build x265 version2.0 on Xcode
Issue #303
new
after i ./make-project.sh and start to make , it said that no target, but created a Xcode project in folder when i run the project have an error /x265/build/xcode/x265.build/Debug/x265-static.build/Objects-normal/x86_64/x265.LinkFileList is empty
Comments (2)
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Hi,
Linux folder will do the trick. However, i am using cmake to include the x265 in my project. if my project uses "xcode" as generate, then super-builded x265 uses xcode too. Do you have a solution for the xcode project?
Thanks, Chen
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On Mac OS, we tend to build from inside the linux folder. Can you check if that works for you?