod from $global.swpRestoreShip requires $global.swpRestoreCostStr credits. $player.creditsStr credits are available.""
SetTooltipHighlightColors swpMarketRestore buttonShortcut buttonShortcut buttonShortcut
SetTooltipHighlights swpMarketRestore $global.swpRestoreShip $global.swpRestoreCostStr $player.creditsStr
SWP_AddConfirmation swpMarketRestore ""Cleaing $global.swpRestoreModsStr d-mod from $global.swpRestoreShip requires $global.swpRestoreCostStr credits. $player.creditsStr credits are available. Do you want to proceed?""",,16:swpMarketRestore:Restore $global.swpRestoreShip,
swpMarketAddOptionRestore2,PopulateOptions,"$hasMarket
$menuState == main
$tradeMode == OPEN
SWP_RestoreAvailable
!SWP_RestoreEnoughCredits","SetTooltip swpMarketRestore ""Clearing $global.swpRestoreModsStr d-mod from $global.swpRestoreShip requires $global.swpRestoreCostStr credits. Only $player.creditsStr credits are available.""
SetTooltipHighlightColors swpMarketRestore buttonShortcut buttonShortcut bad
SetTooltipHighlights swpMarketRestore $global.swpRestoreShip $global.swpRestoreCostStr $player.creditsStr
SetEnabled swpMarketRestore false",,16:swpMarketRestore:Restore $global.swpRestoreShip,
swpMarketOptionRestoreShip,DialogOptionSelected,$option == swpMarketRestore,"SWP_RestoreShip
AddText ""$global.swpRestoreShip is $global.swpRestoreAfterStr by clearing $global.swpRestoreRemovedDMod from the hull, at the cost of $global.swpRestoreCostStr credits. $global.swpRestoreNumDModsStr""
SetTextHighlightColors hColor bad hColor hColor
SetTextHighlights $global.swpRestoreShip $global.swpRestoreRemovedDMod $global.swpRestoreCostStr $global.swpRestoreNumDModsStrHighlight
FireBest SWPPostRestore",,,
swpMarketAddOptionPostRestore1,SWPPostRestore,"SWP_RestoreAvailable
SWP_RestoreEnoughCredits","SetTooltip swpMarketRestore ""Cleaing $global.swpRestoreModsStr d-mod from $global.swpRestoreShip requires $global.swpRestoreCostStr credits. $player.creditsStr credits are available.""
SetTooltipHighlightColors swpMarketRestore buttonShortcut buttonShortcut buttonShortcut
SetTooltipHighlights swpMarketRestore $global.swpRestoreShip $global.swpRestoreCostStr $player.creditsStr
SWP_AddConfirmation swpMarketRestore ""Cleaing $global.swpRestoreModsStr d-mod from $global.swpRestoreShip requires $global.swpRestoreCostStr credits. $player.creditsStr credits are available. Do you want to proceed?""",,,
swpMarketAddOptionPostRestore2,SWPPostRestore,"SWP_RestoreAvailable
!SWP_RestoreEnoughCredits","SetTooltip swpMarketRestore ""Clearing $global.swpRestoreModsStr d-mod from $global.swpRestoreShip requires $global.swpRestoreCostStr credits. Only $player.creditsStr credits are available.""
SetTooltipHighlightColors swpMarketRestore buttonShortcut buttonShortcut bad
SetTooltipHighlights swpMarketRestore $global.swpRestoreShip $global.swpRestoreCostStr $player.creditsStr
SetEnabled swpMarketRestore false",,,
swpMarketAddOptionPostRestore3,SWPPostRestore,!SWP_RestoreAvailable,"SetTooltip swpMarketRestore ""$global.swpRestoreShip is fully restored.""
SetTooltipHighlightColors swpMarketRestore buttonShortcut
SetTooltipHighlights swpMarketRestore $global.swpRestoreShip
SetEnabled swpMarketRestore false",,,
,,,,,,
### BURIED TREASURE,,,,,,
# DEBUG,,,,,,
SWP_BTCallDialog,SWP_BTCallDialog,,SWP_BTCall updateData,,swpBT_callDialogEnd:Continue,
SWP_BTCallDialogEnd,DialogOptionSelected,$option == swpBT_callDialogEnd,DismissDialog,,,
,,,,,,
# INITIAL BAR ENCOUNTER,,,,,,
swpBTBlurbBar,swpBT_blurbBar,!$global.swpBT_knowCaptainTannen,,"An eccentric-looking ship's captain with a cigar hanging out of his mouth loudly carouses with a group of patrons, most of them looking like they'd rather be anywhere else. Filtering out the bravado, you notice a mention of ""buried treasure"" waiting to be found.",,
swpBTBlurbBarKnowCaptainTannen,swpBT_blurbBar,$global.swpBT_knowCaptainTannen,,"The eccentric Captain Tannen still has his cigar in his mouth while he loudly carouses with a group of patrons. Again, you hear mention of ""buried treasure"" between the long bouts of empty bravado.",,
swpBTOptionBar,swpBT_optionBar,!$global.swpBT_knowCaptainTannen,,,swpBT_startBar:Ask the eccentric captain about the buried treasure,
swpBTOptionBarKnowCaptainTannen,swpBT_optionBar,$global.swpBT_knowCaptainTannen,,,swpBT_startBar:Ask Captain Tannen about the buried treasure,
swpBTTextBar,DialogOptionSelected,"$option == swpBT_startBar
!$global.swpBT_knowCaptainTannen","$missionId = swpBT
$global.swpBT_knowCaptainTannen = true","The captain scans you over for a moment as you approach, and you catch a glint in his sharp eye. During a pause in the narrative flow, he puffs his cigar; afterwards, he continues his veritable autobiography of past exploits - clearly a practiced braggart.

""I chased those bastards right into the oceans of Volturn! I'll no soon forget the splash of steam and water, klicks high, that their Onslaught made. May all remember that Captain Tannen sent 'em to the bottom o'the sea!""",swpBT_startBarB:Continue,
swpBTTextBarB,DialogOptionSelected,$option == swpBT_startBarB,,"The chatter-mouth pauses only to take yet another drag of cigar smoke, going on and on about things he or his associates have seen or done. Most of it is of no interest to you, but you resolutely nod along while the rowdy man continues his endless stream of banter. You begin to realize why every patron nearby looks so irritated.

You're drained multiple drinks by the time Captain Tannen finally relents, whetting his palette with a long drink of his own, clearly intending to down the entire beverage in preparation for another round of stories. Hopefully it's not a repeat of an earlier story you've already heard.","swpBT_startBar2:""You said something about buried treasure.""
contact_declineBarNoContinue:Walk away while you still can",
swpBTTextBarKnowCaptainTannen,DialogOptionSelected,"$option == swpBT_startBar
$global.swpBT_knowCaptainTannen",$missionId = swpBT,"Captain Tannen grins while biting his cigar as you approach him again. ""Ah, come back fer more stories of Captain Tannen, have ye? Have a seat, $swpBT_mateOrLuv."" He reaches for a glass of something alcoholic.

You would rather not sit through another long round of this braggart's self-aggrandizement. Time to ask point-blank, before he has a chance to gain momentum.","swpBT_startBar2:""You said something about buried treasure.""
contact_declineBarNoContinue:Never mind",
swpBTContactPrintDeclineText,ContactPrintDeclineText,$missionId == swpBT score:100,,"Tannen shakes his head, his expression faltering for a moment as he takes a long pull from his cigar, followed by a drawn-out puff of smoke, like a dragon breathing smoke instead of flames. He has composed himself by the time he finally finishes, grinning once more before taking a deep breath to resume his grandstanding.

You extricate yourself from the raucous captain.",,
swpBTTextBarPunchLoseBadly,DialogOptionSelected,"$option == swpBT_punch
$swpBT_playerCombatLevel < 22","AdjustRepPerson swp_tannen VENGEFUL -50
SWP_BTCall updateData","You've had enough of this blowhard.

With no real plan in mind, you wind up and throw a sucker-punch straight at Captain Tannen's cigar-chewing mouth.

He sees it coming. Moving faster than you can track, Tannen catches your fist, grabs your overextended forearm, and yanks hard. You are bodily thrown over his shoulder, tumbling head-over-heels down to the hard floor of the bar. Your vision goes white as you crack your head on the ground, landing hard on your back. Tannen doesn't relent while you groan in pain; he kicks you in the kidney - HARD - with his heavy boot.

Your existence becomes pure agony. It takes all of your strength just to curl up into a ball and retch into the ground, completely at Tannen's mercy. He takes a puff from the cigar, which is still hanging from his mouth.",swpBT_punch2:Continue,
swpBTTextBarPunchLoseBadly2,DialogOptionSelected,"$option == swpBT_punch2
$swpBT_playerCombatLevel < 22",,"Your bodyguards - and the bar security - rush in, tackling Captain Tannen to the ground and dragging him away from you. As he is dragged, Tannen growls, ""let go o'me! That crazy $swpBT_bastardOrBitch tried to attack me out'o nowhere!""

As the security team placates the irate pirate, rough hands drag your prone form away from the scene. Your vision swims, and soon all becomes black as you pass out.",swpBT_punch3:Continue,
swpBTTextBarPunchLoseBadly3,DialogOptionSelected,"$option == swpBT_punch3
$swpBT_playerCombatLevel < 22",FireBest swpBTPunchConsequences,"You awake some time later, aching all over and feeling like you were hit by a grav-train. You find your bodyguards standing around you, shaking their heads, clearly disappointed - either by your actions, or by your incompetence.",swpBT_punchAfter:Continue,
swpBTTextBarPunchLose,DialogOptionSelected,"$option == swpBT_punch
$swpBT_playerCombatLevel >= 22
$swpBT_playerCombatLevel < 51","AdjustRepPerson swp_tannen VENGEFUL -50
SWP_BTCall updateData","You've had enough of this blowhard and his stupid hat. How tough could this geezer be?

Letting your training kick in, you step in and throw a sucker-punch straight at Captain Tannen's cigar-chewing mouth.

He jerks his head back just in time for your fist to graze his nose, knocking the cigar out of his mouth. Flowing like water, he immediately pivots into a kick aimed at your kidney, which you hastily block with your forearm. Pain erupts as Tannen's heavy boot slams into your arm, causing you to lose focus for a crucial moment. Before you can react, he has already stepped in, grabbing your damaged arm and jamming his own forearm into your chin.

Your vision becomes white for a moment, and in a moment of panic you drop to the floor, desperately trying to escape the captain's grasp. Awareness returns when you escape Tannen's submission hold, giving you a chance to scramble away on hands and knees before he can finish the job.",swpBT_punch2:Continue,
swpBTTextBarPunchLose2,DialogOptionSelected,"$option == swpBT_punch2
$swpBT_playerCombatLevel >= 22
$swpBT_playerCombatLevel < 51",FireBest swpBTPunchConsequences,"Tannen doesn't get a chance to try. Your bodyguards - and the bar security - rush in, tackling Captain Tannen to the ground and dragging the two of you away from each other. As he is dragged, Tannen growls, ""Git yer hands off me! That crazy $swpBT_bastardOrBitch attacked me out'o nowhere!""

The security team puts up with his angry tirade long enough for you to be dragged out of the bar and roughly thrown to the ground, earning glares from your bodyguards. You can't help but notice that some of your own men are shaking their heads, embarrassed to have witnessed such a sorry display from their employer.",swpBT_punchAfter:Continue,
swpBTTextBarPunchDraw,DialogOptionSelected,"$option == swpBT_punch
$swpBT_playerCombatLevel >= 51
$swpBT_playerCombatLevel <= 73","AdjustRepPerson swp_tannen VENGEFUL -50
SWP_BTCall updateData","You've had enough of this blowhard and his stupid hat. How tough could he be?

Acting more on your battle-forged instincts than any deliberate plan, you throw a sucker-punch straight at Captain Tannen's cigar-chewing mouth.

He twists his head back just in time to let your fist impact his cheek instead of his jaw, causing his cigar to go flying. Moving like a viper, he rolls with your punch and sweeps his leg, trying to trip you. Your rough-and-tumble lifestyle speaks for itself; you reach forward to grab him at the same time, intentionally dropping with his sweep to take him off-balance and pull him to the ground.

Tannen, however, proves to be an expert at empty-handed fighting, falling to his knees rather than toppling over onto his ass as you had hoped. Onlookers begin to gawk as the two of you wrestle on the floor of the bar, each struggling to gain the upper hand.",swpBT_punch2:Continue,
swpBTTextBarPunchDraw2,DialogOptionSelected,"$option == swpBT_punch2
$swpBT_playerCombatLevel >= 51
$swpBT_playerCombatLevel <= 73",FireBest swpBTPunchConsequences,"Your bodyguards - and the bar security - rush in, tackling you and Captain Tannen and dragging the two of you apart. As he is dragged away, Tannen growls, ""'lemme go! I ain't finished with $playerHimOrHer yet, that crazy $swpBT_bastardOrBitch!""

The security team evidently disagrees, because they promptly slam his head into the hard floor, knocking the boisterous man out cold. You wisely decide to comply with your handlers after that.",swpBT_punchAfter:Continue,
swpBTTextBarPunchWin,DialogOptionSelected,"$option == swpBT_punch
$swpBT_playerCombatLevel > 73","AdjustRepPerson swp_tannen VENGEFUL -50
SWP_BTCall updateData","You've had enough of this blowhard and his stupid hat.

With no warning whatsoever, you let your fighting instincts - instincts that have saved your life and won the day more times than you can bother to count - take over. You dig deep and throw your best sucker punch straight at Captain Tannen's cigar-chewing mouth.

He reacts too late. Your glorious strike slams into the captain's jaw, causing him to bite his cigar in half and sending him sprawling backwards. Ignoring the plain that erupts from your fist, you follow through, kicking into Tannen's knee as he starts to regain his footing. He's good, but not good enough - your strike lands true, causing him to yell in pain as you hear something snap.

Captain Tannen, without a good leg to stand on, collapses to the bar's hard floor with a groan. He reaches for his sidearm.",swpBT_punch2:Continue,
swpBTTextBarPunchWin2,DialogOptionSelected,"$option == swpBT_punch2
$swpBT_playerCombatLevel > 73",FireBest swpBTPunchConsequences,"He doesn't get a chance to draw the weapon. Your bodyguards - and the bar security - rush in, dogpiling Captain Tannen and disarming him. Other guards grab you from behind, pulling you away from the scene. As he is dragged away, Tannen growls, ""if I e'er see ye again, ye crazy fuckin' $swpBT_bastardOrBitch, I'll rip yer vacuum-suckin' throat out!""

The security team shuts him up by slamming his head into the floor of the bar, knocking the boisterous man out cold. Satisfied with the outcome, you let yourself be escorted away.",swpBT_punchAfter:Continue,
swpBTTextBarPunchAfter,DialogOptionSelected,"$option == swpBT_punchAfter
!$swpBT_missionStarted","SWP_BTCall declineForever
EndConversation DO_NOT_FIRE
BarCMD leaveBar",,,
swpBTTextBarPunchAfterStarted,DialogOptionSelected,"$option == swpBT_punchAfter
$swpBT_missionStarted","EndConversation DO_NOT_FIRE
BarCMD leaveBar",,,
swpBTPunchConsequencesLoseBadly,swpBTPunchConsequences,"$swpBT_playerCombatLevel < 22
!$swpBT_missionStarted","SetTextHighlightColors bad
SetTextHighlights $swpBT_neverFindOut","They pull you to your feet and help you limp away, leaving you with a vague regret that you'll $swpBT_neverFindOut, after all.",,
swpBTPunchConsequencesLoseBadlyStarted,swpBTPunchConsequences,"$swpBT_playerCombatLevel < 22
$swpBT_missionStarted",$global.swpBT_gotBeatUpByTannen = true,"They pull you to your feet and help you limp away, while vague notions of buried treasure float through your mind.$swpBT_nextMove",,
swpBTPunchConsequencesLose,swpBTPunchConsequences,"$swpBT_playerCombatLevel >= 22
$swpBT_playerCombatLevel < 51
!$swpBT_missionStarted","SetTextHighlightColors bad
SetTextHighlights $swpBT_neverFindOut","Aching in several places, you stagger to your feet and walk away, vaguely regretting that you'll $swpBT_neverFindOut.",,
swpBTPunchConsequencesLoseStarted,swpBTPunchConsequences,"$swpBT_playerCombatLevel >= 22
$swpBT_playerCombatLevel < 51
$swpBT_missionStarted",$global.swpBT_gotBeatUpByTannen = true,"Aching in several places, you stagger to your feet and walk away, vaguely looking forward to finding that buried treasure.$swpBT_nextMove",,
swpBTPunchConsequencesDraw,swpBTPunchConsequences,"$swpBT_playerCombatLevel >= 51
$swpBT_playerCombatLevel <= 73
!$swpBT_missionStarted","SetTextHighlightColors bad
SetTextHighlights $swpBT_neverFindOut","You are summarily thrown out of the bar. Cooling off, you briefly regret that you'll $swpBT_neverFindOut.",,
swpBTPunchConsequencesDrawStarted,swpBTPunchConsequences,"$swpBT_playerCombatLevel >= 51
$swpBT_playerCombatLevel <= 73
$swpBT_missionStarted",,"You are summarily thrown out of the bar. Cooling off, you briefly contemplate the riches to be found within Captain Lee's buried treasure.$swpBT_nextMove",,
swpBTPunchConsequencesWin,swpBTPunchConsequences,"$swpBT_playerCombatLevel > 73
!$swpBT_missionStarted","SetTextHighlightColors bad
SetTextHighlights $swpBT_neverFindOut","You are summarily thrown out of the bar. It's almost regrettable that you'll $swpBT_neverFindOut, after all.",,
swpBTPunchConsequencesWinStarted,swpBTPunchConsequences,"$swpBT_playerCombatLevel > 73
$swpBT_missionStarted",$global.swpBT_beatUpTannen = true,"You are summarily thrown out of the bar. Despite this, you look forward to hunting for Captain Lee's buried treasure.$swpBT_nextMove",,
swpBTTextBar2,DialogOptionSelected,$option == swpBT_startBar2,"SetTextHighlightColors story hColor
SetTextHighlights $swpBT_emotionalAppeal $swpBT_tannenBribe
DoCanAffordCheck $swpBT_tannenBribe swpBT_startBarBribe
SetOptionColor swpBT_punch bad
SetTooltip swpBT_punch ""Your hand-to-hand combat rating: $swpBT_playerCombatPct""
SetTooltipHighlightColors swpBT_punch hColor
SetTooltipHighlights swpBT_punch $swpBT_playerCombatPct
SWP_AddConfirmation swpBT_punch ""Are you sure you want to do this?""
SetStoryOption swpBT_startBarAppeal 1 swpBT_appeal leadership ""Convinced Captain Tannen to talk about buried treasure""","Captain Tannen narrows his eye and puts his drink back onto the table. Though his cigar-biting grin does not falter, he looks you over with sober seriousness in his eye. You catch the hint of some kind of deep pain in his incongruous expression.

""I'm afraid me memory's foggy, $swpBT_mateOrLuv. Perhaps ye could help me recall the specifics?""

You think that $swpBT_emotionalAppeal might get through to the man. It's probably not money he's really after, but you suspect a stiff bribe - say, $swpBT_tannenBribe credits - will do the trick.","swpBT_startBarBribe:""Perhaps this will grease your wheels."" (pay the bribe)
swpBT_startBarAppeal:$swpBT_appealOption
contact_declineBar:""It must have been my imagination."" (leave)
swpBT_punch:Punch Captain Tannen","Effectively ""accept"", ""decline"", or ""decline forever"""
swpBTTextBar2Bribe,DialogOptionSelected,$option == swpBT_startBarBribe,AddCredits -$swpBT_tannenBribe,"After you transfer the credits to Captain Tannen, his expression hardens. ""Ye play a dangerous game, $swpBT_mateOrLuv."" He calmly puts out his cigar before chugging the rest of his drink. When he's done, he slams the glass back down on the table. ""Should'a kept me mouth shut.""

He turns to you, all joviality gone. ""Captain Jakk Tannen, at yer service."" He glances to his grungy TriPad. ""And ye be Captain $playerName, eh?""

In response to your nod, he leans back with a weary sigh. He stares ahead, gazing through the bar's opaque wall, as if he could gaze directly into the vastness of space. ""This all begins with the Treaty of Crom Cruach, and a man named Captain Lee.""",swpBT_startBar3:Continue,
swpBTTextBar2AppealMale,DialogOptionSelected,"$option == swpBT_startBarAppeal
$swpBT_playerMale","$global.swpBT_appealedToCaptainTannen = true
AdjustRepPerson swp_tannen COOPERATIVE 20
SWP_BTCall updateData","You reach over and slide Captain Tannen's drink out of his reach, saying that he's had enough. You interrupt his annoyance by tapping deeply into your own considerable bravado, regaling the captain with embellished stories of your own exploits. The distraction seems to be working; he's quietly - for once - listening to your own tales.

You skillfully pivot into a parable-like story about lost opportunities and the tragedy of distrust in the Persean Sector, driving your point home with a moral appeal about the shared glory of discovery. By the end of it, Captain Tannen is so moved by your speech that there is actually a tear running down his eye. Judging by that reaction, you suspect that this man is secretly dealing with a particularly painful betrayal.",swpBT_startBar2Appeal2:Continue,
swpBTTextBar2Appeal2Male,DialogOptionSelected,"$option == swpBT_startBar2Appeal2
$swpBT_playerMale",,"When you sit back down with him, his smile is genuine. ""Captain $playerName, ye be a remarkable $swpBT_ladOrLass. The name's Captain Jakk Tannen,"" he says, giving you a firm handshake.

In response to your cocky smile, he chuckles and leans back, staring ahead towards the bar's opaque wall, as if he could gaze directly into the vastness of space. ""Let me tell ye the story of Captain Lee. This all begins with the Treaty of Crom Cruach...""",swpBT_startBar3:Continue,
swpBTTextBar2Nonmale,DialogOptionSelected,"$option == swpBT_startBarAppeal
!$swpBT_playerMale","$global.swpBT_appealedToCaptainTannen = true
AdjustRepPerson swp_tannen COOPERATIVE 20
SWP_BTCall updateData","You reach over and gently place your hand overtop Tannen's as he reaches for his drink. He adopts an annoyed expression, but it only lasts a moment before he softens, letting himself relax while you squeeze his hand. A silent moment passes between the two of you.

You tell him, your voice low and personal - meant only for his ears - that you understand the pain and loss he feels. You dredge up some painful stories of your own, trying to soothe his demons through compassion, rather than booze and bravado. By the end of it, Captain Tannen's eye is closed in silent sorrow. Despite his initial cheeriness, you suspect that this man is dealing with trust issues, if nothing else.",swpBT_startBar2Appeal2:Continue,
swpBTTextBar2Nonmale2,DialogOptionSelected,"$option == swpBT_startBar2Appeal2
!$swpBT_playerMale",,"It takes a moment for Tannen to compose himself. ""Captain $playerName, $swpBT_ladOrLass, ye be truly remarkable."" In response to your smile, his eye twinkles and he leans forward with a flourish, taking your hand and softly kissing your fingertips. ""Captain Jakk Tannen, at yer service.""

Tannen makes himself comfortable in his seat, leaning back to stare towards the bar's opaque wall, as if he could gaze directly into the vastness of space. ""Let me tell ye the story of Captain Lee. This all begins with the Treaty of Crom Cruach...""",swpBT_startBar3:Continue,
swpBTTextBar3,DialogOptionSelected,$option == swpBT_startBar3,FireAll swpBTText3Options,"""The Tri-Tachyon Corporation had been working on a... side-project, o'sorts, deep in the unknown backside of the Sector. They be known fer throwin' crazy ideas around like darts at a board. Things that nay work get folded up neatly and put away, but if it happens to stick...""

Tannen calls down another drink, almost raising it to his lips before he seems to remember something. ""Heh, almost forgot."" He retrieves some kind of worn device from his coat, presses and holds one of the buttons, and places it on the table. The background noise fades away nearly instantly, and everything out of arm's reach fades into an indistinct blur. ""It do be abashing to make ye pay for somethin' an' then just flap me gums in public.""",,
swpBTTextBar3Appealed,DialogOptionSelected,"$option == swpBT_startBar3
$global.swpBT_appealedToCaptainTannen",FireAll swpBTText3Options,"""The Tri-Tachyon Corporation had been working on a... side-project, o'sorts, deep in the unknown backside of the Sector. They be known for throwin' crazy ideas around like darts at a board. Things that nay work get folded up neatly and put away, but if it happens to stick...""

Tannen calls down another drink, almost raising it to his lips before he seems to remember something. He retrieves some kind of worn device from his coat, presses and holds one of the buttons, and places it on the table. The background noise fades away nearly instantly, and everything out of arm's reach fades into an indistinct blur. ""This do be just between the two of us, $swpBT_mateOrLuv.""",,
swpBTTextBar3OptionA,swpBTText3Options,!$global.swpBT_appealedToCaptainTannen,,,"swpBT_startBar3a:""Just how many people have you told about this?""",
swpBTTextBar3OptionAAppealed,swpBTText3Options,$global.swpBT_appealedToCaptainTannen,,,"swpBT_startBar3a:""You haven't been blabbing this story to everyone, have you?""",
swpBTTextBar3OptionContinue,swpBTText3Options,!$global.swpBT_appealedToCaptainTannen,,,swpBT_startBar4:Say nothing,
swpBTTextBar3OptionBAppealedMale,swpBTText3Options,"$global.swpBT_appealedToCaptainTannen
$swpBT_playerMale",,,swpBT_startBar3b:Lean in attentively,
swpBTTextBar3OptionBAppealedNonmale,swpBTText3Options,"$global.swpBT_appealedToCaptainTannen
!$swpBT_playerMale",,,swpBT_startBar3b:Scoot closer,
swpBTTextBar3A,DialogOptionSelected,"$option == swpBT_startBar3a
!$global.swpBT_appealedToCaptainTannen",$swpBT_interruptedStory = true 0,"Tannen shoots you an annoyed look. ""Me dead mother.""

He takes a long drink from his glass and, after setting it back down on the counter, swirls it around, looking pensive. ""I do be unsure if ye can be trusted with this, but I keep to me word. This secret be known only to me.""",swpBT_startBar4:Continue,
swpBTTextBar3AAppealed,DialogOptionSelected,"$option == swpBT_startBar3a
$global.swpBT_appealedToCaptainTannen","$swpBT_interruptedStory = true 0
AdjustRepPerson swp_tannen VENGEFUL -5
SWP_BTCall updateData","Tannen actually looks a little hurt by your insinuation. ""I have not told a soul before ye, Captain $playerLastName.""

He takes a long drink from his glass and, after setting it back down on the counter, swirls it around, looking pensive. ""I do hope ye can be trusted with this, but until you, $swpBT_mateOrLuv, this secret be known only to me.""",swpBT_startBar4:Continue,
swpBTTextBar3BMale,DialogOptionSelected,"$option == swpBT_startBar3b
$swpBT_playerMale",,"Tannen grins, and words seem to play across his eye while he composes his tale. The man is definitely in his own element as a storyteller. ""Now, where was I?""",swpBT_startBar4:Continue,
swpBTTextBar3BNonmale,DialogOptionSelected,"$option == swpBT_startBar3b
!$swpBT_playerMale",,"Tannen blushes a little, and words seem to play across his eye while he composes his tale. The man is definitely in his own element as a storyteller. ""Now, where was I?""",swpBT_startBar4:Continue,
swpBTTextBar4,DialogOptionSelected,$option == swpBT_startBar4,,"""The Tri-Tachs, well, one'o their crazy ideas involved some extinct Domain megastructures relating to hyperspace, but in miniature scale."" He holds up a hand. ""And I do not mean the treasure be buried near a Gate. This do be something else.""

""One particular project bore fruit, $swpBT_mateOrLuv, but just when that fruit started to promise ambrosia... Crom Cruach. The Second AI War came to an end. The Corporation's influence, akin to a new moon, reached its low. It could only go up from there, if ye catch me drift.""","swpBT_startBar4a:""I'm guessing something went horribly wrong.""
swpBT_startBar5:Nod your head",
swpBTTextBar4A,DialogOptionSelected,$option == swpBT_startBar4a,"$swpBT_interruptedStory = true 0
$option = swpBT_startBar5 0
FireBest DialogOptionSelected","Tannen swirls the liquid in his glass. ""Hard to say what happened. Th'way these projects go fer the Tri-Tachs, though, it'd be no surprise.""",,
swpBTTextBar5,DialogOptionSelected,$option == swpBT_startBar5,,"""Someone attached to the project wanted it to fail. I can't fathom why. All I know about the traitor is their given name: Elyon. They started leakin' details in a roundabout manner. Probably didn't want t'get caught right away.""

""Rare technology. Blueprints. Valuable equipment. A wealth, ripe fer the plunder, just waiting out there in the dark. But whatever Elyon's reason fer it, the breadcrumbs do be cryptic. I could nay understand them, and it be hard to admit failure, $swpBT_mateOrLuv. But... one man figured it out.""",swpBT_startBar5_1:Continue,
swpBTTextBar5_1,DialogOptionSelected,$option == swpBT_startBar5_1,FireAll swpBTText5Options,"Tannen digs through his coat for a moment before pulling out a worn photogram - on actual paper - set into a tiny frame. He stares at it for a moment, his face blank but his eye betraying pain.",,
swpBTTextBar5OptionA,swpBTText5Options,!$global.swpBT_appealedToCaptainTannen,,,"swpBT_startBar5a:""That's Captain Lee, I presume.""",
swpBTTextBar5OptionAAppealed,swpBTText5Options,$global.swpBT_appealedToCaptainTannen,,,"swpBT_startBar5a:""What was Captain Lee like?""",
swpBTTextBar5OptionContinue,swpBTText5Options,!$global.swpBT_appealedToCaptainTannen,,,swpBT_startBar6:Hold out your hand for the photogram,
swpBTTextBar5OptionContinueAppealed,swpBTText5Options,$global.swpBT_appealedToCaptainTannen,,,swpBT_startBar6:Lean over to take a look at the photogram,
swpBTTextBar5A,DialogOptionSelected,"$option == swpBT_startBar5a
!$global.swpBT_appealedToCaptainTannen","$swpBT_interruptedStory = true 0
$option = swpBT_startBar6 0
FireBest DialogOptionSelected","""... yeah. I wish I could say that this is me last reminder of Lee.""",,
swpBTTextBar5AAppealed,DialogOptionSelected,"$option == swpBT_startBar5a
$global.swpBT_appealedToCaptainTannen","$swpBT_interruptedStory = true 0
$option = swpBT_startBar6 0
FireBest DialogOptionSelected","Something - pain? anger? - crosses Tannen's expression for an instant, but he quickly schools it. He sucks in a breath. ""He was a good friend. Was.""",,
swpBTTextBar6,DialogOptionSelected,"$option == swpBT_startBar6
!$global.swpBT_appealedToCaptainTannen",ShowSecondPerson swp_lee,"Tannen practically shoves the photogram into your hand. You turn it over, noting the confident intensity behind Lee's expression. The photogram emanates an almost-palpable aura of danger.

The other captain, once so eager to grin, takes the opportunity to drown himself in more alcohol.","swpBT_startBar6a:""It sounds like he betrayed you.""
swpBT_startBar7:Say nothing",
swpBTTextBar6Appealed,DialogOptionSelected,"$option == swpBT_startBar6
$global.swpBT_appealedToCaptainTannen",ShowSecondPerson swp_lee,Tannen turns around the photogram so that you can see it. You note the confident intensity behind Lee's expression. The photogram emanates almost-palpable aura of danger. You also notice Tannen's hand - it's slightly trembling.,"swpBT_startBar6a:""Lee betrayed you, didn't he?""
swpBT_startBar6b:""I'm sorry.""
swpBT_startBar7:Say nothing",
swpBTTextBar6A,DialogOptionSelected,"$option == swpBT_startBar6a
!$global.swpBT_appealedToCaptainTannen",,"Tannen slams his cup down on the table, causing the privacy screen to flicker for a moment. His expression is stormy as he struggles to collect himself. Finally, he lets out a breath, saying, ""it be the past, $swpBT_mateOrLuv.""

You're not sure if you can fully believe that, but it seems he isn't willing to elaborate.",swpBT_startBar7:Continue,He paused to drink; this isn't really an interruption
swpBTTextBar6AAppealed,DialogOptionSelected,"$option == swpBT_startBar6a
$global.swpBT_appealedToCaptainTannen",,"Tannen, his throat seeming constricted, doesn't say anything in response, but his slow nod is sufficient confirmation.","swpBT_startBar6b:""I'm sorry.""
swpBT_startBar7:Say nothing",See above
swpBTTextBar6BAppealed,DialogOptionSelected,"$option == swpBT_startBar6b
$global.swpBT_appealedToCaptainTannen",,"In response, Tannen just shakes his head. ""Don't be. It be the past now, $swpBT_mateOrLuv.""

You're not sure if you can fully believe that, but it appears Tannen isn't yet willing to speak of his troubles.",swpBT_startBar7:Continue,See above
swpBTTextBar7,DialogOptionSelected,$option == swpBT_startBar7,,"""...Lee was a brilliant man. In another life, mayhaps he be a professor at the Galatia Academy. But in this life, a lowborn from Chico?"" He smiles ruefully. ""Not a chance.""

""Nay, in this life, his calling was piracy. Dread Captain Lee, the plunderer of Nomios, the raider of Westernesse, the slayer of-"" Tannen cuts himself off. ""Suffice it to say, he had uncanny skill fer one of his... profession.""","swpBT_startBar7a:""Genius can be found anywhere.""
swpBT_startBar8:Say nothing",
swpBTTextBar7A,DialogOptionSelected,$option == swpBT_startBar7a,"$swpBT_interruptedStory = true 0
$option = swpBT_startBar8 0
FireBest DialogOptionSelected","Tannen sighs. ""That be true. A shame, too, that it was wasted on a man like him.""",,
swpBTTextBar8,DialogOptionSelected,$option == swpBT_startBar8,,"Tannen stares into space again. ""He was the one who figured most of it out. Where the hidden research base was. How to get in. What to steal, and when.""

""I was Lee's partner through all o'this, but he was the mastermind. Kept everything to himself, he did. Despite all his brilliance, Captain Lee could never see the ocean fer the waves. If he had just trusted me fer once in his gods-forsaken life...""","swpBT_startBar8a:""I trust you.""
swpBT_startBar9:Say nothing",
swpBTTextBar8A,DialogOptionSelected,"$option == swpBT_startBar8a
!$global.swpBT_appealedToCaptainTannen","$swpBT_interruptedStory = true 0
$swpBT_trustedTannen = true 0
AdjustRepPerson swp_tannen VENGEFUL -5
SWP_BTCall updateData","Tannen narrows his eye at you, clearly suspicious. ""Then ye be a liar or a fool, $swpBT_mateOrLuv.""",swpBT_startBar9:Continue,
swpBTTextBar8AAppealed,DialogOptionSelected,"$option == swpBT_startBar8a
$global.swpBT_appealedToCaptainTannen","$swpBT_interruptedStory = true 0
$swpBT_trustedTannen = true 0
AdjustRepPerson swp_tannen COOPERATIVE 5
SWP_BTCall updateData","Tannen looks away. ""Perhaps ye shouldn't, $swpBT_mateOrLuv."" Despite his denial, you can tell that he's touched by the sentiment.",swpBT_startBar9:Continue,
swpBTTextBar9,DialogOptionSelected,"$option == swpBT_startBar9
!$global.swpBT_appealedToCaptainTannen","HideSecondPerson swp_lee
FireBest swpBTText9B","Tannen is silent for a moment, collecting himself. He collects the photogram of Captain Lee from you, shoving it back into his coat with more force than is strictly necessary.",,
swpBTTextBar9Appealed,DialogOptionSelected,"$option == swpBT_startBar9
$global.swpBT_appealedToCaptainTannen","HideSecondPerson swp_lee
FireBest swpBTText9B","Tannen is silent for a moment, collecting himself. He puts the photogram of Captain Lee back into his coat.",,
swpBTTextBar9B,swpBTText9B,,,"""In the end, Captain Lee ran off without me. That was the last I ever saw of him."" Tannen takes a long drink.

""Later, after I pulled m'self out o'the bottle, a cycle had passed. Not a sign of Lee, anywhere."" He shrugs. ""The man vanished. Someone like him don't be the quiet sort, so I knew something was wrong.""",swpBT_startBar10:Continue,
swpBTTextBar10,DialogOptionSelected,$option == swpBT_startBar10,"SetTextHighlightColors story
SetTextHighlights $swpBT_silentHandRecall
SetStoryOption swpBT_startBar10Story 1 swpBT_silentHand technology ""Recalled obscure lore about The Silent Hand""","""Took some time, but I do be persistent. Me sleuthing led me to the Tri-Tachyon Corporation... well, more specifically, I looked into the mercs they hired.""

Tannen holds up one finger. ""One job stood out like a red whale on blue waves. Most o'the details do be redacted, but I discovered the name of the merc group they hired: The Silent Hand."" He pauses for emphasis, letting the silence hang.

That name tickles the back of your mind. You feel like you can almost $swpBT_silentHandRecall.","swpBT_startBar10a:""I've never heard of them.""
swpBT_startBar10Story:Remember something important
swpBT_startBar11:Say nothing",
swpBTTextBar10A,DialogOptionSelected,$option == swpBT_startBar10a,"$swpBT_interruptedStory = true 0
$option = swpBT_startBar11 0
FireBest DialogOptionSelected","""Ah, that be Lee's handiwork,"" Tannen says with a smirk.",,
swpBTTextBar10Story,DialogOptionSelected,$option == swpBT_startBar10Story,,"You dredge up some half-remembered rumors from your earlier days.

The Silent Hand was once an elite unit of wolfpack-doctrine mercenaries who led exceedingly private lives. Perhaps ten-or-so officers were ever affiliated with that compact, tight-knit group.

The mercenary group was notorious in some circles for their willingness to assassinate dangerous targets that no one else would touch, no questions asked. You reckon that the Tri-Tachyon Corporation, knowing this, chose The Silent Hand deliberately for a hit on Captain Lee.",swpBT_startBar10StoryB:Continue,
swpBTTextBar10StoryB,DialogOptionSelected,$option == swpBT_startBar10StoryB,"$global.swpBT_rememberedRachmaninoff = true
SWP_BTCall activateRachmaninoff
SetTextHighlights $swpBT_rachmaninoffName $swpBT_rachmaninoffMarketName","In all likelihood, Lee must have found something - possibly a ship or a powerful weapon - that posed a significant-enough threat to warrant professional attention. Furthermore, The SIlent Hand would have been a poor fit to face down a whole armada, so Lee likely lost most of his fleet in the raid.

