/* Window definitions for GNU Emacs.
Copyright (C) 1985, 1986, 1993 Free Software Foundation, Inc.
This file is part of GNU Emacs.
GNU Emacs is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Emacs; see the file COPYING. If not, write to
the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
/* Windows are allocated as if they were vectors, but then the
Lisp data type is changed to Lisp_Window. They are garbage
collected along with the vectors.
All windows in use are arranged into a tree, with pointers up and down.
Windows that are leaves of the tree are actually displayed
and show the contents of buffers. Windows that are not leaves
are used for representing the way groups of leaf windows are
arranged on the frame. Leaf windows never become non-leaves.
They are deleted only by calling delete-window on them (but
this can be done implicitly). Combination windows can be created
and deleted at any time.
A leaf window has a non-nil buffer field, and also
has markers in its start and pointm fields. Non-leaf windows
have nil in these fields.
Non-leaf windows are either vertical or horizontal combinations.
A vertical combination window has children that are arranged on the frame
one above the next. Its vchild field points to the uppermost child.
The parent field of each of the children points to the vertical
combination window. The next field of each child points to the
child below it, or is nil for the lowest child. The prev field
of each child points to the child above it, or is nil for the
A horizontal combination window has children that are side by side.
Its hchild field points to the leftmost child. In each child
the next field points to the child to the right and the prev field
points to the child to the left.
The children of a vertical combination window may be leaf windows
or horizontal combination windows. The children of a horizontal
combination window may be leaf windows or vertical combination windows.
At the top of the tree are two windows which have nil as parent.
The second of these is minibuf_window. The first one manages all
the frame area that is not minibuffer, and is called the root window.
Different windows can be the root at different times;
initially the root window is a leaf window, but if more windows
are created then that leaf window ceases to be root and a newly
made combination window becomes root instead.
In any case, on screens which have an ordinary window and a
minibuffer, prev of the minibuf window is the root window and next of
the root window is the minibuf window. On minibufferless screens or
minibuffer-only screens, the root window and the minibuffer window are
one and the same, so its prev and next members are nil.
A dead window has its buffer, hchild, and vchild windows all nil. */
/* The first two fields are really the header of a vector */
/* The window code does not refer to them. */
struct Lisp_Vector *vec_next;
/* The frame this window is on. */
/* t if this window is a minibuffer window. */
/* Following child (to right or down) at same level of tree */
/* Preceding child (to left or up) at same level of tree */
/* First child of this window. */
/* vchild is used if this is a vertical combination,
hchild if this is a horizontal combination. */
Lisp_Object hchild, vchild;
/* The window this one is a child of. */
/* The upper left corner coordinates of this window,
as integers relative to upper left corner of frame = 0, 0 */
/* The size of the window */
/* The buffer displayed in this window */
/* Of the fields vchild, hchild and buffer, only one is non-nil. */
/* A marker pointing to where in the text to start displaying */
/* A marker pointing to where in the text point is in this window,
used only when the window is not selected.
This exists so that when multiple windows show one buffer
each one can have its own value of point. */
/* Non-nil means next redisplay must use the value of start
set up for it in advance. Set by scrolling commands. */
/* Number of columns display within the window is scrolled to the left. */
/* Number saying how recently window was selected */
/* Unique number of window assigned when it was created */
/* No permanent meaning; used by save-window-excursion's bookkeeping */
/* text.modified of displayed buffer as of last time display completed */
/* Value of point at that time */
/* This window's vertical scroll bar. This field is only for use
by the window-system-dependent code which implements the
scroll bars; it can store anything it likes here. If this
window is newly created and we haven't displayed a scroll bar in
it yet, or if the frame doesn't have any scroll bars, this is nil. */
/* The rest are currently not used or only half used */
/* Frame coords of point at that time */
/* Frame coords of mark as of last time display completed */
/* May be nil if mark does not exist or was not on frame */
/* Number of characters in buffer past bottom of window,
as of last redisplay that finished. */
/* t if window_end_pos is truly valid.
