id,trigger,conditions,script,text,options,notes
greetingCabalTOffNormal,OpenCommLink,"$faction.id == cabal
!$isHostile
!$player.transponderOn score:100
$entity.relativeStrength >= 0
CabalNormalTalk",,"""Why don't you try talking with your transponder on, idiot?""","turnOnTransponder:Turn your transponder on
cutCommLink:Cut the comm link",
greetingCabalTOffWeaker,OpenCommLink,"$faction.id == cabal
!$isHostile
!$player.transponderOn score:100
$entity.relativeStrength < 0
CabalNormalTalk",,"""Are you going to turn that transponder on, or what?""","turnOnTransponder:Turn your transponder on
cutCommLink:Cut the comm link",
greetingCabalTurnOnTExtortion,DialogOptionSelected,"$faction.id == cabal score:100
RepIsAtBest $faction.id HOSTILE
!$Cabal_extortionPaid
!$Cabal_extortionAskedFor
$relativeStrength >= 0
$option == turnOnTransponder","ActivateAbility $player.fleetId transponder
UpdateMemory
MakeOtherFleetPreventDisengage cabalExtortion true
MakeOtherFleetAggressive cabalExtortion true
CabalPickExtortionMethod
FireBest OpenCommLink",You issue an order to activate the transponder and re-open the comm link.,,
greetingCabalTurnOnTContribution,DialogOptionSelected,"$faction.id == cabal score:100
RepIsAtWorst $faction.id INHOSPITABLE
!$Cabal_extortionPaid
!$Cabal_extortionAskedFor
$option == turnOnTransponder","ActivateAbility $player.fleetId transponder
UpdateMemory
CabalPickContributionMethod
FireBest OpenCommLink",You issue an order to activate the transponder and re-open the comm link.,,
greetingCabalFriendlyA,OpenCommLink,"$faction.id == cabal
$faction.friendlyToPlayer
CabalNormalTalk","$menuState = fleetConvMain 0
AddText ""Welcome, follower! We estimate the value of your fleet at $Cabal_netWorthString.""
FireAll PopulateOptions",,,
greetingCabalFriendlyB,OpenCommLink,"$faction.id == cabal
$faction.friendlyToPlayer
CabalNormalTalk","$menuState = fleetConvMain 0
AddText ""Have you bought anything from the exchanges at $Cabal_markets, recently?""
FireAll PopulateOptions",,,
greetingCabalHostileWeaker,OpenCommLink,"$faction.id == cabal
$entity.isHostile
$entity.relativeStrength < 0
CabalNormalTalk",$entity.ignorePlayerCommRequests = true 1,"""So that's how it's going to be, damned leech.""
OR
""You filthy freeloader. You only wish your fleet was righfully earned!""",cutCommLink:Cut the comm link,
greetingCabalHostileWeakerDefiant,OpenCommLink,"$faction.id == cabal
$entity.isHostile
$entity.relativeStrength < 0
$entity.weakerThanPlayerButHolding
CabalNormalTalk",$entity.ignorePlayerCommRequests = true 1,"""You are a leech, hoarding your wealth for personal power. I will not falter!""
OR
""Hah! You think that just because you stole some ships, you'll be able to defeat me?""",cutCommLink:Cut the comm link,
greetingCabalHostileStronger,OpenCommLink,"$faction.id == cabal
$entity.isHostile
$entity.relativeStrength >= 0
CabalNormalTalk",$entity.ignorePlayerCommRequests = true 1,"""Don't say I didn't warn you.""
OR
""Filthy peasant! You are unworthy of the stars!""",cutCommLink:Cut the comm link,
greetingCabalNeutralA,OpenCommLink,"$faction.id == cabal
$faction.neutralToPlayer
CabalNormalTalk","$menuState = fleetConvMain 0
AddText ""Have you made your monthly contribution yet, $playerName? We estimate the value of your fleet at $Cabal_netWorthString.""
FireAll PopulateOptions",,,
greetingCabalNeutralB,OpenCommLink,"$faction.id == cabal
$faction.neutralToPlayer
CabalNormalTalk","$menuState = fleetConvMain 0
AddText ""If you're looking to get ahead in life, the Starlight Cabal is centered at $Cabal_markets. Pay a visit.""
FireAll PopulateOptions",,,
#encounterCabalFleet,BeginFleetEncounter,"$faction.id == cabal score:100
!$isHostile
!$Cabal_toffmad
!$player.transponderOn score:100
!$ignorePlayerCommRequests","unset $ignorePlayerCommRequests
$Cabal_toffmad = true 7
AddText ""You're being hailed by the $faction $otherShipOrFleet."" $faction.baseColor
OpenComms",,,
#encounterCabalFleetMad,BeginFleetEncounter,"$faction.id == cabal score:100
!$isHostile
$Cabal_toffmad
!$player.transponderOn score:100","MakeOtherFleetPreventDisengage tOff true
MakeOtherFleetAggressive tOff true
$ignorePlayerCommRequests = true 1
$Cabal_toffmad = true 7",,,
,,,,,,
CabalExtortionCheck,BeginFleetEncounter,"$faction.id == cabal score:100
RepIsAtBest $faction.id HOSTILE
!$Cabal_extortionPaid
!$Cabal_extortionAskedFor
$relativeStrength >= 0
!$ignorePlayerCommRequests","MakeOtherFleetPreventDisengage cabalExtortion true
MakeOtherFleetAggressive cabalExtortion true
$Cabal_extortionAskedFor = true 7
CabalPickExtortionMethod
AddText ""You're being hailed by the $faction $otherShipOrFleet."" $faction.baseColor
OpenComms",,,
CabalContributionCheck,BeginFleetEncounter,"$faction.id == cabal score:100
RepIsAtWorst $faction.id INHOSPITABLE
!$Cabal_extortionPaid
!$Cabal_extortionAskedFor
!$ignorePlayerCommRequests","$Cabal_extortionAskedFor = true 7
CabalPickContributionMethod
AddText ""You're being hailed by the $faction $otherShipOrFleet."" $faction.baseColor
OpenComms",,,
,,,,,,
CabalExtortionTithe,OpenCommLink,"$entity.Cabal_extortionMethod == tithe score:100
RepIsAtBest $faction.id HOSTILE
!$Cabal_extortionPaid
CabalTitheCalc","SetTextHighlights $Cabal_tithe_string
$entity.ignorePlayerCommRequests = true 1","""I can see that you are an individual of wealth, $playerName. Perhaps you can be convinced to start on the Starlight Path for a modest contribution of $Cabal_tithe_string credits.""

