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illume committed 9c88c47

Moving the readme.txt into readme.rst which generates the html version.

Used rst2html readme.rst > readme.html to convert

Fixes #74.

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  • Parent commits b437d9f

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-include Setup.in Setup_Darwin.in Setup_Unix.in Setup_Win_Common.in *.py WHATSNEW readme.txt install.html readme.html LGPL
+include Setup.in Setup_Darwin.in Setup_Unix.in Setup_Win_Common.in *.py WHATSNEW readme.rst install.html readme.html LGPL
 
 recursive-include docs *
 recursive-include lib *
-<html><head><!--
-Pygame Readme Information
---><title>Pygame Readme</title></head><body>
+<?xml version="1.0" encoding="utf-8" ?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+<meta name="generator" content="Docutils 0.8.1: http://docutils.sourceforge.net/" />
+<title></title>
+<style type="text/css">
 
-<table width=100% border=1><tr><td colspan=3 align=center>
-<font size=+5><b>Pygame Readme</b></font>
-</td></tr><tr><td align=left width=33%><big>
+/*
+:Author: David Goodger (goodger@python.org)
+:Id: $Id: html4css1.css 7056 2011-06-17 10:50:48Z milde $
+:Copyright: This stylesheet has been placed in the public domain.
 
-Version 1.9.2pre
+Default cascading style sheet for the HTML output of Docutils.
 
+See http://docutils.sf.net/docs/howto/html-stylesheets.html for how to
+customize this style sheet.
+*/
 
-</td><td align=center width=34%><big>
-Python Game Development<br>
-originally by Pete Shinners, now an open source community project. </big>
-</td><td align=right width=33%>
-<a href=http://www.pygame.org>http://www.pygame.org</a><br>
-<a href=mailto:pete@shinners.org>pete@shinners.org</a></p>
-</td></tr></table></p><br>
+/* used to remove borders from tables and images */
+.borderless, table.borderless td, table.borderless th {
+  border: 0 }
 
+table.borderless td, table.borderless th {
+  /* Override padding for "table.docutils td" with "! important".
+     The right padding separates the table cells. */
+  padding: 0 0.5em 0 0 ! important }
 
-<p><big><b><u>About</u></b></big><br><blockquote><p>
-Pygame is a cross-platfrom library designed to make it easy to write
-multimedia software, such as games, in Python. Pygame requires the
-Python language and SDL multimedia library. It can also make use of
-several other popular libraries.
-</p></blockquote></p><br>
+.first {
+  /* Override more specific margin styles with "! important". */
+  margin-top: 0 ! important }
 
+.last, .with-subtitle {
+  margin-bottom: 0 ! important }
 
+.hidden {
+  display: none }
 
-<p><big><b><u>Installation</u></b></big><br><blockquote><p>
-You should definitely begin by installing a binary package
-for your system. The binary packages usually come with or
-give the information needed for dependencies. Choose an
-appropriate installer for your system and version of python
-from the pygame downloads page.
-<a href=http://www.pygame.org/download.shtml>http://www.pygame.org/download.shtml</a>
-</p><p>
-Installing from source is fairly automated. The most work will involve
-compiling and installing all the pygame dependencies. Once that is done
-run the "<u>setup.py</u>" script which will attempt to auto-configure, build,
-and install pygame.
-<p></p>
-Much more information about installing and compiling is available in the
-<a href=install.html>install.html</a> file.
-</p></blockquote></p><br>
+a.toc-backref {
+  text-decoration: none ;
+  color: black }
 
