GCC math issues with 3zb2 (may apply to other mods)?

Issue #18 new
Frank Sapone created an issue

A user noted some issue with 3zb2 over at yq2 and specifically mentioned our port and our choice of compiler flags which leads to a framerate drop to 0 with the 3zb2 on a specific map with multiple bots. I haven't looked into this, and I don't know if the compiler flag changes would result in a more stable game experience overall or if it's worth digging into.

So, I'll link to the relevant thread, https://github.com/yquake2/yquake2/issues/172 and leave it up to sezero to decide if he wants to bother with this.

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