The $personRank in the bright suit folds $hisOrHer arms. ""Or, we could do this the hard way. It's your call.""
OR
""You are quite wealthy, $playerName. An individual of your stature can surely start on the Starlight Path for a contribution of $Cabal_tithe_string credits.""

The Cabalist points at you through the comms-link. ""Just remember, you reap what you sow.""
OR
""$playerName, your coffers are large enough for an introduction to the Starlight Path. With a contribution of $Cabal_tithe_string credits, you can come one step closer to enlightenment.""

The comm abruptly cuts to stark black. ""Otherwise, I think you're going to have a bad time.""","payCabalTithe:Surrender $Cabal_tithe_string credits
cutCommLink:Cut the comm link",
CabalContributionTithe,OpenCommLink,"$entity.Cabal_extortionMethod == tithe score:100
RepIsAtWorst $faction.id INHOSPITABLE
!$Cabal_extortionPaid
CabalTitheCalc",SetTextHighlights $Cabal_tithe_string,"A triangular symbol appears on the comms-line. ""We can see that you are an individual of wealth, $playerName. Perhaps you can be convinced to continue on the Starlight Path for a modest contribution of $Cabal_tithe_string credits.""","payCabalTithe:Contribute $Cabal_tithe_string credits
cabalRefuse:Refuse to pay",
CabalTithePay,DialogOptionSelected,$option == payCabalTithe,"AddText ""Lost $Cabal_tithe_string credits"" textEnemyColor
SubCredits $Cabal_tithe
UW_AdjustRepCustom $faction.id $Cabal_repImpact null null HOSTILE null null
AddText ""\""Thank you for your contribution.\""""
AddText ""The $personFaction $personRank smiles and ends the connection.""
FireAll CabalPayCommon",,cutCommLink:Cut the comm link,
,,,,,,
CabalExtortionCargo,OpenCommLink,"$entity.Cabal_extortionMethod == cargo score:100
RepIsAtBest $faction.id HOSTILE
!$Cabal_extortionPaid
CabalCargoCalc","SetTextHighlights $Cabal_cargo_amount_string
$entity.ignorePlayerCommRequests = true 1
FireBest CabalExtortionCargoChoices","""You're ferrying around quite a lot of cargo, $playerName. Maybe you can be convinced to start on the Starlight Path by donating $Cabal_cargo_amount_string $Cabal_cargo_name.""

""If not, then we've got a problem. Your choice."" The $personRank gives you an exaggerated wink.
OR
""Oh boy, $playerName, you've got an awful lot of cargo. I think you can start on the Starlight Path by donating $Cabal_cargo_amount_string $Cabal_cargo_name to the cause.""

""Not that you've got much of a choice in the matter,"" the Cabal $personRank says while shrugging.
OR
""That's some valuable cargo in your holds, $playerName. Why not start on the Starlight Path by donating $Cabal_cargo_amount_string $Cabal_cargo_name?""

