EXPERIMENTAL!: meaning this api may change, or dissapear in later pygame releases. If you use this, your code will break with the next pygame release.
The scrap module is for getting and putting stuff from the clipboard. So you can copy and paste things between pygame, and other application types. It defines some basic own data types
SCRAP_PPM SCRAP_PBM SCRAP_BMP SCRAP_TEXT
to be placed into the clipboard and allows to use define own clipboard types. SCRAP_PPM, SCRAP_PBM and SCRAP_BMP are suitable for surface buffers to be shared with other applications, while SCRAP_TEXT is an alias for the plain text clipboard type.
The SCRAP_* types refer to the following MIME types and register those as well as the default operating system type for this type of data:
SCRAP_TEXT text/plain for plain text SCRAP_PBM image/pbm for PBM encoded image data SCRAP_PPM image/ppm for PPM encoded image data SCRAP_BMP image/bmp for BMP encoded image data
Depending on the platform additional types are automatically registered when data is placed into the clipboard to guarantee a consistent sharing behaviour with other applications. The following listed types can be used as string to be passed to the respective :mod:`pygame.scrap` module functions.
For Windows platforms, the additional types are supported automatically and resolve to their internal definitions:
text/plain;charset=utf-8 for UTF-8 encoded text audio/wav for WAV encoded audio image/tiff for TIFF encoded image data
For X11 platforms, the additional types are supported automatically and resolve to their internal definitions:
UTF8_STRING for UTF-8 encoded text text/plain;charset=utf-8 for UTF-8 encoded text COMPOUND_TEXT for COMPOUND text
As stated before you can define own types for the clipboard, those however might not be usable by other applications. Thus data pasted into the clipboard using
pygame.scrap.put ("own_data", data)
can only be used by applications, which query the clipboard for the "own_data" type.
New in pygame 1.8. Only works for Windows, X11 and Mac OS X so far. On Mac OSX only text works at the moment - other types will be supported in the next release.