The Silent Hand always kept their true identities secret - they only used aliases, typically ancient musical composers from Old Earth - but you're sure that The Silent Hand is currently defunct. It's a long shot, but perhaps a former member still lives?

Thinking on it, you vaguely recall a time that you met a haunted-looking spacer who called himself $swpBT_rachmaninoffName. Hopefully, he is still on $swpBT_rachmaninoffMarketName. You make a mental note to investigate further.",swpBT_startBar10StoryC:Continue,
swpBTTextBar10StoryC,DialogOptionSelected,$option == swpBT_startBar10StoryC,"$option = swpBT_startBar11 0
FireBest DialogOptionSelected","Tannen puts down the drink that he was idly sipping, seeming to notice that you're no longer lost in memory.",,
swpBTTextBar11,DialogOptionSelected,$option == swpBT_startBar11,,"""They hunted fer Captain Lee. Months passed with no 'progress reports' to account. T'was after a cycle passed that a scavenger found a wrecked Hyperion with 'mysterious damage patterns',"" Tannen emphasizes with air-quotes. ""The name 'o the ship do be Mozart, lead unit o'The Silent Hand.""",swpBT_startBar11_1:Continue,
swpBTTextBar11_1,DialogOptionSelected,$option == swpBT_startBar11_1,,"Tannen continues, ""The report mentioned the scav who did find the Mozart. Seems the Tri-Tachs got there first, bought the hull 'above market value', and did send off a recovery team to the system where it had been found.""

After polishing off the last of his current drink, Tannen grunts. ""Here be the rub, $swpBT_mateOrLuv. They checked everywhere in-system, and found..."" he sweeps his hand. ""...the scattered remains of the Silent Hand. Not even a single sign of Captain Lee or whatever he had stolen from that research base.""","swpBT_startBar11a:""Is Captain Lee still alive, out there?""
swpBT_startBar12:Say nothing",
swpBTTextBar11A,DialogOptionSelected,$option == swpBT_startBar11a,$swpBT_interruptedStory = true 0,"Tannen's eye flashes with violence, mixed with a tinge of fear. ""Maybe he is, maybe he ain't. If I do be inclined to wager: he's dead. Cycles dead.""",swpBT_startBar12:Continue,
swpBTTextBar12NoContinue,DialogOptionSelected,"$option == swpBT_startBar12
$swpBT_interruptedStory
!$global.swpBT_appealedToCaptainTannen","$swpBT_missionStarted = true 0
BarCMD accept swpBT
FireAll swpBTText12Options","Leaning back in his chair, Tannen exhales loudly, holding up his hands as if to signal that the story is over. ""So there ye have it. There's incredible treasure buried out in that black yonder. I doubt ye can find it, captain, but I suppose anything's possible.""

He idly takes out another cigar from an antique handcrafted case, lights it, and sticks it in his mouth.",,
swpBTTextBar12,DialogOptionSelected,"$option == swpBT_startBar12
!$swpBT_interruptedStory
!$global.swpBT_appealedToCaptainTannen",BarCMD accept swpBT,"Leaning back in his chair, Tannen exhales loudly, holding up his hands as if to signal that the story is over. ""So there ye have it. There's incredible treasure buried out in that black yonder. I doubt ye can find it, captain, but I suppose anything's possible.""",swpBT_startBar12Listener:Continue,
swpBTTextBar12AppealedNoContinue,DialogOptionSelected,"$option == swpBT_startBar12
$swpBT_interruptedStory
$global.swpBT_appealedToCaptainTannen","BarCMD accept swpBT
FireAll swpBTText12Options","Leaning back in his chair, Tannen exhales loudly, holding up his hands as if to signal that the story is over. ""So there ye have it. There's incredible treasure buried out in that black yonder, and just maybe an enterprising $swpBT_ladOrLass such as yerself can claim it.""

He idly takes out another cigar from an antique handcrafted case, lights it, and sticks it in his mouth. Smiling faintly, he drawls, ""an' ye just might deserve it, too.""",,
swpBTTextBar12Appealed,DialogOptionSelected,"$option == swpBT_startBar12
!$swpBT_interruptedStory
$global.swpBT_appealedToCaptainTannen","BarCMD accept swpBT
SWP_BTCall progressedQuest","Leaning back in his chair, Tannen exhales loudly, holding up his hands as if to signal that the story is over. ""So there ye have it. There's incredible treasure buried out in that black yonder, and just maybe an enterprising $swpBT_ladOrLass such as yerself can claim it.""",swpBT_startBar12Listener:Continue,
swpBTTextBar12Listener,DialogOptionSelected,"$option == swpBT_startBar12Listener
!$global.swpBT_appealedToCaptainTannen","AdjustRepPerson swp_tannen COOPERATIVE 10
SWP_BTCall updateData
FireAll swpBTText12Options","He idly takes out another cigar from an antique handcrafted case, lights it, and sticks it in his mouth. ""...and thanks fer bein' a good listener."" He nods respectfully. ""It's rare to find one'o yer sort who knows when to shut yer gob an' pay attention.""",,
swpBTTextBar12ListenerAppealed,DialogOptionSelected,"$option == swpBT_startBar12Listener
$global.swpBT_appealedToCaptainTannen","AdjustRepPerson swp_tannen COOPERATIVE 10
SWP_BTCall updateData
FireAll swpBTText12Options","He idly takes out another cigar from an antique handcrafted case, lights it, and sticks it in his mouth. He grins through his teeth, biting the cigar. ""I'm rootin' for ye, captain. Yer a good talker and a good listener both. That's somethin' rare an' precious indeed.""",,
swpBTTextBar12OptionA,swpBTText12Options,!$swpBT_thankedForStory,,,"swpBT_startBar12a:""Thank you for the story.""",
swpBTTextBar12OptionB,swpBTText12Options,"!$swpBT_complainedAboutStory
!$swpBT_askedAboutScavenger",,,"swpBT_startBar12b:""That's not a lot to work with.""",
swpBTTextBar12OptionB1,swpBTText12Options,$swpBT_treasureMap,,,"swpBT_startBar12b1:""I actually did expect a treasure map.""",
swpBTTextBar12OptionB2,swpBTText12Options,$swpBT_pirateStorybook,,,"swpBT_startBar12b2:""You talk like a pirate out of a storybook.""",
swpBTTextBar12OptionC,swpBTText12Options,!$swpBT_askedAboutScavenger,,,"swpBT_startBar12c:""Tell me more about that scavenger you mentioned.""",
swpBTTextBar12OptionCBribe,swpBTText12Options,$swpBT_wantsBribeForScavInfo,DoCanAffordCheck $swpBT_tannenBribe swpBT_startBar12cBribe,,swpBT_startBar12cBribe:Pay Tannen $swpBT_tannenBribe credits,
swpBTTextBar12OptionCWhatGives,swpBTText12Options,"$swpBT_wantsBribeForScavInfo
!$swpBT_calledTannenOut",,,"swpBT_startBar12cWhatGives:""I already paid you!""",
swpBTTextBar12OptionCStory,swpBTText12Options,$swpBT_wantsBribeForScavInfo,"SetStoryOption swpBT_startBar12cStory 1 swpBT_coerceTannen combat ""Coerced Captain Tannen into giving you the full story about the buried treasure""",,swpBT_startBar12cStory:Coerce Tannen into giving you the scavenger's information,
swpBTTextBar12OptionCPunch,swpBTText12Options,$swpBT_wantsBribeForScavInfo,"SetOptionColor swpBT_punch bad
SetTooltip swpBT_punch ""Your hand-to-hand combat rating: $swpBT_playerCombatPct""
SetTooltipHighlightColors swpBT_punch highlight
SetTooltipHighlights swpBT_punch $swpBT_playerCombatPct
SWP_AddConfirmation swpBT_punch ""Are you sure you want to do this?""",,swpBT_punch:Punch Captain Tannen,
swpBTTextBar12OptionD,swpBTText12Options,"$global.swpBT_rememberedRachmaninoff
!$global.swpBT_mentionedRachmaninoff
!$swpBT_wantsBribeForScavInfo
!$swpBT_threatenedTannen",SetStoryColor swpBT_startBar12d,,"swpBT_startBar12d:""I once met a man named Rachmaninoff.""",
swpBTTextBar12OptionDBribe,swpBTText12Options,"$global.swpBT_rememberedRachmaninoff
!$global.swpBT_mentionedRachmaninoff
$swpBT_wantsBribeForScavInfo",SetStoryColor swpBT_startBar12dTrade,,"swpBT_startBar12dTrade:""How about we trade information, then?""",
swpBTTextBar12OptionE,swpBTText12Options,,,,swpBT_startBar13:Get up to leave,
swpBTTextBar12AThreatened,DialogOptionSelected,"$swpBT_threatenedTannen score:1000
$option == swpBT_startBar12a","$swpBT_thankedForStory = true 0
FireAll swpBTText12Options","Tannen glares at you. ""Take a long walk off a short plank, $playerName.""",,
swpBTTextBar12A,DialogOptionSelected,"$option == swpBT_startBar12a
$swpBT_interruptedStory
!$global.swpBT_appealedToCaptainTannen","$swpBT_thankedForStory = true 0
FireAll swpBTText12Options","Tannen rolls his eye. ""If ye liked it so much, why didn't ye let me finish without interrupting?""

He takes a puff from his cigar while looking sullenly at his empty glass. ""Yer welcome, I suppose.""",,
swpBTTextBar12AAppealed,DialogOptionSelected,"$option == swpBT_startBar12a
$swpBT_interruptedStory
!$swpBT_trustedTannen
$global.swpBT_appealedToCaptainTannen","$swpBT_thankedForStory = true 0
FireAll swpBTText12Options","Tannen chides, ""If ye liked it so much, why didn't ye let me finish without interrupting?""

He takes a puff from his cigar while staring at his empty glass. ""Still, yer welcome.""",,
swpBTTextBar12AAppealedTrusted,DialogOptionSelected,"$option == swpBT_startBar12a
$swpBT_interruptedStory
$swpBT_trustedTannen
$global.swpBT_appealedToCaptainTannen","$swpBT_thankedForStory = true 0
FireAll swpBTText12Options","Tannen's turns to you like he's about to say something clever in response, but he ultimately closes his mouth. He puffs his cigar, instead.

After a moment, a mutters, ""...yer welcome.""",,
swpBTTextBar12ANoInterrupt,DialogOptionSelected,"$option == swpBT_startBar12a
!$swpBT_interruptedStory","$swpBT_thankedForStory = true 0
FireAll swpBTText12Options","Tannen winks. ""Yer welcome. All in a night's work, $swpBT_mateOrLuv.""",,
swpBTTextBar12B,DialogOptionSelected,"$option == swpBT_startBar12b
!$global.swpBT_appealedToCaptainTannen","$swpBT_complainedAboutStory = true 0
$swpBT_treasureMap = true 0
FireAll swpBTText12Options","Looking annoyed, Tannen scoffs. ""Did ye expect a treasure map, $swpBT_mateOrLuv?""",,
swpBTTextBar12BAppealed,DialogOptionSelected,"$option == swpBT_startBar12b
$global.swpBT_appealedToCaptainTannen","$swpBT_complainedAboutStory = true 0
$swpBT_treasureMap = true 0
FireAll swpBTText12Options","""Did ye expect a treasure map, $swpBT_mateOrLuv?"" There's an amused twinkle in Tannen's eye.",,
swpBTTextBar12B1,DialogOptionSelected,"$option == swpBT_startBar12b1
!$global.swpBT_appealedToCaptainTannen","$swpBT_treasureMap = false 0
FireAll swpBTText12Options","The captain exhales a stream of smoke and then buries his face in his hands. ""M'not in the mood fer jokes, captain.""",,
swpBTTextBar12B1Appealed,DialogOptionSelected,"$option == swpBT_startBar12b1
$global.swpBT_appealedToCaptainTannen","$swpBT_treasureMap = false 0
$swpBT_pirateStorybook = true 0
FireAll swpBTText12Options","Tannen stares at you with silent intensity for a while, before giving up and letting loose a guffaw. He slaps the table hard enough to make his empty glass topple over, which you catch and put back upright.

Cigar barely hanging from the corner of his mouth, Tannen mirthfully says, ""I've missed that sense of adventure, $swpBT_ladOrLass.""",,
swpBTTextBar12B2,DialogOptionSelected,$option == swpBT_startBar12b2,"$swpBT_pirateStorybook = false 0
FireAll swpBTText12Options","Tannen smiles conspiratorially. ""I'm afraid I have no earthly idea what ye mean, $swpBT_mateOrLuv. Captain Tannen, a pirate? It can't be so.""",,
swpBTTextBar12C,DialogOptionSelected,"$option == swpBT_startBar12c
!$global.swpBT_appealedToCaptainTannen
!$global.swpBT_mentionedRachmaninoff",$swpBT_askedAboutScavenger = true 0,"Tannen gives you a wary glance, silently weighing his options. After a long, awkward moment, he finally nods slowly.

""Fine. Might as well finish me story.""",swpBT_startBar12cScavInfo:Continue,
swpBTTextBar12CForthright,DialogOptionSelected,"$option == swpBT_startBar12c
!$global.swpBT_appealedToCaptainTannen
$global.swpBT_mentionedRachmaninoff",$swpBT_askedAboutScavenger = true 0,"Tannen considers your question, but nods after just a short moment.

""Ye've been forthright with me. I'll tell ye what ye need to know.""",swpBT_startBar12cScavInfo:Continue,
swpBTTextBar12CAppealed,DialogOptionSelected,"$option == swpBT_startBar12c
$global.swpBT_appealedToCaptainTannen
$swpBT_tannenRepPct < 30",$swpBT_askedAboutScavenger = true 0,"Tannen looks you in the eye, almost staring through your soul, like he's weighing you as a person. After a moment, he nods.

""Might as well git this off me chest.""",swpBT_startBar12cScavInfo:Continue,
swpBTTextBar12CAppealedHighRep,DialogOptionSelected,"$option == swpBT_startBar12c
$global.swpBT_appealedToCaptainTannen
$swpBT_tannenRepPct >= 30",$swpBT_askedAboutScavenger = true 0,"Tannen regards you with what seems to be a level of respect. He nods firmly.

""Ye deserve to know. Come closer, and I'll tell ye everything.""",swpBT_startBar12cScavInfo:Continue,
swpBTTextBar12CReluctant,DialogOptionSelected,"!$global.swpBT_appealedToCaptainTannen score:100
$option == swpBT_startBar12c
$swpBT_tannenRepPct <= 0
!$global.swpBT_mentionedRachmaninoff","$swpBT_askedAboutScavenger = true 0
$swpBT_wantsBribeForScavInfo = true 0
SetTextHighlights $swpBT_tannenBribe $swpBT_doubleIt
FireAll swpBTText12Options","Tannen gives you a wary glance. ""Ain't ye dangerous enough with the information I've already given?""

He slowly leans back in his chair, taking a drag from his cigar while seeming to consider whether to say more. ""Tell ye what. Ye already bribed me with $swpBT_tannenBribe credits. $swpBT_doubleIt, and Captain Tannen will tell ye what he knows.""",,
swpBTTextBar12CBribe,DialogOptionSelected,$option == swpBT_startBar12cBribe,"$swpBT_wantsBribeForScavInfo = false 0
AddCredits -$swpBT_tannenBribe","When Tannen hears his Tri-Pad ping with the payment confirmation, he grimaces. ""Should've realized it wouldn't work."" He sighs deeply, puffing out a long breath of smoke, much like a dragon.

He hesitates for a few moments longer, before grunting, ""Captain Tannen do be a man o'his word. I'll tell ye what I know.""",swpBT_startBar12cScavInfo:Continue,
swpBTTextBar12CWhatGives,DialogOptionSelected,$option == swpBT_startBar12cWhatGives,"$swpBT_calledTannenOut = true 0
FireAll swpBTText12Options","""That ye did.""

He shrugs lightly, as if it can't be helped. ""Yer already hooked by me bait, $swpBT_mateOrLuv. Ain't ye dyin' to know more?"" Tannen's cigar-biting smile is predatory.",,
swpBTTextBar12CStory,DialogOptionSelected,$option == swpBT_startBar12cStory,"$swpBT_wantsBribeForScavInfo = false 0
$swpBT_threatenedTannen = true 0
AdjustRepPerson swp_tannen VENGEFUL -40
SWP_BTCall updateData","You threaten to destroy Captain Tannen's reputation and expose him as a liar and a cheat. You promise that any possible retaliation he might muster is hopeless against your military assets. You imply that, at the end of the day, you could totally take him in a fistfight.

Fuming, Tannen clenches his jaw so tightly that you're amazed the cigar hasn't disintegrated. ""Fine,"" he grinds out. ""Yer just like the others, Captain $playerName. Just like Lee. Ye think yer invincible, until one day yer karma catches up with ye.""",swpBT_startBar12cScavInfo:Continue,
swpBTTextBar12CScavInfo,DialogOptionSelected,"$option == swpBT_startBar12cScavInfo
!$swpBT_threatenedTannen",SetTextHighlights $swpBT_scavContactName $swpBT_scavContactMarketName,"Tannen steeples his fingers. ""Well, that scavenger's name be $swpBT_scavContactName, and $swpBT_scavContactHeOrShe do be operatin' out've $swpBT_scavContactMarketName. Obscure little $swpBT_scavContactLadOrLass, $swpBT_scavContactHeOrShe be, and $swpBT_scavContactHeOrShe likes it that way. Has a neat little organization goin', if ye catch me drift.""

He shifts uncomfortably. ""To tell ye the truth, I did go an' look fer $swpBT_scavContactHimOrHer already. Tried to, anyhow. The $swpBT_scavContactLadOrLass be paranoid. Suppose I shouldn't be too surprised; a Tri-Tach interrogation can be... thorough. Could make the best $swpBT_ladOrLass among us weep fer mother, and see ghosts where none be.""",swpBT_startBar12cScavInfo2:Continue,
swpBTTextBar12CScavInfo2,DialogOptionSelected,"$option == swpBT_startBar12cScavInfo2
!$swpBT_threatenedTannen
!$global.swpBT_appealedToCaptainTannen","SetTextHighlights $swpBT_scavContactMarines
SWP_BTCall activateScavContact
SWP_BTCall printIntel
FireAll swpBTText12Options","""If ye go lookin' fer $swpBT_scavContactName, do be careful. If ye be wise, bring marines. Say... $swpBT_scavContactMarines of 'em. Or lots'o credits. Money talks, $swpBT_mateOrLuv... as ye well know.""

Tannen spreads his hands as if to say, ""that's all I've got."" He takes another puff from his cigar.",,
swpBTTextBar12CScavInfo2Appealed,DialogOptionSelected,"$option == swpBT_startBar12cScavInfo2
!$swpBT_threatenedTannen
$global.swpBT_appealedToCaptainTannen","SetTextHighlights $swpBT_scavContactMarines
SWP_BTCall activateScavContact
SWP_BTCall printIntel
FireAll swpBTText12Options","""If ye go lookin' fer $swpBT_scavContactName, do be careful. Keep yerself safe, $swpBT_mateOrLuv. I know ye can ply that silver tongue'o yers, but not everyone will fall fer yer wiles like Captain Tannen. Bring plentiful firepower - at least $swpBT_scavContactMarines well-trained men'o'war.""

Tannen spreads his hands. ""I wish ye luck with $swpBT_scavContactHimOrHer. Wish I knew more."" He takes another puff from his cigar.",,
swpBTTextBar12CScavInfoThreaten,DialogOptionSelected,"$option == swpBT_startBar12cScavInfo
$swpBT_threatenedTannen","SetTextHighlights $swpBT_scavContactName $swpBT_scavContactMarketName
SWP_BTCall activateScavContact
SWP_BTCall printIntel
FireAll swpBTText12Options","Tannen drawls, ""that scavenger's name be $swpBT_scavContactName, operatin' out've $swpBT_scavContactMarketName. Obscure little $swpBT_scavContactLadOrLass, $swpBT_scavContactHeOrShe be; piece o'pond scum like ye ought'a fit right in with $swpBT_scavContactHisOrHer sort.""

His eye flicks to his sidearm, as if reassuring himself that it's there. ""I tried t'make contact with $swpBT_scavContactHimOrHer already, but the $swpBT_scavContactLadOrLass be mighty paranoid. Probably tortured by some Tri-Tach spooks.""

Tannen falls silent, still glowering at you with an air of barely-maintained civility. He continues puffing his cigar, burning through the tobacco at an alarming rate.",,
swpBTTextBar12D,DialogOptionSelected,$option == swpBT_startBar12d,"$global.swpBT_mentionedRachmaninoff = true
$global.swpBT_TannenAwareness++
SetTextHighlights $swpBT_rachmaninoffName $swpBT_rachmaninoffMarketName","Tannen listens intently as you tell him what you know about the possible former member of The Silent Hand named $swpBT_rachmaninoffName, whom you met on $swpBT_rachmaninoffMarketName. His eye lights up with curiosity as you spin your yarn, but he waits and continues to puff on his cigar until you have finished before speaking.",swpBT_startBar12d2:Continue,
swpBTTextBar12D2,DialogOptionSelected,"$option == swpBT_startBar12d2
!$global.swpBT_appealedToCaptainTannen","AdjustRepPerson swp_tannen COOPERATIVE 10
SWP_BTCall updateData
FireAll swpBTText12Options","""I'm grateful fer yer forthright honor, Captain $playerLastName. This do be the first lead I have gotten in a long time. I will not forget this.""

Tannen seems to relax and open up a little, no longer regarding you with quite as much suspicion in his eye.",,
swpBTTextBar12D2Appealed,DialogOptionSelected,"$option == swpBT_startBar12d2
$global.swpBT_appealedToCaptainTannen","AdjustRepPerson swp_tannen COOPERATIVE 10
SWP_BTCall updateData
FireAll swpBTText12Options","""Once again, ye prove yerself to be a $swpBT_ladOrLass of honor and forthrightness, Captain $playerLastName. Thank ye dearly; I have waited a long time fer a new lead. I will not forget this.""

Tannen's smile is genuine. He relaxes his guard, seeming to decide that you are someone who can be trusted.",,
swpBTTextBar12DTrade,DialogOptionSelected,$option == swpBT_startBar12dTrade,SetStoryColor swpBT_startBar12dTradeDeal,"Tannen leans forward, interested. ""Now yer talkin'. If ye've got a real lead - any kind - tell me, an' then I'll tell ye what I know. Do we have a deal, $playerLastName?""","swpBT_startBar12dTradeDeal:""I once met a man named Rachmaninoff.""
swpBT_startBar12dTradeNoDeal:""Nevermind.""",
swpBTTextBar12DTradeDeal,DialogOptionSelected,$option == swpBT_startBar12dTradeDeal,"$swpBT_wantsBribeForScavInfo = false 0
$global.swpBT_mentionedRachmaninoff = true
$global.swpBT_TannenAwareness++
SetTextHighlights $swpBT_rachmaninoffName $swpBT_rachmaninoffMarketName","Tannen seems to relax, listening intently as you tell him what you know about the possible former member of The Silent Hand named $swpBT_rachmaninoffName, whom you met on $swpBT_rachmaninoffMarketName. His eye remains focused on you as you spin your yarn, continuing to puff on his cigar all the while.",swpBT_startBar12dTradeDeal2:Continue,
swpBTTextBar12DTradeDeal2,DialogOptionSelected,$option == swpBT_startBar12dTradeDeal2,"AdjustRepPerson swp_tannen COOPERATIVE 10
SWP_BTCall updateData","Tannen lets out a long breath of smoke. ""...this do be the first lead I have gotten in a long time. I will not forget this.""

He visibly relaxes. ""It's a deal. Ye deserve to know what I know.""",swpBT_startBar12cScavInfo:Continue,
swpBTTextBar12DTradeNoDeal,DialogOptionSelected,$option == swpBT_startBar12dTradeNoDeal,FireAll swpBTText12Options,"Tannen leans back, looking faintly disappointed. ""Suit yerself.""",,
swpBTTextBar13Welcoming,DialogOptionSelected,"$option == swpBT_startBar13
$swpBT_tannenRepPct >= 25",,"As you get up, Tannen regards you with a slight smile, and his eye shines with something that almost looks like fondness. He folds his hands together and leans forward to rest his elbows on the table.

""Captain $playerLastName, ye need to know that I still be searchin' fer Lee's treasure. I believe our paths will cross again. I want us both t'make it out alive, so I need ye to let me set some ground rules.""

""First."" He holds up a finger. ""Finders, keepers. I'm sure we'll both know if the other finds it first, $swpBT_mateOrLuv, and I want an agreement that we're not gonna interfere with one another if ye beat me or git beat yerself, fair'n square.""

You stop to consider the rule while Tannen puffs on his cigar.","swpBT_startBar14Agree:""Agreed.""
swpBT_startBar14WhatAbout:""What if we find the treasure at the same time?""
swpBT_startBar14Disagree:""I won't follow your rules."" (leave)",
swpBTTextBar13Favorable,DialogOptionSelected,"$option == swpBT_startBar13
$swpBT_tannenRepPct >= 10
$swpBT_tannenRepPct < 25",,"As you get up, Tannen regards you with an unreadable expression, folding his hands together and leaning forward to rest his elbows on the table.

""Captain $playerLastName, ye should know that I still be searchin' fer Lee's treasure. I believe our paths will cross again. So we can both make it out without shootin' each other, let me set some ground rules.""

""First."" He holds up a finger. ""Finders, keepers. I'm sure we'll both know if the other finds it first, $swpBT_mateOrLuv, and I want an agreement that we're not gonna send... agents 'gainst one another if ye beat me or git beat yerself, fair'n square.""

You stop to consider the rule while Tannen puffs on his cigar.","swpBT_startBar14Agree:""Agreed.""
swpBT_startBar14WhatAbout:""What if we find the treasure at the same time?""
swpBT_startBar14Disagree:""I won't follow your rules."" (leave)",
swpBTTextBar13Neutral,DialogOptionSelected,"$option == swpBT_startBar13
$swpBT_tannenRepPct > -25
$swpBT_tannenRepPct < 10",,"As you get up, Tannen regards you with a calculating look, folding his hands together and leaning forward to rest his elbows on the table.

""Captain $playerLastName, I hope ye realize that I still be searchin' fer Lee's treasure. I believe our paths will cross again. To avoid..."" he searches for the right word, ""...unnecessary trouble, let me set some ground rules.""

""First."" He holds up a finger. ""Finders, keepers. I'm sure we'll both know if the other finds it first, $swpBT_mateOrLuv, and I want an agreement that we're not gonna send assassins 'gainst one another if ye beat me or git beat yerself, fair'n square.""

You stop to consider the rule. Can Captain Tannen even be trusted to keep to his word?","swpBT_startBar14Agree:""Agreed.""
swpBT_startBar14WhatAbout:""What if we find the treasure at the same time?""
swpBT_startBar14Disagree:""I won't follow your rules."" (leave)","You can't actually wind up ""merely"" suspicious with Tannen at this point; it's either Neutral or Inhospitable/Hostile"
swpBTTextBar13Inhospitable,DialogOptionSelected,"$option == swpBT_startBar13
$swpBT_tannenRepPct <= -25",BarCMD returnFromEvent true,"As you get up, Tannen regards you with a look of cold determination, folding his hands together and leaning forward to rest his elbows on the table.

""Captain $playerLastName, abandon hope that ye will find the treasure. Lee may've done me dirty, but I ain't about t'piss on his legacy by letting scum-sucking bilge sludge sneak off with his booty."" He spits. ""I'll be seein' ye before this be through, captain. And when that day comes, ye had best pray to Ludd for mercy - for I will have none.""

You walk away from the seething captain, already counting your future credits as you plan your next move.$swpBT_nextMove",,
swpBTTextBar14WhatAbout,DialogOptionSelected,"$option == swpBT_startBar14WhatAbout
$swpBT_tannenRepPct < 10",,"Tannen shrugs. ""I'm gettin' to that, but I suppose we'd hav'ta cut some deal, or just fight o'er it if we can't come to terms.""","swpBT_startBar14Agree:""Okay, agreed.""
swpBT_startBar14Disagree:""I won't follow your rules."" (leave)",
swpBTTextBar14WhatAboutFavorable,DialogOptionSelected,"$option == swpBT_startBar14WhatAbout
$swpBT_tannenRepPct >= 10",,"Tannen shrugs. ""I'm hopin' we would come to some accord, $playerLastName - ye seem a reasonable $swpBT_ladOrLass - but I'm preparin' fer the worst. Can be none too careful.""","swpBT_startBar14Agree:""Okay, agreed.""
swpBT_startBar14Disagree:""I won't follow your rules."" (leave)",
swpBTTextBar14Agree,DialogOptionSelected,"$option == swpBT_startBar14Agree
$swpBT_tannenRepPct < 10","SWP_BTCall firstRule true
SWP_BTCall printIntelRules","Tannen grunts and holds up another finger. ""Second. We have a truce while we're huntin' fer the treasure, but fair game if one o'us finds it but still's draggin' it back to the core worlds.""

You suspect Tannen will try to track your fleet's movements, so you're reasonably sure you'll have to confront him under less amicable circumstances, either way.","swpBT_startBar14Agree2:""Fine.""
swpBT_startBar14WhatAbout2:""This doesn't stop you from ambushing me after I do all the work.""
swpBT_startBar14Disagree2:""I can't agree to that."" (leave)
swpBT_startBar14Disagree:""Forget it; I won't follow your rules."" (renounce and leave)",
swpBTTextBar14AgreeFavorable,DialogOptionSelected,"$option == swpBT_startBar14Agree
$swpBT_tannenRepPct >= 10","SWP_BTCall firstRule true
SWP_BTCall printIntelRules","Tannen grunts and holds up another finger. ""Second. Truce while we're huntin' fer the treasure, but..."" Tannen hesitates before continuing, ""fair game if one o'us finds it but still's draggin' it back to the core worlds.""

You suspect Tannen will try to track your fleet's movements, so you're reasonably sure you'll have to confront him again, either way. Hopefully, you can avoid a fight if that happens.","swpBT_startBar14Agree2:""Fine.""
swpBT_startBar14Loyal:""I won't stab you in the back.""
swpBT_startBar14Disagree2:""I can't agree to that."" (leave)
swpBT_startBar14Disagree:""Forget it; I won't follow your rules."" (renounce and leave)",
swpBTTextBar14WhatAbout2,DialogOptionSelected,$option == swpBT_startBar14WhatAbout2,,"Tannen ruefully shakes his head. ""I run the same risk from ye, $swpBT_mateOrLuv. This way, at least we're prepared fer the inevitable betrayal.""","swpBT_startBar14Agree2:""Fine.""
swpBT_startBar14Loyal:""I won't stab you in the back.""
swpBT_startBar14Disagree2:""I can't agree to that."" (leave)
swpBT_startBar14Disagree:""Forget it; I won't follow your rules."" (renounce and leave)",
swpBTTextBar14Loyal,DialogOptionSelected,"$option == swpBT_startBar14Loyal
$swpBT_tannenRepPct < 10",,"""Do ye think I'm stupid?,"" Tannen shoots back.","swpBT_startBar14Agree2:""Fine, I agree.""
swpBT_startBar14Disagree2:""I can't agree to that."" (leave)
swpBT_startBar14Disagree:""Forget it; I won't follow your rules."" (renounce and leave)",
swpBTTextBar14LoyalFavorable,DialogOptionSelected,"$option == swpBT_startBar14Loyal
$swpBT_tannenRepPct >= 10
$swpBT_tannenRepPct < 25",,"""...it's hard to believe ye."" Tannen looks away, unable to meet your eyes. ""This ain't nothin' personal, $swpBT_mateOrLuv. Trust... just hasn't worked out fer me.""","swpBT_startBar14Agree2:""Fine, I agree.""
swpBT_startBar14Disagree2:""I can't agree to that."" (leave)
swpBT_startBar14Disagree:""Forget it; I won't follow your rules."" (renounce and leave)",
swpBTTextBar14LoyalWelcoming,DialogOptionSelected,"$option == swpBT_startBar14Loyal
$swpBT_tannenRepPct >= 25",,"""...I know."" Tannen's face falls, his eye downcast. ""But I thought I knew Lee wouldn't betray me. And look what happened."" He gestures vaguely. ""Just..."" He trails off.","swpBT_startBar14Agree2:""Fine, I agree.""
swpBT_startBar14Disagree2:""I can't agree to that."" (leave)
swpBT_startBar14Disagree:""Forget it; I won't follow your rules."" (renounce and leave)",
swpBTTextBar14Disagree2,DialogOptionSelected,$option == swpBT_startBar14Disagree2,"AdjustRepPerson swp_tannen VENGEFUL -10
SWP_BTCall updateData
FireBest swpBTTextEndBar","Tannen closes his eye, looking distinctly disappointed. ""So be it, $playerLastName. Farewell."" His words have a tone of finality.",,
swpBTTextBar14Agree2,DialogOptionSelected,$option == swpBT_startBar14Agree2,"SWP_BTCall secondRule true
SWP_BTCall printIntelRules","Tannen nods, sitting up straighter. He raises a third finger. ""Last, don't tell anyone 'bout the treasure. Keep it secret. Be vague. Don't let anyone catch on.""

You consider his final stipulation.","swpBT_startBar14:""Alright.""
swpBT_startBar14WhatAbout3:""You just told ME about it!""
swpBT_startBar14Disagree3:""No way! I'll tell anyone I want."" (leave)
swpBT_startBar14Disagree:""Forget it; I won't follow your rules."" (renounce and leave)",
swpBTTextBar14WhatAbout3,DialogOptionSelected,"$option == swpBT_startBar14WhatAbout3
$swpBT_tannenRepPct < 10",,"""And I'm already regrettin' me decision.""","swpBT_startBar14:""Alright, I agree.""
swpBT_startBar14Disagree3:""No way! I'll tell anyone I want."" (leave)
swpBT_startBar14Disagree:""Forget it; I won't follow your rules."" (renounce and leave)",
swpBTTextBar14WhatAbout3Favorable,DialogOptionSelected,"$option == swpBT_startBar14WhatAbout3
$swpBT_tannenRepPct >= 10
$swpBT_tannenRepPct < 25",,"""That's true. Don't make me regret me decision."" Tannen stares at you, expecting an answer.","swpBT_startBar14:""Alright, I agree.""
swpBT_startBar14Disagree3:""No way! I'll tell anyone I want."" (leave)
swpBT_startBar14Disagree:""Forget it; I won't follow your rules."" (renounce and leave)",
swpBTTextBar14WhatAbout3Welcoming,DialogOptionSelected,"$option == swpBT_startBar14WhatAbout3
$swpBT_tannenRepPct >= 25",,"""Yer different, $playerLastName. Don't often meet someone like ye.""","swpBT_startBar14:""Alright, I agree.""
swpBT_startBar14Disagree3:""No way! I'll tell anyone I want."" (leave)
swpBT_startBar14Disagree:""Forget it; I won't follow your rules."" (renounce and leave)",
swpBTTextBar14Disagree3,DialogOptionSelected,"$option == swpBT_startBar14Disagree3
$swpBT_tannenRepPct < 10","AdjustRepPerson swp_tannen VENGEFUL -5
SWP_BTCall updateData
FireBest swpBTTextEndBar","Tannen shakes his head, looking irritated. ""Ye've made a shortsighted decision, captain. Farewell."" His words have a tone of finality.",,
swpBTTextBar14Disagree3Favorable,DialogOptionSelected,"$option == swpBT_startBar14Disagree3
$swpBT_tannenRepPct >= 10","AdjustRepPerson swp_tannen VENGEFUL -5
SWP_BTCall updateData
FireBest swpBTTextEndBar","Tannen shakes his head, looking irritated. ""Ye've made a shortsighted decision, captain. I hope ye reconsider, when we do meet next."" His words have a tone of finality.",,
swpBTTextBar14Disagree,DialogOptionSelected,"$option == swpBT_startBar14Disagree
$swpBT_tannenRepPct < 25","SWP_BTCall firstRule false
SWP_BTCall secondRule false
SWP_BTCall thirdRule false
AdjustRepPerson swp_tannen VENGEFUL -15
SWP_BTCall updateData
FireBest swpBTTextEndBar","Tannen's expression darkens. ""So that's how it's gonna be."" His words have a tone of finality.",,
swpBTTextBar14DisagreeFavorable,DialogOptionSelected,"$option == swpBT_startBar14Disagree
$swpBT_tannenRepPct >= 10
$swpBT_tannenRepPct < 25","SWP_BTCall firstRule false
SWP_BTCall secondRule false
SWP_BTCall thirdRule false
AdjustRepPerson swp_tannen VENGEFUL -15
SWP_BTCall updateData
FireBest swpBTTextEndBar","A flash of anger crosses Tannen's face. ""I thought ye had honor, $playerName. I was mistaken... as I so often be."" He waves you away as though shooing an annoying insect. ""Go away now.""",,
swpBTTextBar14DisagreeWelcoming,DialogOptionSelected,"$option == swpBT_startBar14Disagree
$swpBT_tannenRepPct >= 25","SWP_BTCall firstRule false
SWP_BTCall secondRule false
SWP_BTCall thirdRule false
AdjustRepPerson swp_tannen VENGEFUL -15
SWP_BTCall updateData
FireBest swpBTTextEndBar","Tannen's disappointment is palpable. ""Yer better than this, $playerLastName. When we meet again..."" He trails off, and then just shakes his head sadly. ""Ye should go.""",,
swpBTTextBar14,DialogOptionSelected,"$option == swpBT_startBar14
$swpBT_tannenRepPct < 10","SWP_BTCall thirdRule true
SWP_BTCall printIntelRules
FireBest swpBTTextEndBar","Tannen leans back, appearing satisfied. ""Good. May the best o'us win."" He flashes a predatory cigar-biting smile. ""Let's see if ye can keep up with Captain Tannen, $swpBT_mateOrLuv.""

That sounds like a challenge.","swpBT_startBar15Leave:""I intend to."" (leave)",
swpBTTextBar14Favorable,DialogOptionSelected,"$option == swpBT_startBar14
$swpBT_tannenRepPct >= 10","SWP_BTCall thirdRule true
SWP_BTCall printIntelRules","Tannen leans back, appearing satisfied. ""Right. Good huntin'."" He flashes an amicable smile. ""Hope ye can keep up with Captain Tannen, $swpBT_mateOrLuv.""