Golden teeth poke out as the $personRank smiles cockily. ""It will be a lot easier on the both of us if you do.""",,
CabalExtortionCargoDefault,CabalExtortionCargoChoices,"$Cabal_cargo_id != supplies
$Cabal_cargo_id != fuel",,,"payCabalCargo:Surrender $Cabal_cargo_amount_string $Cabal_cargo_name
cutCommLink:Cut the comm link",
CabalExtortionCargoSupplies,CabalExtortionCargoChoices,$Cabal_cargo_id == supplies,,,"payCabalCargo:Surrender $Cabal_cargo_amount_string $Cabal_cargo_name
questionCabalCargo:""Supplies? Are you kidding me?""
cutCommLink:Cut the comm link",
CabalExtortionCargoFuel,CabalExtortionCargoChoices,$Cabal_cargo_id == fuel,,,"payCabalCargo:Surrender $Cabal_cargo_amount_string $Cabal_cargo_name
questionCabalCargo:""Fuel? Do you take me for an idiot?""
cutCommLink:Cut the comm link",
CabalContributionCargo,OpenCommLink,"$entity.Cabal_extortionMethod == cargo score:100
RepIsAtWorst $faction.id INHOSPITABLE
!$Cabal_extortionPaid
CabalCargoCalc","SetTextHighlights $Cabal_cargo_amount_string
FireBest CabalContributionCargoChoices","A triangular symbol appears on the comms-line. ""You've got some valuable cargo, $playerName. Maybe you can be convinced to continue on the Starlight Path by donating $Cabal_cargo_amount_string $Cabal_cargo_name.""",,
CabalContributionCargoDefault,CabalContributionCargoChoices,"$Cabal_cargo_id != supplies
$Cabal_cargo_id != fuel",,,"payCabalCargo:Donate $Cabal_cargo_amount_string $Cabal_cargo_name
cabalRefuse:Refuse to give",
CabalContributionCargoSupplies,CabalContributionCargoChoices,$Cabal_cargo_id == supplies,,,"payCabalCargo:Donate $Cabal_cargo_amount_string $Cabal_cargo_name
questionCabalCargo:""I need those supplies to survive!""
cabalRefuse:Refuse to give",
CabalContributionCargoFuel,CabalContributionCargoChoices,$Cabal_cargo_id == fuel,,,"payCabalCargo:Donate $Cabal_cargo_amount_string $Cabal_cargo_name
questionCabalCargo:""Without fuel, I'll be stranded out here!""
cabalRefuse:Refuse to give",
CabalQuestionCargoHostile,DialogOptionSelected,"$option == questionCabalCargo
RepIsAtBest $faction.id HOSTILE","AddText ""\""Don't worry, $playerName. We'll leave you with $Cabal_cargo_amount_left_string $Cabal_cargo_name. That will be plenty!\""""
SetTextHighlights $Cabal_cargo_amount_left_string
SetTextHighlightColors textEnemyColor",,"payCabalCargo:Surrender $Cabal_cargo_amount_string $Cabal_cargo_name
cutCommLink:Cut the comm link",
CabalQuestionCargoFriendly,DialogOptionSelected,"$option == questionCabalCargo
RepIsAtWorst $faction.id INHOSPITABLE","AddText ""\""Don't fret, $playerName. You'll have $Cabal_cargo_amount_left_string $Cabal_cargo_name left over. That will be plenty!\""""
SetTextHighlights $Cabal_cargo_amount_left_string
SetTextHighlightColors textEnemyColor",,"payCabalCargo:Donate $Cabal_cargo_amount_string $Cabal_cargo_name
cabalRefuse:Refuse to give",
CabalCargoPay,DialogOptionSelected,$option == payCabalCargo,"AddText ""Lost $Cabal_cargo_amount_string $Cabal_cargo_name"" textEnemyColor
CabalTransferCargo $Cabal_cargo_id $Cabal_cargo_amount
UW_AdjustRepCustom $faction.id $Cabal_repImpact null null HOSTILE null null
AddText ""\""Thank you for your contribution. I think I'm going to sell your $Cabal_cargo_name at $Cabal_cargo_best_location for about $Cabal_cargo_final_value credits.\""""
AddText ""The $personFaction $personRank smiles and ends the connection.""
FireAll CabalPayCommon",,cutCommLink:Cut the comm link,
,,,,,,
CabalExtortionWeapon,OpenCommLink,"$entity.Cabal_extortionMethod == weapon score:100
RepIsAtBest $faction.id HOSTILE
!$Cabal_extortionPaid
CabalWeaponCalc","$entity.ignorePlayerCommRequests = true 1
FireBest CabalExtortionWeaponTirades",,,
CabalExtortionWeaponPlural,CabalExtortionWeaponTirades,$Cabal_weapon_amount == 1,SetTextHighlights $Cabal_weapon_name,"""That is a shiny gun, $playerName. I hope you can be convinced to start on the Starlight Path by donating your $Cabal_weapon_name to the cause.""

The Cabal $personRank in a brightly-colored leotard paces impatiently. ""If not, then I'll take it by force. It's up to you, really.""","payCabalWeapon:Surrender $Cabal_weapon_name
cutCommLink:Cut the comm link",
CabalExtortionWeaponSingular,CabalExtortionWeaponTirades,$Cabal_weapon_amount > 1,SetTextHighlights $Cabal_weapon_amount_string $Cabal_weapon_names,"""Those are some shiny guns, $playerName. I hope you can be convinced to start on the Starlight Path by donating your $Cabal_weapon_amount_string $Cabal_weapon_names to the cause.""

