Detecting song duration of e.g. NSF files
Issue #41
new
Since there's a runtime detection in place for when a track ends by checking prolonged silence, can’t there just be a method for doing the same kind of check without actually starting the track? I understand that checking a whole file for silence in advance might potentially be slow, but it’d also be useful if handled properly and run in the background.
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Continue at new repo: https://github.com/libgme/game-music-emu/issues/43