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pygame  committed 7c28d58

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  • Parent commits ae12316

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File examples/stars.py

 		move_stars(stars)
 		draw_stars(screen, stars, white)
 		pygame.display.update()
-		calcfps()
 
 		for e in pygame.event.get():
 			if e.type == QUIT or (e.type == KEYUP and e.key == K_ESCAPE):
 				WINCENTER[:] = list(e.pos)
 
 
-
-fps_frames = 0
-fps_time = 0
-def calcfps():
-    global fps_time, fps_frames
-    if not fps_time:
-        fps_time = pygame.time.get_ticks()
-        fps_frames = 0
-        return
-    fps_frames += 1
-    now = pygame.time.get_ticks()
-    time = now - fps_time
-    if time > 1000:
-        time = time / 1000.0
-        print 'TIME:', time/fps_frames, '  FPS:', fps_frames/time
-        fps_frames = 0
-        fps_time = now
-
-
-
 # if python says run, then we should run
 if __name__ == '__main__':
 	main()