This is nil if nontrivial redisplay is preempted
since in that case the frame image that window_end_pos
did not get onto the frame. */
/* Vertical position (relative to window top) of that buffer position
of the first of those characters */
/* Non-nil means must regenerate mode line of this window */
/* Non-nil means current value of `start'
was the beginning of a line when it was chosen. */
/* Display-table to use for displaying chars in this window.
Nil means use the buffer's own display-table. */
/* Non-nil means window is marked as dedicated. */
/* Line number and position of a line somewhere above the
top of the screen. */
/* If this field is nil, it means we don't have a base line. */
/* If this field is nil, it means we don't have a base line.
If it is a buffer, it means don't display the line number
as long as the window shows that buffer. */
/* If we have highlighted the region (or any part of it),
this is the mark position that we used, as an integer. */
/* 1 if W is a minibuffer window. */
#define MINI_WINDOW_P(W) (!EQ ((W)->mini_p, Qnil))
/* This is the window in which the terminal's cursor should
be left when nothing is being done with it. This must
always be a leaf window, and its buffer is selected by
the top level editing loop at the end of each command.
This value is always the same as
FRAME_SELECTED_WINDOW (selected_frame). */
extern Lisp_Object selected_window;
/* This is a time stamp for window selection, so we can find the least
recently used window. Its only users are Fselect_window,
init_window_once, and make_frame. */
extern int window_select_count;
/* The minibuffer window of the selected frame.
Note that you cannot test for minibufferness of an arbitrary window
by comparing against this; use the MINI_WINDOW_P macro instead. */
extern Lisp_Object minibuf_window;
/* Non-nil => window to for C-M-v to scroll
when the minibuffer is selected. */
extern Lisp_Object Vminibuf_scroll_window;
/* nil or a symbol naming the window system
under which emacs is running
('x is the only current possibility) */
extern Lisp_Object Vwindow_system;
/* Version number of X windows: 10, 11 or nil. */
extern Lisp_Object Vwindow_system_version;
/* Window that the mouse is over (nil if no mouse support). */
extern Lisp_Object Vmouse_window;
/* Last mouse-click event (nil if no mouse support). */
extern Lisp_Object Vmouse_event;
extern Lisp_Object Fnext_window ();
extern Lisp_Object Fselect_window ();
extern Lisp_Object Fdisplay_buffer ();
extern Lisp_Object Fset_window_buffer ();
extern Lisp_Object make_window ();
extern Lisp_Object window_from_coordinates ();
extern Lisp_Object Fwindow_dedicated_p ();
/* Prompt to display in front of the minibuffer contents. */
extern Lisp_Object minibuf_prompt;
/* The visual width of the above. */
extern int minibuf_prompt_width;
/* Message to display instead of minibuffer contents.
This is what the functions error and message make,
and command echoing uses it as well. It overrides the
minibuf_prompt as well as the buffer. */
extern char *echo_area_glyphs;
/* This is the length of the message in echo_area_glyphs. */
extern int echo_area_glyphs_length;
/* Value of echo_area_glyphs when it was last acted on.
If this is nonzero, there is a message on the frame
in the minibuffer and it should be erased as soon
as it is no longer requested to appear. */
extern char *previous_echo_glyphs;
/* Depth in recursive edits. */
extern int command_loop_level;
/* Depth in minibuffer invocations. */
extern int minibuf_level;
/* true iff we should redraw the mode lines on the next redisplay. */
extern int update_mode_lines;
/* Minimum value of GPT since last redisplay that finished. */
extern int beg_unchanged;
/* Minimum value of Z - GPT since last redisplay that finished. */
extern int end_unchanged;
/* MODIFF as of last redisplay that finished;
if it matches MODIFF, beg_unchanged and end_unchangedn
contain no useful information. */
extern int unchanged_modified;
/* Nonzero if BEGV - BEG or Z - ZV of current buffer has changed
since last redisplay that finished. */
extern int clip_changed;
/* Nonzero if window sizes or contents have changed
since last redisplay that finished */
extern int windows_or_buffers_changed;
/* Number of windows displaying the selected buffer.
Normally this is 1, but it can be more. */
extern int buffer_shared;
/* If *ROWS or *COLS are too small a size for FRAME, set them to the
minimum allowable size. */
extern void check_frame_size ( /* FRAME_PTR frame, int *rows, int *cols */ );