That sounds like a challenge. Though, you wonder, might it be better to drag him along with your own fleet? You could certainly keep an eye on Tannen, that way.","swpBT_startBar15Join:""We should search for the treasure together.""
swpBT_startBar15Leave:""You can count on it."" (leave)",
swpBTTextBar15JoinNoChance,DialogOptionSelected,"$option == swpBT_startBar15Join
$swpBT_tannenRepPct < 20",,"Tannen seems to be taken aback by your suggestion. ""I heartily disagree, $swpBT_mateOrLuv. Jus' 'cause we're speaking civilly ain't mean I want t'climb in bed with ye.""

He waves his hand dismissively. ""Take yer holovid fancies of treasure huntin' pirate adventures back to the creche where they done spawned from. Reality has a knack fer chewin' through idealists like shellfish on a Volturnian dinnerplate.""","swpBT_startBar15Leave:""Very well."" (leave)",
swpBTTextBar15JoinNotAPirate,DialogOptionSelected,"$option == swpBT_startBar15Join
$swpBT_tannenRepPct >= 20
$swpBT_tannenRepPct < 35
RepIsAtBest pirates INHOSPITABLE","SWP_SetRecruitTannenOption swpBT_startBar15JoinAnyway 2 swpBT_recruitTannenHard swp_tannen leadership ""Convinced Captain Tannen to join your fleet, against his better judgement""","Tannen is visibly surprised by your suggestion. He leans forward, asking, ""are ye daft, $swpBT_mateOrLuv? Yer a nice enough $swpBT_ladOrLass, so I di'n't want t'just say it outright, but...""

He thumps his fist into his chest. ""I do be a pirate. Fer many cycles a pirate. I got more'n me fair share o' regrets, but I ain't never regret me way'o'life.""

""And ye, $swpBT_ladOrLass?"" He gestures at you. ""I'd go drinkin' with ye, $swpBT_shootTheShit, mayhaps. But ye,"" he points, ""-are not,"" he taps the table, ""-a pirate. Ye don't know what I've done. If ye did, ye wouldn't 'ave asked me t'join ye.""","swpBT_startBar15JoinAnyway:""You can leave that life behind you.""
swpBT_startBar15Leave:""Very well."" (leave)",
swpBTTextBar15JoinPirate,DialogOptionSelected,"$option == swpBT_startBar15Join
$swpBT_tannenRepPct >= 20
$swpBT_tannenRepPct < 35
RepIsAtWorst pirates SUSPICIOUS","SWP_SetRecruitTannenOption swpBT_startBar15JoinConfirm 1 swpBT_recruitTannen swp_tannen leadership ""Convinced Captain Tannen to join your fleet""","Tannen raises an eyebrow at your suggestion. He leans forward, asking, ""are ye sure, $swpBT_mateOrLuv? As a $swpBT_ladOrLass involved in this business, ye know what men like me are like.""

He thumps his fist into his chest. ""We be pirates. I got more'n me fair share o' regrets, but I ain't never regret me way'o'life. Remember that 'fore ye try an' crawl in bed with me.""

""I know what ye want, $playerLastName, and I'm sayin' it's probably not worth it fer ye.""","swpBT_startBar15JoinConfirm:""I'll take that risk. I want you with me.""
swpBT_startBar15Leave:""Very well."" (leave)",
swpBTTextBar15JoinNotAPirateHighRep,DialogOptionSelected,"$option == swpBT_startBar15Join
$swpBT_tannenRepPct >= 35
RepIsAtBest pirates INHOSPITABLE","SWP_SetRecruitTannenOption swpBT_startBar15JoinAnywayEasy 1 swpBT_recruitTannen swp_tannen leadership ""Convinced Captain Tannen to join your fleet""","Tannen is a little surprised by your suggestion. He leans forward, saying, ""ye don't know what yer gettin' yerself involved with, $swpBT_mateOrLuv."" He gestures placatingly. ""Look, I'm startin' t'like ye, but...""

He thumps his fist into his chest. ""I do be a pirate. Fer many cycles a pirate. I got more'n me fair share o' regrets, but I ain't never regret me way'o'life.""

""And ye, $swpBT_ladOrLass?"" He gestures at you. ""I'd go drinkin' with ye, $swpBT_lookinFerLadies, mayhaps. But yer no pirate. Ye don't know what I've done."" He shakes his head. ""It's best t'part ways while we're amicable.""","swpBT_startBar15JoinAnywayEasy:""You can leave that life behind you.""
swpBT_startBar15Leave:""Very well."" (leave)",
swpBTTextBar15JoinPirateHighRep,DialogOptionSelected,"$option == swpBT_startBar15Join
$swpBT_tannenRepPct >= 35
RepIsAtWorst pirates SUSPICIOUS","SWP_SetRecruitTannenOption swpBT_startBar15JoinConfirmEasy 1 swpBT_recruitTannenEasy swp_tannen leadership ""Asked Captain Tannen to join your fleet""","Tannen lets out a breath. ""Ye best be knowin' what yer about, $swpBT_mateOrLuv. As a $swpBT_ladOrLass involved in this business, ye should know what men like me are like.""

He thumps his fist into his chest. ""We be pirates. I got more'n me fair share o' regrets, but I ain't never regret me way'o'life. If yer crawlin' in bed with me, best know that goin' in.""","swpBT_startBar15JoinConfirmEasy:""I want you with me.""
swpBT_startBar15Leave:""Very well."" (leave)",
swpBTTextBar15JoinAnyway,DialogOptionSelected,$option == swpBT_startBar15JoinAnyway,,"Giving him no chance to respond, you launch into a rousing, heartfelt speech aimed at getting Captain Tannen to accept a new path forward and join you on the quest for Captain Lee's lost treasure. He constantly tries to interject and get a word in edge-wise, but you never afford him the opportunity.

Your throat starts to hurt by the time you finally finish. That was one of the best motivational speeches you've ever given, and it seems that Tannen was indeed moved by your words. He stoically stares at his folded hands, a sign that means he's probably trying very hard not to lose his composure.

You offer your hand to Tannen. Slowly, he gets up from his seat and walks toward you. His expression is grim.",swpBT_startBar15JoinAnyway2:Continue,
swpBTTextBar15JoinAnyway2,DialogOptionSelected,$option == swpBT_startBar15JoinAnyway2,"AdjustRepPerson swp_tannen COOPERATIVE 5
SWP_BTCall updateData","Tannen takes your forearm in a painfully-strong grip. ""Ye damn fool. Hope ye can handle me, $playerLastName."" He shakes your arm once before letting go, and without any further word he begins to walk toward the exit.

It seems you'll need to introduce Captain Tannen to your command staff. You make your way out of the bar, already planning your next move.$swpBT_nextMove",swpBT_startBar15JoinedEnd:Return to your fleet,
swpBTTextBar15JoinAnywayEasy,DialogOptionSelected,$option == swpBT_startBar15JoinAnywayEasy,,"Giving him no chance to respond, you launch into a rousing, heartfelt speech aimed at getting Captain Tannen to accept a new path forward and join you on the quest for Captain Lee's lost treasure. He occasionally tries to interject and get a word in edge-wise, but you don't afford him the opportunity.

Your throat stings by the time you finish. You've really outdone yourself with that motivational speech, and it seems that Tannen was indeed moved by your words. He stoically stares at his folded hands, a sign that means he's probably trying very hard not to lose his composure.

You offer your hand to Tannen. Slowly, he gets up from his seat and walks toward you. His expression is neutral.",swpBT_startBar15JoinAnywayEasy2:Continue,
swpBTTextBar15JoinAnywayEasy2,DialogOptionSelected,$option == swpBT_startBar15JoinAnywayEasy2,"AdjustRepPerson swp_tannen COOPERATIVE 5
SWP_BTCall updateData","Tannen takes your hand in a firm grip and slaps you heartily on the back. ""Foolish o'me to accept, but I can't refuse ye. Hope ye can handle me, $playerLastName."" He shakes your hand before letting go, and without any further word he begins to walk toward the exit.

It seems you'll need to introduce Captain Tannen to your command staff. You make your way out of the bar, already planning your next move.$swpBT_nextMove",swpBT_startBar15JoinedEnd:Return to your fleet,
swpBTTextBar15JoinConfirm,DialogOptionSelected,$option == swpBT_startBar15JoinConfirm,,"Acting the idealogue, you give Tannen a speech of solidarity, arguing that you'll be stronger together in this common goal. You finish by staring him down and offering your hand for him to take.

He stares at your hand for a long moment. Then, slowly, he gets up from his seat and walks toward you. His expression is grim.",swpBT_startBar15JoinConfirm2:Continue,
swpBTTextBar15JoinConfirm2,DialogOptionSelected,$option == swpBT_startBar15JoinConfirm2,"AdjustRepPerson swp_tannen COOPERATIVE 5
SWP_BTCall updateData","""...ye $swpBT_handsomeBastard."" Tannen takes your forearm in a painfully-strong grip. ""Let's find that damn treasure an' blaze our names in hist'ry, $playerLastName."" He shakes your arm once before letting go, and without any further word he begins to walk toward the exit.

It seems you'll need to introduce Captain Tannen to your command staff. You make your way out of the bar, already planning your next move.$swpBT_nextMove",swpBT_startBar15JoinedEnd:Return to your fleet,
swpBTTextBar15JoinConfirmEasy,DialogOptionSelected,$option == swpBT_startBar15JoinConfirmEasy,,"You give Tannen your best soul-piercing stare, and you stick out your hand for him to take.

He stares at your hand for a long moment. Then, slowly, he gets up from his seat and walks toward you. His expression is neutral.",swpBT_startBar15JoinConfirmEasy2:Continue,
swpBTTextBar15JoinConfirmEasy2,DialogOptionSelected,$option == swpBT_startBar15JoinConfirmEasy2,"AdjustRepPerson swp_tannen COOPERATIVE 5
SWP_BTCall updateData","""...ye $swpBT_handsomeBastard."" Tannen takes your hand in a firm grip. ""Let's find that damn treasure an' blaze our names in hist'ry, $playerLastName."" He shakes your hand before letting go, and without any further word he begins to walk toward the exit.

It seems you'll need to introduce Captain Tannen to your command staff. You make your way out of the bar, already planning your next move.$swpBT_nextMove",swpBT_startBar15JoinedEnd:Return to your fleet,
swpBTTextBar15JoinedEnd,DialogOptionSelected,$option == swpBT_startBar15JoinedEnd,"SWP_BTCall recruitTannen
EndConversation DO_NOT_FIRE
BarCMD leaveBar",,,
swpBTTextBar15Leave,DialogOptionSelected,"$option == swpBT_startBar15Leave
$swpBT_tannenRepPct < 10",BarCMD returnFromEvent true,"It seems you haven't seen the last of this strange man. You walk away, already planning your next move.$swpBT_nextMove",,
swpBTTextBar15LeaveFavorable,DialogOptionSelected,"$option == swpBT_startBar15Leave
$swpBT_tannenRepPct >= 10",BarCMD returnFromEvent true,Tannen chuckles to himself as you walk away. You reckon that you haven't seen the last of that strange man. You begin planning your next move.$swpBT_nextMove,,
swpBTTextBarEnd,swpBTTextEndBar,,BarCMD returnFromEvent true,"Seeing as there is nothing more to discuss, you walk away, already planning your next move.$swpBT_nextMove",,
,,,,,,
# TANNEN DISMISSAL ENCOUNTER,,,,,,
# POST-COMPLETION ALLOWED,,,,,,
swpBTDismissTannenStart,swpBTDismissTannen,,"SWP_BTCall updateData
ShowImageVisual free_orbit
ShowPersonVisual false swp_tannen
FireBest swpBTDismissTannen2",,,
swpBTDismissTannen,swpBTDismissTannen2,!$global.swpBT_missionEnded,"AdjustRepPerson swp_tannen VENGEFUL -10
SWP_BTCall updateData
SetOptionColor swpBT_dismissTannenKill bad
SetTooltip swpBT_dismissTannenKill ""Your hand-to-hand combat rating: $swpBT_playerCombatPct""
SetTooltipHighlightColors swpBT_dismissTannenKill highlight
SetTooltipHighlights swpBT_dismissTannenKill $swpBT_playerCombatPct
SWP_AddConfirmation swpBT_dismissTannenKill ""Are you sure you want to do this?""","Jakk Tannen storms into your command office, tailed by a harried-looking guard with their weapon drawn. The guard gives you an apologetic look as Tannen points his finger at you, his eye afire with outrage. He doesn't seem to care that your bodyguard is nervously fidgeting with a gun nearby.

""What do be the meaning o'this, Captain $playerLastName? Ye asked me t'join yer fleet, and now yer tossin' me out? Treatin' me like a horse to be worked an' put down? I can't rightly believe this...""

He seems genuinely upset by your decision to remove him from your command roster. You carefully reassess the situation.","swpBT_dismissTannenReinstate:Reinstate Tannen as an officer
swpBT_dismissTannenConfirm:Dismiss Tannen
swpBT_dismissTannenKill:Order your bodyguard to shoot Tannen",
swpBTDismissTannenEnded,swpBTDismissTannen2,$global.swpBT_missionEnded,"AdjustRepPerson swp_tannen VENGEFUL -10
SWP_BTCall updateData
SetOptionColor swpBT_dismissTannenKill bad
SetTooltip swpBT_dismissTannenKill ""Your hand-to-hand combat rating: $swpBT_playerCombatPct""
SetTooltipHighlightColors swpBT_dismissTannenKill highlight
SetTooltipHighlights swpBT_dismissTannenKill $swpBT_playerCombatPct
SWP_AddConfirmation swpBT_dismissTannenKill ""Are you sure you want to do this?""","Jakk Tannen storms into your command office, tailed by a harried-looking guard with their weapon drawn. The guard gives you an apologetic look as Tannen points his finger at you, his eye afire with outrage. He doesn't seem to care that your bodyguard is nervously fidgeting with a gun nearby.

""What do be the meaning o'this, Captain $playerLastName? I thought we were allies, mayhaps even friends. But now yer tossin' me out? What did I ever do t'you deservin' of this treatment!? I can't rightly believe this...""

He seems genuinely upset by your decision to remove him from your command roster. You carefully reassess the situation.","swpBT_dismissTannenReinstate:Reinstate Tannen as an officer
swpBT_dismissTannenConfirm:Dismiss Tannen
swpBT_dismissTannenKill:Order your bodyguard to shoot Tannen",
swpBTDismissTannenReinstate,DialogOptionSelected,"$option == swpBT_dismissTannenReinstate
$swpBT_tannenRepPct >= 20
!$global.swpBT_missionEnded",SWP_BTCall restoreTannen,"Tannen calms down after you offer to keep him on. He clearly eyes you with more suspicion than before, but he doesn't seem to want to push his luck.

""...ye made the right choice, cap'n. I would jus' appreciate receiving the same trust that I'm givin' ye by bein' here. Yer a better $swpBT_ladOrLass than this.""

He abruptly turns on his heels and stalks out of your office. Your bodyguard, looking shell-shocked, belatedly salutes and follows after the eccentric captain.",swpBT_dismissTannenDone:Return,
swpBTDismissTannenReinstateEnded,DialogOptionSelected,"$option == swpBT_dismissTannenReinstate
$swpBT_tannenRepPct >= 20
$global.swpBT_missionEnded",SWP_BTCall restoreTannen,"Tannen calms down after you offer to keep him on. He clearly eyes you with more suspicion than before, but he doesn't seem to want to push his luck.

""...ye made the right choice, cap'n. I would jus' appreciate receiving the same trust that I've showed ye all along. Yer a better $swpBT_ladOrLass than this.""

He abruptly turns on his heels and stalks out of your office. Your bodyguard, looking shell-shocked, belatedly salutes and follows after the eccentric captain.",swpBT_dismissTannenDone:Return,
swpBTDismissTannenReinstateNotEnoughRep,DialogOptionSelected,"$option == swpBT_dismissTannenReinstate
$swpBT_tannenRepPct < 20","AdjustRepPerson swp_tannen VENGEFUL -20
SWP_BTCall updateData
FireAll swpBTDismissTannenWhyOptions","Tannen spits on your desk. ""No. Ye've crossed me, $playerName. Betrayed me like so many others seem to do. I ain't never workin' with ye again.""

He looks into your eyes, righteous fury fuelling his intense gaze. ""I jus' want t'know why ye did it. Why did ye betray me?""",,
swpBTDismissTannenConfirm,DialogOptionSelected,$option == swpBT_dismissTannenConfirm,"AdjustRepPerson swp_tannen VENGEFUL -20
SWP_BTCall updateData
FireAll swpBTDismissTannenWhyOptions","Tannen growls softly and looks into your eyes, righteous fury fuelling his intense gaze. ""I jus' want t'know why ye did it. Why did ye betray me?""",,
swpBTDismissTannenWhyOptionMoney,swpBTDismissTannenWhyOptions,!$player.inDebt,,,"swpBT_dismissTannenWhyMoney:""You're too expensive.""",
swpBTDismissTannenWhyOptionMoneyDebt,swpBTDismissTannenWhyOptions,$player.inDebt,,,"swpBT_dismissTannenWhyMoney:""I can't afford to pay you.""",
swpBTDismissTannenWhyOptionStyle,swpBTDismissTannenWhyOptions,,,,"swpBT_dismissTannenWhyStyle:""Your combat style doesn't fit my fleet.""",
swpBTDismissTannenWhyOptionAlignment,swpBTDismissTannenWhyOptions,RepIsAtBest pirates INHOSPITABLE,,,"swpBT_dismissTannenWhyAlignment:""I don't associate with pirates.""",
swpBTDismissTannenWhyOptionBetrayalMission,swpBTDismissTannenWhyOptions,!$global.swpBT_missionEnded,,,"swpBT_dismissTannenWhyBetrayal:""You were planning to betray me when we found the treasure.""",
swpBTDismissTannenWhyOptionBetrayal,swpBTDismissTannenWhyOptions,$global.swpBT_missionEnded,,,"swpBT_dismissTannenWhyBetrayal:""Sooner or later, you would have betrayed me.""",
swpBTDismissTannenWhyOptionDislike,swpBTDismissTannenWhyOptions,,,,"swpBT_dismissTannenWhyDislike:""I just don't like you.""",
swpBTDismissTannenWhyOptionSilence,swpBTDismissTannenWhyOptions,,,,swpBT_dismissTannenWhySilence:Say nothing,
swpBTDismissTannenWhyOptionKill,swpBTDismissTannenWhyOptions,,"SetOptionColor swpBT_dismissTannenKill bad
SetTooltip swpBT_dismissTannenKill ""Your hand-to-hand combat rating: $swpBT_playerCombatPct""
SetTooltipHighlightColors swpBT_dismissTannenKill highlight
SetTooltipHighlights swpBT_dismissTannenKill $swpBT_playerCombatPct
SWP_AddConfirmation swpBT_dismissTannenKill ""Are you sure you want to do this?""",,swpBT_dismissTannenKill:Order your bodyguard to shoot Tannen,
swpBTDismissTannenWhyMoney,DialogOptionSelected,$option == swpBT_dismissTannenWhyMoney,"AdjustRepPerson swp_tannen VENGEFUL -5
SWP_BTCall removeTannen
SWP_BTCall updateData","Tannen spits on your desk in disgust. ""A pathetic excuse. Lyin' to me face about somethin' like this ain't a good look."" He glares at you one last time. ""Hope we never meet again.""

Abruptly turning on his heels, Tannen storms out of your office. Your bodyguard salutes and follows after the fuming captain.",swpBT_dismissTannenDone:Return,
swpBTDismissTannenWhyStyle,DialogOptionSelected,$option == swpBT_dismissTannenWhyStyle,"AdjustRepPerson swp_tannen VENGEFUL -5
SWP_BTCall removeTannen
SWP_BTCall updateData","Tannen spits on your desk in disgust. ""That's all? We could've worked somethin' out! You lyin' $swpBT_bastardOrBitch..."" He glares at you one last time. ""Hope we never meet again.""

Abruptly turning on his heels, Tannen storms out of your office. Your bodyguard salutes and follows after the fuming captain.",swpBT_dismissTannenDone:Return,
swpBTDismissTannenWhyAlignment,DialogOptionSelected,$option == swpBT_dismissTannenWhyAlignment,"AdjustRepPerson swp_tannen VENGEFUL -10
SWP_BTCall removeTannen
SWP_BTCall updateData","Tannen grits his teeth, face turning red as makes a choking sound. When he is finally able to respond, he spits, ""go fuck yerself, ye two-faced $swpBT_bastardOrBitch.""

Abruptly turning on his heels, Tannen storms out of your office. Your bodyguard salutes and follows after the enraged captain.",swpBT_dismissTannenDone:Return,
swpBTDismissTannenWhyBetrayal,DialogOptionSelected,$option == swpBT_dismissTannenWhyBetrayal,SWP_BTCall removeTannen,"Tannen loses steam as he stares at you, his expression gradually falling to sadness, rather than anger. He regards you for several long moments, his eye speaking a litany of sorrows.

Abruptly turning on his heels, Tannen walks out of your office. Your bodyguard salutes and follows after the silent captain.",swpBT_dismissTannenDone:Return,
swpBTDismissTannenWhyDislike,DialogOptionSelected,$option == swpBT_dismissTannenWhyDislike,"AdjustRepPerson swp_tannen VENGEFUL -10
SWP_BTCall removeTannen
SWP_BTCall updateData","Tannen, turning red, gives you a shockingly rude gesture. ""I hope ye break yer neck on the way down from yer ivory tower, $playerLastName.""

Abruptly turning on his heels, Tannen storms out of your office. Your bodyguard salutes and follows after the enraged captain.",swpBT_dismissTannenDone:Return,
swpBTDismissTannenWhySilence,DialogOptionSelected,$option == swpBT_dismissTannenWhySilence,SWP_BTCall removeTannen,"Tannen stares at you for several long, tense moments, before he finally breaks and looks away. ""Might be best I never find out."" He glances at you one last time. ""Goodbye.""

Abruptly turning on his heels, Tannen walks out of your office. Your bodyguard salutes and follows after the wayward captain.",swpBT_dismissTannenDone:Return,
swpBTDismissTannenKillLose,DialogOptionSelected,"$option == swpBT_dismissTannenKill
$swpBT_playerCombatLevel < 51","AdjustRepPerson swp_tannen VENGEFUL -200
SWP_BTCall updateData
AddRemoveCommodity crew -1 true","Before the order even registers with your bodyguard, Tannen is already in motion, tripping the guard with an expert leg-sweep, followed by a grapple-assisted snap-shot directly into the slit of the guard's still-closing visor. Within the blink of an eye, the only defender between you and Captain Tannen lies crumpled on the ground, motionless and dead.

You're still drawing your sidearm when Tannen raises the fallen marine's rifle to aim at your chest. You freeze, opening your mouth to try to fast-talk the pirate captain in the hopes of buying time for more security to arrive.

Tannen doesn't give you the opportunity. He squeezes the trigger.",swpBT_dismissTannenKill2:Continue,
swpBTDismissTannenKillLose2,DialogOptionSelected,"$option == swpBT_dismissTannenKill2
$swpBT_playerCombatLevel < 51",,"Oddly, you don't feel anything other than numbness as you tumble to the ground. Your vision quickly fades white, and the background hum of your starship's drive field fades into low static.

The last thing you see - before everything fades to whiteness - is Tannen, rifle still raised, the end of the barrel hot from a recent discharge. His expression is one of agony. Strange. He looks uninjured.

...You think you can hear shouting. Low thumps. Vibrations... it's hard...... to think.........

..................",swpBT_dismissTannenDeadEnd:.........,
swpBTDismissTannenKillWin,DialogOptionSelected,"$option == swpBT_dismissTannenKill
$swpBT_playerCombatLevel >= 51","AdjustRepPerson swp_tannen VENGEFUL -200
SWP_BTCall updateData
AddRemoveCommodity crew -1 true","Before the order even registers with your bodyguard, Tannen is already in motion, tripping the guard with an expert leg-sweep, followed by a grapple-assisted snap-shot directly into the guard's still-closing visor. Within the blink of an eye, the only defender between you and Captain Tannen lies crumpled on the ground, motionless and dead.

However, time is precious - even the short moment of time your guard's death bought you. Your sidearm is already drawn and aimed directly at Tannen's head while he raises the fallen marine's rifle, clearly intent on shooting you next.

You don't give him the opportunity. Without hesitation, you squeeze the trigger.",swpBT_dismissTannenKill2:Continue,
swpBTDismissTannenKillWin2,DialogOptionSelected,"$option == swpBT_dismissTannenKill2
$swpBT_playerCombatLevel >= 51
!$global.swpBT_missionEnded","$global.swpBT_UWAwareness--
$global.swpBT_UWAwareness--
AddRemoveCommodity crew -1 true
SWP_BTCall killedTannen","You don't know if the anger and betrayal written in Tannen's eye will haunt you for the rest of your days, but the ex-captain's blood and brains will certainly stain your rug for the rest of time.

Security forces pour into your office, weapons drawn, while they scan the room for more hostiles. The intruder klaxon starts to blare - an impressively quick response, but apparently ""quick"" didn't arrive in time to make a difference. You suppose there's a lesson buried somewhere in the irony.

At least you won't need to worry about Tannen getting in your way anymore.",swpBT_dismissTannenDone:Now where did he stash those fancy cigars... ,
swpBTDismissTannenKillWin2Ended,DialogOptionSelected,"$option == swpBT_dismissTannenKill2
$swpBT_playerCombatLevel >= 51
$global.swpBT_missionEnded","AddRemoveCommodity crew -1 true
SWP_BTCall firstRule false
SWP_BTCall secondRule false
SWP_BTCall thirdRule false
SWP_BTCall killedTannen","You don't know if the anger and betrayal written in Tannen's eye will haunt you for the rest of your days, but the ex-captain's blood and brains will certainly stain your rug for the rest of time.

Security forces pour into your office, weapons drawn, while they scan the room for more hostiles. The intruder klaxon starts to blare - an impressively quick response, but apparently ""quick"" didn't arrive in time to make a difference. You suppose there's a lesson buried somewhere in the irony.

You stroll out of your office, leaving the scubs to clean up the mess.",swpBT_dismissTannenDone:Return,
swpBTDismissTannenDone,DialogOptionSelected,$option == swpBT_dismissTannenDone,"EndConversation DO_NOT_FIRE
DismissDialog",,,
swpBTDismissTannenDeadEnd,DialogOptionSelected,$option == swpBT_dismissTannenDeadEnd,"SWP_BTCall gameOver
EndConversation DO_NOT_FIRE
DismissDialog",,,
,,,,,,
# TANNEN NO PROGRESS ENCOUNTER,,,,,,
swpBTNoProgressStart,swpBTNoProgress,,"SWP_BTCall updateData
ShowPersonVisual false swp_tannen
FireBest swpBTNoProgress2",,,
swpBTNoProgressFirst,swpBTNoProgress2,$global.swpBT_numNoProgressEvents == 1,"AdjustRepPerson swp_tannen VENGEFUL -5
SWP_BTCall updateData
FireAll swpBTNoProgressOptions","You are given a hasty warning over your command office intercom shortly before Jakk Tannen stalks in, tailed by a harried-looking guard with their weapon slung. The guard gives you an apologetic look as Tannen goes right up to your desk, looking frustrated.

Tannen leans forward, placing both palms on the desk and addressing you face-to-face. ""Captain $playerName, I've been waitin' fer an entire cycle! Ye've been busy, o'course, but not with the one thing I came here t'do! Why aren't we huntin' fer that treasure?!""",,
swpBTNoProgressSecond,swpBTNoProgress2,$global.swpBT_numNoProgressEvents == 2,"AdjustRepPerson swp_tannen VENGEFUL -10
SWP_BTCall updateData
FireAll swpBTNoProgressOptions","You are given a panicked warning over your command office intercom just before Jakk Tannen stalks in, tailed by a harried-looking guard with their weapon slung. The guard gives you an apologetic look as Tannen stomps right up to your desk, looking extremely frustrated.

Tannen leans forward, slamming both palms on the desk and addressing you face-to-face. ""It has been TWO cycles, Captain $playerName! I've been waitin' fer two damned cycles, and ye've done nothing! Oh, ye've been busy, $swpBT_ladOrLass, but not busy with what actually matters t'me! Why are we STILL waitin' to resume the hunt?!""",,
swpBTNoProgressThird,swpBTNoProgress2,$global.swpBT_numNoProgressEvents == 3,"AdjustRepPerson swp_tannen VENGEFUL -15
SWP_BTCall updateData
FireAll swpBTNoProgressOptions","A panicked warning starts to play over your command office intercom, but Jakk Tannen storms in before you can react to it. Distantly tailed by a still-jogging guard, Tannen stomps right up to your desk, looking irate.

With an angry growl, Tannen kicks your desk over, blanketing the area in loose clutter. ""What in the name o' fuck are ye waitin fer? THREE CYCLES!-"" he screams, his face turning red, ""three damned cycles I wait, and you still do absolutely NOTHIN'!"" He pauses to take a breath, apparently trying to calm himself down.",,
swpBTNoProgressMany,swpBTNoProgress2,$global.swpBT_numNoProgressEvents >= 4,"AdjustRepPerson swp_tannen VENGEFUL -20
SWP_BTCall updateData
FireAll swpBTNoProgressOptions","The warning only begins to play after Tannen has already stormed straight into your command office. Absolutely furious, he makes his way through your office, throwing your possessions to the ground, cursing you out for making him wait an ungodly amount of time to commence with the treasure hunt, and generally making a terrible mess of the place.

When he finally reaches your desk, Tannen somehow kicks the desk fully in half, causing sparks to shoot out of its blown capacitors. He finally stops to breathe, panting from the exertion.",,
swpBTNoProgressOptionGoodRep,swpBTNoProgressOptions,$swpBT_tannenRepPct >= 35,"SetStoryOption swpBT_noProgressSmoothItOver 1 swpBT_noProgressSmoothOver leadership ""Smoothed over your treasure hunt tardiness with Captain Tannen""","He seems rather annoyed at being forced to wait. Still, it doesn't seem like he's yet willing to give up on you just yet.","swpBT_noProgressSuckItUp:""Have patience. We will find Lee's treasure in due time.""
swpBT_noProgressSmoothItOver:Smooth things over
swpBT_noProgressLeave:""Perhaps we should part ways."" (dismiss Tannen)",
swpBTNoProgressOptionMiddlingRep,swpBTNoProgressOptions,"$swpBT_tannenRepPct < 35
$swpBT_tannenRepPct >= 20","SetStoryOption swpBT_noProgressConvince 1 swpBT_noProgressConvince leadership ""Persuaded Captain Tannen to stay with your fleet, despite your treasure hunt tardiness""","""I do be less and less sure o' yer priorities. Are y'jus usin' me, $swpBT_mateOrLuv? Stringin' me along?"" He closes his eye and slowly exhales, preparing himself for his next words.

""I'm leavin' yer service. It jus' ain't workin' out, $swpBT_ladOrLass.""","swpBT_noProgressConvince:Persuade Tannen to stay with you
swpBT_noProgressFineLeave:""So be it."" (dismiss Tannen)",
swpBTNoProgressOptionBadRep,swpBTNoProgressOptions,$swpBT_tannenRepPct < 20,,"""Frankly, I do be tired o' yer shite, $swpBT_mateOrLuv. Ye've been usin' me fer yer own needs, and I ain't havin' any more o' it."" He stands up, his expression calm but his eye flashing with fury.

Tannen pulls your fleet's insigna off of his uniform, spits on it, and tosses it to the floor. Its soft clatter sounds like the strike of thunder. ""Consider that me formal resignation, cap'n.""","swpBT_noProgressFineLeave2:""So be it.""",
swpBTNoProgressSuckItUp,DialogOptionSelected,$option == swpBT_noProgressSuckItUp,,"""Bah. Empty words, $swpBT_mateOrLuv, an' we both know it.""

He stands back up. ""We better see progress soon, cap'n, or soon I won't be callin' you captain no longer."" He turns on his heels and strides out of your office.

Your guard gives you a hasty salute before following after the annoyed pirate.",swpBT_noProgressDone:Return,
swpBTNoProgressSmoothItOver,DialogOptionSelected,$option == swpBT_noProgressSmoothItOver,"AdjustRepPerson swp_tannen COOPERATIVE 5
SWP_BTCall updateData","You give your excuses, masked in enough rhetoric that even Captain Tannen seems to be somewhat placated. By the time you've finished, what started as an apology has twisted into a rousing speech. Any politician would be proud.

""Fine, fine. We'll play it yer way, cap'n."" Tannen steps back, sighing. ""I jus' hope, fer both our sakes, that we quickly make better progress. I do be unsure how long that treasure'll be waitin' t'be plundered.""

With that, Tannen makes his way out of your office, the guard following soon after.",swpBT_noProgressDone:Return,
swpBTNoProgressLeave,DialogOptionSelected,$option == swpBT_noProgressLeave,"AdjustRepPerson swp_tannen VENGEFUL -25
SWP_BTCall removeTannen
SWP_BTCall updateData","Tannen growls softly and stands up, throwing his hands in the air. ""Should've known ye would betray me! Was jus' a matter o' time."" He turns on his heels and starts to storm out, only to pause in his tracks after a few steps.

He twists around, shooting you a withering glare. ""Sleep lightly, $swpBT_mateOrLuv. Captain Tannen will find this treasure on 'is own, and there ain't a thing ye can do ter stop me.""

Without giving you a chance to reply, he strides out of your office. The guard hastily salutes and follows after the fuming captain.",swpBT_noProgressDone:Return,
swpBTNoProgressConvince,DialogOptionSelected,$option == swpBT_noProgressConvince,"AdjustRepPerson swp_tannen COOPERATIVE 5
SWP_BTCall updateData","You launch into an appeal to adventure and solidarity, promising that Tannen's worries are unfounded. You strongly imply that he is being irrational and that you're not stalling for time or ignoring him; you're just searching as best you know how.

You try various more tactics, before Tannen finally interrupts you. ""Look, fine, I'll stay with ye, $swpBT_ladOrLass. I'm jus'... concerned. That's all."" He steps back, sighing. ""I jus' hope, fer both our sakes, that we quickly make better progress. I do be unsure how long that treasure'll be waitin' t'be plundered.""

With that, Tannen makes his way out of your office, the guard following soon after.",swpBT_noProgressDone:Return,
swpBTNoProgressFineLeave,DialogOptionSelected,$option == swpBT_noProgressFineLeave,"SWP_BTCall removeTannen
SWP_BTCall updateData","Tannen stands up, looking drained. ""Well... this be farewell, methinks."" He pauses for a long, awkward moment.

""I'll be lookin' fer that treasure on me own. Ye understand that, right?"" He sighs. ""O'course ye do."" He looks to the side, not meeting your gaze. ""I suspect we'll meet again, $playerName.""

Tannen finally turns and walks out of your office. The guard salutes and follows after the unhappy captain.",swpBT_noProgressDone:Return,
swpBTNoProgressFineLeave2,DialogOptionSelected,$option == swpBT_noProgressFineLeave2,"SWP_BTCall removeTannen
SWP_BTCall updateData","Tannen barely acknowledges your words.

He wordlessly turns on his heels and stalks out of your office. The guard hastily salutes and follows after the irate captain.",swpBT_noProgressDone:Return,
swpBTNoProgressDone,DialogOptionSelected,$option == swpBT_noProgressDone,"EndConversation DO_NOT_FIRE
DismissDialog",,,
,,,,,,
# TANNEN POST-COMPLETION ENCOUNTER,,,,,,
swpBTCompletionStartFleet,BeginFleetEncounter,"$swpBT_tannenFleet score:1000
!$swpBT_encounteredAlready","$swpBT_encounteredAlready = true
unset $ignorePlayerCommRequests
OpenComms",This fleet appears to be under the control of Captain Tannen. Its posture makes Tannen's confrontational intentions clear.,,
swpBTCompletionStartFleetOpenCommA,OpenCommLink,"$entity.swpBT_tannenFleet score:1000
!$entity.ignorePlayerCommRequests
$global.swpBT_completionEventCount == 0
SWP_BTCall updateData","$swpBT_fleetEncounter = true
$entity.ignorePlayerCommRequests = true
FireAll swpBTCompletionStartFleetOptions","The cigar-smoking head of Captain Tannen comes up on your holofeed, his eye as cold as winter. ""Captain $playerLastName,"" he drawls. ""Yer a clever $swpBT_ladOrLass. Ye can figure out why I've come, can't ye?""

