Blitz Plane Blast

Blitz Plane Blast is a side view dogfighting party game, developed in 2014-2015 as a school project at UOIT. It's written in C++, and it is based around my own custom game engine, BEngine. This repository is public primarily so I can show off my engine source code.

Please see for more information about the game, including gameplay video and a download link.


If you wish to build the game yourself, you'll need Visual Studio 2013, Boost, and Inno Setup for the installer. Other than that all dependencies should be contained within the repository.


Lead Programmer / Engine Architect: Ben Whittaker
Gameplay Programmer: Rob Edmonds
3D Artist / Producer: Chantal Horan
2D Artist: Rachel Fung
Designer: Bishop Osborne

All rights reserved. If you wish to use BEngine or code from BEngine in your own project, please contact me.