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Licence :

Copyright 2013-2014 Jäger Nicolas

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

Overview :

«Book Of Prophecies» is my simulation/game engine. It's written for working on linux. Some parts of the architecture are based on the tutoiral «Generic 3D game architecture» wrote by Pierre Schwartz.

Dependecies :

  • opengl
  • glfw
  • glew
  • glu
  • CEGUI

Compil :

  • $ cmake .
  • $ make

TODO :

  • fix CEGUI

Known bug :

  • Alfred the beetle

Some links to dig :

about debugging GL : - http://blog.nobel-joergensen.com/2013/02/17/debugging-opengl-part-2-using-gldebugmessagecallback/?relatedposts_hit=1&relatedposts_origin=949&relatedposts_position=0

About the name :

«Book Of Prophecies» comes after an episod (S04E50 « La Réponse », "the answer" ) of the best french tv show ever, I mean «Kaamelott».