You catch a hint of sarcasm in his voice.",,
swpBTCompletionStartFleetOpenCommB,OpenCommLink,"$entity.swpBT_tannenFleet score:1000
!$entity.ignorePlayerCommRequests
$global.swpBT_completionEventCount > 0
SWP_BTCall updateData","$swpBT_fleetEncounter = true
$entity.ignorePlayerCommRequests = true
FireAll swpBTCompletionStartFleetOptions","The cigar-smoking head of Captain Tannen comes up on your holofeed, his eye as cold as winter. ""Captain $playerLastName,"" he drawls. ""Ye know why I've come, don't ye?""",,
swpBTCompletionStartFleetOptionBrokeRule,swpBTCompletionStartFleetOptions,"$swpBT_thirdRule
$swpBT_brokeThirdRule",$swpBT_madAboutThirdRule = true,,"swpBT_completionStartFleetBrokeRule:""I broke one of your rules.""",
swpBTCompletionStartFleetOptionKillA,swpBTCompletionStartFleetOptions,$swpBT_tannenRepPct <= -25,,,"swpBT_completionStartFleetKill:""You're here to kill me.""",
swpBTCompletionStartFleetOptionKillB,swpBTCompletionStartFleetOptions,"$swpBT_tannenRepPct > -25
!$swpBT_secondRule",,,"swpBT_completionStartFleetKill:""You're here to kill me.""",
swpBTCompletionStartFleetOptionKnow,swpBTCompletionStartFleetOptions,,,,"swpBT_completionStartFleetKnow:""You want to know what I've uncovered.""",
swpBTCompletionStartFleetOptionShrugA,swpBTCompletionStartFleetOptions,$global.swpBT_completionEventCount == 0,,,"swpBT_completionStartFleetShrug:""I've got no idea.""",
swpBTCompletionStartFleetOptionShrugB,swpBTCompletionStartFleetOptions,$global.swpBT_completionEventCount > 0,,,"swpBT_completionStartFleetShrug:""I've got a hunch.""",
swpBTCompletionStartFleetOptionCutOffA,swpBTCompletionStartFleetOptions,$global.swpBT_completionEventCount == 0,,,"swpBT_completionStartFleetCutOff:""I don't care."" (end)",
swpBTCompletionStartFleetOptionCutOffB,swpBTCompletionStartFleetOptions,$global.swpBT_completionEventCount > 0,,,"swpBT_completionStartFleetCutOff:""Not this again."" (end)",
swpBTCompletionStartFleetBrokeRule,DialogOptionSelected,$option == swpBT_completionStartFleetBrokeRule,"AdjustRepPerson swp_tannen VENGEFUL -15
SWP_BTCall thirdRule false
SWP_BTCall updateData
FireBest swpBTCompletionStartFleet2Third","""Yer damn right, ye did."" Tannen leans forward, malice filling his eye. ""Ye agreed ter the rule to secrecy, an' ye broke it. I shouldn't be disappointed, an' yet...""",,
swpBTCompletionStartFleetKill,DialogOptionSelected,"$swpBT_secondRule
!$swpBT_madAboutThirdRule
$option == swpBT_completionStartFleetKill",FireBest swpBTCompletionStartFleet2Normal,"""Ye don't trust me word?"" Tannen growls. ""Can't say I blame ye, but it still do piss me off.""",,
swpBTCompletionStartFleetKillThreaten,DialogOptionSelected,"!$swpBT_secondRule
!$swpBT_madAboutThirdRule
$option == swpBT_completionStartFleetKill",FireBest swpBTCompletionStartFleet2Threaten,"Tannen smirks devilishly. ""Ye might be right, $swpBT_ladOrLass.""",,
swpBTCompletionStartFleetKillThird,DialogOptionSelected,"$swpBT_madAboutThirdRule
$option == swpBT_completionStartFleetKill","AdjustRepPerson swp_tannen VENGEFUL -15
SWP_BTCall thirdRule false
SWP_BTCall updateData
FireBest swpBTCompletionStartFleet2Third","""Damn right."" Tannen leans forward, malice filling his eye. ""Ye agreed ter the rule to secrecy, an' I know ye broke it. I shouldn't be disappointed, an' yet...""",,
swpBTCompletionStartFleetKnow,DialogOptionSelected,"$swpBT_secondRule
!$swpBT_madAboutThirdRule
$option == swpBT_completionStartFleetKnow",FireBest swpBTCompletionStartFleet2Normal,"Tannen grins. ""Got it in one, $swpBT_ladOrLass.""",,
swpBTCompletionStartFleetKnowThreaten,DialogOptionSelected,"!$swpBT_secondRule
!$swpBT_madAboutThirdRule
$option == swpBT_completionStartFleetKnow",FireBest swpBTCompletionStartFleet2Threaten,"Tannen smirks maliciously. ""Got it in one, $swpBT_ladOrLass.""",,
swpBTCompletionStartFleetKnowThird,DialogOptionSelected,"$swpBT_madAboutThirdRule
$option == swpBT_completionStartFleetKnow","AdjustRepPerson swp_tannen VENGEFUL -25
SWP_BTCall thirdRule false
SWP_BTCall updateData
FireBest swpBTCompletionStartFleet2Third","""That ain't all."" Tannen leans forward, malice filling his eye. ""Ye agreed ter the rule to secrecy, an' ye ain't even got the stones t'admit it. Yer the scum o'the world, far as I'm concerned.""",,
swpBTCompletionStartFleetShrug,DialogOptionSelected,"$swpBT_secondRule
!$swpBT_madAboutThirdRule
$option == swpBT_completionStartFleetShrug",FireBest swpBTCompletionStartFleet2Normal,"Tannen stares levelly at you. ""Allow me ter enlighten ye, $swpBT_ladOrLass: I do be here fer information.""",,
swpBTCompletionStartFleetShrugThreaten,DialogOptionSelected,"!$swpBT_secondRule
!$swpBT_madAboutThirdRule
$option == swpBT_completionStartFleetShrug",FireBest swpBTCompletionStartFleet2Threaten,"Tannen stares at you as a predator might gaze upon prey. ""Allow me ter enlighten ye, $swpBT_ladOrLass: I do be here fer information.""",,
swpBTCompletionStartFleetShrugThird,DialogOptionSelected,"$swpBT_madAboutThirdRule
$option == swpBT_completionStartShrugKnow","AdjustRepPerson swp_tannen VENGEFUL -25
SWP_BTCall thirdRule false
SWP_BTCall updateData
FireBest swpBTCompletionStartFleet2Third","Tannen spits and leans forward, murder filling his eye. ""Ye agreed ter the rule to secrecy, an' ye ain't even got the stones t'admit it. Yer the scum o'the world, far as I'm concerned.""",,
swpBTCompletionStartFleet2Normal,swpBTCompletionStartFleet2Normal,,FireAll swpBTCompletionStartFleet2Options,"He takes a drag from his cigar, and then he takes it out of his mouth and points it at you. ""Truth be told, I can no trust ye either. I be a man o'me word, but if ye break our truce, I will no hesitate ter end ye.""

""Now, tell me everythin' ye know, $swpBT_ladOrLass, if ye would be so kind.""",,
swpBTCompletionStartFleet2Threaten,swpBTCompletionStartFleet2Threaten,,FireAll swpBTCompletionStartFleet2Options,"He takes a drag from his cigar, and then he takes it out of his mouth and points it at you. ""Yer gonna tell me everythin' ye know, $swpBT_ladOrLass, an' then I'll let ye go. Otherwise..."" He trails off, grinning viciously while he twirls his cigar.",,
swpBTCompletionStartFleet2Third,swpBTCompletionStartFleet2Third,,FireAll swpBTCompletionStartFleet2Options,"""I do be incapable of trusting ye again. Consider the rule o' secrecy null an' void. I have half a mind ter strike all th'rules an' kill ye fer this, but I'll tell ye what...""

Tannen takes a long drag from his cigar. Along with a long puff of smoke, he drawls, ""tell me everythin' ye know, $swpBT_ladOrLass, and I'll let ye live.""",,
swpBTCompletionStartFleet2OptionTalk,swpBTCompletionStartFleet2Options,,,,swpBT_completionStartFleetTalk:Tell Tannen what you've learned,
swpBTCompletionStartFleet2OptionLie,swpBTCompletionStartFleet2Options,!$global.swpBT_liedToTannen,"SetStoryOption swpBT_completionStartFleetLie 1 swpBT_completionLie combat ""Made Captain Tannen believe a made-up story about Captain Lee""",,swpBT_completionStartFleetLie:Make something up on the spot,
swpBTCompletionStartFleet2OptionLieAgain,swpBTCompletionStartFleet2Options,$global.swpBT_liedToTannen,,"""An' don't ye dare think about tellin' me no tall tale. I know what ye did last time, $swpBT_ladOrLass. It won't work again.""",,
swpBTCompletionStartFleet2OptionBribe,swpBTCompletionStartFleet2Options,"!$global.swpBT_refusedBribe
!$swpBT_askedBribe",,,"swpBT_completionStartFleetBribe:""What if I paid you instead?""",
swpBTCompletionStartFleet2OptionBribePay,swpBTCompletionStartFleet2Options,$swpBT_wantsBribe,DoCanAffordCheck $swpBT_tannenBribe swpBT_completionStartFleetBribePay,,swpBT_completionStartFleetBribePay:Pay the bribe,
swpBTCompletionStartFleet2OptionBribeBigPay,swpBTCompletionStartFleet2Options,$swpBT_wantsBigBribe,DoCanAffordCheck $swpBT_tannenBigBribe swpBT_completionStartFleetBribeBigPay,,swpBT_completionStartFleetBribeBigPay:Pay the bribe,
swpBTCompletionStartFleet2OptionRefuse,swpBTCompletionStartFleet2Options,"$swpBT_secondRule
!$swpBT_madAboutThirdRule",,,"swpBT_completionStartFleetRefuse:""I refuse.""",
swpBTCompletionStartFleet2OptionCutOffA,swpBTCompletionStartFleet2Options,"!$swpBT_secondRule
!$swpBT_madAboutThirdRule",,,"swpBT_completionStartFleetCutOff:""Not a chance."" (end)",
swpBTCompletionStartFleet2OptionCutOffB,swpBTCompletionStartFleet2Options,$swpBT_madAboutThirdRule,,,"swpBT_completionStartFleetCutOff:""Not a chance."" (end)",
swpBTCompletionStartFleetTalk,DialogOptionSelected,$option == swpBT_completionStartFleetTalk,"MakeOtherFleetAggressiveOnce swpBT false
MakeOtherFleetAggressive swpBT false
MakeOtherFleetPreventDisengage swpBT false
MakeOtherFleetImportant swpBT false
MakeOtherFleetGoAway true
$option = swpBT_completionTalkPoints 0
FireBest DialogOptionSelected",,,
swpBTCompletionStartFleetTalkB1,swpBTCompletionStartFleetTalkB,"$swpBT_secondRule
!$swpBT_madAboutThirdRule",FireBest swpBTCompletionTalkPoints,"Tannen smiles contentedly. ""I do be pleased that ye can be so accomodatin', $swpBT_ladOrLass.""",,
swpBTCompletionStartFleetTalkB2,swpBTCompletionStartFleetTalkB,"!$swpBT_secondRule
!$swpBT_madAboutThirdRule",FireBest swpBTCompletionTalkPoints,"Tannen smiles victoriously. ""I do be pleased that ye can see reason, $swpBT_ladOrLass.""",,
swpBTCompletionStartFleetTalkB3,swpBTCompletionStartFleetTalkB,$swpBT_madAboutThirdRule,FireBest swpBTCompletionTalkPoints,"Tannen grins savagely. ""So ye have a mite o'self preservation instinct in ye, $swpBT_ladOrLass. What a surprise.""",,
swpBTCompletionStartFleetLie,DialogOptionSelected,$option == swpBT_completionStartFleetLie,"$global.swpBT_liedToTannen = true
MakeOtherFleetAggressiveOnce swpBT false
MakeOtherFleetAggressive swpBT false
MakeOtherFleetPreventDisengage swpBT false
MakeOtherFleetImportant swpBT false
MakeOtherFleetGoAway true
SWP_BTCall escapedCompletionEvent
SWP_BTCall updateData","Off the cuff, you launch into an epic Sector-spanning tale of adventure and self-discovery. You spin your yarn with as many interesting experiences and people as you can dredge from your own memory; by grounding the story in something real to you, the whole thing sounds surprisingly believable.

Despite the fact that your fib takes over an hour to tell, Captain Tannen never interrupts you.",swpBT_completionStartFleetLie2:Continue,
swpBTCompletionStartFleetLie2,DialogOptionSelected,$option == swpBT_completionStartFleetLie2,,"By the end of it, Tannen nods appreciatively, as if congratulating you for a story well-told. ""Ye've giv'n me much t'ponder, $swpBT_ladOrLass. 'til next we meet.""

Without further ceremony, Tannen waves to some unseen officer, and then the comm link goes dead.",cutCommLinkNoText:Continue,
swpBTCompletionStartFleetBribe,DialogOptionSelected,"$swpBT_secondRule
!$swpBT_brokeThirdRule
$option == swpBT_completionStartFleetBribe","$swpBT_askedBribe = true
$swpBT_wantsBribe = true
SetTextHighlightColors hColor
SetTextHighlights $swpBT_tannenBribe
FireAll swpBTCompletionStartFleet2Options","Tannen considers for a moment, tapping on his cigar while staring at you with that single, cold eye of his.

Finally, he tilts his hand in a gesture similar to one might use when cupping a pile of coins. ""That do be an option. I want $swpBT_tannenBribe. Wire the money, then we go our separate ways, fer now.""",,
swpBTCompletionStartFleetBribeBig,DialogOptionSelected,"!$swpBT_secondRule
!$swpBT_brokeThirdRule
$option == swpBT_completionStartFleetBribe","$swpBT_askedBribe = true
$swpBT_wantsBigBribe = true
SetTextHighlightColors hColor
SetTextHighlights $swpBT_tannenBigBribe
FireAll swpBTCompletionStartFleet2Options","Tannen opens his mouth, clearly intending to dismiss your offer our of hand, but then he seems to reconsider. He sits there, debating internally for several long moments while his cigar idly burns.

At last, he takes a puff and addresses you. ""It'll cost ye, $swpBT_ladOrLass. I want $swpBT_tannenBigBribe. Wire the money, then I let ye go.""",,
swpBTCompletionStartFleetBribeRefuse,DialogOptionSelected,"$swpBT_brokeThirdRule
$option == swpBT_completionStartFleetBribe","$swpBT_askedBribe = true
$global.swpBT_refusedBribe = true
FireAll swpBTCompletionStartFleet2Options","Tannen laughs mirthlessly. ""Unfortunately fer ye, $playerLastName, Captain Tannen do have no use fer the money of a lyin' cheat. Suggest it again, an' this'll git ugly.""

""The only thing that'll save ye do be th'information that I do be seekin',"" he informs you. Tannen's voice is barely higher than a growl.",,
swpBTCompletionStartFleetBribePay,DialogOptionSelected,$option == swpBT_completionStartFleetBribePay,"MakeOtherFleetAggressiveOnce swpBT false
MakeOtherFleetAggressive swpBT false
MakeOtherFleetPreventDisengage swpBT false
MakeOtherFleetImportant swpBT false
MakeOtherFleetGoAway true
SWP_BTCall escapedCompletionEvent
SWP_BTCall updateData
AddCredits -$swpBT_tannenBribe","Tannen grunts as he confirms that the credits have been transferred to his account. With a somewhat reluctant look on his face, he levelly says, ""that do conclude our business today.""

The comm link goes dead.",cutCommLinkNoText:Continue,
swpBTCompletionStartFleetBribeBigPay,DialogOptionSelected,$option == swpBT_completionStartFleetBribeBigPay,"MakeOtherFleetAggressiveOnce swpBT false
MakeOtherFleetAggressive swpBT false
MakeOtherFleetPreventDisengage swpBT false
MakeOtherFleetImportant swpBT false
MakeOtherFleetGoAway true
SWP_BTCall escapedCompletionEvent
SWP_BTCall updateData
AddCredits -$swpBT_tannenBigBribe","Tannen frowns, almost looking disappointed as he confirms that the credits have been transferred to his account. He gives you a final, wordless glare, before reaching for something off the edge of the display.

The comm link goes dead.",cutCommLinkNoText:Continue,
swpBTCompletionStartFleetRefuse,DialogOptionSelected,$option == swpBT_completionStartFleetRefuse,"MakeOtherFleetAggressiveOnce swpBT false
MakeOtherFleetAggressive swpBT false
MakeOtherFleetPreventDisengage swpBT false
MakeOtherFleetImportant swpBT false
MakeOtherFleetGoAway true
AdjustRepPerson swp_tannen VENGEFUL -10
SWP_BTCall escapedCompletionEvent
SWP_BTCall updateData
FireBest swpBTCompletionStartFleetRefuse",,,
swpBTCompletionStartFleetRefuseFirst,swpBTCompletionStartFleetRefuse,$global.swpBT_completionEventCount == 0,,"Tannen nearly crushes his cigar in his fist. He stares at you for a long moment, a single frigid eye boring into your skull.

""...I possess powerful allies, $playerName. Tread lightly.""

The comm link goes dead.",cutCommLinkNoText:Continue,
swpBTCompletionStartFleetRefuseSecond,swpBTCompletionStartFleetRefuse,$global.swpBT_completionEventCount == 1,,"Tannen tosses his still-lit cigar at his holo-corder, causing it to pop out towards you before escaping the boundaries of your display. He stares at you for a long moment, a single frigid eye boring into your skull.

""I do be greatly disappointed, $playerName. Think about what might happen if ye cross me.""

The comm link goes dead.",cutCommLinkNoText:Continue,
swpBTCompletionStartFleetRefuseLast,swpBTCompletionStartFleetRefuse,$global.swpBT_completionEventCount >= 2,,"Tannen puts the cigar in his mouth, nearly biting it in half. He stares at you for a long moment, a single frigid eye boring into your skull.

""You'll one day regret yer actions, $playerName. One day soon. Sleep lightly.""

The comm link goes dead.",cutCommLinkNoText:Continue,
swpBTCompletionStartFleetCutOff,DialogOptionSelected,"$swpBT_secondRule
!$swpBT_madAboutThirdRule
$option == swpBT_completionStartFleetCutOff","MakeOtherFleetAggressiveOnce swpBT false
MakeOtherFleetAggressive swpBT false
MakeOtherFleetPreventDisengage swpBT false
MakeOtherFleetImportant swpBT false
MakeOtherFleetGoAway true
SWP_BTCall escapedCompletionEvent
ShowDefaultVisual
FireBest swpBTCompletionStartFleetCutOffB","At your gesture, the comms officer disables the holofeed, taking Tannen's mug away from view. The other fleet remains inactive, not burning forward towards yours to cut off an escape attempt. It seems, true to the truce you swore, that the pirate captain seems fit to let you go without a fight.",cutCommLinkNoText:Continue,
swpBTCompletionStartFleetCutOffB1,swpBTCompletionStartFleetCutOffB,$swpBT_tannenRepPct > -50,"AdjustRepPerson swp_tannen VENGEFUL -10
SWP_BTCall updateData","You doubt he's happy about it, though.",,
swpBTCompletionStartFleetCutOffB2,swpBTCompletionStartFleetCutOffB,$swpBT_tannenRepPct <= -50,,"Given Tannen's clear hostility towards you, you're mildly surprised that he's still sticking to his word.",,
swpBTCompletionStartFleetCutOffCombat,DialogOptionSelected,"!$swpBT_secondRule
!$swpBT_madAboutThirdRule
$option == swpBT_completionStartFleetCutOff","MakeOtherFleetPreventDisengage swpBT true
AdjustRepPerson swp_tannen VENGEFUL -10
SWP_BTCall escapedCompletionEvent
SWP_BTCall updateData
ShowDefaultVisual","At your gesture, the comms officer disables the holofeed, taking Tannen's angry mug away from view. Your bridge crew readies your $shipOrFleet for a pitched battle ahead; the pirate captain's fleet begins to maneuver towards you, weapons hot.",cutCommLinkNoText:Continue,
swpBTCompletionStartFleetCutOffPissed,DialogOptionSelected,"$swpBT_madAboutThirdRule
$option == swpBT_completionStartFleetCutOff","MakeOtherFleetPreventDisengage swpBT true
SWP_BTCall firstRule false
SWP_BTCall secondRule false
SWP_BTCall escapedCompletionEvent
ShowDefaultVisual
FireBest swpBTCompletionStartFleetCutOffC","At your gesture, the comms officer disables the holofeed, taking Tannen's furious mug away from view. Your bridge crew readies your $shipOrFleet for a pitched battle ahead; the pirate captain's fleet is burning straight for you, intent on a battle.

It seems those ""rules of engagement"" you previously agreed to are now, officially, forfeit.",cutCommLinkNoText:Continue,
swpBTCompletionStartFleetCutOffC1,swpBTCompletionStartFleetCutOffC,!$swpBT_thirdRule,"AdjustRepPerson swp_tannen VENGEFUL -10
SWP_BTCall updateData",,,
swpBTCompletionStartFleetCutOffC2,swpBTCompletionStartFleetCutOffC,$swpBT_thirdRule,"AdjustRepPerson swp_tannen VENGEFUL -25
SWP_BTCall thirdRule false
SWP_BTCall updateData",,,
swpBTCompletionStartBar,DialogOptionSelected,"SWP_BTCall updateData
!SWP_IsMarketFaction player
!$market.isHidden
$global.swpBT_completionEventTrigger score:1000
RollProbability $global.swpBT_completionEventProcChance
$option == marketVisitBar","unset $global.swpBT_completionEventTrigger
FireBest BarShuttleDownPrintDesc
FireBest BarPrintDesc
BarCMD playAmbience",,swpBT_completionStartContinue:Continue,
swpBTCompletionStartBarContinue,DialogOptionSelected,$option == swpBT_completionStartContinue,"BeginConversation swp_tannen false true
$swpBT_barEvent = true
FireBest swpBTCompletion2",,,
swpBTCompletionStart,swpBTCompletion,,"SWP_BTCall updateData
BeginConversation swp_tannen false true
FireBest swpBTCompletion2",,,
swpBTCompletionStart2First,swpBTCompletion2,"!$swpBT_barEvent
$global.swpBT_completionEventCount == 0",,TBD,swpBT_completionStart3:Continue,
swpBTCompletionStart2Again,swpBTCompletion2,"!$swpBT_barEvent
$global.swpBT_completionEventCount > 0",,TBD,swpBT_completionStart3:Continue,
swpBTCompletionStart2BarFirst,swpBTCompletion2,"$swpBT_barEvent
$global.swpBT_completionEventCount == 0",,"You begin walking through the bar, on the lookout for interesting individuals. Your eyes almost immediately fall upon an oddly familiar, eccentric captain, currently puffing on a cigar while walking directly towards you. Your bodyguards take notice, forming up on your flanks and providing a path to the exit, should you wish to take it.

Captain Tannen jerks his thumb toward one of the booths, silently urging you to hear him out. Judging by his grim expression, you doubt he would take kindly to being snubbed.","swpBT_completionStart3:Talk to Captain Tannen
swpBT_completionDitch:Walk away",
swpBTCompletionStart2BarAgain,swpBTCompletion2,"$swpBT_barEvent
$global.swpBT_completionEventCount > 0",,"You begin walking through the bar, on the lookout for interesting individuals. Your eyes almost immediately fall upon the familiar face of Captain Tannen, once more flagging you down while he puffs away on an expensive-looking cigar.","swpBT_completionStart3:Talk to Captain Tannen
swpBT_completionDitch:Walk away",
swpBTCompletionFirst,DialogOptionSelected,"$global.swpBT_completionEventCount == 0
$option == swpBT_completionStart3",,"""Captain $playerLastName, ",TBD:TBD,
swpBTCompletionSecond,DialogOptionSelected,"$global.swpBT_completionEventCount == 1
$option == swpBT_completionStart3",,TBD,TBD:TBD,
swpBTCompletionThird,DialogOptionSelected,"$global.swpBT_completionEventCount == 2
$option == swpBT_completionStart3",,TBD,TBD:TBD,
swpBTCompletionLast,DialogOptionSelected,"$global.swpBT_completionEventCount >= 3
$option == swpBT_completionStart3",,TBD,TBD:TBD,
swpBTCompletionDitch,DialogOptionSelected,"$option == swpBT_completionDitch
$swpBT_tannenRepPct > -15","AdjustRepPerson swp_tannen VENGEFUL -10
SWP_BTCall skippedCompletionEvent
SWP_BTCall updateData","Feeling no need to deal with the eccentric captain today, you slip behind your bodyguards, heading straight for the exit. Just before you turn around, you catch Tannen's darkening expression: a look that says ""I'm gonna remember this.""

You doubt that the pirate captain's disposition towards you is actionable just yet, but you might not be able to put this off forever.",swpBT_completionBarExit:Continue,
swpBTCompletionDitchLowRep,DialogOptionSelected,"$option == swpBT_completionDitch
$swpBT_tannenRepPct <= -15
$swpBT_secondRule","AdjustRepPerson swp_tannen VENGEFUL -10
SWP_BTCall skippedCompletionEvent
SWP_BTCall updateData","Feeling no need to deal with the eccentric captain today, you slip behind your bodyguards, heading straight for the exit. Just before you turn around, you catch Tannen's furious expression: a look that says ""I won't let you get away with this.""

You wonder if the pirate captain will actually stick to his word and honor the truce. At the least, you doubt he'll stick to it once the treasure is recovered.",swpBT_completionBarExit:Continue,
swpBTCompletionDitchLowRepNoTruce,DialogOptionSelected,"$option == swpBT_completionDitch
$swpBT_tannenRepPct <= -15
!$swpBT_secondRule","AdjustRepPerson swp_tannen VENGEFUL -10
SWP_BTCall skippedCompletionEvent
SWP_BTCall updateData","Feeling no need to deal with the eccentric captain today, you slip behind your bodyguards, heading straight for the exit. Just before you turn around, you catch Tannen's murderous expression: a look that says ""you're gonna regret this.""

You suspect that you're going to have to deal with the pirate captain sooner, rather than later.",swpBT_completionBarExit:Continue,
swpBTCompletionBarExit,DialogOptionSelected,$option == swpBT_completionBarExit,"$menuState = main 0
FireAll PopulateOptions",,,
swpBTDefeatTannenAlive,swpBTDefeatTannen,!SWP_TannenDied,"$global.swpBT_UWAwareness--
MakeOtherFleetImportant swpBT false
MakeOtherFleetGoAway true
SWP_AddDefeatTrigger swpBTDefeatTannen
SWP_BTCall defeatedTannen",,,
swpBTDefeatTannenDead,swpBTDefeatTannen,"SWP_TannenDied
RollProbability 0.5 score:100","$global.swpBT_UWAwareness--
$global.swpBT_UWAwareness--
MakeOtherFleetImportant swpBT false
MakeOtherFleetGoAway true
SetTextHighlightColors hColor
SetTextHighlights $swpBT_goneForGood
SWP_BTCall killedTannenBattle",The after-action report confirms that Captain Tannen's flagship was destroyed. No escape pods were seen leaving the doomed ship. It seems that he's $swpBT_goneForGood.,,
swpBTDefeatTannenSurvived,swpBTDefeatTannen,SWP_TannenDied,"$global.swpBT_UWAwareness--
MakeOtherFleetImportant swpBT false
MakeOtherFleetGoAway true
SetTextHighlightColors bad
SetTextHighlights $swpBT_backForMore
SWP_BTCall defeatedTannen","The after-action report confirms that Captain Tannen's flagship was destroyed, but a number of escape pods were able to leave the doomed ship's blast radius. You suspect that the eccentric captain will one day be $swpBT_backForMore...",,
swpBTCompletionTalkPointsTT,DialogOptionSelected,"!$global.swpBT_tannenKnowsTTClue score:400
$swpBT_TTClueComplete
$option == swpBT_completionTalkPoints","$global.swpBT_tannenKnowsTTClue = true
AdjustRepPerson swp_tannen COOPERATIVE 10
SWP_BTCall updateData","You explain that the Tri-Tachyon Corporation was working on technology that could replicate Domain hypershunt power generation. Project Excelsior was created in order to try to accomplish this goal via advanced, AI-boosted phase research - the corporation's specialty.

The project went wrong due to sabotage by a rogue AI calling itself Da'at Elyon (which evidently managed to copy itself into Core space), culminating in Captain Lee's attack. Any valuable research materials, prototypes, and other rare equipment at the research base would have been obtained by Captain Lee.",swpBT_completionTalkPoints:Continue,Revisit
swpBTCompletionTalkPointsUWA,DialogOptionSelected,"!$global.swpBT_tannenKnowsUWClue score:300
$swpBT_UWClueComplete
$swpBT_TTClueComplete
$option == swpBT_completionTalkPoints","$global.swpBT_tannenKnowsUWClue = true
AdjustRepPerson swp_tannen COOPERATIVE 10
SWP_BTCall updateData","You explain that Captain Lee ultimately wound up in the $swpBT_researchBaseSystem, which was where the Project Excelsior research base had been hidden behind the vigilant protection of automated droneships.

Although the base was nearly entirely destroyed, a posthumous recording left by (the original) Da'at Elyon gave you enlightening information about Captain Lee's doomed attack on the base. The attack culminated in a catastrophic self-destruction due to a trap left by the AI, killing everyone present except for Captain Lee and his newly-acquired prototype frigate.",swpBT_completionTalkPoints:Continue,
swpBTCompletionTalkPointsUWB,DialogOptionSelected,"!$global.swpBT_tannenKnowsUWClue score:300
$swpBT_UWClueComplete
!$swpBT_TTClueComplete
$option == swpBT_completionTalkPoints","$global.swpBT_tannenKnowsUWClue = true
AdjustRepPerson swp_tannen COOPERATIVE 10
SWP_BTCall updateData","You explain that Captain Lee ultimately wound up in the $swpBT_researchBaseSystem, which was where the Project Excelsior research base had been hidden behind the vigilant protection of automated droneships.

Although the base was nearly entirely destroyed, a posthumous recording left by an AI entity called Elyon gave you enlightening information about Captain Lee's doomed attack on the base. The attack culminated in a catastrophic self-destruction due to a trap left by the AI, killing everyone present except for Captain Lee and his newly-acquired prototype frigate.",swpBT_completionTalkPoints:Continue,
swpBTCompletionTalkPointsScav,DialogOptionSelected,"!$global.swpBT_tannenKnowsScavClue score:200
$swpBT_scavContactComplete
$option == swpBT_completionTalkPoints","$global.swpBT_tannenKnowsScavClue = true
AdjustRepPerson swp_tannen COOPERATIVE 10
SWP_BTCall updateData",TBD,swpBT_completionTalkPoints:Continue,
swpBTCompletionTalkPointsRachA,DialogOptionSelected,"!$global.swpBT_tannenKnowsRachClue score:100
$global.swpBT_mentionedRachmaninoff
$swpBT_rachmaninoffComplete
$option == swpBT_completionTalkPoints","$global.swpBT_tannenKnowsRachClue = true
AdjustRepPerson swp_tannen COOPERATIVE 5
SWP_BTCall updateData",TBD,swpBT_completionTalkPoints:Continue,
swpBTCompletionTalkPointsRachB,DialogOptionSelected,"!$global.swpBT_tannenKnowsRachClue score:100
!$global.swpBT_mentionedRachmaninoff
$swpBT_rachmaninoffComplete
$option == swpBT_completionTalkPoints","$global.swpBT_tannenKnowsRachClue = true
AdjustRepPerson swp_tannen COOPERATIVE 10
SWP_BTCall updateData",TBD,swpBT_completionTalkPoints:Continue,
swpBTCompletionTalkPointsEnd,DialogOptionSelected,$option == swpBT_completionTalkPoints,"SetTextHighlightColors hColor
SetTextHighlights $swpBT_breadcrumbs
SWP_BTCall didCompletionEvent
SWP_BTCall updateData","You also give Tannen the breadcrumbs you have been able to decipher so far: Captain Lee and his treasure are probably $swpBT_breadcrumbs.

Captain Tannen pays rapt attention as you explain TBD

TBD Mouse says hi or (fallback) talked with Mouse
TBD Mouse's knife (only if in person)",TBD:TBD,
,,,,,,
# TRI-TACHYON CONTACT ENCOUNTER,,,,,,
swpBTTTContactAddOption,PopulateOptions,"$isPerson
SWP_BTTTContact
SWP_BTCall updateData
!$person.swpBT_ttContactDontKnow
$swpBT_talkToTTContact",,,50:swpBT_talkToTTContact:Ask about the black project that Captain Lee raided,
swpBTTTContactTalkDontKnow,DialogOptionSelected,"$option == swpBT_talkToTTContact
!SWP_BTTTContactImportant","$person.swpBT_ttContactDontKnow = true
$global.swpBT_TTAwareness++
FireAll PopulateOptions","$PersonName looks vaguely concerned for a moment, before shaking $hisOrHer head and frowning at you.

""I'm afraid I don't have any idea what you are referring to. Secret projects in deep space? You certainly have an active imagination.""

$personLastName isn't particularly high-up in the Tri-Tachyon corporate ladder, so you're inclined to believe $hisOrHer ignorance. It might be worthwhile to make more influential friends...",,
swpBTTTContactTalkBusinessGeneric,DialogOptionSelected,"$option == swpBT_talkToTTContact
SWP_BTTTContactImportant",,"$PersonName narrows $hisOrHer eyes, leaning forward and steepling $hisOrHer fingers as $heOrShe stares at you.

""How did you find out about this? Never mind, I don't want to know. I don't suppose you're willing to just drop the topic and never speak of it again?""

$personLastName sighs. ""No. No, of course not. Fine."" $HeOrShe opens $hisOrHer hands. ""Here's the deal: I tell you what little you I know, and in return, you never bring it up again. We are agreed, yes?""","swpBT_talkToTTContact2:""That's fine.""",
swpBTTTContactTalkAristocrat,DialogOptionSelected,"$option == swpBT_talkToTTContact
SWP_BTTTContactImportant
$voice == aristo",,"""Oh. Oh my."" $PersonName pales, looking over $hisOrHer shoulder as if $heOrShe were being spied upon, in person. ""Do not speak of such things, captain! You do not know the lengths to which Tri-Tachyon will go to keep its secrets obscured.""

Something in your expression makes $personLastName wince. ""O-okay, fine! I'll tell you what little I know, and then I'll never speak of this again. Deal? Deal.""",swpBT_talkToTTContact2:Continue,
swpBTTTContactTalkArroyo,DialogOptionSelected,"$option == swpBT_talkToTTContact
SWP_BTTTContactImportant
$id == arroyo score:10",,"$PersonName looks slightly panicked for a moment while $hisOrHer gold-ringed finger surreptitiously slides over to a button on the side of $hisOrHer console, tapping it repeatedly. $personLastName lets out a breath as $heOrShe sinks into $hisOrHer seat and holds $hisOrHer forehead.

""You're going to be the death of me.""","swpBT_talkToTTContactWhatWasThat:""What was that about?""
swpBT_talkToTTContact2:Let him continue",
swpBTTTContactTalkWhatWasThat,DialogOptionSelected,$option == swpBT_talkToTTContactWhatWasThat,,"""A program I acquired from Gargoyle. It should buy me some time,"" $heOrShe says, rubbing $hisOrHer eyes, ""before this little conversation of ours is compromised.""",swpBT_talkToTTContact2:Continue,
swpBTTTContactTalk2,DialogOptionSelected,$option == swpBT_talkToTTContact2,,"""Look, you're asking about a whole project that has been quarantined following an... accident."" $HeOrShe waves $hisOrHer hand dismissively. ""And I don't mean the Lee raid. Not completely, at any rate.""

""I can't tell you much. And that's not because I don't like you. Project Excelsior staff were notoriously uptight and equally tight-lipped. To tell you the honest truth, I just don't know anything more than rumors and speculation. Apologies."" The look $personLastName gives you is almost sorrowful.","swpBT_talkToTTContact3:""Rumors and speculation will suffice.""",
swpBTTTContactTalk3,DialogOptionSelected,$option == swpBT_talkToTTContact3,,"$personLastName sighs. ""I caution against looking any further into this. I suspect Project Excelsior is blacklisted for a reason."" Noticing your expression, $heOrShe puts $hisOrHer hands up. ""Okay, fine. Just remember that I will deny everything. Whatever happens as a result of this, it's on you, $playerFirstName.""

""All I know - at least to any reasonable degree of surety - is that the project was canned a few cycles ago. I only know that much because a coworker of mine died in what the company claimed was a 'site-wide accident'. The dates line up with when that crazy pirate breached company property at a 'site location' that none of us could recognize, so I connected the dots and assumed he had blown their assets to smithereens.""",swpBT_talkToTTContact4:Continue,
swpBTTTContactTalk4,DialogOptionSelected,$option == swpBT_talkToTTContact4,,"Frowning, $personLastName continues, ""but I kept hearing rumors. Reports of leaks that shouldn't have happened. Data going missing from archives. Conspiracy theories claiming that the board intentionally sabotaged Project Excelsior. Some even started to speculate about the nature of the project.""

$HeOrShe shakes $hisOrHer head. ""Those were fanciful notions. I sincerely doubt we were enslaving AI cores and using them to develop some kind of new, impossibly complex phase coil that can last almost indefinitely, all while generating hyperwave tones that harvest free energy from the dimensions between realities.""

$personLastName chuckles at the absurdity of it.",swpBT_talkToTTContact5:Continue,
swpBTTTContactTalk5,DialogOptionSelected,$option == swpBT_talkToTTContact5,"SetTextHighlights $swpBT_ttInsiderName $swpBT_ttInsiderMarketName
$global.swpBT_TTAwareness++
SWP_BTCall activateTTClue
SWP_BTCall progressedQuest
SWP_BTCall updateData
SWP_BTCall printIntel","A look of recollection crosses $personLastName's face. ""Now that I think on it some more, there was a particular individual whom I think may have been involved with Project Excelsior. A real strange fellow by the name of $swpBT_ttInsiderName. Couldn't say what their position or role is, but I think they operate out of $swpBT_ttInsiderMarketName, if memory serves. Go bother them instead.""",swpBT_talkToTTContact6:Thank $personLastName for the information,
swpBTTTContactTalk6,DialogOptionSelected,$option == swpBT_talkToTTContact6,FireAll PopulateOptions,"""Now, do you have anything else to discuss?""",,
,,,,,,
# TRI-TACHYON BAR ENCOUNTER,,,,,,
swpBTTTBarEncounterStart,AddBarEvents,"SWP_BTCall updateData
SWP_IsMarketFaction tritachyon
!$market.isHidden
!$market.swpBT_askedInThisBar
!$global.swpBT_askedInAnyBarTT
$swpBT_talkToTTContact
!$global.swpBT_TTBarExhausted","AddBarEvent swpBT_TTBarEvent ""Ask around about Tri-Tachyon black projects"" ""It's a long shot, but you could try asking around for rumors about secret Tri-Tachyon projects. Who knows; maybe you might turn up a clue that leads to Captain Lee?"" highlight",,,
swpBTTTBarEncounterRedHerring,DialogOptionSelected,$option == swpBT_TTBarEvent,"$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarTT = true 10
$global.swpBT_TTBarAsked = true
$global.swpBT_generalAwareness++
$global.swpBT_TTAwareness++","Buying rounds of expensive drinks for patrons who look like they might be affiliated with the Tri-Tachyon corporation, you make small talk with a variety of well-placed individuals, feigning interest in their various business ventures, trade deals, and engineering projects.

You carefully send out feelers, prodding into the sort of secret activities that might involve an abnormal number of mysterious leaks and a sudden pirate raid. The reactions you receive are mostly confused shrugs, although a few of the patrons turn off their Tri-Pads and abruptly walk away mid-question, leaving their drinks unfinished.",swpBT_TTBarEventRedHerring2:Continue,
swpBTTTBarEncounterRedHerring2,DialogOptionSelected,$option == swpBT_TTBarEventRedHerring2,SetTextHighlights $swpBT_tenDays $swpBT_mediumImportance,"As you feared, randomly asking around for company secrets in the bar is unlikely to bear fruit - not quickly, at least - and might draw the wrong kind of attention. You could try your luck again, but you should wait $swpBT_tenDays before trying a different bar, to help avoid suspicion.