Behind a mahogany desk, the Cabal $personRank appears to be completely nude except for a large gold chain around the neck. ""If not, then I'll take them by force. It's up to you, really.""","payCabalWeapon:Surrender $Cabal_weapon_amount_string $Cabal_weapon_names
cutCommLink:Cut the comm link",
CabalContributionWeapon,OpenCommLink,"$entity.Cabal_extortionMethod == weapon score:100
RepIsAtWorst $faction.id INHOSPITABLE
!$Cabal_extortionPaid
CabalWeaponCalc",FireBest CabalContributionWeaponTirades,,,
CabalContributionWeaponSingular,CabalContributionWeaponTirades,$Cabal_weapon_amount == 1,SetTextHighlights $Cabal_weapon_name,"A triangular symbol appears on the comms-line. ""Now that is a fine weapon, $playerName. Hopefully, you can be convinced to continue on the Starlight Path by donating that $Cabal_weapon_name to a greater cause.""","payCabalWeapon:Give $Cabal_weapon_name
cabalRefuse:Refuse to give",
CabalContributionWeaponPlural,CabalContributionWeaponTirades,$Cabal_weapon_amount > 1,SetTextHighlights $Cabal_weapon_amount_string $Cabal_weapon_names,"A triangular symbol appears on the comms-line. ""Now those are some fine weapons, $playerName. Hopefully, you can be convinced to continue on the Starlight Path by donating $Cabal_weapon_amount_string $Cabal_weapon_names to a greater cause.""","payCabalWeapon:Give $Cabal_weapon_amount_string $Cabal_weapon_names
cabalRefuse:Refuse to give",
CabalWeaponPaySingular,DialogOptionSelected,"$option == payCabalWeapon
$Cabal_weapon_amount == 1","AddText ""Lost $Cabal_weapon_name"" textEnemyColor
CabalTransferWeapons $Cabal_weapon_id $Cabal_weapon_amount
UW_AdjustRepCustom $faction.id $Cabal_repImpact null null HOSTILE null null
AddText ""\""Thank you for your contribution. I can't wait to show this $Cabal_weapon_name off; a collector might pay $Cabal_weapon_collector_value_string credits to own it.\""""
AddText ""The $personFaction $personRank smiles and ends the connection.""
FireAll CabalPayCommon",,cutCommLink:Cut the comm link,
CabalWeaponPayPlural,DialogOptionSelected,"$option == payCabalWeapon
$Cabal_weapon_amount > 1","AddText ""Lost $Cabal_weapon_amount_string $Cabal_weapon_names"" textEnemyColor
CabalTransferWeapons $Cabal_weapon_id $Cabal_weapon_amount
UW_AdjustRepCustom $faction.id $Cabal_repImpact null null HOSTILE null null
AddText ""\""Thank you for your contribution. I can't wait to show these $Cabal_weapon_names off; a collector might pay $Cabal_weapon_collector_value_string credits to own them.\""""
AddText ""The $personFaction $personRank smiles and ends the connection.""
FireAll CabalPayCommon",,cutCommLink:Cut the comm link,
,,,,,,
CabalExtortionFighter,OpenCommLink,"$entity.Cabal_extortionMethod == fighter score:100
RepIsAtBest $faction.id HOSTILE
!$Cabal_extortionPaid
CabalFighterCalc","$entity.ignorePlayerCommRequests = true 1
FireBest CabalExtortionFighterTirades",,,
CabalExtortionFighterPlural,CabalExtortionFighterTirades,$Cabal_fighter_amount == 1,SetTextHighlights $Cabal_fighter_name,"""Wowie, $playerName! What a rare LPC! I hope you will start on the Starlight Path by donating your $Cabal_fighter_name to a greater cause.""

The Cabal $personRank chuckles to themself, reclining on a posh sofa installed in their bridge. ""Hurry up, won't you? I'm growing impatient.""","payCabalFighter:Surrender $Cabal_fighter_name
cutCommLink:Cut the comm link",
CabalExtortionFighterSingular,CabalExtortionFighterTirades,$Cabal_fighter_amount > 1,SetTextHighlights $Cabal_fighter_amount_string $Cabal_fighter_names,"""Amazing, $playerName! What a wonderful LPC collection! You had better start on the Starlight Path by donating your $Cabal_fighter_amount_string $Cabal_fighter_names to a greater cause.""

The Cabal $personRank reclines on a posh sofa installed in their bridge, inspecting a handful of credit chits. ""Hurry up, darling! I grow impatient.""","payCabalFighter:Surrender $Cabal_fighter_amount_string $Cabal_fighter_names
cutCommLink:Cut the comm link",
CabalContributionFighter,OpenCommLink,"$entity.Cabal_extortionMethod == fighter score:100
RepIsAtWorst $faction.id INHOSPITABLE
!$Cabal_extortionPaid
CabalFighterCalc",FireBest CabalContributionFighterTirades,,,
CabalContributionFighterSingular,CabalContributionFighterTirades,$Cabal_fighter_amount == 1,SetTextHighlights $Cabal_fighter_name,"A triangular symbol appears on the comms-line. ""I see you are in possession of a rare LPC, $playerName. I am sure you will continue on the Starlight Path by donating that $Cabal_fighter_name to a greater cause.""","payCabalFighter:Give $Cabal_fighter_name
cabalRefuse:Refuse to give",
CabalContributionFighterPlural,CabalContributionFighterTirades,$Cabal_fighter_amount > 1,SetTextHighlights $Cabal_fighter_amount_string $Cabal_fighter_names,"A triangular symbol appears on the comms-line. ""My scans show that you have quite the collection of LPCs, $playerName. I am certain you will continue on the Starlight Path by donating $Cabal_fighter_amount_string $Cabal_fighter_names to a greater cause.""","payCabalFighter:Give $Cabal_fighter_amount_string $Cabal_fighter_names
cabalRefuse:Refuse to give",
CabalFighterPaySingular,DialogOptionSelected,"$option == payCabalFighter
$Cabal_fighter_amount == 1","AddText ""Lost $Cabal_fighter_name"" textEnemyColor
CabalTransferFighters $Cabal_fighter_id $Cabal_fighter_amount
UW_AdjustRepCustom $faction.id $Cabal_repImpact null null HOSTILE null null
AddText ""\""Thank you for your contribution. This $Cabal_fighter_name will look great in my collection; at auction, this puppy could go for $Cabal_fighter_collector_value_string credits.\""""
AddText ""The $personFaction $personRank smiles and ends the connection.""
FireAll CabalPayCommon",,cutCommLink:Cut the comm link,
CabalFighterPayPlural,DialogOptionSelected,"$option == payCabalFighter
$Cabal_fighter_amount > 1","AddText ""Lost $Cabal_fighter_amount_string $Cabal_fighter_names"" textEnemyColor
CabalTransferFighters $Cabal_fighter_id $Cabal_fighter_amount
UW_AdjustRepCustom $faction.id $Cabal_repImpact null null HOSTILE null null
AddText ""\""Thank you for your contribution. These $Cabal_fighter_names will look great in my collection; at auction, these babies would go for $Cabal_fighter_collector_value_string credits in a lot.\""""
AddText ""The $personFaction $personRank smiles and ends the connection.""
FireAll CabalPayCommon",,cutCommLink:Cut the comm link,
,,,,,,
CabalExtortionShip,OpenCommLink,"$entity.Cabal_extortionMethod == ship score:100
RepIsAtBest $faction.id HOSTILE
!$Cabal_extortionPaid
CabalShipCalc","$entity.ignorePlayerCommRequests = true 1
SetTextHighlights $Cabal_ship_name","""You have an excellent taste in ships, $playerName. I think you can start on the Starlight Path by graciously donating the $Cabal_ship_name to the cause.""

