- marked as minor
Static GL builds segfault after a few mode switches or mod changes
Issue #11
resolved
As the title states, if you change modes or mods (which effectively call a vid_restart which is similar to a mode change) then the game will segfault.
Since we don't support static builds it's a rather trivial issue. But I figure I might as well put it here for completeness sake.
Comments (3)
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reporter I call it trivial just because it's an issue that's basically isolated to me (who else out there is building static 3dfx SSE aware builds from source?)
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reporter - changed status to resolved
Was related to gl_lms.lightmap_update[i]=NULL not being in R_Shutdown after the free(gl_lms.lightmap_update[i]);
Thanks to sezero for noticing it.
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Calling a segfault 'trivial' seems unfair. Changing priority to minor.