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/* See LICENSE file for copyright and license details. */

/* appearance */
static const char font[]            = "-*-fixed-bold-r-*-*-13-*-*-*-*-70-iso10646-*";
static const char normbordercolor[] = "#292929";
static const char normbgcolor[]     = "#292929";
static const char normfgcolor[]     = "#6e8b3d";
static const char selbordercolor[]  = "#a2cd5a";
static const char selbgcolor[]      = "#151515";
static const char selfgcolor[]      = "#ffffff";
static const unsigned int borderpx  = 1;        /* border pixel of windows */
static const unsigned int snap      = 32;       /* snap pixel */
static const Bool showbar           = True;     /* False means no bar */
static const Bool topbar            = True;     /* False means bottom bar */

/* tagging */
static const char *tags[] = { "main", "web", "less", "edit", "tv"};

static const Rule rules[] = {
    /* class      instance    title       tags mask     isfloating   monitor */
    { "Gimp",     NULL,       NULL,       0,            True,        -1 },
    { "Shiretoko",  NULL,        NULL,       1<<1,            False,       -1 },
    { "Gvim",  NULL,        NULL,       1<<3,            False,       -1 },
    { NULL,  NULL,        "Gvim",       1<<3,            False,       -1 },
    { "Kaffeine",  NULL,        NULL,      1<<4,            False,       -1 },
    { "Mplayer",  NULL,        NULL,       1<<4,            False,       -1 },
    { NULL,         NULL,        "bashrun",       0,            True,       -1 },
    { NULL,         NULL,        "Crack",       0,            True,       -1 },
};

#include <tagandview.c>
#include <tagnextmon.c>

/* layout(s) */
static const float mfact      = 0.66; /* factor of master area size [0.05..0.95] */
static const Bool resizehints = False; /* True means respect size hints in tiled resizals */

static const Layout layouts[] = {
	/* symbol     arrange function */
	{ "[]=",      tile },    /* first entry is default */
	{ "><>",      NULL },    /* no layout function means floating behavior */
	{ "[M]",      monocle },
};

/* key definitions */
#define MODKEY Mod1Mask
#define TAGKEYS(KEY,TAG) \
{ MODKEY,                       KEY,      view,           {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask,           KEY,      toggleview,     {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask,             KEY,      tag,            {.ui = 1 << TAG} }, \
{ Mod4Mask|ShiftMask,      KEY,      toggletag,      {.ui = 1 << TAG} }, \
{ Mod4Mask,             KEY,      tagandview,            {.ui = 1 << TAG} }, \
{ Mod4Mask|ControlMask,             KEY,      tagnextmon,            {.ui = 1 << TAG} }, \

/* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }

/* commands */
static const char *dmenucmd[] = { "dmenu_run", "-fn", font, "-nb", normbgcolor, "-nf", normfgcolor, "-sb", selbgcolor, "-sf", selfgcolor, NULL };
static const char *termcmd[]  = { "uxterm", NULL };

static Key keys[] = {
    /* modifier                     key        function        argument */
    { MODKEY,                       XK_p,      spawn,          {.v = dmenucmd } },
    { MODKEY|ShiftMask,             XK_Return, spawn,          {.v = termcmd } },
    { MODKEY,                       XK_b,      togglebar,      {0} },
    { MODKEY,                       XK_j,      focusstack,     {.i = +1 } },
    { MODKEY,                       XK_k,      focusstack,     {.i = -1 } },
    { MODKEY|Mod4Mask,                       XK_h,      setmfact,       {.f = -0.02} },
    { MODKEY|Mod4Mask,                       XK_l,      setmfact,       {.f = +0.02} },
    { MODKEY,                       XK_Return, zoom,           {0} },
    { MODKEY,                     XK_Tab,    view,           {0} },
    { MODKEY,                       XK_c,      killclient,     {0} },
    { MODKEY,                       XK_d,      setlayout,      {.v = &layouts[0]} },
    { MODKEY,                       XK_f,      setlayout,      {.v = &layouts[1]} },
    { MODKEY,                       XK_m,      setlayout,      {.v = &layouts[2]} },
    { MODKEY,                       XK_space,  setlayout,      {0} },
    { MODKEY|Mod4Mask,             XK_space,  togglefloating, {0} },
    { MODKEY,                       XK_0,      view,           {.ui = ~0 } },
    { Mod4Mask,                     XK_0,      tag,            {.ui = ~0 } },
    //{ MODKEY,                         XK_h,      focusmon,       {.i = -1 } },
    //{ MODKEY,                       XK_l,      focusmon,       {.i = +1 } },
    { Mod4Mask,                       XK_space,      focusmon,       {.i = +1 } },
    { Mod4Mask,                     XK_h,      tagmon,         {.i = -1 } },
    { Mod4Mask,                     XK_l,      tagmon,         {.i = +1 } },
    { MODKEY,                      XK_q,      viewmon,         {.ui = 1 << 0} }, 
    { MODKEY,                      XK_w,      viewmon,         {.ui = 1 << 1} }, 
    { MODKEY,                      XK_e,      viewmon,         {.ui = 1 << 2} }, 
    { MODKEY,                      XK_r,      viewmon,         {.ui = 1 << 3} }, 
    { MODKEY,                      XK_t,      viewmon,         {.ui = 1 << 4} }, 
    TAGKEYS(                        XK_1,                      0)
    TAGKEYS(                        XK_2,                      1)
    TAGKEYS(                        XK_3,                      2)
    TAGKEYS(                        XK_4,                      3)
    TAGKEYS(                        XK_5,                      4)
    //TAGKEYS(                        XK_6,                      5)
    //TAGKEYS(                        XK_7,                      6)
    //TAGKEYS(                        XK_8,                      7)
    //TAGKEYS(                        XK_9,                      8)
        { MODKEY|ShiftMask,             XK_q,      quit,           {0} },
};

/* button definitions */
/* click can be a tag number (starting at 0),
 * ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
static Button buttons[] = {
    /* click                event mask      button          function        argument */
    { ClkLtSymbol,          0,              Button1,        setlayout,      {0} },
    { ClkLtSymbol,          0,              Button3,        setlayout,      {.v = &layouts[2]} },
    { ClkWinTitle,          0,              Button2,        zoom,           {0} },
    { ClkStatusText,        0,              Button2,        spawn,          {.v = termcmd } },
    { ClkClientWin,         MODKEY,         Button1,        movemouse,      {0} },
    { ClkClientWin,         MODKEY,         Button2,        togglefloating, {0} },
    { ClkClientWin,         MODKEY,         Button3,        resizemouse,    {0} },
    { ClkTagBar,            0,              Button1,        view,           {0} },
    { ClkTagBar,            0,              Button3,        toggleview,     {0} },
    { ClkTagBar,            MODKEY,         Button1,        tag,            {0} },
    { ClkTagBar,            MODKEY,         Button3,        toggletag,      {0} },
};