The Cabalist looks at you through a pair of blinders. ""It would be a shame if it got damaged. But that's your choice, not mine.""
OR
""$playerName, that ship of yours is positively delicious! I think you can start on the Starlight Path by giving the $Cabal_ship_name to a greater cause.""

The $personRank spins around on an office chair. ""Or we could just take it, you know. It's up to you.""
OR
""Phew, what a beauty that ship is! $playerName, you have a great opportunity to start on the Starlight Path - by sharing the $Cabal_ship_name with the Cabal.""

""Sharing is caring, $playerName. If you're not in the caring mood, you will just have to be punished."" The Cabal $personRank waggles a ring-adorned finger at you, disapprovingly.","payCabalShip:Surrender $Cabal_ship_name, $Cabal_ship_hull_full
cutCommLink:Cut the comm link",
CabalContributionShip,OpenCommLink,"$entity.Cabal_extortionMethod == ship score:100
RepIsAtWorst $faction.id INHOSPITABLE
!$Cabal_extortionPaid
CabalShipCalc",SetTextHighlights $Cabal_ship_name,"A triangular symbol appears on the comms-line. ""That is an excellent fleet in your employ, $playerName. I hope you will continue on the Starlight Path by graciously donating the $Cabal_ship_name to a greater cause.""","payCabalShip:Give $Cabal_ship_name, $Cabal_ship_hull_full
cabalRefuse:Refuse to give",
CabalShipPay,DialogOptionSelected,$option == payCabalShip,"AddText ""Lost $Cabal_ship_name"" textEnemyColor
CabalTransferShip $Cabal_ship_uuid
UW_AdjustRepCustom $faction.id $Cabal_repImpact null null HOSTILE null null
AddText ""\""Thank you for your contribution. I can't wait to ride this baby into battle.\""""
AddText ""The $personFaction $personRank smiles and ends the connection.""
FireAll CabalPayCommon",,cutCommLink:Cut the comm link,
,,,,,,
CabalExtortionNoneVengeful,OpenCommLink,"$entity.Cabal_extortionMethod == none score:100
RepIsAtBest $faction.id VENGEFUL score:100
!$Cabal_extortionPaid","MakeOtherFleetPreventDisengage cabalExtortion true
MakeOtherFleetAggressive cabalExtortion true
$entity.ignorePlayerCommRequests = true 1","""What a loser! Your coffers are so empty that it's not even worth asking you for a contribution. Prepare to burn, lowlife scum!"" The Cabal $personRank regards you as though you are a pile of excrement.",cutCommLink:Cut the comm link,
CabalExtortionNoneHostile,OpenCommLink,"$entity.Cabal_extortionMethod == none score:100
RepIsAtBest $faction.id HOSTILE
!$Cabal_extortionPaid","MakeOtherFleetPreventDisengage cabalExtortion false
MakeOtherFleetAggressive cabalExtortion false
MakeOtherFleetNonHostile cabalExtortion true 7
$entity.ignorePlayerCommRequests = true 0","A triangular symbol appears on the comms-line. ""Attention, captain: your assets are worth a paltry $Cabal_netWorthString! Poverty is a sin, as you should be well aware. You must obtain more wealth before you are worthy to start on the Starlight Path.""
OR
A laughing $personFaction $personRank appears on screen long enough to laugh at you piteously. ""I'll let you go, little pauper! Wouldn't want to cut into profits by wasting time swatting every little fly in my path, would I?"" You are given a mocking wave good-bye before the comms-line cuts out.",cutCommLink:Cut the comm link,
CabalExtortionNoneFriendly,OpenCommLink,"$entity.Cabal_extortionMethod == none score:100
RepIsAtWorst $faction.id INHOSPITABLE
!$Cabal_extortionPaid",$entity.ignorePlayerCommRequests = true 0,"A triangular symbol appears on the comms-line. ""You're quite... unwealthy, aren't you? Your assets are only worth $Cabal_netWorthString! You should amass some more wealth, $playerName. As you know, it's a sin to be poor.""",cutCommLink:Cut the comm link,
CabalCommFallback,OpenCommLink,$faction.id == cabal,"ShowDefaultVisual
EndConversation","You try to open a comm link, but only get some strange techno music.",cutCommLink:Cut the comm link,
,,,,,,
CabalPayCommon,CabalPayCommon,,"$Cabal_extortionPaid = true 30
MakeOtherFleetNonHostile Cabal_extortion true 30
MakeHostileWhileTOff tOff false
MakeOtherFleetPreventDisengage cabalExtortion false
MakeOtherFleetAggressive cabalExtortion false
ShowDefaultVisual
EndConversation",,,
,,,,,,
CabalRefuseContribution,DialogOptionSelected,$option == cabalRefuse,"$entity.ignorePlayerCommRequests = true 1
UW_AdjustRepCustom $faction.id $Cabal_repNegImpact HOSTILE null null null null
FireBest CabalRefuseResponse",,,
CabalRefuseNasty,CabalRefuseResponse,RepIsAtBest $faction.id INHOSPITABLE score:100,"MakeOtherFleetPreventDisengage cabalExtortion true
MakeOtherFleetAggressive cabalExtortion true
AddText ""\""You will regret this.\""""
AddText ""The connection is cut before you have a chance to respond.""