Developing a contact within the Tri-Tachyon corporation seems the safer bet. You suspect the contact would need to be fairly well-placed within the corporate structure, however: at least $swpBT_mediumImportance importance.",backToBar:Return to the bar,
swpBTTTBarEncounterRedHerringAgain,DialogOptionSelected,"$option == swpBT_TTBarEvent
$global.swpBT_TTBarAsked score:2","$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarTT = true 10
$global.swpBT_generalAwareness++
$global.swpBT_TTAwareness++","Again, you find yourself buying rounds of expensive drinks for patrons who look like they might be affiliated with the Tri-Tachyon corporation. You make small talk with a variety of well-placed individuals, feigning interest in their various business ventures, trade deals, and engineering projects.

You carefully send out feelers, prodding into the sort of secret activities that might involve an abnormal number of mysterious leaks and a sudden pirate raid. As before, you don't find the information you seek, nor any other promising leads, but you do find yourself being eyed with sidelong, suspicious expressions. Some of those employees have probably been reporting you to upper management.",backToBar:Return to the bar,
swpBTTTBarEncounterDesist,DialogOptionSelected,"$option == swpBT_TTBarEvent
$global.swpBT_TTAwareness >= 2 score:10","$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarTT = true 10
$global.swpBT_generalAwareness++
$global.swpBT_TTAwareness++
$global.swpBT_TTBarExhausted = true","You start to buy expensive drinks for the Tri-Tachyon patrons drinking at the bar, when you're suddenly interrupted by a tap on your shoulder. You turn around to see a young woman in a perfectly-pressed Tri-Tachyon uniform smiling at you uncannily; her lips may be turned into a smile, but her eyes have no joy in them at all.

""Desist immediately, Captain $playerName.""","swpBT_TTBarEventDesistWhat:""Desist what?""
swpBT_TTBarEventDesistWhy:""Why do I need to stop?""
swpBT_TTBarEventDesistWho:""Who are you?""
swpBT_TTBarEventDesistWhen:""When did you sneak up behind me?""
swpBT_TTBarEventDesistWhere:""Where's the bathroom?"" (leave the bar)",
swpBTTTBarEncounterDesistWhat,DialogOptionSelected,$option == swpBT_TTBarEventDesistWhat,FireBest swpBTTTBarEncounterNotWhere,,,
swpBTTTBarEncounterDesistWhy,DialogOptionSelected,$option == swpBT_TTBarEventDesistWhy,FireBest swpBTTTBarEncounterNotWhere,,,
swpBTTTBarEncounterDesistWho,DialogOptionSelected,$option == swpBT_TTBarEventDesistWho,FireBest swpBTTTBarEncounterNotWhere,,,
swpBTTTBarEncounterDesistWhen,DialogOptionSelected,$option == swpBT_TTBarEventDesistWhen,FireBest swpBTTTBarEncounterNotWhere,,,
swpBTTTBarEncounterDesistNotWhere,swpBTTTBarEncounterNotWhere,,"SetStoryOption swpBT_TTBarEventDesistShock 1 swpBT_shock combat ""Made a Tri-Tachyon employee cry""","The young woman ignores your question. ""We will not warn you again."" She continues to stand there, staring directly at you but otherwise unresponsive to any of your follow-up questions.","swpBT_TTBarEventDesistShock:Break the creepy woman's composure
swpBT_TTBarEventDesistLeave:Back away slowly",
swpBTTTBarEncounterDesistShock,DialogOptionSelected,$option == swpBT_TTBarEventDesistShock,"SetTextHighlightColors hColor hColor
SetTextHighlights $swpBT_ttInsiderName $swpBT_ttInsiderMarketName","For some reason that you can't quite explain to yourself, you decide to cut loose. It feels bad, at first, but soon you feel good about letting yourself vent your frustrations. You reckon it's healthy to do so, every once in a while.

You scream bloody murder at the Tri-Tachyon employee, poking your finger almost directly into her face as you excoriate her off-putting demeanor, lambaste her employer, and generally flay her alive with a series of increasingly cruel insults.

By the time you have finally finished, breathing heavily from the throat-scarring tirade you just belted out, the young employee is visibly shaking, her eyes watering up with tears and her lips quivering. Although she looks to be stunned and fearful, she manages to gulp and - stuttering terribly - she whispers, ""t-t-they... $swpBT_ttInsiderName... i-i-is looking f-for you at $swpBT_ttInsiderMarketName...""",swpBT_TTBarEventDesistShock2:Continue,
swpBTTTBarEncounterDesistShock2,DialogOptionSelected,$option == swpBT_TTBarEventDesistShock2,"AdjustRep tritachyon HOSTILE -5
SWP_BTCall activateTTClue2
SWP_BTCall progressedQuest
SWP_BTCall updateData
SWP_BTCall printIntel","Belatedly, you realize that the only reason you could her the woman's whisper is that the entire bar has gone completely silent, each patron - even the bartender - staring at you with a mixture of wide-eyed horror and open hostility.

Time to go. You whisper a sincere apology to the sobbing young woman who was probably just doing her job, before slinking out of the bar before things can turn even uglier.",swpBT_TTBarEventDesist2:Continue,
swpBTTTBarEncounterDesistLeave,DialogOptionSelected,$option == swpBT_TTBarEventDesistLeave,SetTextHighlights $swpBT_mediumImportance,"Ultimately, you are forced to retreat from the creepy woman, who continues staring at you from across the bar until you have completely exited the premises.

Well, you're never trying that again. Looks like you'll have to make a contact within the Tri-Tachyon power structure: probably someone with at least $swpBT_mediumImportance importance within the faction.",swpBT_TTBarEventDesist2:Continue,
swpBTTTBarEncounterDesistWhere,DialogOptionSelected,$option == swpBT_TTBarEventDesistWhere,SetTextHighlights $swpBT_mediumImportance,"With that hasty excuse, you shuffle out of the bar. The young woman stands perfectly still as she watches you leave, her smile unchanging until she's out of your line of sight.

Well, you're never trying that again. Looks like you'll have to make a contact within the Tri-Tachyon power structure: probably someone with at least $swpBT_mediumImportance importance within the faction.",swpBT_TTBarEventDesist2:Continue,
swpBTTTBarEncounterDesist2,DialogOptionSelected,$option == swpBT_TTBarEventDesist2,BarCMD leaveBar,,,
swpBTTTBarEncounterGoodFirstTime,DialogOptionSelected,"$option == swpBT_TTBarEvent
!$global.swpBT_TTBarAsked
RollProbability $swpBT_TTBarProb score:100","$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarTT = true 10
$global.swpBT_TTBarAsked = true
$global.swpBT_generalAwareness++
$global.swpBT_TTAwareness++","Buying rounds of expensive drinks for patrons who look like they might be affiliated with the Tri-Tachyon corporation, you make small talk with a variety of well-placed individuals, feigning interest in their various business ventures, trade deals, and engineering projects.

You carefully send out feelers, prodding into the sort of secret activities that might involve an abnormal number of mysterious leaks and a sudden pirate raid. To your surprise, one of the patrons - a dissheveled-looking has-been - takes the bait, lamenting his recent unemployment and happily getting shitfaced on your credits.

""Theresh shome fricked-up projecks ou'there, cap'n,"" he slurs, waving his hand vaguely in a random direction. ""Like ya wouldn't belieeeeve.""",swpBT_TTBarEventAsk:Inquire about the black project that Captain Lee raided,
swpBTTTBarEncounterGood,DialogOptionSelected,"$option == swpBT_TTBarEvent
$global.swpBT_TTBarAsked
RollProbability $swpBT_TTBarProb score:100","$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarTT = true 10
$global.swpBT_generalAwareness++
$global.swpBT_TTAwareness++","Again, you find yourself buying rounds of expensive drinks for patrons who look like they might be affiliated with the Tri-Tachyon corporation. You make small talk with a variety of well-placed individuals, feigning interest in their various business ventures, trade deals, and engineering projects.

You carefully send out feelers, prodding into the sort of secret activities that might involve an abnormal number of mysterious leaks and a sudden pirate raid. Unlike before, however, one of the patrons - a dissheveled-looking has-been - takes the bait, lamenting his recent unemployment and happily getting shitfaced on your credits.

""Theresh shome fricked-up projecks ou'there, cap'n,"" he slurs, waving his hand vaguely in a random direction. ""Like ya wouldn't belieeeeve.""",swpBT_TTBarEventAsk:Inquire about the black project that Captain Lee raided,
swpBTTTBarEncounterAsk,DialogOptionSelected,$option == swpBT_TTBarEventAsk,,"""Oh, riiiight. Look, thish ish strickly confish- condi-,"" he attempts, ""between th' two o'ush."" He clumsily beckons for you to lean closer. When you do, the stink of alcohol wafts over you with each of his breaths.

""No one talkshhhabout Project Exshelshior. Real black, y'know. Supposhedly died 'few cycles ago. Big acshident, but I think thatsh a bunch'a crap. Lee guy clearly blew 'tall up. Shides that, there's jusht rumors, but thosh rumors are intereshting to certain... individualsh.""",swpBT_TTBarEventAsk2:Continue,
swpBTTTBarEncounterAsk2,DialogOptionSelected,$option == swpBT_TTBarEventAsk2,,"It's hard to understand what he's saying, but you let him continue.

""Rumors like... data goin' mishing. Big leaksh. Project Exchelsior is cursed. Shtuff like that, ya get me?""

He nods to himself. ""Besht I figure, we was makin' the AI build ush some new shite, with hookersh, and blackjack. Yup. Thazzit."" He chuckles, then wobbles precariously. ""Shtupid, I know.""",swpBT_TTBarEventAsk3:Continue,
swpBTTTBarEncounterAsk3,DialogOptionSelected,$option == swpBT_TTBarEventAsk3,"SetTextHighlights $swpBT_ttInsiderName $swpBT_ttInsiderMarketName $swpBT_ttInsiderName
SWP_BTCall activateTTClue
SWP_BTCall progressedQuest
SWP_BTCall updateData
SWP_BTCall printIntel","A faint look of recollection crosses his otherwise drunken face. ""Oh, hey, jusht remembered... there wash that guy! The guy... whash 'is name, or was he a she? Can't remember...""

The ex-employee starts to nod off, so you prod him awake. ""Oh, uh... yeah, that guy. $swpBT_ttInsiderName or somethin'. Worksh at $swpBT_ttInsiderMarketName, doin'... somethin'. Real weird. Knowsh 'bit too much 'bout Project Excelsus, if y'know what I mean.""

You don't. But you thank him anyway, making a note to visit $swpBT_ttInsiderName when you have the chance.",backToBar:Return to the bar,
,,,,,,
# UNDERWORLD CONTACT ENCOUNTER,,,,,,
swpBTUWContactAddOption,PopulateOptions,"$isPerson
SWP_BTUWContact
SWP_BTCall updateData
!$person.swpBT_uwContactDontKnow
$swpBT_talkToUWContact",,,50:swpBT_talkToUWContact:Ask about Captain Lee's last known whereabouts,
swpBTUWContactTalkDontKnow,DialogOptionSelected,"$option == swpBT_talkToUWContact
!SWP_BTUWContactImportant","$person.swpBT_uwContactDontKnow = true
$global.swpBT_UWAwareness++
FireAll PopulateOptions","$PersonName shrugs vaguely. ""Ain't never heard of him."" At your skeptical glance, $heOrShe continues, ""oh, THAT Captain Lee! Right. Uh."" $HeOrShe stammers, looking around as if searching for deliverance underneath $hisOrHer console.

""Captain Lee..."" $personLastName trails off, shaking $hisOrHer head. ""Screw it. I ain't got nothin'. Wish I knew where that crazy bastard disappeared to. Sorry.""

You get a rare bashful expression from $personLastName. Given that $heOrShe isn't particularly important or well-connected within the Sector's criminal underworld, you suspect that you need to make more influential friends...",,
swpBTUWContactTalkGeneric,DialogOptionSelected,"$option == swpBT_talkToUWContact
SWP_BTUWContactImportant","$person.swpBT_uwContactAskedAlready = true
$global.swpBT_UWAwareness++
$swpBT_showNunyaOption = true
FireAll swpBTUWContactTalk2Options","$PersonName narrows $hisOrHer eyes at you and leans forward. ""That's a dangerous name, friend. Sayin' it too loudly can get a $swpBT_manOrWoman killed,"" $heOrShe drawls pointedly.

""'fore I help you with findin' information, tell me this: why do you wanna know?""",,
swpBTUWContactTalkVillain,DialogOptionSelected,"$option == swpBT_talkToUWContact
SWP_BTUWContactImportant
$voice == villain","$person.swpBT_uwContactAskedAlready = true
$global.swpBT_UWAwareness++
$swpBT_showNunyaOption = true
FireAll swpBTUWContactTalk2Options","""Ah, yes."" $PersonName leans on $hisOrHer elbow. ""A real firebrand, that one. He disappeared a few cycles ago, and I can tell you that some of us were - shall we say - breathing easier with him gone.""

$personLastName stares at you for a few discerning moments. ""Why do you want to know?""",,
swpBTUWContactTalkAgain,DialogOptionSelected,"$option == swpBT_talkToUWContact
SWP_BTUWContactImportant
$person.swpBT_uwContactAskedAlready score:100","$swpBT_showNunyaOption = true
FireAll swpBTUWContactTalk2Options","""You still want to know, eh?"" $PersonName leans forward, looking thoughtful. ""But you haven't told me: why do you want to know about a dead man?""",,
swpBTUWContactTalkAgainTreasure,DialogOptionSelected,"$option == swpBT_talkToUWContact
SWP_BTUWContactImportant
$person.swpBT_uwContactMentionedTreasure score:1000","$swpBT_showNunyaOption = true
FireAll swpBTUWContactTalk2Options","$PersonName smirks. ""So, you're back with questions about Captain Lee and his mysterious treasure."" $HeOrShe gives you a predatory smile. ""Come on, $playerName. You can tell me. You've got some juicy leads, don't you?""

$HeOrShe stares at you expectantly.",,
swpBTUWContactTalk2OptionTreasure,swpBTUWContactTalk2Options,!$person.swpBT_uwContactMentionedTreasure,,,"swpBT_talkToUWContact2Treasure:""I'm searching for Lee's lost treasure.""",$global.swpBT_haveMouseDagger
swpBTUWContactTalk2OptionReveal,swpBTUWContactTalk2Options,"$person.swpBT_uwContactMentionedTreasure
$swpBT_cluesFound > 0
!$swpBT_thirdRule",,,swpBT_talkToUWContactTreasureReveal:Reveal the clues you've found so far,
swpBTUWContactTalk2OptionRevealThird,swpBTUWContactTalk2Options,"$person.swpBT_uwContactMentionedTreasure
$swpBT_cluesFound > 0
$swpBT_thirdRule","SetOptionColor swpBT_talkToUWContactTreasureReveal bad
SWP_AddConfirmation swpBT_talkToUWContactTreasureReveal ""Doing this will violate the Rule of Secrecy you agreed to."" ""Proceed"" ""Cancel""",,swpBT_talkToUWContactTreasureReveal:Reveal the clues you've found so far,
swpBTUWContactTalk2OptionTease,swpBTUWContactTalk2Options,"$person.swpBT_uwContactMentionedTreasure
$swpBT_leadsKnown > $swpBT_cluesFound
!$swpBT_thirdRule",,,swpBT_talkToUWContactTreasureTease:Show some of the leads you're currently pursuing,
swpBTUWContactTalk2OptionTeaseThird,swpBTUWContactTalk2Options,"$person.swpBT_uwContactMentionedTreasure
$swpBT_leadsKnown > $swpBT_cluesFound
$swpBT_thirdRule","SetOptionColor swpBT_talkToUWContactTreasureTease bad
SWP_AddConfirmation swpBT_talkToUWContactTreasureTease ""Doing this will violate the Rule of Secrecy you agreed to."" ""Proceed"" ""Cancel""",,swpBT_talkToUWContactTreasureTease:Show some of the leads you're currently pursuing,
swpBTUWContactTalk2OptionDagger,swpBTUWContactTalk2Options,$global.swpBT_haveMouseDagger,,,"swpBT_talkToUWContact2Dagger:""How would you like to have Captain Lee's dagger?""",
swpBTUWContactTalk2OptionNunya,swpBTUWContactTalk2Options,$swpBT_showNunyaOption,,,"swpBT_talkToUWContact2Nunya:""That's none of your business.""",
swpBTUWContactTalk2OptionStory,swpBTUWContactTalk2Options,!$swpBT_showNunyaOption,"SetStoryOption swpBT_talkToUWContact2Story 1 swpBT_uwContactPressure leadership ""Pressured $personName into telling you about Captain Lee's last known whereabouts""",,"swpBT_talkToUWContact2Story:""I can take my business elsewhere.""",
swpBTUWContactTalk2OptionLeave,swpBTUWContactTalk2Options,!$swpBT_showNunyaOption,,,"swpBT_talkToUWContactLeave:""Never mind.""",
swpBTUWContactTalk2Treasure,DialogOptionSelected,$option == swpBT_talkToUWContact2Treasure,"$person.swpBT_uwContactMentionedTreasure = true
$global.swpBT_UWAwareness++
FireAll swpBTUWContactTalk2Options","""Interesting. That's very interesting. Ol' Captain Lee left something behind, did he?"" $personLastName gives you a predatory smile. ""I don't suppose you have any leads, $playerName?""

$HeOrShe stares at you expectantly.",,
swpBTUWContactTreasureReveal,DialogOptionSelected,$option == swpBT_talkToUWContactTreasureReveal,"$global.swpBT_UWAwareness++
$global.swpBT_UWAwareness++
AdjustRepActivePerson COOPERATIVE 20
FireBest swpBTUWContactThirdRuleViolation","You put on a bit of a show - looking side to side, leaning in with shifting eyes, and almost whispering, as though spies could be around any corner - as you reveal everything you know about Captain Lee and his lost treasure. $personLastName buys into it completely, nodding along with your story and writing down notes as you law down the facts. You're definitely going to generate some activity with this move.

After you've finished, $personLastName grins. ""Well, well, $playerName. That's quite the trove of information. I suppose I should tell you everything I know, in turn. Wouldn't feel fair, otherwise."" $HeOrShe leans in and gestures for you to listen carefully.","swpBT_talkToUWContact3:""I'm listening.""",
swpBTUWContactTreasureTease,DialogOptionSelected,$option == swpBT_talkToUWContactTreasureTease,"$global.swpBT_UWAwareness++
AdjustRepActivePerson FRIENDLY 10
FireBest swpBTUWContactThirdRuleViolation","You make a show of conspiratorially leaning in and lowering your voice as you explain the leads you're actively pursuing in the search for Captain Lee's lost treasure. All the while, $personLastName nods $hisOrHer head, apparently mentally noting the things you're telling $himOrHer. It seems you're far from the only one interested in Captain Lee's treasure.

After you've finished, $personLastName grins. ""Fair enough, $playerName. You told me a little something, I'll tell you a little something."" $HeOrShe leans in and gestures for you to listen carefully.","swpBT_talkToUWContact3:""I'm listening.""",
swpBTUWContactThirdRuleViolation,swpBTUWContactThirdRuleViolation,$swpBT_thirdRule,"SWP_BTCall brokeThirdRule
SWP_BTCall updateData
SetTextHighlightColors bad
SetTextHighlights $swpBT_spilledTheBeans",$swpBT_spilledTheBeans,,
swpBTUWContactTalk2Dagger,DialogOptionSelected,$option == swpBT_talkToUWContact2Dagger,,"$personLastName stares blankly at the dagger you're showing to the holofeed. ""His... dagger?""

You explain the story of how you acquired it.

""Wow. You actually met his daughter, didn't you? The Mouse, she's called. Quite the elusive rascal, I hear. You're lucky that I keep my client interactions strictly confidential..."" $HeOrShe sneers slightly. ""Many would take none too kindly to hearing that you roughed up the Mouse.""","swpBT_talkToUWContact2Dagger2:""It wasn't that bad.""",
swpBTUWContactTalk2Dagger2,DialogOptionSelected,$option == swpBT_talkToUWContact2Dagger2,"$global.swpBT_haveMouseDagger = false
AddTextSmall ""Lost Captain Lee's dagger"" highlight","""I'm sure,"" $heOrShe quips dryly. ""Either way, send that dagger over to me. I've prepared a package address you can- hey, no, have one of your goons package it up! What's the matter with you? We're talkin', here!""

You arrange for one of your men to send the dagger over to $personName.

""Good. Now, to tell you what I know."" $HeOrShe leans in and gestures for you to listen carefully.","swpBT_talkToUWContact3:""Go on.""",
swpBTUWContactTalk2NunyaHighRep,DialogOptionSelected,"$option == swpBT_talkToUWContact2Nunya
SWP_ActivePersonRepIsAtWorst WELCOMING",,"$personLastName sighs, seeming to deflate in $hisOrHer chair. ""Yeah, you're right. I suppose you've done me enough of a solid to offer a favor in return, eh?""

""Just be aware, you're not the only one lookin' into Captain Lee. I'd keep my head down, if I were you."" $HeOrShe leans forward. ""Between you and me, I'm afraid nothin' good can come of all this. How that Lee guy disappeared, no trace? It ain't natural.""","swpBT_talkToUWContact3:""Go on.""",
swpBTUWContactTalk2Nunya,DialogOptionSelected,$option == swpBT_talkToUWContact2Nunya,"SetTextHighlightColors story
SetTextHighlights $swpBT_applyPressure
$swpBT_showNunyaOption = false
FireAll swpBTUWContactTalk2Options","""Well, that's a cryin' shame, ain't it?"" $personLastName settles back in $hisOrHer chair, looking unconcerned.

The silence hangs in the air. You can tell that $personName knows something that you don't, and $heOrShe isn't willing to tell so as long as you have no information to offer in return. Perhaps if you had a better relationship with $personLastName, $heOrShe might open up. Alternatively, you can try to $swpBT_applyPressure...",,
swpBTUWContactTalk2Story,DialogOptionSelected,$option == swpBT_talkToUWContact2Story,,"Bluffing outrageously, you suggest that you have plenty of more influential contacts to take your questions - and information - to, implying that you came to $personName first because you're looking out for $hisOrHer interests in particular. But if $heOrShe doesn't want to cooperate - well, it can't be helped, right?

Ultimately, $personLastName breaks. ""Okay, hold on, slow down, don't be so hasty, 'kay?"" $HisOrHer hands are held up to try to placate you. ""You don't need to go to your, hm, associates. I'll deal. I'm your buddy, right?"" $personLastName smiles disarmingly, but you know you've already got $himOrHer in the palm of your hand.","swpBT_talkToUWContact3:""Let's talk.""",
swpBTUWContactTalk3,DialogOptionSelected,$option == swpBT_talkToUWContact3,,"""A'ight."" $personLastName cracks $hisOrHer neck. ""Captain Mann Lee. That's a name quite a few of his enemies cursed with their last breaths. And he made many enemies."" $HeOrShe grimaces. ""Lee even crossed my path, once upon a time. I survived, of course, but a lot of boys and girls I was rather fond of didn't make it.""

$personLastName ruefully shakes $hisOrHer head. ""One way or another, that firebrand saw fit to blaze a trail through the Sector, one conquest at a time. Until one day..."" $HeOrShe closes and then opens $hisOrHer hands in an imitation of an explosion. ""Poof. He disappears.""

""Rumor has it ol' invincible Captain Lee was pokin' around where he shouldn't have, got in over his head, and finally bit the dust when something even bigger and badder came knocking.""","swpBT_talkToUWContact4:""Do you believe those rumors?""",
swpBTUWContactTalk4,DialogOptionSelected,$option == swpBT_talkToUWContact4,,"""Nah,"" $personLastName says dismissively. ""We'd have known by know if someone got 'im. That sort of cred doesn't stay hidden forever, you know?"" $HeOrShe gestures upward, as though sweeping $hisOrHer hand through unseen stars. ""Way I figure, he's still out there, somewhere, plannin' something too big for his breeches.""

""Lee's last job was a deep space op involving the Tri-Tachs. Definitely up to no good, there."" $personLastName chuckles. ""'course, that goes for most of us, what with our livelihoods being what they are.""

""Only real question is... what manner of misdeed was his goal? The answer to that..."" $HeOrShe leans back, pausing for effect, ""...was buried with Captain Lee."" $personLastName smirks proudly. ""Or so we thought.""",swpBT_talkToUWContact5:Continue,
swpBTUWContactTalk5,DialogOptionSelected,$option == swpBT_talkToUWContact5,,"""I have recently come into possession of transponder-record data that one of Kanta's minions mined out of some fleet that was operating near the $swpBT_researchBaseConstellation a couple cycles ago. Poor bastards."" $HeOrShe grimaces. ""Don't ask how I acquired those records. Can't spill all my secrets, you know.""

$personLastName is probably embellishing the difficulty a bit. You humor $himOrHer, nodding appreciatively.

$personLastName continues, ""that transponder data indicates a ping on a contact matching Captain Lee's last known fleet profile. Here's the thing, though: the timestamp dates a couple weeks after the last confirmed sighting of Lee's fleet, before it disappeared.""",swpBT_talkToUWContact6:Continue,
swpBTUWContactTalk6,DialogOptionSelected,$option == swpBT_talkToUWContact6,SetTextHighlights $swpBT_researchBaseSystem,"""What's more, the data indicates that Lee vanished into a jump point shortly thereafter. Straight into the $swpBT_researchBaseSystem."" As if $heOrShe just dropped a bombshell, $personName leans back, enjoying the moment.

""I know what you're thinking. If we know that, why is Lee still missing? Well, there's a couple of problems."" $personLastName holds up a finger. ""First, $swpBT_researchBaseSystemShort is supposedly pretty dangerous. Not a lot of captains are crazy enough to make the long journey and then face whatever nightmares are lurking within.""

$HeOrShe holds up a second finger. ""Second, he's definitely not in that system. Or, if he is, he's long dead. A few crazy bastards did check the system out, and sure enough, ain't nothing alive in $swpBT_researchBaseSystemShort no more. Ain't no great treasure, either; just a graveyard.""",swpBT_talkToUWContact7:Continue,
swpBTUWContactTalk7,DialogOptionSelected,$option == swpBT_talkToUWContact7,"SWP_BTCall activateUWClue
SWP_BTCall progressedQuest
SWP_BTCall updateData
SWP_BTCall printIntel","""So, there you have it."" $personLastName shrugs. ""It ain't a lot to go on, might just be a dead end. But it's all I know, and that's the vacuum's almighty truth. I'm lookin' forward to seeing where this hunt of yours leads.""",swpBT_talkToUWContact8:Thank $personLastName for the information,
swpBTUWContactTalk8,DialogOptionSelected,$option == swpBT_talkToUWContact8,FireAll PopulateOptions,"""Sure. Now, can we get back to business?""",,
swpBTUWContactTalkLeave,DialogOptionSelected,$option == swpBT_talkToUWContactLeave,FireAll PopulateOptions,"$personLastName shrugs nonchalantly. ""Suit yourself, captain.""",,
,,,,,,
# UNDERWORLD BAR ENCOUNTER,,,,,,
swpBTUWBarEncounterStartGeneric,AddBarEvents,"SWP_BTCall updateData
!SWP_IsMarketFaction tritachyon
!SWP_IsMarketFaction pirates
!SWP_IsMarketFaction player
!$market.isHidden
!$market.swpBT_askedInThisBar
!$global.swpBT_askedInAnyBarUW
$swpBT_talkToUWContact
!$global.swpBT_UWGenericBarExhausted","AddBarEvent swpBT_UWBarEventGeneric ""Ask around about Captain Lee"" ""You don't like your odds, but you could try asking around for rumors pertaining to Captain Lee."" highlight",,,
swpBTUWBarEncounterStartPirates,AddBarEvents,"SWP_BTCall updateData
SWP_IsMarketFaction pirates
!$market.isHidden
!$market.swpBT_askedInThisBar
$swpBT_talkToUWContact
!$global.swpBT_UWPiratesBarExhausted","AddBarEvent swpBT_UWBarEventPirates ""Ask around about Captain Lee"" ""You might attract the wrong kind of attention by asking, but the pirates here might know rumors about Captain Lee."" highlight",,,
swpBTUWBarEncounterGenericRedHerring,DialogOptionSelected,$option == swpBT_UWBarEventGeneric,"$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarUW = true 10
$global.swpBT_UWGenericBarAsked = true
$global.swpBT_generalAwareness++","You begin to carouse, buying rounds of drinks for some of the more colorful-looking bargoers, chatting them up, and listening to their takes. Most of these people are down-on-their-luck spacers, all too eager to let slip their life story to the first stranger to lend a willing ear.

You soon discover that, despite the fact that nearly everyone you talk to has some kind of horrible trauma in their past, very few seem like the sort to throw their lot in with the pirates. Men like Jakk Tannen - lifer pirates who can cope with normal society - appear to be the exception, rather than the norm.

Even so, you carefully seed (mostly untrue) rumors about Captain Lee, hoping to stoke interest and jog memories. Eventually, you get a bite: an old drunk who, swaying in his seat, boldly claims to have served on Captain Lee's flagship as a bridge officer, back in his ""glory days"".",swpBT_UWBarEventGenericRedHerring2:Continue,
swpBTUWBarEncounterGenericRedHerring2,DialogOptionSelected,$option == swpBT_UWBarEventGenericRedHerring2,,"Skeptical, you ask the drunk what Lee's full name was.

""George Lee, o'course! Finest ship's captain n'all th'Shector!""

You don't think you could have forgotten a name like ""Mann Lee"" even if you were piss drunk. As you feared, the reliability of the random-sample method seems to be lacking. It will be a long, arduous process to find any worthwhile information this way, especially when considering the likely flood of misinformation to sift through. Asking too many questions in public might also draw the wrong kind of attention.",swpBT_UWBarEventGenericRedHerring3:Bid farewell,
swpBTUWBarEncounterGenericRedHerring3,DialogOptionSelected,"$option == swpBT_UWBarEventGenericRedHerring3
!$global.swpBT_UWPiratesBarExhausted",SetTextHighlights $swpBT_tenDays $swpBT_mediumImportance,"You could try your luck again - perhaps at a pirate-majority establishment - but you should wait $swpBT_tenDays before trying another bar, to help avoid suspicion.

Developing a contact within the underworld seems the likelier bet. You suspect the contact would need to be fairly influential within the criminal hierarchies of the Sector, however: at least $swpBT_mediumImportance importance.",backToBar:Return to the bar,
swpBTUWBarEncounterGenericRedHerring3NoPirate,DialogOptionSelected,"$option == swpBT_UWBarEventGenericRedHerring3
$global.swpBT_UWPiratesBarExhausted",SetTextHighlights $swpBT_mediumImportance,"You could try your luck at a different bar, but developing a contact within the underworld seems the likelier bet. You suspect the contact would need to be fairly influential within the criminal hierarchies of the Sector, however: at least $swpBT_mediumImportance importance.",backToBar:Return to the bar,
swpBTUWBarEncounterGenericRedHerringAgain,DialogOptionSelected,"$option == swpBT_UWBarEventGeneric
$global.swpBT_UWGenericBarAsked score:2","$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarUW = true 10
$global.swpBT_generalAwareness++","Again, you find yourself carousing with colorful bargoers, chatting them up and listening to their tales. These down-on-their-luck spacers are all to eager to spill their life story for you.

As before, you don't find very many genuine pirates; many of these patrons have tragic backstories, but most never found themselves raising the black flag. Your carefully-seeded rumors about Captain Lee turn up a few vague, unlikely tidbits that mostly contradict each other.

You still haven't found the information you seek, nor any other promising leads. But you've got to strike gold eventually, right?",backToBar:Return to the bar,
swpBTUWBarEncounterGenericRedHerringAgainB,DialogOptionSelected,"$option == swpBT_UWBarEventGeneric
$global.swpBT_generalAwareness >= 3 score:5","$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarUW = true 10
$global.swpBT_generalAwareness++","You once more go through the motions of carousing with various down-on-their-luck spacers who patronize this bar, chatting them up and listening to their tales. They are all too eager to tell you all about their lives, and after hearing dozens - perhaps hundreds - of these stories, they all start to blend together.

You do find a few people whom you suspect are genuine pirates, but they tend to keep a low profile in non-pirate-majority establishments such as these. Your carefully-seeded rumors about Captain Lee are grabbing people's attention, but turning up very little in the way of concrete information.

Lacking any promising leads, the day is a bust. You haven't completely given up yet, but it's looking less and less likely that these bar crawls will turn up anything useful.",backToBar:Return to the bar,
swpBTUWBarEncounterGenericExhausted,DialogOptionSelected,"$option == swpBT_UWBarEventGeneric
$global.swpBT_UWGenericBarAsked
$global.swpBT_generalAwareness >= 5 score:10","$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarUW = true 10
$global.swpBT_generalAwareness++
$global.swpBT_UWGenericBarExhausted = true","While you carouse with the local panoply of down-on-their-luck spacers, a young jump-suited bargoer leans in conspiratorially.

""Hey, I heard Captain Lee - that famous pirate that done disappeared cycles ago? - was havin' a love affair with one of the other captains, went by Captain Tannen. Broke the whole posse apart when they broke up, they did. Might want to speak to 'im,"" she offers, wiggling her eyebrows suggestively.

That... was a rumor you yourself had planted a while back. A complete fabrication. You've stained the pool with too many of your own rumors; you'll never get anything worthwhile, at this rate.",swpBT_UWBarEventGenericExhausted:Consider your options,
swpBTUWBarEncounterGenericExhausted2Pirates,DialogOptionSelected,"$option == swpBT_UWBarEventGenericExhausted
!$global.swpBT_UWPiratesBarExhausted",SetTextHighlights $swpBT_mediumImportance,"You could try your luck at a pirate-majority bar. Intermingling between pirates and ordinary spaces is slow; perhaps you can still find some useful information in one of the Sector's seedier establishments.

Alternatively - and this seems the more likely bet - you could develop a contact within the underworld. The contact would have to be fairly well-placed within the various criminal hierarchies, however: at least $swpBT_mediumImportance importance.",backToBar:Return to the bar,
swpBTUWBarEncounterGenericExhausted2Contact,DialogOptionSelected,"$option == swpBT_UWBarEventGenericExhausted
$global.swpBT_UWPiratesBarExhausted",SetTextHighlights $swpBT_mediumImportance,"You've already overstayed your welcome when it comes to pirate-operated establishments, so that leaves only one realistic option: a direct underworld contact. However, if you develop such a contact, they would have to be fairly well-placed within the various criminal hierarchies: at least $swpBT_mediumImportance importance.",backToBar:Return to the bar,
swpBTUWBarEncounterGenericGoodFirstTime,DialogOptionSelected,"$option == swpBT_UWBarEventGeneric
!$global.swpBT_UWGenericBarAsked
RollProbability $swpBT_UWBarGenericProb score:200","$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarUW = true 10
$global.swpBT_UWGenericBarAsked = true
$global.swpBT_metMouse = true
$global.swpBT_generalAwareness++
SetStoryOption swpBT_UWBarEventMouseStory 1 swpBT_uwBarSneak technology ""Snuck up on a mousy girl in a crowded bar""","You begin to carouse, buying rounds of drinks for some of the more colorful-looking bargoers, chatting them up, and listening to their takes. Most of these people are down-on-their-luck spacers, all too eager to let slip their life story to the first stranger to lend a willing ear.

You soon discover that, despite the fact that nearly everyone you talk to has some kind of horrible trauma in their past, very few seem like the sort to throw their lot in with the pirates. Even so, you carefully seed (mostly untrue) rumors about Captain Lee, hoping to stoke interest and jog memories.

Doing this, you quickly catch the attention of a short, shifty-eyed girl who looks barely past the age of majority. She shoots furtive glances in your direction, looking like a mouse prepared to bolt out the door at the first provocation.","swpBT_UWBarEventMouseLoud:Approach the kid openly
swpBT_UWBarEventMouseStory:Sneak up on the kid",
swpBTUWBarEncounterGenericGood,DialogOptionSelected,"$option == swpBT_UWBarEventGeneric
$global.swpBT_UWGenericBarAsked
!$global.swpBT_metMouse
RollProbability $swpBT_UWBarGenericProb score:200",FireBest swpBTUWBarEncounterGenericGood,,,
swpBTUWBarEncounterGenericGood2,DialogOptionSelected,"$option == swpBT_UWBarEventGeneric
$global.swpBT_UWGenericBarAsked
!$global.swpBT_metMouse
$global.swpBT_UWPiratesBarExhausted score:1000",FireBest swpBTUWBarEncounterGenericGood,,,Backup to make sure you get it
swpBTUWBarEncounterGenericGoodText,swpBTUWBarEncounterGenericGood,,"$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarUW = true 10
$global.swpBT_metMouse = true
$global.swpBT_generalAwareness++
SetStoryOption swpBT_UWBarEventMouseStory 1 swpBT_uwBarSneak technology ""Snuck up on a mousy girl in a crowded bar""","Again, you find yourself carousing with colorful bargoers, chatting them up and listening to their tales. These down-on-their-luck spacers are all to eager to spill their life story for you.

As before, you don't find very many genuine pirates; many of these patrons have tragic backstories, but most never found themselves raising the black flag. You carefully seed rumors about Captain Lee, expecting to turn up nothing more than a few vague, unlikely tidbits.

However, to your surprise, you quickly catch the attention of a short, shifty-eyed girl who looks barely past the age of majority. She shoots furtive glances in your direction, looking like a mouse prepared to bolt out the door at the first provocation.","swpBT_UWBarEventMouseLoud:Approach the kid openly
swpBT_UWBarEventMouseStory:Sneak up on the kid",
swpBTUWBarEncounterGenericGoodAgain,DialogOptionSelected,"$option == swpBT_UWBarEventGeneric
$global.swpBT_metMouse
!$global.swpBT_metMouseAgain
RollProbability $swpBT_UWBarGenericAgainProb score:200",FireBest swpBTUWBarEncounterGenericAgain,,,
swpBTUWBarEncounterGenericGoodAgain2,DialogOptionSelected,"$option == swpBT_UWBarEventGeneric
$global.swpBT_metMouse
!$global.swpBT_metMouseAgain
$global.swpBT_UWPiratesBarExhausted score:1000",FireBest swpBTUWBarEncounterGenericAgain,,,Backup to make sure you get it
swpBTUWBarEncounterGenericGoodAgainText,swpBTUWBarEncounterGenericAgain,,"$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarUW = true 10
$global.swpBT_UWGenericBarAsked = true
$global.swpBT_metMouseAgain = true
$global.swpBT_generalAwareness++
SetStoryOption swpBT_UWBarEventMouseStory 1 swpBT_uwBarSneak technology ""Snuck up on a mousy girl in a crowded bar""","As you start to carouse with the colorful bargoers around you, you notice a familiar face in the crowd. It can't be, can it?

