1. Charlie Guse
  2. Honey Hunters

Commits

Author Commit Message Date Builds
Cha...@Animus.hsd1.in.comcast.net.
Updated the hexs to properly fit the the board and removed scaling and panning.
Cha...@Animus.hsd1.in.comcast.net.
The front end now uses the back ends constants now.
Cha...@Animus.hsd1.in.comcast.net.
Added the web page for the hex board constants.
Cha...@Animus.hsd1.in.comcast.net.
Whoops. Apparently changing the namespace in game_board_hex.py, it messed up some namespace in the unit tests.
Cha...@Animus.hsd1.in.comcast.net.
aliased game_board_base as gbb as to shorten some of constant names
Cha...@Animus.hsd1.in.comcast.net.
Seperated game name from game id. That way after a game starts, the name can be used again with new games.
Cha...@Animus.hsd1.in.comcast.net.
Added matchmaking. It does not include making an AI opponent if matchmaker takes too long.
Cha...@Animus.hsd1.in.comcast.net.
Removed flup. Can't remember why I had it and it doesn't look like I was using it.
Cha...@Animus.hsd1.in.comcast.net.
Renamed python files
Cha...@Animus.hsd1.in.comcast.net.
Removed the ability to set player names.
Cha...@Animus.hsd1.in.comcast.net.
Seperated setup and joining games. Also added better error message handling for it on the client.
Cha...@Animus.hsd1.in.comcast.net.
Modified the game to point to the local GAE service
Cha...@Animus.hsd1.in.comcast.net.
Updated the style of the dictionary objects
Cha...@Animus.hsd1.in.comcast.net.
Renamed the files to better follow PEP 8. Must... be... a... sheeple to PEP 8... Disregard any other PEP 8 issues I may have in these files for now... I haven't read all of it yet :)
Cha...@Animus.hsd1.in.comcast.net.
Added a test suite runner
Cha...@Animus.hsd1.in.comcast.net.
Changed the test names to have better readability
Cha...@Animus.hsd1.in.comcast.net.
Changed checkIfGamePropertiesAreEqual slightly. The method seems brittle and may have to change in the future. It works for the time being though. I will change it to check actual properties rather than trying to check programatically if it becomes an issue.
Cha...@Animus.hsd1.in.comcast.net.
Move the unit tests into the tests directory and learned about a fancy file named context.py
Cha...@Animus.hsd1.in.comcast.net.
Removed some commented out code
Cha...@Animus.hsd1.in.comcast.net.
Fixed an issue where memcache needed string id's and also updated the game management unit tests because now I can mock out the memcache component.
Cha...@Animus.hsd1.in.comcast.net.
updated the backend to be python 2.7 and also updated the url to be honey-hunters rather than nonegames
Cha...@Animus.hsd1.in.comcast.net.
The game will now scale resolution based on the window size and I am attempting to remove the navigation bar from iphones.
Cha...@Animus.hsd1.in.comcast.net.
Added multiple resolution support. So far just the two iPhone resolutions.
Cha...@Animus.hsd1.in.comcast.net.
More UI tweaks
Cha...@Animus.hsd1.in.comcast.net.
Did more work on the UI. Most of it is centered now. Still need to center the text that says whose turn it is.
Cha...@Animus.hsd1.in.comcast.net.
The board can now be scaled and dragged
Cha...@Animus.hsd1.in.comcast.net.
Changed the honey label to show total a player needs to win. It makes it less ambiguous.
Cha...@Animus.hsd1.in.comcast.net.
Fixed the prototype version of hexboard and also got it so compilation works (yay!)
Cha...@Animus.hsd1.in.comcast.net.
Renamed honeyhunters.html to index.html so that my server can serve it up without the file name.
Cha...@Animus.hsd1.in.comcast.net.
Setup a playable compiled version.
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