ShowDefaultVisual
EndConversation",,cutCommLink:Cut the comm link,
CabalRefuseNice,CabalRefuseResponse,,"MakeOtherFleetPreventDisengage cabalExtortion false
MakeOtherFleetAggressive cabalExtortion false
AddText ""\""It is disappointing to hear that, $playerName.\""""
AddText ""The $personFaction $personRank angrily cuts the connection.""
ShowDefaultVisual
EndConversation",,cutCommLink:Cut the comm link,
,,,,,,
relLevelNeutralCabal,RelationshipLevelDesc,"$faction.rel == NEUTRAL
$faction.id == cabal",,"You are accepted as a member of the Starlight Cabal, for all the good it does you.",,
relLevelFavorableCabal,RelationshipLevelDesc,"$faction.rel == FAVORABLE
$faction.id == cabal",,The Starlight Cabal considers you to be an upstanding member of their society.,,
relLevelWelcomingCabal,RelationshipLevelDesc,"$faction.rel == WELCOMING
$faction.id == cabal",,"Somehow, you have managed to gain the trust of the Starlight Cabal.",,
relLevelFriendlyCabal,RelationshipLevelDesc,"$faction.rel == FRIENDLY
$faction.id == cabal",,The Starlight Cabal sees you as a peer and friend.,,
relLevelCooperativeCabal,RelationshipLevelDesc,"$faction.rel == COOPERATIVE
$faction.id == cabal",,"Against all odds, the Starlight Cabal sees you as an authority figure. Your words hold great weight at the periodic Cabal meetings.",,
relLevelSuspiciousCabal,RelationshipLevelDesc,"$faction.rel == SUSPICIOUS
$faction.id == cabal",,"You have started on the Starlight Path, or so the Cabal claims.",,
relLevelInhospitableCabal,RelationshipLevelDesc,"$faction.rel == INHOSPITABLE
$faction.id == cabal",,"The Starlight Cabal sees you as something more than a worthless peasant, meaning you are effectively free from their ire. For now.",,
relLevelHostileCabal,RelationshipLevelDesc,"$faction.rel == HOSTILE
$faction.id == cabal",,"The Starlight Cabal thinks nothing of you. In other words, they'll blow you up for fun, given the chance.",,
relLevelVengefulCabal,RelationshipLevelDesc,"$faction.rel == VENGEFUL
$faction.id == cabal",,You have made yourself into an enemy of the Starlight Cabal. They are more than willing to leverage their considerable firepower against you.,,
,,,,,,
flavorTextMarketUWArigato,TradePanelFlavorText,"$global.tradePanelMode == MARKET
$faction.id == pirates
$market.id == uw_arigato
$id == uw_arigato","AddText ""Most of the business in Arigato is done in the Hard Dicker bar. Neon signs adorn the walls, advertising various sellers and their questionable wares. The 'representatives' for these sellers look very much like the other low-life patrons, sipping cheap green-tinted liquor while smoking a variety of expensive cigars. Old Dicker's portrait hangs above, protected by several panes of starship-grade armored glass."" marketFlavorTextColor",,,
,,,,,,
uwArigatoMarketAddOptionRepair1,PopulateOptions,"$hasMarket
$menuState == main
$tradeMode == OPEN
!RepairAvailable
UW_StyxRepairAvailable
RepairNeeded
RepairEnoughSupplies
$faction.id == pirates
$market.id == uw_arigato
$id == uw_arigato","SetTooltip marketRepair ""Full repairs require $global.repairSupplyCost supplies. $player.supplies supplies are available.""
SetTooltipHighlightColors marketRepair buttonShortcut buttonShortcut
SetTooltipHighlights marketRepair $global.repairSupplyCost $player.supplies
SetShortcut marketRepair ""A"" true",,15:marketRepair:Repair your ships at the dockyard,
uwArigatoMarketAddOptionRepair2,PopulateOptions,"$hasMarket
$menuState == main
$tradeMode == OPEN
!RepairAvailable
UW_StyxRepairAvailable
!RepairNeeded
$faction.id == pirates
$market.id == uw_arigato
$id == uw_arigato","SetTooltip marketRepair ""Your $shipOrFleet does not require any repairs.""
SetShortcut marketRepair ""A"" true
SetEnabled marketRepair false",,15:marketRepair:Repair your ships at the dockyard,
uwArigatoMarketAddOptionRepair3,PopulateOptions,"$hasMarket
$menuState == main
$tradeMode == OPEN
!RepairAvailable
UW_StyxRepairAvailable
RepairNeeded
!RepairEnoughSupplies
$faction.id == pirates
$market.id == uw_arigato
$id == uw_arigato","SetTooltip marketRepair ""Full repairs require $repairSupplyCost supplies. Only $supplies supplies are available.""
SetTooltipHighlightColors marketRepair buttonShortcut buttonShortcut
SetTooltipHighlights marketRepair $global.repairSupplyCost $player.supplies
SetShortcut marketRepair ""A"" true
SetEnabled marketRepair false",,15:marketRepair:Repair your ships at the dockyard,
,,,,,,
uwEncounterDickerson,BeginFleetEncounter,"$stillAlive
!$talked
$uwIsDickerson score:100
$uwDickersonLevel == 0","AddText ""You're being hailed by $personName."" $faction.baseColor
$talked = true 7
$hailing = true 0",,,
uwEncounterDickersonAngry,BeginFleetEncounter,"$stillAlive
!$talked