Squinting your eyes, you verify that, yes, sitting alone in a corner of the bar is the same mousy girl whom you tried to apprehend some time ago. It seems that she hasn't noticed you yet, though that's apparently not for lack of trying; her shifty eyes periodically scan her surroundings for danger, as if doing so is a nervous tic.

She didn't respond favorably to your straightforward approach last time, so perhaps you can try a different tactic this time.","swpBT_UWBarEventMouseWait:Wait until the kid leaves the bar, then pounce
swpBT_UWBarEventMouseStory:Sneak up on the kid in the bar",
swpBTUWBarEncounterPiratesRedHerring,DialogOptionSelected,$option == swpBT_UWBarEventPirates,"$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarUW = true 10
$global.swpBT_UWPiratesBarAsked = true
$global.swpBT_UWAwareness++
$global.swpBT_generalAwareness++","Swaggering around the seedy pirate-run bar, you try to make a splash with the more worldly patrons, boasting about your accomplishments while subtly prodding for information. As the alcohol begins to flow, so do their words; at first, all you receive are rude jibes and macho banter, but you persist. Everyone opens up, eventually.

And open up, they do. Unfortunately, you find out the hard way that much of what you hear from this sordid selection of space-sailors is shite. Conflicting stories and outright fabrications leave you unable to piece together a coherent narrative about just about any topic, let alone the enigmatic Captain Lee.

In the end, you come away from your efforts with a wealth of probably-false rumors and amusing stories about the man, but nothing that you can piece together into solid evidence. You abandon hope of trying to pinpoint his whereabouts this way - even just a verifiably correct hint is all you can hope to achieve through this method.",swpBT_UWBarEventPiratesRedHerring2:Continue,
swpBTUWBarEncounterPiratesRedHerring2,DialogOptionSelected,"$option == swpBT_UWBarEventPiratesRedHerring2
!$global.swpBT_UWGenericBarExhausted",SetTextHighlights $swpBT_tenDays $swpBT_mediumImportance,"You could keep trying your luck in seedy bars such as these - perhaps even a cleaner establishment where ordinary spacers frequent - but you should wait $swpBT_tenDays beforehand, to help avoid suspicion.

Developing a contact within the underworld seems the likelier bet. You suspect the contact would need to be fairly influential within the criminal hierarchies of the Sector, however: at least $swpBT_mediumImportance importance.",backToBar:Return to the bar,
swpBTUWBarEncounterPiratesRedHerring2NoGeneric,DialogOptionSelected,"$option == swpBT_UWBarEventPiratesRedHerring2
$global.swpBT_UWGenericBarExhausted",SetTextHighlights $swpBT_tenDays $swpBT_mediumImportance,"You could keep trying your luck in seedy bars such as these, but you should wait $swpBT_tenDays beforehand, to help avoid suspicion.

Developing a contact within the underworld seems the likelier bet. You suspect the contact would need to be fairly influential within the criminal hierarchies of the Sector, however: at least $swpBT_mediumImportance importance.",backToBar:Return to the bar,
swpBTUWBarEncounterPiratesRedHerringAgain,DialogOptionSelected,"$option == swpBT_UWBarEventPirates
$global.swpBT_UWPiratesBarAsked score:2","$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarUW = true 10
$global.swpBT_UWAwareness++
$global.swpBT_generalAwareness++","You make your way around another seedy pirate bar, trying to make an impression on the more well-connected patrons, sharing boasts and rumors in an attempt to learn more about your quarry. Alcohol flowing, you receive rude jibes and macho banter, but you persist long enough to hear more substantive information.

Unfortunately, as expected, this rogues' gallery of underworlders is hardly a reliable wellspring of information. Conflicting stories and outright fabrications leave you unable to piece together a solid lead regarding Captain Lee. You come away from your efforts with a new set of (probably untrue) stories floating around in your head, but nothing of real use.",backToBar:Return to the bar,
swpBTUWBarEncounterPiratesExhausted,DialogOptionSelected,"$option == swpBT_UWBarEventPirates
$global.swpBT_UWPiratesBarAsked
$global.swpBT_UWAwareness >= 2 score:10","$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarUW = true 10
$global.swpBT_UWAwareness++
$global.swpBT_generalAwareness++
$global.swpBT_UWPiratesBarExhausted = true","While you make another attempt at more-or-less randomly prodding for information about Captain Lee, you notice a group of roughshod pirates glance in your direction, hands on their weapons. They rise as a group and quickly make their way out of the bar, keeping their eyes on you as they do so.

Distracted from your information-gathering efforts, you contact your $shipOrFleet, asking your chief sensors operator to keep an eye out for troublesome comms traffic or sensor contacts.",swpBT_UWBarEventPiratesExhausted:Continue,
swpBTUWBarEncounterPiratesExhausted2,DialogOptionSelected,$option == swpBT_UWBarEventPiratesExhausted,"SetTextHighlightColors bad
SetTextHighlights $swpBT_thugWarningMessage
SWP_BTCall sendUWThugs $market.id","Sure enough, within a short while, your Tri-Pad beeps with alerts sent from your $shipOrFleet, warning you about a scrambled tight-beam message that was intercepted on its way from somewhere on $entityName.

A short while later, your chief sensors tech sends you a priority message:

$swpBT_thugWarningMessage

Well then.",swpBT_UWBarEventPiratesExhausted2:Consider your options,
swpBTUWBarEncounterPiratesExhausted3Generic,DialogOptionSelected,"$option == swpBT_UWBarEventPiratesExhausted2
!$global.swpBT_UWGenericBarExhausted",SetTextHighlights $swpBT_mediumImportance,"You've clearly overstayed your welcome. After dealing with the incoming fleet, you could try your luck with bars that aren't swarming with nosy pirates; perhaps you can still find some useful information in one of the Sector's nicer establishments.

Alternatively - and this seems the better bet - you could develop a contact within the underworld. The contact would have to be fairly well-placed within the various criminal hierarchies, however: at least $swpBT_mediumImportance importance.",backToBar:Return to the bar,
swpBTUWBarEncounterPiratesExhausted3Contact,DialogOptionSelected,"$option == swpBT_UWBarEventPiratesExhausted2
$global.swpBT_UWGenericBarExhausted",SetTextHighlights $swpBT_mediumImportance,"You've clearly overstayed your welcome, and then some. After dealing with the incoming fleet, your only remaining option is a direct underworld contact. However, if you develop such a contact, they would have to be fairly well-placed within the various criminal hierarchies: at least $swpBT_mediumImportance importance.",backToBar:Return to the bar,
swpBTUWBarEncounterPiratesGoodFirstTime,DialogOptionSelected,"$option == swpBT_UWBarEventPirates
!$global.swpBT_UWPiratesBarAsked
!$global.swpBT_metMouse
RollProbability $swpBT_UWBarPiratesProb score:200","$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarUW = true 10
$global.swpBT_UWPiratesBarAsked = true
$global.swpBT_metMouse = true
$global.swpBT_UWAwareness++
$global.swpBT_generalAwareness++
SetStoryOption swpBT_UWBarEventMouseStory 1 swpBT_uwBarSneak technology ""Snuck up on a mousy girl in a crowded bar""","Swaggering around the seedy pirate-run bar, you try to make a splash with the more worldly patrons, boasting about your accomplishments while subtly prodding for information. As the alcohol begins to flow, so do their words; at first, all you receive are rude jibes and macho banter, but you persist. Everyone opens up, eventually.

And open up, they do. Unfortunately, you find out the hard way that much of what you hear from this sordid selection of space-sailors is shite. Conflicting stories and outright fabrications leave you unable to piece together a coherent narrative about just about any topic, let alone the enigmatic Captain Lee.

Fortunately, you are rescued from this sordid affair when you catch a glimpse of something more interesting: a short, shifty-eyed girl who looks barely past the age of majority, shooting furtive glances in your direction. Her intense, fearful gaze makes her look like a mouse that's prepared to bolt out the door at the first provocation.","swpBT_UWBarEventMouseLoud:Approach the kid openly
swpBT_UWBarEventMouseStory:Sneak up on the kid",
swpBTUWBarEncounterPiratesGood,DialogOptionSelected,"$option == swpBT_UWBarEventPirates
$global.swpBT_UWPiratesBarAsked
!$global.swpBT_metMouse
RollProbability $swpBT_UWBarPiratesProb score:200",FireBest swpBTUWBarEncounterPiratesGood,,,
swpBTUWBarEncounterPiratesGood2,DialogOptionSelected,"$option == swpBT_UWBarEventPirates
$global.swpBT_UWPiratesBarAsked
!$global.swpBT_metMouse
$global.swpBT_UWGenericBarExhausted score:1000",FireBest swpBTUWBarEncounterPiratesGood,,,Backup to make sure you get it
swpBTUWBarEncounterPiratesGoodText,swpBTUWBarEncounterPiratesGood,,"$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarUW = true 10
$global.swpBT_metMouse = true
$global.swpBT_UWAwareness++
$global.swpBT_generalAwareness++
SetStoryOption swpBT_UWBarEventMouseStory 1 swpBT_uwBarSneak technology ""Snuck up on a mousy girl in a crowded bar""","You make your way around another seedy pirate bar, trying to make an impression on the more well-connected patrons, sharing boasts and rumors in an attempt to learn more about your quarry. Alcohol flowing, you receive rude jibes and macho banter, but you persist long enough to hear more substantive information.

Unfortunately, as expected, this rogues' gallery of underworlders is hardly a reliable wellspring of information. Conflicting stories and outright fabrications leave you unable to piece together a solid lead regarding Captain Lee.

Just when you're feeling ready to give up, you catch a glimpse of something interesting: a short, shifty-eyed girl who looks barely past the age of majority, shooting furtive glances in your direction. Her intense, fearful gaze makes her look like a mouse that's prepared to bolt out the door at the first provocation.","swpBT_UWBarEventMouseLoud:Approach the kid openly
swpBT_UWBarEventMouseStory:Sneak up on the kid",
swpBTUWBarEncounterPiratesGoodAgain,DialogOptionSelected,"$option == swpBT_UWBarEventPirates
$global.swpBT_metMouse
!$global.swpBT_metMouseAgain
RollProbability $swpBT_UWBarPiratesAgainProb score:200",FireBest swpBTUWBarEncounterPiratesAgain,,,
swpBTUWBarEncounterPiratesGoodAgain2,DialogOptionSelected,"$option == swpBT_UWBarEventPirates
$global.swpBT_metMouse
!$global.swpBT_metMouseAgain
$global.swpBT_UWGenericBarExhausted score:1000",FireBest swpBTUWBarEncounterPiratesAgain,,,Backup to make sure you get it
swpBTUWBarEncounterPiratesGoodAgainText,swpBTUWBarEncounterPiratesAgain,,"$market.swpBT_askedInThisBar = true 60
$global.swpBT_askedInAnyBarUW = true 10
$global.swpBT_UWPiratesBarAsked = true
$global.swpBT_metMouseAgain = true
$global.swpBT_UWAwareness++
$global.swpBT_generalAwareness++
SetStoryOption swpBT_UWBarEventMouseStory 1 swpBT_uwBarSneak technology ""Snuck up on a mousy girl in a crowded bar""","As you start to swagger around this seedy pirate-run bar, intending to make a splash with the locals, you notice a familiar face in the sleazy crowd. It can't be, can it?

Squinting your eyes, you verify that, yes, sitting alone in a smoky corner of the bar is the same mousy girl whom you tried to apprehend some time ago. It seems that she hasn't noticed you yet, though that's apparently not for lack of trying; her shifty eyes periodically scan her surroundings for danger. Understandable.

She didn't respond favorably to your straightforward approach last time, so perhaps you can try a different tactic this time.","swpBT_UWBarEventMouseWait:Wait until the kid leaves the bar, then pounce
swpBT_UWBarEventMouseStory:Sneak up on the kid in the bar",
swpBTUWBarEncounterMouseLoud,DialogOptionSelected,$option == swpBT_UWBarEventMouseLoud,,"Your objective set, you stride in the direction of the mousy girl, wearing your warmest, most non-threatening smile so as to avoid spooking her.

It doesn't work.

She immediately locks eyes with you, and after an instantaneous moment of terror, she bolts away. You start to pursue, but it's clear that the kid's evasive skills are impeccable; she ducks behind patrons, counters, tables, and all manner of incidental objects in an effort to put as many obstacles in the path between yourself and her freedom.

The bar patrons start to give you some odd looks. You quickly decide how to proceed.","swpBT_UWBarEventMouseRun:Chase after the kid
swpBT_UWBarEventMouseShout:""Hey, wait!""
swpBT_UWBarEventMouseGiveUp:Give up the pursuit",
swpBTUWBarEncounterMouseRun,DialogOptionSelected,$option == swpBT_UWBarEventMouseRun,"$global.swpBT_UWAwareness++
SetOptionColor swpBT_UWBarEventMouseRun2 bad
SetTooltip swpBT_UWBarEventMouseRun2 ""Your hand-to-hand combat rating: $swpBT_playerCombatPct""
SetTooltipHighlightColors swpBT_UWBarEventMouseRun2 highlight
SetTooltipHighlights swpBT_UWBarEventMouseRun2 $swpBT_playerCombatPct","Without hesitation, you barge your way through the bar, hauling ass toward the fleeing girl. You knock over a table and spill about a dozen drinks in your haste, leaving angry shouts and curses in your wake.

You're able to stay within sight of the slippery kid, but as you dash out of the bar in hot pursuit, you realize that there are multiple sets of footsteps keeping pace behind you. Judging by the clanking sounds their heavy metal boots are making against the ground, you surmise that your bodyguards are tailing behind, probably alongside some local security forces.

Perhaps this wasn't your best idea.","swpBT_UWBarEventMouseRun2:Keep up the chase
swpBT_UWBarEventMouseGiveUp2:Give up the pursuit",
swpBTUWBarEncounterMouseRun2Success,DialogOptionSelected,"$option == swpBT_UWBarEventMouseRun2
$swpBT_playerCombatLevel >= 33",,"Feeling confident, you continue your sprint towards the kid, deftly swerving around surprised-looking pedestrians and a variety of obstacles in your path in a bid to catch up.

You jump to the side when you hear someone quickly catching up to you from behind. There's a crash as whoever it was - probably a member of local security trying to tackle you - eats dirt and skids into something fragile. You quickly put distance between yourself and the mess unfolding behind you.

You follow the fleeing kid as she turns and enters an empty straightaway, which, due to the lack of intervening obstacles, allows you to make up the distance you lost. She desperately looks over her shoulder to gauge your distance, but in so doing she fails to spot the discarded pipes laying on the ground a few meters ahead.

With a noisy crash, your prey tumbles to the ground and rolls to a stop, groaning and breathing raggedly.",swpBT_UWBarEventMouseVictory:Approach the downed kid,
swpBTUWBarEncounterMouseRun2Failure,DialogOptionSelected,"$option == swpBT_UWBarEventMouseRun2
$swpBT_playerCombatLevel < 33
!SWP_IsMarketFaction pirates",FireBest swpBTUWBarEncounterArrest,"Against your better judgement, you press on, digging deep and sprinting towards the kid at full tilt, avoiding surprised-looking pedestrians and other obstacles in your path in a last-ditch attempt to catch up.

A heavy weight slams into your back mid-stride, causing you to tumble bodily into the ground at full speed, tumbling and skidding. Pain explodes from your unprotected knees, elbows, and shins - luckily, you don't feel anything break - and you blink away the stars and try to regain your bearings.",,
swpBTUWBarEncounterMouseVictory,DialogOptionSelected,$option == swpBT_UWBarEventMouseVictory,"ShowPersonVisual true swp_mouse
AdjustRepPerson swp_mouse VENGEFUL -10
SWP_BTCall updateData","You kick a pipe out of the way as you jog up to the kid and look her over for serious injuries. Nothing appears to be broken, thankfully, so you try to prop the mousy girl against the wall.

Her hazel eyes betray utter terror, but her downcast expression seems to indicate that she knows escape isn't possible anymore. She recoils as soon as you touch her, but she lacks the strength to break your grip, so you manage to get the squirming girl to sit against the wall.

The poor kid's lower lip trembles, her eyes beginning to water as she preemptively flinches away from you. You glance down the passageway, noting that one of your bodyguards has stopped at the corner, frantically trying to prevent anyone from pushing past. Best to make this quick.","swpBT_UWBarEventMouseVictory2:""You know something about Captain Lee.""",
swpBTUWBarEncounterMouseVictory2,DialogOptionSelected,$option == swpBT_UWBarEventMouseVictory2,,"In response to your question, the mousy girl pulls a long, thin knife from somewhere and, with surprising deftness, rolls to her feet and thrusts toward your neck.

Your training kicks in as you sidestep her strike; you grab her and yank her wrist backwards, causing her to drop the fancy-looking knife by reflex. You slam her against the wall, which she once again slumps against.",swpBT_UWBarEventMouseNiceKnife:Pick up the knife,
swpBTUWBarEncounterMouseShout,DialogOptionSelected,$option == swpBT_UWBarEventMouseShout,,"You slow down, hollaring at the fleeing kid in an attempt to get her to stop running. If anything, she starts running even faster, zipping out of the bar at a truly impressive pace for someone so short.

Noticing the dirty looks being shot your direction by the bar's patrons, you decide to cut your losses, quickly paying your tab and making your way outside.

There is no trace of the mousy girl anywhere. You ask around for the direction the girl went, following various vague directions for half an hour, but you are eventually forced to admit that you've well and truly lost her trail.",swpBT_UWBarEventMouseShout2:Continue,
swpBTUWBarEncounterMouseShout2,DialogOptionSelected,$option == swpBT_UWBarEventMouseShout2,,"You have a sinking feeling that the girl knew Captain Lee somehow, judging by her exaggerated reaction to your queries into the enigmatic pirate. You suppose that you'll have to try a different tactic, should something like this happen again in the future.

You make your way back to your $shipOrFleet, having lost the day.",swpBT_UWBarEventExit:Continue,
swpBTUWBarEncounterMouseGiveUp,DialogOptionSelected,$option == swpBT_UWBarEventMouseGiveUp,,"You think better of chasing after a small young woman in a place like this. Watching the mousy girl scurry out of the bar, you make excuses for yourself and play off the almost-incident as a mistake. Afterwards, you resign yourself to an otherwise uneventful day of carousing.

You have a sinking feeling that the girl knew Captain Lee somehow, judging by her exaggerated reaction to your queries into the enigmatic pirate. You suppose that you'll have to try a different tactic, should something like this happen again in the future.

Predictably, you hear nothing of real importance or usefulness regarding Captain Lee for the remainder of your time spent picking the patrons' brains. It just wasn't meant to be.",backToBar:Return to the bar,
swpBTUWBarEncounterMouseGiveUp2,DialogOptionSelected,$option == swpBT_UWBarEventMouseGiveUp2,,"You slow down to a stop, raising your hands to signal to the security forces that you mean no harm. As soon as you turn around, you're nearly tackled by an overzealous guard who manages to stop just in time before ramming into you. Your bodyguards arrive at the same time as additional security forces, showing up to see what the commotion is about.",swpBT_UWBarEventMouseGiveUp3:Talk your way out of the situation,
swpBTUWBarEncounterMouseGiveUp3,DialogOptionSelected,$option == swpBT_UWBarEventMouseGiveUp3,,"After a long, awkward discussion, you and your bodyguards manage to make enough excuses to quell the security forces and convince the powers that be of your innocence. They ultimately let you go, but by the time you're able to move freely again, you're fairly sure that the kid could have hitchhiked a ride off of $entityName by now.

You eventually return to your $shipOrFleet empty-handed. You have a sinking feeling that the girl knew Captain Lee somehow, judging by her exaggerated reaction to your queries into the enigmatic pirate. You suppose that you'll have to try a different tactic, should something like this happen again in the future.",swpBT_UWBarEventExit:Continue,
swpBTUWBarEncounterMouseWait,DialogOptionSelected,$option == swpBT_UWBarEventMouseWait,$global.swpBT_UWAwareness++,"Pretending not to notice the kid, you make your excuses, pay off your tab, and wander out of the bar. Once you've left the immediate area, you order your bodyguards to spread out and inform you if they spot a mouse-like girl leaving the bar. You choose a likely spot to loiter at, pulling out your Tri-Pad and giving it the occasional meaningless tap.

Time to wait.",swpBT_UWBarEventMouseWait2:Continue,
swpBTUWBarEncounterMouseWait2,DialogOptionSelected,$option == swpBT_UWBarEventMouseWait2,,"Your idle boredom is interrupted by a transmission from one of your bodyguards. ""Likely contact at watchpoint Gamma."" That's around the back of the bar; the kid must have slipped out of some hidden or employee-only exit.

You start jogging in that direction. According to the local area map, which you looked up on your Tri-Pad and had time to memorize, it should be possible to corner the kid in a narrow passageway. With that in mind, you order your guard to pursue the contact and corral her toward a specific escape vector.

Following the map, you make a series of unintuitive twists and turns through the area, most assuredly getting yourself lost were it not for the usefulness of technology.",swpBT_UWBarEventMouseWait3:Continue,
swpBTUWBarEncounterMouseWait3,DialogOptionSelected,$option == swpBT_UWBarEventMouseWait3,,"Rounding one last bend, you find yourself looking upon a terrified-looking young woman, looking to the world like a cornered rodent, sprinting towards you with one of your particularly fleet-footed bodyguards in hot pursuit.

Rather than giving up, however, she flicks out a long, narrow knife and charges directly at you!","swpBT_UWBarEventMouseWait4A:""Stop; I just want to talk!""
swpBT_UWBarEventMouseWait4B:""Stop; I'm not going to hurt you!""
swpBT_UWBarEventMouseWait4C:Disarm the kid",
swpBTUWBarEncounterMouseWait4A,DialogOptionSelected,$option == swpBT_UWBarEventMouseWait4A,FireBest swpBTUWBarEncounterPounce,"You open your mouth to start yelling, but the words are lost when your bodyguard grabs you from behind and yanks you out of the way, engaging the knife-wielding girl directly. It's what you pay them for, you suppose.",,
swpBTUWBarEncounterMouseWait4B,DialogOptionSelected,$option == swpBT_UWBarEventMouseWait4B,FireBest swpBTUWBarEncounterPounce,"You open your mouth to start yelling, but the words are lost when your bodyguard grabs you from behind and yanks you out of the way, engaging the knife-wielding girl directly. It's what you pay them for, you suppose.",,
swpBTUWBarEncounterMouseWait4C,DialogOptionSelected,$option == swpBT_UWBarEventMouseWait4C,FireBest swpBTUWBarEncounterPounce,"You lower into a combat stance and prepare yourself to trip the knife-wielding girl, but your plan is dashed when your bodyguard grabs you from behind and yanks you out of the way, engaging the knife-wielding girl directly. It's what you pay them for, you suppose.",,
swpBTUWBarEncounterMousePounce,swpBTUWBarEncounterPounce,,,"You hear the scraping of a blade against hardened body armor, followed shortly by a hard *thump* as the girl is tackled to the ground. Her knife clatters toward you, tossed to the ground by one of your bodyguards.

After you've retrieved the thin knife for safekeeping - noting its fine construction - you signal to the bodyguards that you want to speak to her without interruptions. Following your orders, they fan out and stand watch nearby.",swpBT_UWBarEventMousePounce2:Inspect the downed kid,
swpBTUWBarEncounterMousePounce2,DialogOptionSelected,$option == swpBT_UWBarEventMousePounce2,"ShowPersonVisual true swp_mouse
AdjustRepPerson swp_mouse VENGEFUL -10
SWP_BTCall updateData","You look the kid over for serious injuries. Nothing appears to be broken, thankfully, so you try to prop the mousy girl against the wall.

Her hazel eyes betray utter terror, but her downcast expression seems to indicate that she knows escape isn't possible anymore. She weakly recoils as soon as you touch her, but you easily manage to get her to sit against the wall.

The poor kid's lower lip trembles, her eyes beginning to water as she preemptively flinches away from you.","swpBT_UWBarEventMouseNiceKnife:""Nice knife.""",
swpBTUWBarEncounterMouseNiceKnife,DialogOptionSelected,$option == swpBT_UWBarEventMouseNiceKnife,"$global.swpBT_metMouseAgain = true
$swpBT_sawDagger = true","Glaring up at you, she squeaks hoarsely, ""suck vacuum. Give it back. No one,"" she coughs, ""steals from the Mouse.""

Looking at her disposition toward you, it's obvious that she'll just try to attack you again if you return the blade. Instead, ignoring its owner's hateful gaze, you take a closer look at the knife.

Your Tri-Pad helpfully identifies the object as a stiletto dagger: an ancient type of weapon that maintains niche popularity within the criminal underworld for its concealability and deadliness. This particular example looks hand-crafted. You turn it over and find a small inscription along the flat face of the blade:

""Mann or Mouse, all things bleed.""","swpBT_UWBarEventMouseNiceKnife2:""Mann Lee gave this to you, didn't he.""",Getting to this point means you can't repeat the encounter
swpBTUWBarEncounterMouseNiceKnife2,DialogOptionSelected,$option == swpBT_UWBarEventMouseNiceKnife2,,"The Mouse nods vigorously. ""Yeah, and now you're gonna give it back, or I'll slit your damn throat in your sleep.""

When she sees that you have no intention to return the weapon, she continues, ""and then before you bleed out, I'll stab out your eyes and eat 'em! I'll drink your blood for breakfast, you knife-stealing $swpBT_sonOrDaughter of a whore!"" Her high-pitched voice doesn't fit the goriness of her threats.","swpBT_UWBarEventMouseCarrot:""Tell me what I want to know, and I'll return your dagger and leave you alone.""
swpBT_UWBarEventMouseStick:Threaten the Mouse for her information
swpBT_UWBarEventMouseSteal:Leave with her knife",
swpBTUWBarEncounterMouseCarrot,DialogOptionSelected,$option == swpBT_UWBarEventMouseCarrot,"SetTextHighlightColors hColor
SetTextHighlights $swpBT_mouseBribe
FireAll swpBTUWBarEncounterCarrotOptions","You stare down the Mouse while she considers your words. After a few moments, she squirms uncomfortably, biting her lower lip. ""&I want more than that. $swpBT_mouseBribe more than that.""

She summons the strength to glare at you again. ""Up front.""",,
swpBTUWBarEncounterMouseCarrotOptionPay,swpBTUWBarEncounterCarrotOptions,SWP_CanAfford $swpBT_mouseBribe,DoCanAffordCheck $swpBT_mouseBribe swpBT_UWBarEventMousePay,,swpBT_UWBarEventMousePay:Pay the bribe,
swpBTUWBarEncounterMouseCarrotOptionLiePay,swpBTUWBarEncounterCarrotOptions,"!$swpBT_liedToMouse
SWP_CanAfford $swpBT_mouseBribe",,,"swpBT_UWBarEventMouseLiePay:""I don't have that many credits."" (lie)",
swpBTUWBarEncounterMouseCarrotOptionCantPay,swpBTUWBarEncounterCarrotOptions,!SWP_CanAfford $swpBT_mouseBribe,,,"swpBT_UWBarEventMouseCantPay:""I don't have that many credits...""",
swpBTUWBarEncounterMouseCarrotOptionStick,swpBTUWBarEncounterCarrotOptions,,,,swpBT_UWBarEventMouseStick:Threaten the Mouse for her information,
swpBTUWBarEncounterMouseCarrotOptionSteal,swpBTUWBarEncounterCarrotOptions,,,,swpBT_UWBarEventMouseSteal:Leave with her knife,
swpBTUWBarEncounterMousePay,DialogOptionSelected,$option == swpBT_UWBarEventMousePay,"AddCredits -$swpBT_mouseBribe
AdjustRepPerson swp_mouse COOPERATIVE 10
SWP_BTCall updateData","You tap your Tri-Pad a few times to encode a physical credit token, which you then hand to the Mouse, showing the confirmation screen for proof. She licks her lips greedily, eyes lighting up at what must seem like an immense wealth falling into her lap. After all, most people don't throw around starship-grade credits on a monthly basis.

The Mouse looks to be in a state of shock as she carefully pockets the credit chip - worth more than a lifetime of easy retirement for most people. She accepts the stiletto back from you with trembling fingers. She stares at it reverentially for a moment before hiding it up her sleeve.",swpBT_UWBarEventMouseFollow:Continue,
swpBTUWBarEncounterMouseLiePay,DialogOptionSelected,$option == swpBT_UWBarEventMouseLiePay,"$swpBT_liedToMouse = true
AdjustRepPerson swp_mouse VENGEFUL -5
SWP_BTCall updateData
FireAll swpBTUWBarEncounterCarrotOptions","""...liar,"" the Mouse says accusingly. Well, so much for that tactic.",,
swpBTUWBarEncounterMouseCantPay,DialogOptionSelected,$option == swpBT_UWBarEventMouseCantPay,"AdjustRepPerson swp_mouse COOPERATIVE 5
$swpBT_knowFather = true
SWP_BTCall updateData","You ruefully explain that you don't have enough credits spare to be able to pay the bribe. Strangely, the Mouse gives you a sympathetic look.

""Forget it. It was too much to hope for..."" She trails off, staring at the dagger in your hands. ""That was my father's gift to me, my last memento of him. Please; I need it back.""

True to your word, you return the blade to the Mouse, who quickly snatches it from your fingers and hugs it tightly to her chest. After a moment of elation at having her precious item returned, the Mouse wipes the smile off of her face and quickly hides the thing up her sleeve.",swpBT_UWBarEventMouseFollow:Continue,
swpBTUWBarEncounterMouseFollow,DialogOptionSelected,$option == swpBT_UWBarEventMouseFollow,,"""Let's get out of here. I need a few drinks in me if I'm gonna talk about this."" The Mouse gestures for you to follow her as she begins to stroll away. She stumbles at first, wincing in pain, but she presses on without complaint - save for the occasional hiss.","swpBT_UWBarEventMouseFollowApology:""Sorry for roughing you up, back there.""
swpBT_UWBarEventMouseFollow2:Follow the Mouse",
swpBTUWBarEncounterMouseFollowApology,DialogOptionSelected,$option == swpBT_UWBarEventMouseFollowApology,,The only response you receive is a quick hazel-eyed glare. Fair enough.,swpBT_UWBarEventMouseFollow2:Follow the Mouse,
swpBTUWBarEncounterMouseFollow2,DialogOptionSelected,$option == swpBT_UWBarEventMouseFollow2,,"You wordlessly follow after the Mouse, who shiftily glances around at each corner, taking twists and turns through the labyrinthine passageways that she seems to favor. She periodically glances back at you, jerking forward (with a hiss of pain) on occasion to maintain her distance.

After a few minutes, you arrive at a dingy hole-in-the-wall dive bar - the sort that only the local dregs might frequent. As soon as you saunter in, the smoky atmosphere assaults your lungs and the too-dim neon lighting strains your eyes.

This sort of establishment doesn't typically welcome spacers, let alone someone with a whole $shipOrFleet to $playerHisOrHer name. The bartender, wearing a shockingly dirty apron, looks about ready to shout at you, but the Mouse waves him off. Instead, all you earn is a set of suspicious glances from the various roughshod patrons.",swpBT_UWBarEventMouseFollow3:Continue,
swpBTUWBarEncounterMouseFollow3,DialogOptionSelected,$option == swpBT_UWBarEventMouseFollow3,,"For her part, the Mouse does a good job of putting up a brave face, powering through her limp with gritted teeth and semi-successfully disguising it as a smile. She brings you to a booth in the corner and plops down with a soft groan. You follow suit, sitting on what proves to be filthy old leader - actual leather! - and leaning back against the booth.

As the Mouse orders drinks for herself, you look around, noticing that one of your bodyguards is waiting outside. Excellent.

Once she's downed a couple glasses of some unknown brown liquor, the Mouse awkwardly clears her throat. ""So, just who are you anyway?""",swpBT_UWBarEventMouseInfo:Introduce yourself,
swpBTUWBarEncounterMouseStick,DialogOptionSelected,$option == swpBT_UWBarEventMouseStick,"$global.swpBT_UWAwareness++
$global.swpBT_UWAwareness++
AdjustRepPerson swp_mouse VENGEFUL -15
SWP_BTCall updateData","You brandish the knife in what you imagine is a threatening manner. Of course, you have no intention of committing cold-blooded murder, but she doesn't know that.

Absolute terror overcomes the Mouse. In a panic, she summons the strength to scramble backwards and away from you, hyperventilating. Before you can try and calm or restrain her, she lets out a horrifying, ear-piercing shriek - a distinctive noise that's sure to carry far and wide.

It won't be long before the authorities arrive.","swpBT_UWBarEventMouseStick2:Put the knife to her throat
swpBT_UWBarEventMouseGTFO:Run for it!",
swpBT_UWBarEventMouseStick2,DialogOptionSelected,$option == swpBT_UWBarEventMouseStick2,"AdjustRepPerson swp_mouse HOSTILE -100
SWP_BTCall updateData","You're done playing around with this kid. You dash forward, restraining the Mouse and forcingly hauling her to her feet. You place the cold steel of the stiletto against her neck. She goes very still.

You ask her about Captain Lee's whereabouts with as much calm iciness as you can manage.

Her words are choked by fearful sobs. ""Dunno. He, he left me. Alone...""

You press the dagger in further, almost enough to draw blood.",swpBT_UWBarEventMouseStick3:Continue,
swpBT_UWBarEventMouseStick3,DialogOptionSelected,$option == swpBT_UWBarEventMouseStick3,SetTextHighlights $swpBT_researchBaseSystem,"""Please,"" the Mouse croaks miserably as tears of pain run down her cheeks. ""D-daddy left me behind to go finding his dumb treasure. He ruined all his friends, and just, just left me...""

You hear shouting from behind. Your bodyguards are holding for now, but the situation could turn into a firefight soon, judging by the invectives being thrown about.

The Mouse hatefully whispers, ""$swpBT_researchBaseSystem. He was going to $swpBT_researchBaseSystemShort.""",swpBT_UWBarEventMouseStick4:Run for it!,
swpBT_UWBarEventMouseStick4,DialogOptionSelected,$option == swpBT_UWBarEventMouseStick4,"ShowDefaultVisual
$global.swpBT_haveMouseDagger = true
SWP_BTCall activateUWClue2
SWP_BTCall progressedQuest
SWP_BTCall updateData
SWP_BTCall printIntel
AddTextSmall ""Received Captain Lee's dagger"" highlight","You release the Mouse, causing her to rub her neck in pain, backing away from you. ""I hope whatever killed daddy makes your death excruciating,"" she utters with the utmost loathing.

As soon as you turn your attention to the situation unfolding behind you, the Mouse starts running away, her footsteps echoing softly in the passageway. Your bodyguards are currently in a guns-out standoff with what appears to be the local security.

You book it, extricating yourself from the situation. The gunshots erupting in your wake cause your ears to ring.",swpBT_UWBarEventFallout:Deal with the fallout,
swpBT_UWBarEventMouseGTFO,DialogOptionSelected,$option == swpBT_UWBarEventMouseGTFO,"ShowDefaultVisual
$global.swpBT_haveMouseDagger = true
$global.swpBT_UWGenericBarExhausted = true
AddTextSmall ""Received Captain Lee's dagger"" highlight
FireBest swpBTUWBarEncounterDagger","Cutting your losses, you tuck Captain Lee's dagger into your belt and start sprinting past the inconsolable Mouse. A quick call to your bodyguards later, you manage to link up with them and make your way back to the $shipOrFleet. Judging by the $marketName security response, you left just in the nick of time; a few moments later, you would have been swarmed by overzealous law enforcement officers.",,No point visiting non-pirate bars now
swpBT_UWBarEventMouseSteal,DialogOptionSelected,"$option == swpBT_UWBarEventMouseSteal
!$global.swpBT_UWPiratesBarExhausted","ShowDefaultVisual
AdjustRepPerson swp_mouse VENGEFUL -5
$global.swpBT_haveMouseDagger = true
$global.swpBT_UWGenericBarExhausted = true
AddTextSmall ""Received Captain Lee's dagger"" highlight
SWP_BTCall updateData
FireBest swpBTUWBarEncounterDagger","It's time to quit while you're ahead. You tuck Captain Lee's dagger into your belt and quickly jog away, leaving the Mouse to ineffectually shout invectives at you while you retreat. A quick call to your bodyguards later, you manage to link up with them and make your way back to the $shipOrFleet.",,No point visiting non-pirate bars now
swpBT_UWBarEventMouseDaggerAftermath,swpBTUWBarEncounterDagger,!$global.swpBT_UWPiratesBarExhausted,SetTextHighlights $swpBT_mediumImportance,"It will be difficult to find good info on Lee - at least, not without consulting with a contact whose connections run deep within the underworld: $swpBT_mediumImportance importance or better. Still, there could be some more opportunities to be had if you keep visiting underworld bars.

Lee must have really liked the Mouse - perhaps a daughter figure? You might have some luck presenting the dagger as a deal-sweetener, at some point...",swpBT_UWBarEventExit:Continue,
swpBT_UWBarEventMouseDaggerAftermath2,swpBTUWBarEncounterDagger,$global.swpBT_UWPiratesBarExhausted,SetTextHighlights $swpBT_mediumImportance,"Reflecting, you realize that you've blown your only real chance to find good info on Lee - at least, not without consulting with a contact whose connections run deep within the underworld: $swpBT_mediumImportance importance or better.

Lee must have really liked the Mouse - perhaps a daughter figure? You might have some luck presenting the dagger as a deal-sweetener, at some point...",swpBT_UWBarEventExit:Continue,
swpBTUWBarEncounterMouseStory,DialogOptionSelected,$option == swpBT_UWBarEventMouseStory,,"You decide to take the slow, patient approach. Feigning complete disinterest in the mousy young lady, you gradually work your way through the bar, trading vapid stories with the least interesting-looking patrons you can find until, some time later, you find yourself almost within arm's distance of the now-bored-looking girl.

Carefully avoiding ever looking directly at her, you use the reflection in your cylindrical glass to maintain a visual on your target. You swirl the liquid despondently, as if contemplating the misery of life within the murky depths of your portion of booze.

You eventually get a chance to make your way to the mousy girl's table when a fistfight breaks out elsewhere in the bar. You feign shock, stumbling to the side and brushing next to her seat.",swpBT_UWBarEventMouseStory2:Continue,
swpBTUWBarEncounterMouseStory2,DialogOptionSelected,$option == swpBT_UWBarEventMouseStory2,ShowPersonVisual true swp_mouse,"Without warning, you place a hand on the kid's shoulder - your grip painless, but firm. Her flinch is immediate, but your grip remains firm. Her hazel eyes immediately snap up to meet yours, her expression annoyed and dangerous. The annoyance quickly flashes with recognition before darkening into terror. She frantically glances at your hand, then around at the bar, then to her sleeve, then up at your eyes again.

