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This is a list of things to code ASAP, in no particular order.
Work in progress
- [OK] Splashscreen on game launch
- [OK] Start Game menu (New Game / Resume Game / Options / Quit)
- [OK] Implement a translation/internationalisation method
- [OK] Actually planting the seed (move it down and fix it -> remove fixture)
- [OK] Load all species data in seeding:init()
- [OK] Algo to detect collision between cursor/branch (pixel perfect?)
- [OK] Gamestate:grow
- [KO] Physical engine for branches
- [OK] Create a way to save game-wide data (achievements, highscores ect...) -> filesave (tables)
- [OK] Create a (abstract) environnement object that handles climate, and day cycles
- [OK] Options menu (fullscreen:bool, resolution:array, sound:bool,sound_vol:float music:bool, music_volume:float)
TODO
- Environmental particle effects
- Internal (resources) particle effects
- Saving game on quit
- Loading saved game
- In game menu (New Game / Options / Save & Quit)
- Find a clever way to display tooltips
- Remove dt in resource bars
- Glow on nutriment connect
- Glow on nutriment pop
- Revamp radialmenu (fadein, fadeout)
Updated