$uwIsDickerson score:100","unset $entity.ignorePlayerCommRequests
AddText ""You're being hailed by $personName."" $faction.baseColor
$talked = true 7
MakeOtherFleetPreventDisengage tOff true
MakeOtherFleetAggressive tOff true
OpenComms",,,
uwGreetingDickerson0,OpenCommLink,"$entity.uwIsDickerson score:100
$entity.uwDickersonLevel == 0
!$entity.isHostile",,"""Grettings from the Dickerson Clan. Have you visited our offices on Jangala?""
OR
""Stay out of trouble. Don't be a dick.""
OR
""This is our home. Don't you dare ruin it for everyone.""",cutCommLink:Cut the comm link,
uwGreetingDickerson0Hostile,OpenCommLink,"$entity.uwIsDickerson score:100
$entity.uwDickersonLevel == 0
$entity.isHostile",$entity.ignorePlayerCommRequests = true 1,"""You little prick! We'll teach you to start shit with the Dickersons!""
OR
""You wanna fight with the Dickersons, huh? You poor fool.""",cutCommLink:Cut the comm link,
uwGreetingDickerson1,OpenCommLink,"$entity.uwIsDickerson score:100
$entity.uwDickersonLevel == 1",$entity.ignorePlayerCommRequests = true 1,"""You killed my brother, you bastard! Or was it my sister?""
OR
""No one hurts my family, asshole!""",cutCommLink:Cut the comm link,
uwGreetingDickerson2,OpenCommLink,"$entity.uwIsDickerson score:100
$entity.uwDickersonLevel == 2",$entity.ignorePlayerCommRequests = true 1,"""The Dickersons send their regards.""
OR
""My name is Dickerson. You killed my father, my grandfather, and my other grandfather. Prepare to die.""",cutCommLink:Cut the comm link,
uwGreetingDickerson3,OpenCommLink,"$entity.uwIsDickerson score:100
$entity.uwDickersonLevel == 3",$entity.ignorePlayerCommRequests = true 1,"""You may have won the fight, but you will NOT win the war! You will never prevail!""
OR
""I will vanquish you here, or my name isn't Dickerson!""",cutCommLink:Cut the comm link,
uwGreetingDickerson4,OpenCommLink,"$entity.uwIsDickerson score:100
$entity.uwDickersonLevel == 4",$entity.ignorePlayerCommRequests = true 1,"""Our resources are endless, commander. Why do you persist? You cannot possibly win.""
OR
""I'll tear off your head and skullfuck you! I'll break your spine and shit down your neck! Your pain shall be legendary!""",cutCommLink:Cut the comm link,
uwGreetingDickerson5,OpenCommLink,"$entity.uwIsDickerson score:100
$entity.uwDickersonLevel == 5",$entity.ignorePlayerCommRequests = true 1,"""This ends here. Prepare to be Dicked!""
OR
""Behold, the power of the Dicker!""",cutCommLink:Cut the comm link,
uwGreetingDickerson6,OpenCommLink,"$entity.uwIsDickerson score:100
$entity.uwDickersonLevel == 6",$entity.ignorePlayerCommRequests = true 1,"""Congratulations, commander. You've killed more of us than I had thought possible."" The Dickerson clan lord claps for you, behind the vidscreen. ""It was really quite spectacular. But, as all things do, it must come to an end. Because, we both know that you're not in this for any personal gain; you just want a sense of accomplishment. You senselessly slaughter just to see how far we can be pushed."" Dickerson gestures behind, toward the titanic fleet under their command. ""This is it - the largest independent fleet ever assembled. You'll have your contest, and you'll damn the Persean Sector to Hell to have it."" The video cuts off, but Dickerson's voice remains. ""This ends when you step away, commander. Goodbye.""",cutCommLink:Cut the comm link,
uwGreetingDickerson7Plus,OpenCommLink,"$entity.uwIsDickerson score:100
$entity.uwDickersonLevel > 6",$entity.ignorePlayerCommRequests = true 1,"""...""",cutCommLink:Cut the comm link,
,,,,,,
uwGreetingTradeFleet,OpenCommLink,UW_ExtortFleet canExtortFleet score:20,"FireBest OpenCommLink
UW_ExtortFleet addOptions",,,
uwExtortCreditsStart,DialogOptionSelected,$option == uw_extortCredits,"UW_ExtortFleet getCredits
$uw_extortMode = ""credits""
UW_ExtortFleet rollViolentResistance
FireBest UW_ExtortResponse",,,
uwExtortCargoStart,DialogOptionSelected,$option == uw_extortCargo,"UW_ExtortFleet getCargo
$uw_extortMode = ""cargo""
UW_ExtortFleet rollViolentResistance
FireBest UW_ExtortResponse",,,
uwExtortCredits,UW_ExtortResponse,"$entity.relativeStrength < 0
$uw_extortMode == ""credits""",SetTextHighlights $entity.uw_extortCreditsStr,"""Please, we don't want any trouble. We can give you $uw_extortCreditsStr if you let us go.""
OR
""Fine, you bastard! You can have $uw_extortCreditsStr, just go away.""","uw_extortCreditsConfirm:""Fine, hand it over.""
uw_extortCargo:""Let's see your cargo instead.""
uw_extortCancel:""Never mind, I won't take your money.""",
uwExtortCargo,UW_ExtortResponse,"$entity.relativeStrength < 0
$uw_extortMode == ""cargo""",UW_ExtortFleet printCargo,"""Alright, alright! We'll turn over half our cargo.""