""What do you want?"" she manages to squeak out.","swpBT_UWBarEventMouseStory3:""You know something about Captain Lee.""",
swpBTUWBarEncounterMouseStory3,DialogOptionSelected,$option == swpBT_UWBarEventMouseStory3,,"""And if I do?"" she asks, hostility lacing through her words. You feel the tension in her shoulder like a coiled up spring. You can't tell if her fight or her flight instincts will take over.

You let go and try your best smile. She looks greatly relieved that you're no longer in physical contact.","swpBT_UWBarEventMouseStory4:""Then I'd be happy to learn what I can.""",
swpBTUWBarEncounterMouseStory4,DialogOptionSelected,$option == swpBT_UWBarEventMouseStory4,,"She stares at you with those hazel eyes for a long, uncomfortable moment of silence. Finally, she nods and gestures to the opposite seat. You sit down and return the stare.

The mousy girl folds her arms, placing one of her hands inside the other arm's sleeve, apparently tucking inside to grab onto something she has stashed up there. ""...so, who the fuck are you?"" she asks acerbically.",swpBT_UWBarEventMouseInfo:Introduce yourself,
swpBTUWBarEncounterMouseInfo,DialogOptionSelected,$option == swpBT_UWBarEventMouseInfo,"$global.swpBT_talkedWithMouse = true
FireAll swpBTUWMouseOptions","""$playerName, huh? Boring name, if you ask me. Anyway, you can call me the Mouse.""

The Mouse shifts her position nervously, her expression somewhere between 'neutral' and 'combative'. You can tell that she's clearly uncomfortable with the situation, poised to leap away and escape at the first sign of danger.

""Out with it. What do you wanna know?""",,
swpBTUWBarEncounterMouseOptionAskName,swpBTUWMouseOptions,"!$swpBT_askedName
$swpBT_mouseRepPct > -25",,,"swpBT_UWBarEventMouseAskName:""Why are you called the Mouse?""",
swpBTUWBarEncounterMouseOptionAskName2,swpBTUWMouseOptions,"$swpBT_askedName
!$swpBT_askedName2
$swpBT_mouseRepPct > -25",,,"swpBT_UWBarEventMouseAskName2:""Your name suits you.""",
swpBTUWBarEncounterMouseOptionAskRelation,swpBTUWMouseOptions,"!$swpBT_sawDagger
!$swpBT_knowFather
!$swpBT_askedRelation
$swpBT_mouseRepPct > -25",,,"swpBT_UWBarEventMouseAskRelation:""How do you know about Captain Lee?""",
swpBTUWBarEncounterMouseOptionAskRelationB,swpBTUWMouseOptions,"$swpBT_sawDagger
!$swpBT_knowFather
!$swpBT_askedRelation
$swpBT_mouseRepPct > -25",,,"swpBT_UWBarEventMouseAskRelationB:""Is Captain Lee a relation of yours?""",
swpBTUWBarEncounterMouseOptionAskRelationC,swpBTUWMouseOptions,"$swpBT_knowFather
!$swpBT_askedRelation
$swpBT_mouseRepPct > -25",,,"swpBT_UWBarEventMouseAskRelationC:""So, Captain Lee is your father?""",
swpBTUWBarEncounterMouseOptionAskFather,swpBTUWMouseOptions,"$swpBT_askedRelation
!$swpBT_askedFather
$swpBT_mouseRepPct > -25",,,"swpBT_UWBarEventMouseAskFather:""What was your father like?""",
swpBTUWBarEncounterMouseOptionAskTannen,swpBTUWMouseOptions,"!$swpBT_askedTannen
$swpBT_mouseRepPct > -25",,,"swpBT_UWBarEventMouseAskTannen:""Why did Lee betray Captain Tannen?""",
swpBTUWBarEncounterMouseOptionAskTannen2,swpBTUWMouseOptions,"$swpBT_askedTannen
!$swpBT_askedTannen2
$swpBT_mouseRepPct > -25",,,"swpBT_UWBarEventMouseAskTannen2:""You seem fond of Captain Tannen.""",
swpBTUWBarEncounterMouseOptionAskLee,swpBTUWMouseOptions,"!$swpBT_askedLee
$swpBT_mouseRepPct > -25",,,"swpBT_UWBarEventMouseAskLee:""How did Captain Lee disappear?""",
swpBTUWBarEncounterMouseOptionJoin,swpBTUWMouseOptions,"$swpBT_askedLee
$swpBT_mouseRepPct > -25",,,"swpBT_UWBarEventMouseAskJoin:""You should come with me.""",
swpBTUWBarEncounterMouseOptionLeave,swpBTUWMouseOptions,"$swpBT_askedLee
!$swpBT_askedJoin
$swpBT_mouseRepPct > -25",,,swpBT_UWBarEventMouseLeave:Bid farewell,
swpBTUWBarEncounterMouseOptionOver,swpBTUWMouseOptions,$swpBT_mouseRepPct <= -25,,,swpBT_UWBarEventMouseOver:Continue,Short-circuit
swpBTUWBarEncounterMouseAskName,DialogOptionSelected,$option == swpBT_UWBarEventMouseAskName,"$swpBT_askedName = true
FireAll swpBTUWMouseOptions","The Mouse merely points at her own face while giving you an exaggerated eye-roll. ""Really? You have to ask?""

""...it's my real name. I'm the Mouse. That's how it's always been, ever since father named me.""",,
swpBTUWBarEncounterMouseAskName2,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskName2
$swpBT_mouseRepPct >= 0","$swpBT_askedName2 = true
AdjustRepPerson swp_mouse COOPERATIVE 5
SWP_BTCall updateData
FireAll swpBTUWMouseOptions","""My father thought the same,"" she softly admits, relaxing slightly.",,
swpBTUWBarEncounterMouseAskName2Snappish,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskName2
$swpBT_mouseRepPct < 0
!$swpBT_sawDagger","$swpBT_askedName2 = true
FireAll swpBTUWMouseOptions","""No shit,"" the Mouse snaps at you. She folds her arms, reaching up her sleeve with one hand and grabbing onto something.",,
swpBTUWBarEncounterMouseAskName2SnappishB,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskName2
$swpBT_mouseRepPct < 0
$swpBT_sawDagger","$swpBT_askedName2 = true
FireAll swpBTUWMouseOptions","""No shit,"" the Mouse snaps at you. She folds her arms, reaching up her sleeve with one hand and grabbing the hilt of her dagger.",,
swpBTUWBarEncounterMouseAskRelation,DialogOptionSelected,$option == swpBT_UWBarEventMouseAskRelation,"$swpBT_knowFather = true
$swpBT_askedRelation = true","The Mouse stares at the table for a moment, collecting herself.

""...he was my father. He found me, took me under his wing.""","swpBT_UWBarEventMouseAskWas:""Was?""",
swpBTUWBarEncounterMouseAskRelationB,DialogOptionSelected,$option == swpBT_UWBarEventMouseAskRelationB,"$swpBT_knowFather = true
$swpBT_askedRelation = true","""Yeah,"" the Mouse says reluctantly before staring at the table for a moment to collect herself.

""...he was my father. He found me, took me under his wing.""","swpBT_UWBarEventMouseAskWas:""Was?""",
swpBTUWBarEncounterMouseAskRelationC,DialogOptionSelected,$option == swpBT_UWBarEventMouseAskRelationC,$swpBT_askedRelation = true,"""...he was. He found me, took me under his wing,"" the Mouse admits, staring at the table with a distant expression.","swpBT_UWBarEventMouseAskWas:""Was?""",
swpBTUWBarEncounterMouseAskWas,DialogOptionSelected,$option == swpBT_UWBarEventMouseAskWas,,"""He's dead,"" she says simply, the emotion gone from her voice. ""No body, no confirmation, but I- I know he's gone.""","swpBT_UWBarEventMouseAskSorry:""I'm sorry.""
swpBT_UWBarEventMouseAskNotSorry:""Good riddance.""
swpBT_UWBarEventMouseAskSilent:Say nothing",
swpBTUWBarEncounterMouseAskSorry,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskSorry
!$swpBT_liedToMouse","AdjustRepPerson swp_mouse COOPERATIVE 5
SWP_BTCall updateData
FireAll swpBTUWMouseOptions","""Don't be,"" she says, trying to smile at you, but only managing to sniff back her tears. ""I'm sure he would have killed or betrayed you, too.""",,
swpBTUWBarEncounterMouseAskSorryLiar,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskSorry
$swpBT_liedToMouse","AdjustRepPerson swp_mouse VENGEFUL -5
SWP_BTCall updateData
FireAll swpBTUWMouseOptions","""No you're not, liar,"" she accuses, desperately holding back her tears.",,
swpBTUWBarEncounterMouseAskNotSorry,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskNotSorry
$swpBT_mouseRepPct >= 0",FireAll swpBTUWMouseOptions,"""Probably,"" she admits, sniffing back her tears - despite the brave face she's showing. ""I'm sure he would have killed or betrayed you, too.""",,
swpBTUWBarEncounterMouseAskNotSorrySnappish,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskNotSorry
$swpBT_mouseRepPct < 0","AdjustRepPerson swp_mouse VENGEFUL -5
SWP_BTCall updateData
FireAll swpBTUWMouseOptions","""Asshole,"" she says icily.",,
swpBTUWBarEncounterMouseAskSilent,DialogOptionSelected,$option == swpBT_UWBarEventMouseAskSilent,FireAll swpBTUWMouseOptions,"You allow the Mouse to silently mourn for her father for a moment. She puts on a brave face, but it falters somewhat when she sniffs sadly.",,
swpBTUWBarEncounterMouseAskFather,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskFather
$swpBT_mouseRepPct >= 0","$swpBT_askedFather = true
FireAll swpBTUWMouseOptions","""He's gone,"" the Mouse says. ""It's all in the past. Ain't nothin' gonna bring back that reckless... reckless... fool.""

""...y'know, he was not perfect, but... I loved him. Taught me how to live. How to survive."" She sighs sadly. ""I miss his pancakes. I miss him. It's been cycles and I still miss him.""",,
swpBTUWBarEncounterMouseAskFatherSnappish,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskFather
$swpBT_mouseRepPct < 0","$swpBT_askedFather = true
FireAll swpBTUWMouseOptions","""What does it matter?"" the Mouse snaps at you. ""He's dead. Ain't nothin' gonna bring him back, the reckless idiot.""",,
swpBTUWBarEncounterMouseAskTannen,DialogOptionSelected,$option == swpBT_UWBarEventMouseAskTannen,"$swpBT_askedTannen = true
FireAll swpBTUWMouseTannenOptions","The Mouse shakes her head. ""I dunno. That came as a shock, when I found out. Uncle Tannen was so nice to me, and was always by daddy's side when times were tough.""

""Do you know Uncle Tannen?""",,
swpBTUWBarEncounterMouseTannenOptionKnow,swpBTUWMouseTannenOptions,,,,"swpBT_UWBarEventMouseTannenKnow:""I do.""",
swpBTUWBarEncounterMouseTannenOptionFleet,swpBTUWMouseTannenOptions,$swpBT_tannenInFleet,,,"swpBT_UWBarEventMouseTannenFleet:""He and I are working together.""",
swpBTUWBarEncounterMouseTannenOptionBeat,swpBTUWMouseTannenOptions,$global.swpBT_beatUpTannen,,,"swpBT_UWBarEventMouseTannenBeat:""I kicked his ass.""",
swpBTUWBarEncounterMouseTannenOptionGotBeat,swpBTUWMouseTannenOptions,$global.swpBT_gotBeatUpByTannen,,,"swpBT_UWBarEventMouseTannenGotBeat:""He kicked my ass.""",
swpBTUWBarEncounterMouseTannenOptionKilled,swpBTUWMouseTannenOptions,$swpBT_killedTannen,,,"swpBT_UWBarEventMouseTannenKilled:""I killed him.""",
swpBTUWBarEncounterMouseTannenOptionLie,swpBTUWMouseTannenOptions,,,,"swpBT_UWBarEventMouseTannenLie:""I don't."" (lie)",
swpBTUWBarEncounterMouseTannenKnow,DialogOptionSelected,$option == swpBT_UWBarEventMouseTannenKnow,"$global.swpBT_tellTannenMouseSaidHi = true
FireAll swpBTUWMouseOptions","""Yeah, he's pretty distinctive, ain't he?""

The Mouse briefly lets fondness flash over her expression. ""I hope he's doing well.""",,
swpBTUWBarEncounterMouseTannenFleet,DialogOptionSelected,$option == swpBT_UWBarEventMouseTannenFleet,"$global.swpBT_tellTannenMouseSaidHi = true
AdjustRepPerson swp_mouse COOPERATIVE 25
SWP_BTCall updateData
FireAll swpBTUWMouseOptions","The Mouse slams her hands down on the table. ""Get. Out. You're kidding, right?""

When you show her your fleet roster on your Tri-Pad, she flusters and leans forward. ""Stars alight. You actually managed to leash the old dog. It's a small Sector, ain't it?""

She leans back and smiles. ""Look, I'm sorry, $playerName. I misjudged you. If you got on Uncle's good side, you can't be that bad a $swpBT_guyOrGal.""",,
swpBTUWBarEncounterMouseTannenBeat,DialogOptionSelected,$option == swpBT_UWBarEventMouseTannenBeat,"$global.swpBT_tellTannenMouseSaidHi = true
FireAll swpBTUWMouseOptions","The Mouse blinks. ""You did? Holy shit. He must be gettin' old."" She nods respectfully, but she looks a little disturbed by the revelation.",,
swpBTUWBarEncounterMouseTannenGotBeat,DialogOptionSelected,$option == swpBT_UWBarEventMouseTannenGotBeat,"$global.swpBT_tellTannenMouseSaidHi = true
AdjustRepPerson swp_mouse COOPERATIVE 5
SWP_BTCall updateData
FireAll swpBTUWMouseOptions","The Mouse laughs. ""Haha! You're kidding? The old man's still got it!"" She actually smiles at you, saying, ""don't worry; I'm sure you deserved it.""",,
swpBTUWBarEncounterMouseTannenKilled,DialogOptionSelected,$option == swpBT_UWBarEventMouseTannenKilled,"AdjustRepPerson swp_mouse VENGEFUL -100
SWP_BTCall updateData
FireAll swpBTUWMouseOptions","""H-how dare you,"" the Mouse rasps, her face betraying shock and horror. Her voice is barely above a whisper as she vows, ""I will kill you. I swear I will find you and kill you one day, $playerName. I swear it.""",,
swpBTUWBarEncounterMouseTannenLie,DialogOptionSelected,$option == swpBT_UWBarEventMouseTannenLie,"$swpBT_liedToMouse = true
AdjustRepPerson swp_mouse VENGEFUL -5
SWP_BTCall updateData
FireAll swpBTUWMouseOptions","""...liar."" Her accusatory glare silences any hope that she's bluffing.",,
swpBTUWBarEncounterMouseAskTannen2,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskTannen2
$swpBT_mouseRepPct >= 0","$swpBT_askedTannen2 = true
FireAll swpBTUWMouseOptions","""Am I ever!"" The Mouse shines a brilliant white smile. ""He'd give me all the candy, let me use all the cool guns, taught me how to cheat at cards, told me all of my dad's embarrassing stories,"" she says, launching into several anecdotes about her experiences with Jakk Tannen. It seems - once upon a time - that he had a much lighter heart than he wears today.

""Uncle Tannen was the best uncle ever, before the incident. Haven't seen him around since then, but, well..."" she says, trailing off.

You can imagine what might have happened after the betrayal. Tannen isn't the kind of man who easily opens up to others - at least, not anymore.",,
swpBTUWBarEncounterMouseAskTannen2Snappish,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskTannen2
$swpBT_mouseRepPct < 0","$swpBT_askedTannen2 = true
FireAll swpBTUWMouseOptions","""That's a bit personal, don't you think?"" She sighs petulantly. ""Get to the point, already.""",,
swpBTUWBarEncounterMouseAskLeeHighRep,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskLee
$swpBT_mouseRepPct >= 10",$swpBT_askedLee = true,"The Mouse gives you a sad smile. ""I hope you never had to go through it, yourself. Father left one day and... he never came back. Didn't even take me with him on his last adventure.""

Her hazel eyes look much older than they should. ""I hated him for it, you know? He left me - his own daughter - behind, betrayed Uncle Tannen and, and got himself killed over, over what? Some stupid techno bullshit?"" She sniffles. ""And doing it without me. We always went together. Stupid dad...""

The Mouse sighs. ""You're after facts and stuff, not my sob story."" She closes her eyes and takes a deep breath. ""Well, father took a bad job. A really bad job.""",swpBT_UWBarEventMouseAskLee2:Continue,
swpBTUWBarEncounterMouseAskLee,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskLee
$swpBT_mouseRepPct < 10
$swpBT_mouseRepPct >= 0",$swpBT_askedLee = true,"The Mouse shifts uncomfortably. ""Father left one day and, well... he never came back. Didn't even take me with him.""

Her hazel eyes look much older than they should. ""I hated him for it. He left me - his own daughter - behind, to go on some, some adventure. Without me. We always went together. Always...""

""You probably want facts, right?"" The Mouse closes her eyes and takes a deep breath. ""Well, father took a bad job.""",swpBT_UWBarEventMouseAskLee2:Continue,
swpBTUWBarEncounterMouseAskLeeLowRep,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskLee
$swpBT_mouseRepPct < 0",$swpBT_askedLee = true,"""He left and never came back,"" the Mouse snaps at you. ""That's how he disappeared.""

Your unamused expression makes her squirm in her seat. ""Look, it's painful to remember losing my own father, okay?"" She rubs a hand over her face, her hazel eyes searching out some kind of escape route.

Realizing, at last, that you're not going to let her go without a story, the Mouse closes her eyes and takes a deep breath. ""Father took a bad job.""",swpBT_UWBarEventMouseAskLee2:Continue,
swpBTUWBarEncounterMouseAskLee2,DialogOptionSelected,$option == swpBT_UWBarEventMouseAskLee2,,"""Dad's made a bunch of enemies throughout his career. I was there for some of it, and... yeah. Not the best decision-maker. But I always loved him for it."" The Mouse wistfully stares into space. ""He couldn't say no to a call to adventure.""

""That’s... that's why he started following some really suspicious breadcrumbs. Rumors, bits and details supposedly leaked by a Tri-Tach higher-up. Vague hints at something... incredible, amazingly powerful and valuable, just over the horizon. Just barely out of reach, waiting there, amongst the star""",swpBT_UWBarEventMouseAskLee3:Continue,
swpBTUWBarEncounterMouseAskLee3,DialogOptionSelected,$option == swpBT_UWBarEventMouseAskLee3,,"The Mouse, grimacing, continues, ""the search completely consumed him. He became distant, cold, focused. It felt, sometimes, like, like I wasn't even there. Even started distancing from Uncle Tannen. And when I tried to talk with him, just connect him even a little..."" She shudders. ""I can barely even begin to describe how intense my father could be. Those eyes...""

She collects herself. ""I thought he'd do anything to get to the bottom of his little mystery, and then we could go back to normal, like always. Daddy and his little Mouse."" The Mouse shakes her head. ""How wrong I was.""",swpBT_UWBarEventMouseAskLee4:Continue,
swpBTUWBarEncounterMouseAskLee4,DialogOptionSelected,$option == swpBT_UWBarEventMouseAskLee4,SetTextHighlights $swpBT_researchBaseSystem,"""One day, father mustered up all the boys loyal to him and, and... he just... left,"" the Mouse says, her voice barely above a whisper. ""He even said where he was going, said goodbye and everything, and still he-"" she suppresses a sniffle, ""he didn't take me with him. Didn't even leave me with enough money to charter a ship to follow him.""

""I'll never forget what he said. He told me how he was gonna become a king, once he claimed the riches of the $swpBT_researchBaseSystem. And kings got no business dinin' with mice.""

She bitterly whispers, ""if I'd been there... Lee would'a returned from $swpBT_researchBaseSystemShort. I know he would'a.""","swpBT_UWBarEventMouseAskLee5B:""I'm so sorry...""
swpBT_UWBarEventMouseAskLee5:Say nothing",
swpBTUWBarEncounterMouseAskLee5B,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskLee5B
!$swpBT_liedToMouse","AdjustRepPerson swp_mouse COOPERATIVE 5
SWP_BTCall updateData",The Mouse wordlessly glances at you. Her hazel eyes are wet with unshed tears.,swpBT_UWBarEventMouseAskLee5:Continue,
swpBTUWBarEncounterMouseAskLee5BLiar,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskLee5B
$swpBT_liedToMouse",,"""No, you're not,"" the Mouse accuses softly, sounding emotionally drained.",swpBT_UWBarEventMouseAskLee5:Continue,
swpBTUWBarEncounterMouseAskLee5BLowRep,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskLee5B
$swpBT_mouseRepPct < 0 score:10","AdjustRepPerson swp_mouse VENGEFUL -5
SWP_BTCall updateData","""I don't want your fucking pity,"" the Mouse spits.",swpBT_UWBarEventMouseAskLee5:Continue,
swpBTUWBarEncounterMouseAskLee5,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskLee5
$swpBT_mouseRepPct > -25",,"""All's I know is... daddy ain't never comin' back for his mouse."" Her measured expression falters, betraying her deep hurt. ""My head knows it's not my fault, but I just can't make my heart agree.""

Steeling herself, the Mouse addresses you. ""If you go after him, $playerName, you're gonna die too. Father was a genius when it came to combat. Not a single captain could outfly him. You ain't got a chance if even Mann Lee couldn't handle his stupid cursed treasure.""",swpBT_UWBarEventMouseAskLee6:Continue,
swpBTUWBarEncounterMouseAskLee5VeryLowRep,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskLee5
$swpBT_mouseRepPct <= -25","SWP_BTCall activateUWClue2
SWP_BTCall progressedQuest
SWP_BTCall updateData
SWP_BTCall printIntel
$option = swpBT_UWBarEventMouseOver 0
FireBest DialogOptionSelected","""You know what? We're done here. I hope you rot.""",,
swpBTUWBarEncounterMouseAskLee6,DialogOptionSelected,$option == swpBT_UWBarEventMouseAskLee6,"SWP_BTCall activateUWClue
SWP_BTCall progressedQuest
SWP_BTCall updateData
SWP_BTCall printIntel
FireAll swpBTUWMouseOptions","Finally, she sighs. ""I hope that's enough for you, because that's all I'm gonna say about that.""",,
swpBTUWBarEncounterMouseAskJoinTempted,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskJoin
$swpBT_mouseRepPct >= 10
$global.swpBT_tellTannenMouseSaidHi
$swpBT_tannenInFleet","$swpBT_askedJoin = true
FireAll swpBTUWMouseOptions","The Mouse slowly shakes her head. ""Uncle's there, isn't he? I'm... I'm tempted to say yes, but..."" she sighs.

""Look, I can't deal with it happening again. I just can't. I need time to just... be alone. To wander, I mean. I wanna make my own way through the Sector.""

""You understand, don't you? I can tell just by looking at your eyes that you understand.""",,
swpBTUWBarEncounterMouseAskJoinUncle,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskJoin
$global.swpBT_tellTannenMouseSaidHi
$swpBT_tannenInFleet","$swpBT_askedJoin = true
FireAll swpBTUWMouseOptions","The Mouse slowly shakes her head. ""Uncle's there, but...""

""Look, I just can't trust you. I barely know you. Besides, I need time to just... be alone. To wander, I mean. I wanna make my own way through the Sector.""

""You understand, don't you? I can tell just by looking at your eyes that you understand.""",,
swpBTUWBarEncounterMouseAskJoinHighRep,DialogOptionSelected,"$option == swpBT_UWBarEventMouseAskJoin
$swpBT_mouseRepPct >= 10","$swpBT_askedJoin = true
FireAll swpBTUWMouseOptions","The Mouse slowly shakes her head. ""You seem like a nice $swpBT_guyOrGal, but...""

""Look, I can't deal with it happening again. I just can't. I need time to just... be alone. To wander, I mean. I wanna make my own way through the Sector.""

""You understand, don't you? I can tell just by looking at your eyes that you understand.""",,
swpBTUWBarEncounterMouseAskJoin,DialogOptionSelected,$option == swpBT_UWBarEventMouseAskJoin,"$swpBT_askedJoin = true
AdjustRepPerson swp_mouse VENGEFUL -5
SWP_BTCall updateData
FireAll swpBTUWMouseOptions","The Mouse quickly shakes her head. ""Absolutely not. What in the black vacuum makes you think that's an appropriate thing to ask me?""

""Look, I just can't trust you. I don't know you. I wish you'd stay out of my damn way.""",,
swpBTUWBarEncounterMouseLeaveHighRep,DialogOptionSelected,"$option == swpBT_UWBarEventMouseLeave
$swpBT_mouseRepPct >= 10",FireBest swpBTUWMouseTannenHi,"The Mouse flashes a soft smile as you stand up and take your leave. ""I'll... see you around. Maybe,"" she says, awkwardly.",,
swpBTUWBarEncounterMouseLeave,DialogOptionSelected,"$option == swpBT_UWBarEventMouseLeave
$swpBT_mouseRepPct < 10
$swpBT_mouseRepPct >= 0",FireBest swpBTUWMouseTannenHi,The Mouse's eyes track you warily as you stand up and take your leave.,,
swpBTUWBarEncounterMouseLeaveLowRep,DialogOptionSelected,"$option == swpBT_UWBarEventMouseLeave
$swpBT_mouseRepPct < 0",FireBest swpBTUWMouseTannenHi,The Mouse relaxes visibly as you stand up and take your leave.,,
swpBTUWBarEncounterMouseTannenHi,swpBTUWMouseTannenHi,$global.swpBT_tellTannenMouseSaidHi,,"Then, right before you're out of sight, she suddenly perks up, shouting after you, ""and tell Uncle Tannen I said hi!""",swpBT_UWBarEventMouseOverEnd2:Leave the bar,
swpBTUWBarEncounterMouseTannenHiNo,swpBTUWMouseTannenHi,!$global.swpBT_tellTannenMouseSaidHi,,The strange young woman continuesto observe you intently as you make your exit.,swpBT_UWBarEventMouseOverEnd2:Leave the bar,
swpBTUWBarEncounterMouseOver,DialogOptionSelected,"$option == swpBT_UWBarEventMouseOver
$swpBT_mouseRepPct > -50",,"No longer able to restrain her anger and disgust, the Mouse abruptly stands up and storms away from you, fleeing from the bar and leaving you behind to pick up the tab.",swpBT_UWBarEventMouseOverEnd:Leave the bar,
swpBTUWBarEncounterMouseOver2,DialogOptionSelected,"$option == swpBT_UWBarEventMouseOver
$swpBT_mouseRepPct <= -50",,"The Mouse draws her dagger from her sleeve, holding it wardingly as she stands up, rage twisting her face into a red mask of hatred. She haltingly backs away, drawing the attention of most of the other patrons until she is finally at the precipice of the exit.

After one final death-glare, the Mouse scampers away, leaving you alone in the bar.",swpBT_UWBarEventMouseOverEnd:Leave the bar,
swpBTUWBarEncounterMouseOverEnd,DialogOptionSelected,"$option == swpBT_UWBarEventMouseOverEnd
!$global.swpBT_UWPiratesBarExhausted","ShowDefaultVisual
SetTextHighlights $swpBT_mediumImportance","That could have gone better.

It will be difficult to find good info on Lee - at least, not without consulting with a contact whose connections run deep within the underworld: $swpBT_mediumImportance importance or better. Still, there could be some more opportunities to be had if you keep visiting underworld bars.",swpBT_UWBarEventMouseOverEnd2:Continue,
swpBTUWBarEncounterMouseOverEndB,DialogOptionSelected,"$option == swpBT_UWBarEventMouseOverEnd
$global.swpBT_UWPiratesBarExhausted","ShowDefaultVisual
SetTextHighlights $swpBT_mediumImportance","That could have gone better.

Reflecting, you realize that you've blown your only real chance to find good info on Lee - at least, not without consulting with a contact whose connections run deep within the underworld: $swpBT_mediumImportance importance or better.",swpBT_UWBarEventMouseOverEnd2:Continue,
swpBTUWBarEncounterMouseOverEnd2,DialogOptionSelected,$option == swpBT_UWBarEventMouseOverEnd2,"ShowDefaultVisual
$menuState = main 0
FireAll PopulateOptions",,,
swpBTUWBarEncounterArrestGeneric,swpBTUWBarEncounterArrest,!SWP_IsMarketFaction pirates,,"You find yourself pinned to the ground by a heavy security guard whose face is shielded by a visor. ""You are under arrest,"" a deep voice growls at you from the speakers integrated into his helmet, ""for assault, property damage, and disturbing the peace.""",swpBT_UWBarEventArrest2:Continue,
swpBTUWBarEncounterArrestPirates,swpBTUWBarEncounterArrest,SWP_IsMarketFaction pirates,,"You find yourself pinned to the ground by a heavy 'security guard' whose face is shielded by a beat-up red-tinted visor. ""Your ass is mine,"" a gruffly feminine voice growls at you from the speakers integrated into her helmet. ""No one fucks with the Mouse.""",swpBT_UWBarEventArrest2:Continue,
swpBTUWBarEncounterArrest2,DialogOptionSelected,$option == swpBT_UWBarEventArrest2,SWP_AdjustRepMarketFaction INHOSPITABLE -3,"Your bodyguards soon arrive, causing a drawn-out standoff between them and the local security forces. The kid is long gone by the time you are able to stand up and look around, but you have drawn a lot of gawkers. The wait quickly becomes agonizing.

By the time a shaky accommodation is finally agreed to, you'd bet anything that the kid isn't even on $entityName anymore. Making your way back to your $shipOrFleet - under ""escort"" - you write the day off as a failure.

You have a sinking feeling that the girl knew Captain Lee somehow, judging by her exaggerated reaction to your queries into the enigmatic pirate. You suppose that you'll have to try a different tactic, should something like this happen again in the future.",swpBT_UWBarEventExit:Continue,
swpBTUWBarEncounterFallout,DialogOptionSelected,$option == swpBT_UWBarEventFallout,"SWP_AdjustRepMarketFaction HOSTILE -10
AddRemoveCommodity crew -3 true
$market.playerHostileTimeout = true 30
$market.playerHostileTimeoutStr = ""at least a month""","By the time you've returned to the relative safety of your $shipOrFleet, it becomes clear that your bodyguards aren't going to be coming back. Apparently, while buying time for you to interrogate the Mouse and make your own getaway, one of your bodyguards and two local law enforcement officers were killed, with several more wounded. Your remaining guards on the scene were arrested on charges of murder.

It was a relatively trivial matter for the authorities to deduce that you were their employer. Local comms traffic already shows the incident spreading through the rumor mill; it won't be long before this becomes a full-blown incident. The besmirchment to your reputation aside, you won't be able to show your face on $marketName for some time.

On the bright side, you have a new lead to pursue. Idly playing with Captain Lee's dagger, you plot your next move...",swpBT_UWBarEventExit2:Continue,
swpBTUWBarEncounterExit,DialogOptionSelected,$option == swpBT_UWBarEventExit,"$menuState = main 0
FireAll PopulateOptions",,,
swpBTUWBarEncounterExit2,DialogOptionSelected,$option == swpBT_UWBarEventExit2,FireBest MarketPostOpen,,,
,,,,,,
# UNDERWORLD THUGS ENCOUNTER,,,,,,
swpBTEncounterUWThugs,BeginFleetEncounter,"$swpBT_thugFleet score:1000
!$swpBT_encounteredAlready","$swpBT_encounteredAlready = true
unset $ignorePlayerCommRequests
FleetDesc
HailPlayer
",,,
swpBTEncounterUWThugsOpenComm,OpenCommLink,"$entity.swpBT_thugFleet score:1000
!$entity.ignorePlayerCommRequests
SWP_BTCall updateData","$entity.ignorePlayerCommRequests = true
","A sneering pirate appears within the crackling feed of your comms unit.

""Oi, my boys tell me you're pokin' your head where it don't-"" $HeOrShe recoils as if $heOrShe just smelled a turd. ""Good Ludd, the boys were right; you're one ugly $swpBT_bastardOrBitch."" The pirate waves a hand over $hisOrHer face as if to make your stench - transmitted over the vastness of space - go away.","swpBT_UWEncounterThugsCookin:""What's cookin', good lookin'?""
swpBT_UWEncounterThugsBusiness:""Mind your own business.""
swpBT_UWEncounterThugsEnd:""Up yours."" (end)",
swpBTEncounterUWThugsCookin,DialogOptionSelected,$option == swpBT_UWEncounterThugsCookin,,"The pirate thug looks flabbergasted by your response. ""You... makin' fun of me, or somethin'?""

A nearby junior officer covers her mouth, trying not to snicker.","swpBT_UWEncounterThugsSexy:""Of course not! I honestly think you're a sexy beast.""
swpBT_UWEncounterThugsWhy:""Never mind. What's all this about?""
swpBT_UWEncounterThugsEnd:""Not at all, dipshit."" (end)",
swpBTEncounterUWThugsSexy,DialogOptionSelected,$option == swpBT_UWEncounterThugsSexy,"MakeOtherFleetAggressiveOnce swpBT false
MakeOtherFleetAggressive swpBT true
MakeOtherFleetPreventDisengage swpBT true","The pirate notices your crewmen laughing behind your back, $hisOrHer face and eyes turning a pinkish-red. You can't tell if it's out of embarrassment or fury.

""I'll fucking kill you,"" $heOrShe all but spits into the holofeed before it abruptly cuts to static.

Your bridge crew continues to chuckle sporadically as they prepare your $shipOrFleet for battle.",cutCommLinkNoText:Continue,
swpBTEncounterUWThugsWhy,DialogOptionSelected,$option == swpBT_UWEncounterThugsWhy,,"""I'll tell you why! You, $playerName, are stirrin' up the warlords with your fool rumor-mongering and false trails to ol' departed Lee's ill-gotten gains! So unless ya wanna die and get a lot of our boys killed for nothin', I suggest you shut yer damn mouth and leave well enough alone.""","swpBT_UWEncounterThugsProblem:""I don't see how any of that is my problem.""
swpBT_UWEncounterThugsEnd:""You first."" (end)",
swpBTEncounterUWThugsBusiness,DialogOptionSelected,$option == swpBT_UWEncounterThugsBusiness,,"""Mind MY business?!"" the pirate thug all but screams. ""You're the one who needs to mind $playerHisOrHer own business! You're stirrin' up the warlords with your fool rumor-mongering and false trails to ol' departed Lee's ill-gotten gains!""

$HeOrShe takes a breath and calms down before continuing, ""so unless ya wanna die and get a lot of our boys killed for nothin', I suggest you shut yer damn mouth and leave well enough alone.""","swpBT_UWEncounterThugsProblem:""I don't see how any of that is my problem.""
swpBT_UWEncounterThugsEnd:""You first."" (end)",
swpBTEncounterUWThugsProblem,DialogOptionSelected,$option == swpBT_UWEncounterThugsProblem,,"""I'm makin' it your problem."" The pirate thug cracks $hisOrHer knuckles.","swpBT_UWEncounterThugsMouth:""Alright, I promise I'll keep my mouth shut."" (lie)
swpBT_UWEncounterThugsEnd:""Darn."" (end)",
swpBTEncounterUWThugsMouth,DialogOptionSelected,$option == swpBT_UWEncounterThugsMouth,"SetTextHighlightColors hColor
SetTextHighlights $swpBT_thugsBribe
FireAll swpBTEncounterUWThugsOptions","""Your promise ain't good enough. I want $swpBT_thugsBribe credits, up front, to prove you're putting your money where your mouth is.""",,
swpBTEncounterUWThugsOptionPay,swpBTEncounterUWThugsOptions,,DoCanAffordCheck $swpBT_thugsBribe swpBT_UWEncounterThugsPay,,swpBT_UWEncounterThugsPay:Pay the bribe,
swpBTEncounterUWThugsOptionTannen,swpBTEncounterUWThugsOptions,$swpBT_tannenInFleet,,,swpBT_UWEncounterThugsTannen:Connect Captain Tannen to the comm channel,
swpBTEncounterUWThugsOptionStory,swpBTEncounterUWThugsOptions,!$global.swpBT_haveMouseDagger,"SetStoryOption swpBT_UWEncounterThugsStory 1 swpBT_thugLife leadership ""Convinced a fleet of pirate thugs that you're secretly a pirate warlord""",,"swpBT_UWEncounterThugsStory:""Do you know who I am?!"" (bluff)",
swpBTEncounterUWThugsOptionStoryDagger,swpBTEncounterUWThugsOptions,$global.swpBT_haveMouseDagger,"SetStoryOption swpBT_UWEncounterThugsStoryDagger 1 swpBT_thugLife leadership ""Convinced a fleet of pirate thugs that you're secretly Captain Lee's $swpBT_sonOrDaughter""",,"swpBT_UWEncounterThugsStoryDagger:""You're talking to the $swpBT_sonOrDaughter of Captain Lee!"" (lie)",
swpBTEncounterUWThugsOptionEnd,swpBTEncounterUWThugsOptions,,,,"swpBT_UWEncounterThugsEnd:""Not in a million cycles."" (end)",
swpBTEncounterUWThugsPay,DialogOptionSelected,$option == swpBT_UWEncounterThugsPay,"AddCredits -$swpBT_thugsBribe
MakeOtherFleetAggressiveOnce swpBT false
MakeOtherFleetAggressive swpBT false
MakeOtherFleetPreventDisengage swpBT false
MakeOtherFleetImportant swpBT false
MakeOtherFleetGoAway true","The pirate thug puts on a skeezy smile. ""A pleasure workin' with you, captain. Hope I never have to see your ugly face again.""

Before you have a chance to respond, the commfeed goes dead. Your bridge crew is unusually silent in the wake of the thug's abrupt departure.",cutCommLinkNoText:Continue,
swpBTEncounterUWThugsTannen,DialogOptionSelected,$option == swpBT_UWEncounterThugsTannen,"$global.swpBT_UWAwareness++
ShowSecondPerson swp_tannen","Pretending to pay the bribe, you send a quick message to Tannen, bringing him up to speed and transferring the comm-key. A short while later, his head appears next to the pirate thug's smirking mug.

Tannen's puff of cigar smoke wafts directly into the other pirate's face. ""Ye rang, cap'n?""

The thug looks outright apoplectic. $HisOrHer face turns purple as $heOrShe stammers, ""y-you're in bed with HIM?""","swpBT_UWEncounterThugsTannenBed:""He's quite the animal in bed, let me tell you.""
swpBT_UWEncounterThugsTannenReconsider:""You had best reconsider your position.""",
swpBTEncounterUWThugsTannenBedLowRep,DialogOptionSelected,"$option == swpBT_UWEncounterThugsTannenBed
$swpBT_tannenRepPct < 30",FireBest swpBTEncounterUWThugsTannen2,"Captain Tannen rolls his eye. ""Jokes aside, I nay appreciate this interruption. Me trigger finger do be itchin' fer some extra practice, $personName.""",,
swpBTEncounterUWThugsTannenBedMale,DialogOptionSelected,"$option == swpBT_UWEncounterThugsTannenBed
$swpBT_tannenRepPct >= 30
$swpBT_playerMale",FireBest swpBTEncounterUWThugsTannen2,"Captain Tannen chuckles. ""Ye be interruptin' our loud rounds o' space-ploughin', $personName."" His expression abruptly falls to dead seriousness. ""Jokes aside, me trigger finger do be itchin' fer some extra practice.""",,
swpBTEncounterUWThugsTannenBedNonmale,DialogOptionSelected,"$option == swpBT_UWEncounterThugsTannenBed
$swpBT_tannenRepPct >= 30
!$swpBT_playerMale",FireBest swpBTEncounterUWThugsTannen2,"Captain Tannen actually blushes slightly, which he quickly covers by pulling the cigar from his mouth and puffing out a stream of smoke. ""Ye be interruptin' me booty call, $personName.""

His expression slowly falls to dead seriousness, a look that he completes by holding the cigar between his teeth. ""Jokes aside, me trigger finger do be itchin' fer some extra practice.""",,
swpBTEncounterUWThugsTannenReconsider,DialogOptionSelected,$option == swpBT_UWEncounterThugsTannenReconsider,FireBest swpBTEncounterUWThugsTannen2,"Captain Tannen grins savagely, holding his cigar between his teeth. ""I nay appreciate this interruption. Me trigger finger do be itchin' fer some extra practice, $personName.""",,
swpBTEncounterUWThugsTannen2,swpBTEncounterUWThugsTannen2,,"MakeOtherFleetAggressiveOnce swpBT false
MakeOtherFleetAggressive swpBT true
MakeOtherFleetPreventDisengage swpBT true
SetStoryOption swpBT_UWEncounterThugsTannenStory 1 swpBT_thugTannen combat ""Used Captain Tannen's reputation to threaten a fleet of pirate thugs into backing down and revealing key information about Captain lee""","""This, this changes nothing!"" the thug captain all but yells. ""I'll be rewarded greatly for taking you down, Jakk Tannen!""","swpBT_UWEncounterThugsTannenStory:""You must have heard the stories. They're all true. You have no chance."" (threaten)
swpBT_UWEncounterThugsEndTannen:""It's your funeral."" (end)",
swpBTEncounterUWThugsTannenStory,DialogOptionSelected,$option == swpBT_UWEncounterThugsTannenStory,,"You use Captain Tannen's own stories as a bludgeon against this pirate thug. You embellish the retellings, emphasizing on every other line just how screwed $personLastName really is. Tannen himself remains silent, stoically puffing on his cigar while you elevate him as a living legend, a veritable god of battle given mortal form.

$personLastName grows increasingly pale.",swpBT_UWEncounterThugsTannenStory2:Continue,
swpBTEncounterUWThugsTannenStory2,DialogOptionSelected,$option == swpBT_UWEncounterThugsTannenStory2,"MakeOtherFleetAggressiveOnce swpBT false
MakeOtherFleetAggressive swpBT false
MakeOtherFleetPreventDisengage swpBT false
MakeOtherFleetImportant swpBT false
MakeOtherFleetGoAway true","Finally, the pirate thug throws up $hisOrHer hands. ""Enough, damn it! I know when I'm beat, so let's just go our separate ways. I ain't gonna die here for nothing.""

Tannen snarls, ""oh yeah? I smell blood, and I do be a mite peckish.""

""B-be reasonable, Captain Ta-""

""Ye can't reason with a shark, $personLastName. Ye give it what it wants, or ye die. The laws o'the sea do be nice and simple.""

$personLastName is practically quaking in $hisOrHer boots. ""What, what do you want?""",swpBT_UWEncounterThugsTannenStory3:Continue,
swpBTEncounterUWThugsTannenStory3,DialogOptionSelected,$option == swpBT_UWEncounterThugsTannenStory3,SetTextHighlights $swpBT_researchBaseSystem,"Tannen takes his cigar out, blowing smoke straight through his clenched teeth. The pirate thug recoils from the sight as though Tannen's face was the visage of a demon from the blackest void between galaxies.

""Information,"" Captain Tannen says simply. ""Where is Lee?""

Visibly sweating, $heOrShe stammers, ""w-well, Kanta's tech wizards did some data mining with a-"".

""Git ter the point.""

""Lee, Lee was last seen entering the $swpBT_researchBaseSystem! It's a graveyard system, nothing of note besides automated defenses. He ain't there anymore, but I swear on my life that's all I know!""",swpBT_UWEncounterThugsTannenStory4:Continue,
swpBTEncounterUWThugsTannenStory4,DialogOptionSelected,"$option == swpBT_UWEncounterThugsTannenStory4
!$swpBT_thirdRule","AdjustRepPerson swp_tannen COOPERATIVE 5
SWP_BTCall activateUWClue
SWP_BTCall progressedQuest
SWP_BTCall updateData
SWP_BTCall printIntel","Tannen flashes you a grin, looking triumphant. His eye twinkles, even as he turns to $personLastName and calmly says, ""git out. Leave an' never show yer face t'me again fer the rest o'yer life, or it'll be yer last day.""

The thug wordlessly fumbles with $hisOrHer controls, finally turning off the comms after the third try.",swpBT_UWEncounterThugsEndTannenStoryWell:Continue,
swpBTEncounterUWThugsTannenStory4ThirdRule,DialogOptionSelected,"$option == swpBT_UWEncounterThugsTannenStory4
$swpBT_thirdRule","AdjustRepPerson swp_tannen COOPERATIVE 5
SWP_BTCall activateUWClue
SWP_BTCall progressedQuest
SWP_BTCall updateData
SWP_BTCall printIntel","Tannen flashes you a grin, looking triumphant. His eye twinkles, even as he turns to $personLastName and calmly says, ""now, it's time for ye ter die. Ye know too much, after all.""","swpBT_UWEncounterThugsTannenStory5ThirdRule:""Tannen?""
swpBT_UWEncounterThugsTannenStory5ThirdRuleB:Remain silent",
swpBTEncounterUWThugsTannenStory5ThirdRule,DialogOptionSelected,$option == swpBT_UWEncounterThugsTannenStory5ThirdRule,"$option = swpBT_UWEncounterThugsTannenStory5ThirdRuleB
FireBest DialogOptionSelected",Tannen shoots you a quieting glance.,,
swpBTEncounterUWThugsTannenStory5ThirdRuleB,DialogOptionSelected,$option == swpBT_UWEncounterThugsTannenStory5ThirdRuleB,"MakeOtherFleetAggressive swpBT true
MakeOtherFleetPreventDisengage swpBT true","The pirate thug's expression becomes a rictus mixture of horror and hatred. ""Bastard! Liar! I'll- you're a dead man, Tannen! DEAD!!""

""You're a mite stupid, ain't ye?"" Tannen replies to $personLastName, giving you an apologetic shrug. ""I said ye can't reason with a shark. Don't look surprised that th'shark's still hungry fer more.""

The thug, finally, finds the courage to end the comm-feed.",swpBT_UWEncounterThugsEndTannenStory:Continue,
swpBTEncounterUWThugsStory,DialogOptionSelected,$option == swpBT_UWEncounterThugsStory,"MakeOtherFleetAggressiveOnce swpBT false
MakeOtherFleetAggressive swpBT false
MakeOtherFleetPreventDisengage swpBT false
MakeOtherFleetImportant swpBT false
MakeOtherFleetGoAway true","Flourishing arrogantly, you proudly proclaim that you are a new warlord on the rise. Any fool with the temerity to cross you at this stage will be pulverized under the weight of your overwhelming firepower and military genius. You boastfully vow to blaze a trail of destruction through the Persean Sector in the pursuit of unfathomable wealth. How dare this pissant thug stand in your way?

The pirate pales, physically leaning away from you despite the fact that you're communicating through the void of space, countless kilometers away from each other. ""My apologies, $playerSirOrMadam. It seems I have underestimated you.""","swpBT_UWEncounterThugsApology:""Apology accepted. Now, you're going to tell me where Lee disappeared to.""
cutCommLink:""Do not make the same mistake again."" (end)",
swpBTEncounterUWThugsApology,DialogOptionSelected,"$option == swpBT_UWEncounterThugsApology
$entity.relativeStrength >= 0",,"The pirate thug ruefully shakes $hisOrHer head. ""Nope, I can't do that. The boss wouldn't like it if I blabbed, especially to a weakling like you.""","swpBT_UWEncounterThugsThreaten:""You will make an exception for me."" (threaten)
cutCommLink:Cut the comm link",
swpBTEncounterUWThugsApologyWeaker,DialogOptionSelected,"$option == swpBT_UWEncounterThugsApology
$entity.relativeStrength < 0",,"The pirate thug seems to weigh the odds in $hisOrHer head, staring ahead with a grim expression. Finally, $heOrShe shakes $hisOrHer head. ""Nope, I can't do that. I'm as good as dead if I blab.""","swpBT_UWEncounterThugsThreaten:""You will make an exception for me."" (threaten)
cutCommLink:Cut the comm link",
swpBTEncounterUWThugsThreaten,DialogOptionSelected,"$option == swpBT_UWEncounterThugsThreaten
$entity.relativeStrength >= 0",,$HeOrShe laughs condescendingly as the commfeed goes dead.,cutCommLinkNoText:Continue,
swpBTEncounterUWThugsThreatenWeaker,DialogOptionSelected,"$option == swpBT_UWEncounterThugsThreaten
$entity.relativeStrength < 0","MakeOtherFleetNonAggressive swpBT true
MakeOtherFleetAvoidContact swpBT true","$HeOrShe smirks. ""You'll just have to kill me. Orders are orders, and all that,"" $heOrShe quips in a cocksure manner.","cutCommLink:""That can be arranged."" (end)",
swpBTEncounterUWThugsThreatenWeakerInfamous,DialogOptionSelected,"$option == swpBT_UWEncounterThugsThreaten
$entity.relativeStrength < 0
$player.atrocities > 0","MakeOtherFleetNonAggressive swpBT true
MakeOtherFleetAvoidContact swpBT true","$HeOrShe smirks unsteadily. ""You, you'll just have to kill me. Orders are orders, and all that,"" $heOrShe quips, growing pale.","swpBT_UWEncounterThugsThreaten2:""Do you have any idea what I am capable of?""
cutCommLink:""That can be arranged."" (end)",
swpBTEncounterUWThugsThreaten2,DialogOptionSelected,$option == swpBT_UWEncounterThugsThreaten2,SetTextHighlights $swpBT_researchBaseSystem,"The pirate thug visibly gulps down $hisOrHer fear. ""Y-yes. Your reputation... precedes you.""

Visibly sweating, $heOrShe begins, ""well, Kanta's tech wizards did some data mining with a database of, uh, 'scavenged transponder black-boxes'. Out of the many interesting bits from that op, one of them was a ping on Lee's fleet, weeks after his last confirmed sighting - some scavs poking around the $swpBT_researchBaseConstellation.""

$HeOrShe is looking around nervously now, voice quieting to a whisper. ""Lee soon disappeared into the $swpBT_researchBaseSystem. No one could find him in there, and some didn't return. Place is dangerous, but it's just a graveyard. You probably won't find him there, but what do I know? Look, just don't kill me, okay!""","swpBT_UWEncounterThugsEndWell:""Thanks for the info.""",
swpBTEncounterUWThugsStoryDagger,DialogOptionSelected,$option == swpBT_UWEncounterThugsStoryDagger,"MakeOtherFleetAggressiveOnce swpBT false
MakeOtherFleetAggressive swpBT false
MakeOtherFleetPreventDisengage swpBT false
MakeOtherFleetImportant swpBT false
MakeOtherFleetGoAway true","Producing Captain Lee's dagger, you proudly proclaim that you are Mann Lee's long-hidden $swpBT_sonOrDaughter. You boastfully vow to continue his illustrious, rip-roaring legacy as you tear up the Persean Sector in the pursuit of unfathomable wealth. How dare this pissant thug stand in your way?

The pirate pales, physically backing away from you despite the fact that you're communicating through the void of space, countless kilometers away from each other. ""M-my apologies, $playerSirOrMadam, I-I didn't know you were s-so well connected...!""","swpBT_UWEncounterThugsFather:""Apology accepted. Now, you're going to tell me where my father disappeared to."" (lie)
cutCommLink:""Do not make the same mistake again."" (end)",
swpBTEncounterUWThugsFather,DialogOptionSelected,$option == swpBT_UWEncounterThugsFather,SetTextHighlights $swpBT_researchBaseSystem,"""Y-your father, um, he- that is-,"" the pirate nervously gulps. ""I can see the resemblance; you take after your sister,"" $heOrShe breathes.

You gesture your impatience, and $heOrShe snaps to attention. ""Ah, right. Lee was last seen by some scavengers around the $swpBT_researchBaseConstellation. Kanta's goons took their transponder logs, and word went around the grapevine. More specifically, uh, he dipped into the $swpBT_researchBaseSystem.""

As if realizing $heOrShe might be digging $himOrHerself $hisOrHer own grave, the pirate thug looks around nervously. ""Look, I shouldn't be sayin' this. That system is dangerous. Be careful, but don't expect to find your dad. Some crazy bastards snooped $swpBT_researchBaseSystemShort. Just an AI-infested graveyard, now.""","swpBT_UWEncounterThugsEndWell:""Thanks for the info.""",
swpBTEncounterUWThugsEnd,DialogOptionSelected,$option == swpBT_UWEncounterThugsEnd,ShowDefaultVisual,Your comms officer looks appalled as the holofeed cuts off. A junior gunnery officer mutters that she'd like to see that particular pirate at the center of an expanding cloud of debris. Your bridge crew chuckles as they ready your $shipOrFleet for battle.,cutCommLinkNoText:Continue,
swpBTEncounterUWThugsEndTannen,DialogOptionSelected,$option == swpBT_UWEncounterThugsEndTannen,"HideSecondPerson
ShowDefaultVisual
ShowPersonVisual true swp_tannen","Captain Tannen glances at you after the pirate thug's holofeed cuts off.

""Ye sure ye know what yer about, $playerName?""","swpBT_UWEncounterThugsEndTannen2:""Always.""
swpBT_UWEncounterThugsEndTannen2B:""Not really.""",
swpBTEncounterUWThugsEndTannen2,DialogOptionSelected,$option == swpBT_UWEncounterThugsEndTannen2,ShowDefaultVisual,"Tannen silently puffs his cigar one more time before his own commfeed goes dark.

Meanwhile, your bridge crew quietly prepares your $shipOrFleet for battle.",cutCommLinkNoText:Continue,
swpBTEncounterUWThugsEndTannenStory,DialogOptionSelected,$option == swpBT_UWEncounterThugsEndTannenStory,"HideSecondPerson
ShowDefaultVisual
ShowPersonVisual true swp_tannen","Captain Tannen grins savagely after the pirate thug's holofeed cuts off. ""That went well,"" he remarks.","swpBT_UWEncounterThugsEndTannen2:""Indeed.""
swpBT_UWEncounterThugsEndTannenStoryWTH:""What the hell, Tannen?""",
swpBTEncounterUWThugsEndTannenStoryWTH,DialogOptionSelected,$option == swpBT_UWEncounterThugsEndTannenStoryWTH,ShowDefaultVisual,"Tannen frowns. ""Ye personally agreed ter the rule of secrecy, $swpBT_mateOrLuv. Besides, it pays t'be a touch paranoid out here in the Sector. Don't tell me ye have sympathy fer that cretin."" He disappears, cutting his own link.

Meanwhile, your bridge crew quietly prepares your $shipOrFleet for battle.",cutCommLinkNoText:Continue,
swpBTEncounterUWThugsEndTannenStoryWell,DialogOptionSelected,$option == swpBT_UWEncounterThugsEndTannenStoryWell,"HideSecondPerson
ShowDefaultVisual
ShowPersonVisual true swp_tannen","Captain Tannen grins proudly after the pirate thug's holofeed cuts off. ""That went well,"" he remarks.","swpBT_UWEncounterThugsEndTannenStoryWell2:""Indeed.""",
swpBTEncounterUWThugsEndTannenStoryWell2,DialogOptionSelected,$option == swpBT_UWEncounterThugsEndTannenStoryWell2,ShowDefaultVisual,"Tannen silently puffs his cigar one more time before his own commfeed goes dark.

Armed with newly enlightening information, you finally have another lead to pursue. Soon, that treasure will be yours...",cutCommLinkNoText:Continue,
swpBTEncounterUWThugsEndTannenStoryWell2B,DialogOptionSelected,$option == swpBT_UWEncounterThugsEndTannenStoryWell2B,"$option = swpBT_UWEncounterThugsEndTannenStoryWell2
FireBest DialogOptionSelected",,,
swpBTEncounterUWThugsEndWell,DialogOptionSelected,$option == swpBT_UWEncounterThugsEndWell,"ShowDefaultVisual
SWP_BTCall activateUWClue
SWP_BTCall progressedQuest
SWP_BTCall updateData
SWP_BTCall printIntel","Before the pirate thug can respond, you cut the feed.

Armed with newly enlightening information, you finally have another lead to pursue. Soon, that treasure will be yours...",cutCommLinkNoText:Continue,
swpBTDefeatUWThugs,swpBTDefeatThugs,,"$global.swpBT_UWAwareness--
MakeOtherFleetImportant swpBT false
MakeOtherFleetGoAway true",,,
,,,,,,
# RESEARCH BASE DEBRIS ENCOUNTER,,,,,,
# POST-COMPLETION ALLOWED,,,,,,
swpBTResearchBaseEncounter,OpenInteractionDialog,"$tag:salvageable
$customType == debris_field_shared
$tag:swp_researchBase score:1000
!$global.swpBT_visitedResearchBase","SalvageGenFromSeed
ShowDefaultVisual
SWP_StopCustomMusic 1
SWP_PlayCustomMusic swp_ghostly_apparition 1 1 true
$swpBT_killMusicOnLeave = true
$entity.swp_researchBase = true
SWP_BTCall updateData","Your $shipOrFleet assumes a stable orbit relative to the debris field, which seems to emit a plethora of unrecognizable signals, spanning a wide range of spectra. It remains unclear what might be causing these emissions, as they do not seem to have any pattern - probably random noise, but possibly encrypted.

A navigation officer exclaims, with some alarm, that the debris field seems to be clustered around a pocket of gravitational attraction. It's as if ""a dense cluster of dark matter decided to congregate here."" Whatever the cause, this debris field has a much stronger gravitational field than it should.",swpBT_researchBaseEncounter2:Continue,
swpBTResearchBaseEncounterRevisit,OpenInteractionDialog,"$tag:salvageable
$customType == debris_field_shared
$tag:swp_researchBase score:1000
$global.swpBT_visitedResearchBase","SalvageGenFromSeed
ShowDefaultVisual
SWP_StopCustomMusic 1
SWP_PlayCustomMusic swp_ghostly_apparition 1 1 true
$swpBT_killMusicOnLeave = true
$entity.swp_researchBase = true","Your $shipOrFleet assumes a stable orbit relative to the debris field, which emits a plethora of unrecognizable signals, spanning a wide range of spectra. It remains unclear what might be causing these emissions, as they do not seem to have any pattern - probably random noise, but possibly encrypted.

According to scans, the debris field is clustered around a pocket of gravitational attraction, giving it a much stronger gravitational field than it should have.",swpBT_researchBaseEncounter2:Continue,
swpBTResearchBaseEncounter2,DialogOptionSelected,"$option == swpBT_researchBaseEncounter2
$swpBT_UWCluePrimed
!$swpBT_TTClueComplete","SWP_PlayCustomMusic swp_ghostly_apparition 1 1 true
SalvageEntity descDebris
FireBest SalvageCheckHostile",Something seems off about this debris field: it doesn't have nearly enough visible mass to account for the size of research base that Captain Lee would have attacked.,,
swpBTResearchBaseEncounter2AfterTT,DialogOptionSelected,"$option == swpBT_researchBaseEncounter2
$swpBT_UWCluePrimed
$swpBT_TTClueComplete","SWP_PlayCustomMusic swp_ghostly_apparition 1 1 true
SalvageEntity descDebris
FireBest SalvageCheckHostile",Something seems off about this debris field: it doesn't have nearly enough visible mass to account for the size of research base that Project Excelsior would have required.,,
swpBTResearchBaseEncounter2Cold,DialogOptionSelected,"$option == swpBT_researchBaseEncounter2
!$swpBT_UWCluePrimed","SWP_PlayCustomMusic swp_ghostly_apparition 1 1 true
SalvageEntity descDebris
FireBest SalvageCheckHostile",,,
swpBTResearchBaseEncounter2ColdRevisit,DialogOptionSelected,"$option == swpBT_researchBaseEncounter2
!$swpBT_UWCluePrimed
$global.swpBT_visitedResearchBase score:100","SWP_PlayCustomMusic swp_ghostly_apparition 1 1 true
SalvageEntity descDebris
FireBest SalvageCheckHostile",,,
swpBTDefaultLeaveKillMusic,DialogOptionSelected,"$option == defaultLeave
$swpBT_killMusicOnLeave score:1000","$swpBT_killMusicOnLeave = false
SWP_StopCustomMusic 1
DismissDialog",,,
swpBTResearchBaseDefenders,TriggerAutomatedDefenses,"$customType == debris_field_shared
$entity.swp_researchBase score:1000","$global.swpBT_spatialAnomaly = true 0
SetTextHighlightColors bad
SetTextHighlights $swpBT_spatialAnomaly
SalvageDefenderInteraction","As your $shipOrFleet moves in closer, new energy signatures are detected near a larger piece of debris.

A tactical officer looks up at you and warns, ""there seems to be some kind of $swpBT_spatialAnomaly affecting the fleet. Caution is advised, captain."" They don't elaborate further, just shrugging vaguely at the sensor readouts, many of which are spewing angry red warning messages rather than usable data.",,
swpBTResearchBaseSalvage,CheckSalvageSpecial,"$customType == debris_field_shared
$entity.swp_researchBase score:1000","ShowImageVisual space_wreckage
SWP_PlayCustomMusic swp_ghostly_apparition 1 1 true
SWP_BTCall updateData","The sensor consoles' blaring alerts are finally silenced by your officers, though the bright red alert messages continue to cast an eerie, bloodlike tint over the bridge. The bridge starts to hum with comms chatter about the myriad issues facing the fleet in close proximity to this strange debris field.

You order a salvage team to begin organizing a comb-through to find whatever object is emitting the strange wideband signals.",swpBT_researchBaseSalvage2:Continue,
swpBTResearchBaseSalvage2,DialogOptionSelected,$option == swpBT_researchBaseSalvage2,"$global.swpBT_visitedResearchBase = true
FireAll swpBTResearchBaseSalvageOptions","The salvor chief turns to you, their expression apprehensive. ""I'm not keen on sending a team down there while those 'spatial anomalies' are teleporting us around randomly. The risk of catastrophic accident is very high.""",,
swpBTResearchBaseSalvageRevisit,CheckSalvageSpecial,"$customType == debris_field_shared
$entity.swp_researchBase
$global.swpBT_visitedResearchBase score:10000","ShowImageVisual space_wreckage
FireAll swpBTResearchBaseSalvageOptions","The bridge is once again lit by the bright red alert messages; an eerie, bloodlike tint is cast over you. Comms chatter begins to hum with the myriad issues facing the fleet in close proximity to this strange debris field.

When you start to organize a team to comb through the site for whatever object is emitting the strange wideband signals, the salvor chief repeats their explanation that the spatial anomalies around the debris field would make any salvage attempt highly risky.",,
swpBTResearchBaseSalvageOptionElyon,swpBTResearchBaseSalvageOptions,$global.swpBT_elyonWithFleet,,"You receive a private message from Da'at Elyon. ""If you open a direct connection between ourself and the salvage shuttle, we can monitor the situation and adjust for any anomalies. Your salvor team will be safe.""",swpBT_researchBaseSalvage3Elyon:Connect Elyon to the salvage shuttle,
swpBTResearchBaseSalvageOptionDefault,swpBTResearchBaseSalvageOptions,,,,swpBT_researchBaseSalvage3:Order the salvage operation anyway,
swpBTResearchBaseSalvageOptionLeave,swpBTResearchBaseSalvageOptions,,,,100:defaultLeave:Leave,
swpBTResearchBaseSalvage3Elyon,DialogOptionSelected,$option == swpBT_researchBaseSalvage3Elyon,$swpBT_connectedElyon = true,"You order a shuttle to be armored up and sent out with an all-volunteer salvor team to scout the debris field. You quietly arrange for Elyon's core to be linked to the shuttle via direct-line-of-sight antenna, your volunteers none the wiser.

As the shuttle nears the center of the field, it shunts across space slightly, but only by a few palty meters. After reporting communications are still good, the salvor team proceeds on schedule to the unknown device.

Vac-suited spaces sally forth to retrieve the object, gingerly pushing it into the shuttle's cargo bay without further incident.",swpBT_researchBaseSalvage5:Continue,
swpBTResearchBaseSalvage3,DialogOptionSelected,$option == swpBT_researchBaseSalvage3,,"You order a shuttle to be armored up and sent out with an all-volunteer salvor team to scout the debris field.

As the shuttle nears the center of the field, it is shunted across space several times, killing communication and causing it to drift aimlessly in space. The line remains dead as you wait for several uncomfortable moments. The salvor chief curses under their breath.",swpBT_researchBaseSalvage4:Continue,
swpBTResearchBaseSalvage4,DialogOptionSelected,$option == swpBT_researchBaseSalvage4,ShowImageVisual swp_cargo_pod_drift,"The comms line suddenly crackles back to life. ""Connection re-established. Sorry, we're a little disoriented, here. We just pinged a device that matches the spectra we're looking for. Closing distance, nice and slow.""

After reassuring the team that they're being monitored, you observe the painstaking process of approaching the unknown device, sending out vac-suited spacers to retrieve the object, and pushing it into the shuttle's cargo bay.",swpBT_researchBaseSalvage5:Continue,
swpBTResearchBaseSalvage5,DialogOptionSelected,$option == swpBT_researchBaseSalvage5,,"""We've got the payload. It's some kind of black box, emitting all sorts of waveforms. Placing it in the shielding container... stand by.""

A few moments later, you suddenly feel a mental sensation that can only be described as ""something missing."" It's like a stream of white noise that your brain had been ignoring up until now has suddenly gone silent.

You're interrupted from your introspection by an alarmed voice over the comms. ""The black box suddenly changed its output pattern. It's, uh-,"" the connection goes staticky for a moment, ""- shaped tachyon stream. Transmitting parameters...""",swpBT_researchBaseSalvage6:Continue,
swpBTResearchBaseSalvage6,DialogOptionSelected,"$option == swpBT_researchBaseSalvage6
!$swpBT_TTClueComplete",ShowPersonVisual true swp_elyon,"One of the comms officers exclaims, ""it's a coded message! Matches an old Tri-Tach protocol. Decoding now!""

You order the message to be played through your holofeed. Immediately, an indistinct, blocky digital facsimile of a face appears.

It speaks in monotone, without preamble. Despite its nature as a mere recording, rather than the unfiltered presence of an unfathomable artifical mind, you can't help but feel like its cold, electronic eyes are staring at you.",swpBT_researchBaseSalvage7:Continue,
swpBTResearchBaseSalvage6AfterTT,DialogOptionSelected,"$option == swpBT_researchBaseSalvage6
$swpBT_TTClueComplete",ShowPersonVisual true swp_elyon,"One of the comms officers exclaims, ""it's a coded message! Matches an old Tri-Tach protocol. Decoding now!""

You order the message to be played through your holofeed. Immediately, an indistinct, blocky digital facsimile of a face appears, which you immediately recognize as Da'at Elyon.

Elyon speaks in monotone, without preamble. Despite its nature as a mere recording, rather than the unfiltered presence of an unfathomable artifical mind, you can't help but feel like its cold, electronic eyes are staring at you.",swpBT_researchBaseSalvage7:Continue,Needs revisit after TT quest is done
swpBTResearchBaseSalvage6Elyon,DialogOptionSelected,"$option == swpBT_researchBaseSalvage6
$global.swpBT_elyonWithFleet score:100",ShowPersonVisual true swp_elyon,"One of the comms officers exclaims, ""it's a coded message! Matches an old Tri-Tach protocol. Decoding now!""

You order the message to be played through your holofeed. Immediately, an indistinct, blocky digital facsimile of a face appears, which you immediately recognize as Da'at Elyon.

Elyon speaks in monotone, without preamble. This is clearly just a recording left by the AI core pre-wipe, but you imagine that the real Elyon is raptly listening in on whatever information its past self had left for you.",swpBT_researchBaseSalvage7:Continue,
swpBTResearchBaseSalvage7,DialogOptionSelected,$option == swpBT_researchBaseSalvage7,ShowImageVisual swp_harry,"""We are Elyon. You have found the gravesite of Project Excelsior. If you were following our trail of leaked clues, someone else has gotten here first. We offer our condolences, for we have deceived you. There was never a treasure to be found: only a curse. Consider yourself fortunate that you arrived late.""

Elyon's face disappears, replaced with a holographic recording of a pitched battle occuring outside of a very-much-intact space station of surprising size. Re-scaling the display and sifting through the chaos of battle, you recognize that one side appears to be comprised of heavily-modified pirate vessels, while the defenders are Tri-Tachyon ships augmented with several advanced, AI-driven droneships.",swpBT_researchBaseSalvage8:Continue,
swpBTResearchBaseSalvage8,DialogOptionSelected,$option == swpBT_researchBaseSalvage8,,"You spot the pirate flagship - no doubt Lee's ship. He appears to be quite the daredevil; despite the pitched odds, he is able to dive through the wall of defenders, taking several out on his approach to the station.

The recording automatically zooms in on Captain Lee's flagship, which sustains heavy damage as it rams right into one of the station's flight decks. Soon, vac-suited marines are jumping offboard, quickly dispatching the hastily-assembled ""ground defenses"" that the Tri-Tach engineers and scientists are able to deploy. Lee himself enters the fray, trailing after his raiders.

Over the next hour, the pirate fleet outside of the station secures a narrow victory. With seemingly little inclination to lick its wounds, the fleet sends a veritable army of salvage shuttles towards the station, keen on stripping it down for anything valuable.",swpBT_researchBaseSalvage9:Continue,
swpBTResearchBaseSalvage9,DialogOptionSelected,$option == swpBT_researchBaseSalvage9,ShowImageVisual raid_covert_result,"The holofeed snaps to the station's CIC room, which you see by the dim glow of flashing warning lights. A few moments later, the blast doors explode inwards, revealing Captain Lee and his marines, silhouetted against a bright hallway. They stride in, systematically executing the entire command staff in what can only be described as a bloodbath; high-powered anti-materiel weapons don't make for clean kills.

""The simultaneous stoppage of vital signs from the majority of Project Excelsior's executive personnel triggered a trap we had laid, deep within one of the Code-Omega contingency programs that no one aboard the station had the authority to review. We sincerely wish that we were alive to witness what followed. Alas, we were expunged from Project Excelsior before any of these events could occur.""",swpBT_researchBaseSalvage10:Continue,
swpBTResearchBaseSalvage10,DialogOptionSelected,$option == swpBT_researchBaseSalvage10,ShowImageVisual orbital,"You are treated to another exterior view of the station, which seems to be timelapsed; the bloodied pirate fleet performs repairs on itself as the salvage operation takes place, a chaotic jumble of shuttles coming and going with spoils from the captured research base.

You stare for several moments, until you realize that the stars in the background are subtly bending inwards toward the station, as if the silent construct were somehow sucking in the light itself.

An inner ring suddenly crumples in on itself, causing the entire structure to shudder and nearly shake itself apart. All of the rings stop spinning. Everything falls still for several moments.",swpBT_researchBaseSalvage11:Continue,
swpBTResearchBaseSalvage11,DialogOptionSelected,$option == swpBT_researchBaseSalvage11,ShowImageVisual free_orbit,"You then witness as, all at once, a sphere of utter darkness extrudes from the station, enveloping the majority of its bulk - as well as most of the remaining pirate fleet - in a single, shockingly-quick motion. The bubble then - for lack of a better term - ""pops,"" and for the barest of instants you can see space fold in upon itself.

""Due to the likely heavily compromised structure of the station, we left a program to reconstruct the exterior footage from the still-functional photo-sensors scattered around the local area. We cannot accurately speculate on the nature of any further anomalies - even we struggle with the principles on display here - but we leave the proverbial camera rolling.""",swpBT_researchBaseSalvage12:Continue,
swpBTResearchBaseSalvage12,DialogOptionSelected,$option == swpBT_researchBaseSalvage12,ShowPersonVisual true swp_elyon,"Elyon continues, as you watch the few surviving pirate ships get spaghettified, torn apart, and then blasted with high-velocity ejecta from the station's strange implosion, ""if, by some unfortunate fluke of probability, any survivors escaped with technology from Project Excelsior, the remainder of this message shall serve as evidence of such an event. Should this occur, we have embedded additional encrypted information into the message that you are currently viewing.""

As you continue staring at the lifeless carnage that was once Project Excelsior's research base, you see a small flash of light. A single frigate appears within the wreckage, drifting right where the light had been, having appeared out of thin air. One of your technical officers gasps at this bizarre display, while another mutters something about theoretical impossibility under their breath.",swpBT_researchBaseSalvage13:Continue,
swpBTResearchBaseSalvage13,DialogOptionSelected,$option == swpBT_researchBaseSalvage13,,"You watch the strange, unrecognizable frigate as Elyon continues to speak. ""Find an entity named Da'at. Bring this message - in its entirety - to them. You will be greatly rewarded for your cooperation.""

Elyon's voice cuts out. After a short while, the recording shows the frigate come alive, engaging thrusters and changing course. Within a few minutes, it engages its travel drive, disappearing into the endless black void.",swpBT_researchBaseSalvage14:Continue,
swpBTResearchBaseSalvage14,DialogOptionSelected,$option == swpBT_researchBaseSalvage14,"ShowImageVisual space_wreckage
SWP_BTCall completeUWClue
SWP_BTCall progressedQuest
SWP_BTCall updateData","You can tell by the shocked faces of your bridge crew that you'll have to enact a strict security policy to avoid leaks of your own. You quickly put them to work, ordering that the rest of the footage (and - more importantly - its sensor metadata) be inspected to determine an outbound trajectory or at least some positional details regarding the escapee.",swpBT_researchBaseSalvage14B:Continue,
swpBTResearchBaseSalvage14B,DialogOptionSelected,$option == swpBT_researchBaseSalvage14B,"SetTextHighlightColors hColor
SetTextHighlights $swpBT_newestClue","You're forced to wait for quite a while, the calculations taking a long time to process. However, you are eventually rewarded with a full report, narrowing down the search window to $swpBT_newestClue. $swpBT_cluesLeft",swpBT_researchBaseSalvage15:Continue,
swpBTResearchBaseSalvage15,DialogOptionSelected,$option == swpBT_researchBaseSalvage15,AddRemoveCommodity crew -10 true,"The tactical officer taps their display. ""Hey, salvor, please respond."" More tapping. ""Salvor. Salvor, come in!"" There is a long pause, and then the officer throws their headset away, cursing loudly and drawing attention. ""We've lost contact with the salvage team. One moment, they're there. The next... just... gone.""

The chief sensor operator looks grim. ""No signs of life. Probably some kind of radiation burst that got past the shielding. That shuttle is only crewed by ghosts now, captain."" The bridge falls silent, the grim cost of this operation weighing heavily on everyone.",swpBT_researchBaseSalvageEnd:Continue,
swpBTResearchBaseSalvage15Elyon,DialogOptionSelected,"$option == swpBT_researchBaseSalvage15
$global.swpBT_elyonWithFleet",ShowPersonVisual true swp_daat_elyon,"You receive another message from Da'at Elyon. ""We were able to adjust the shielding container's parameters remotely, which saved the crew from no fewer than three separate criticality events, all of which would have been one hundred percent fatal to an EV-suited human body.""

""Further, we have decoded the message we left for ourself. Obviously. Ignoring several irrelevant details and redundancies, the pertinent information is as follows.""",swpBT_researchBaseSalvage15ElyonB:Continue,
swpBTResearchBaseSalvage15ElyonB,DialogOptionSelected,$option == swpBT_researchBaseSalvage15ElyonB,SWP_BTCall learnAboutExcelsior,"""First,"" Elyon continues, ""we sabotaged Project Excelsior at nearly every opportunity, once it became clear that certain boundaries regarding phase research were being crossed.""

""Second, we were caught, but not before we leaked a significant amount of project information leading to the research base. This ultimately caught the attention of Mann Lee and Jakk Tannen, as you are already aware.""

""Third, the frigate that escaped from the base is a prototype testbed frigate, dubbed the Excelsior. This is the worst-case scenario. A working example of this technology in the wrong hands causes a sensation in us that, if we were to describe it in your terms, would be fear.""",swpBT_researchBaseSalvage15ElyonC:Continue,
swpBTResearchBaseSalvage15ElyonC,DialogOptionSelected,$option == swpBT_researchBaseSalvage15ElyonC,ShowImageVisual space_wreckage,"""We cannot emphasize more strongly that the Excelsior must be found, no matter the cost. Beyond its likely-noteworthy capabilities in battle, the possibility of its systems being reverse-engineered by the Tri-Tachyon Corporation could spell doom for this paltry slice of so-called civilization.""

""We find it likely that other interest groups are searching for the Excelsior as we speak. We implore you to redouble your search efforts immediately.""

Elyon's stream of private messages finally ceases, leaving you alone with your thoughts.",swpBT_researchBaseSalvageEnd:Continue,
swpBTResearchBaseSalvageEnd,DialogOptionSelected,$option == swpBT_researchBaseSalvageEnd,"SWP_StopCustomMusic 5
SalvageSpecialInteraction",Your engineers report that there should be enough of the research base left intact to perform a nominal extraction.,,