Your $shipOrFleet scans the $faction $otherShipOrFleet to see what they have.
OR
""Okay, okay, we'll drop our cargo! Just don't shoot us!""

Your $shipOrFleet scans the $faction $otherShipOrFleet to see what they have.","uw_extortCargoConfirm:""Right, start dropping your pods.""
uw_extortCredits:""Maybe you ought to pay in cash instead.""
uw_extortCancel:""Never mind, I won't take your goods.""",
uwExtortCreditsResist,UW_ExtortResponse,"$entity.relativeStrength >= 0 score:5
$uw_extortMode == ""credits""","UW_AdjustRepCustom $faction.id -0.02
$entity.ignorePlayerCommRequests = true 1","""Go to hell! As if we'd give you our hard-earned credits.""
OR
""You and whose army, huh? Now git before we call the cops.""",cutCommLink:Cut the comm link,
uwExtortCargoResist,UW_ExtortResponse,"$entity.relativeStrength >= 0 score:5
$uw_extortMode == ""cargo""","UW_AdjustRepCustom $faction.id -0.02
$entity.ignorePlayerCommRequests = true 1","""You'll have to pry our cargo from our cold dead hands!""
OR
""You're not getting our cargo without a fight! We won't give anything to the likes of you!""",cutCommLink:Cut the comm link,
uwExtortResistViolent,UW_ExtortResponse,$entity.uw_extortResistViolently score:99,"UW_AdjustRepCustom $faction.id -0.03
UW_ExtortFleet alertPatrols
MakeOtherFleetHostile uw_extort true
MakeOtherFleetAggressive uw_extort true
$entity.ignorePlayerCommRequests = true 1
ShowDefaultVisual
EndConversation","""Fuck you!""

$PersonRank $personName cuts the connection. The $faction $otherShipOrFleet powers up weapons.
OR
$PersonRank $personName just glares at you, $hisOrHer face turning puce. $HeOrShe slams a fist on the disconnect button, and the $faction $otherShipOrFleet powers up weapons.
OR
""We've heard of you, $playerName, and you can go to hell!""

$PersonRank $personName cuts the connection. The $faction $otherShipOrFleet powers up weapons.",,
uwExtortCargoNoLoot,UW_ExtortResponse,"$entity.relativeStrength < 0
$uw_extortMode == ""cargo""
$entity.uw_fleetCargoValue <= 0",,"""We... we don't have anything worth taking.""","uw_extortCredits:""Fine, let's see the contents of your credit balance.""
uw_extortCancel:""Forget it.""",
uwExtortBadRep,UW_ExtortResponse,$player.uw_extortMurderous score:5,,"""What's the point? You'd kill us anyway, you bloody psychopath.""
OR
""We've heard of you, $playerName. We're not giving you a bloody dime.""
OR
""We're not giving you anything! Murderer!""",cutCommLink:Cut the comm link,
uwExtortCreditsConfirm,DialogOptionSelected,$option == uw_extortCreditsConfirm,"AddCredits $entity.uw_extortCredits
$entity.uw_extorted = true 30
SetTextHighlights $entity.uw_extortCreditsStr
UW_ExtortFleet modifyRep credits
UW_ExtortFleet addXP
UW_ExtortFleet alertPatrols","""Very well, here's $uw_extortCreditsStr"".",cutCommLink:Cut the comm link,
uwExtortCargoConfirm,DialogOptionSelected,$option == uw_extortCargoConfirm,"UW_ExtortFleet dropCargo
$entity.uw_extorted = true 30
UW_ExtortFleet modifyRep cargo
UW_ExtortFleet addXP
UW_ExtortFleet alertPatrols",The $otherShipOrFleet opens their hatches and starts rolling out pods full of loot.,,
uwExtortCancel,DialogOptionSelected,$option == uw_extortCancel,"$entity.ignorePlayerCommRequests = true 0
ShowDefaultVisual
EndConversation","""...""
The $personRank quickly cuts the connection before you can change your mind.",,
,,,,,,
uwGreetingTradeFleetAlreadyExtorted,OpenCommLink,"UW_ExtortFleet canExtortFleet score:20
$entity.uw_extorted",$entity.ignorePlayerCommRequests = true 1,"""What the hell do you want? We already paid you off.""
OR
""We already paid up! Are you here for more?""",cutCommLink:Cut the comm link,