+blockquote.epigraph {
+  margin: 2em 5em ; }
 
+dl.docutils dd {
+  margin-bottom: 0.5em }
 
-<p><big><b><u>Help</u></b></big><br><blockquote><p>
-If you are just getting started with pygame, you should be able
-to get started fairly quickly. Pygame comes with many tutorials
-and introductions. There is also full reference documentation for
-the entire library. Browse the documentation from the documenantation
-index. <a href=docs/index.html>docs/index.html</a>.
-<p></p>
-On the pygame website, there is also an online copy of this
+object[type="image/svg+xml"], object[type="application/x-shockwave-flash"] {
+  overflow: hidden;
+}
+
+/* Uncomment (and remove this text!) to get bold-faced definition list terms
+dl.docutils dt {
+  font-weight: bold }
+*/
+
+div.abstract {
+  margin: 2em 5em }
+
+div.abstract p.topic-title {
+  font-weight: bold ;
+  text-align: center }
+
+div.admonition, div.attention, div.caution, div.danger, div.error,
+div.hint, div.important, div.note, div.tip, div.warning {
+  margin: 2em ;
+  border: medium outset ;
+  padding: 1em }
+
+div.admonition p.admonition-title, div.hint p.admonition-title,
+div.important p.admonition-title, div.note p.admonition-title,
+div.tip p.admonition-title {
+  font-weight: bold ;
+  font-family: sans-serif }
+
+div.attention p.admonition-title, div.caution p.admonition-title,
+div.danger p.admonition-title, div.error p.admonition-title,
+div.warning p.admonition-title {
+  color: red ;
+  font-weight: bold ;
+  font-family: sans-serif }
+
+/* Uncomment (and remove this text!) to get reduced vertical space in
+   compound paragraphs.
+div.compound .compound-first, div.compound .compound-middle {
+  margin-bottom: 0.5em }
+
+div.compound .compound-last, div.compound .compound-middle {
+  margin-top: 0.5em }
+*/
+
+div.dedication {
+  margin: 2em 5em ;
+  text-align: center ;
+  font-style: italic }
+
+div.dedication p.topic-title {
+  font-weight: bold ;
+  font-style: normal }
+
+div.figure {
+  margin-left: 2em ;
+  margin-right: 2em }
+
+div.footer, div.header {
+  clear: both;
+  font-size: smaller }
+
+div.line-block {
+  display: block ;
+  margin-top: 1em ;
+  margin-bottom: 1em }
+
+div.line-block div.line-block {
+  margin-top: 0 ;
+  margin-bottom: 0 ;
+  margin-left: 1.5em }
+
+div.sidebar {
+  margin: 0 0 0.5em 1em ;
+  border: medium outset ;
+  padding: 1em ;
+  background-color: #ffffee ;
+  width: 40% ;
+  float: right ;
+  clear: right }
+
+div.sidebar p.rubric {
+  font-family: sans-serif ;
+  font-size: medium }
+
+div.system-messages {
+  margin: 5em }
+
+div.system-messages h1 {
+  color: red }
+
+div.system-message {
+  border: medium outset ;
+  padding: 1em }
+
+div.system-message p.system-message-title {
+  color: red ;
+  font-weight: bold }
+
+div.topic {
+  margin: 2em }
+
+h1.section-subtitle, h2.section-subtitle, h3.section-subtitle,
+h4.section-subtitle, h5.section-subtitle, h6.section-subtitle {
+  margin-top: 0.4em }
+
+h1.title {
+  text-align: center }
+
+h2.subtitle {
+  text-align: center }
+
+hr.docutils {
+  width: 75% }
+
+img.align-left, .figure.align-left, object.align-left {
+  clear: left ;
+  float: left ;
+  margin-right: 1em }
+
+img.align-right, .figure.align-right, object.align-right {
+  clear: right ;
+  float: right ;
+  margin-left: 1em }
+
+img.align-center, .figure.align-center, object.align-center {
+  display: block;
+  margin-left: auto;
+  margin-right: auto;
+}
+
+.align-left {
+  text-align: left }
+
+.align-center {
+  clear: both ;
+  text-align: center }
+
+.align-right {
+  text-align: right }
+
+/* reset inner alignment in figures */
+div.align-right {
+  text-align: inherit }
+
+/* div.align-center * { */
+/*   text-align: left } */
+
+ol.simple, ul.simple {
+  margin-bottom: 1em }
+
+ol.arabic {
+  list-style: decimal }
+
+ol.loweralpha {
+  list-style: lower-alpha }
+
+ol.upperalpha {
+  list-style: upper-alpha }
+
+ol.lowerroman {
+  list-style: lower-roman }
+
+ol.upperroman {
+  list-style: upper-roman }
+
+p.attribution {
+  text-align: right ;
+  margin-left: 50% }
+
+p.caption {
+  font-style: italic }
+
+p.credits {
+  font-style: italic ;
+  font-size: smaller }
+
+p.label {
+  white-space: nowrap }
+
+p.rubric {
+  font-weight: bold ;
+  font-size: larger ;
+  color: maroon ;
+  text-align: center }
+
+p.sidebar-title {
+  font-family: sans-serif ;
+  font-weight: bold ;
+  font-size: larger }
+
+p.sidebar-subtitle {
+  font-family: sans-serif ;
+  font-weight: bold }
+
+p.topic-title {
+  font-weight: bold }
+
+pre.address {
+  margin-bottom: 0 ;
+  margin-top: 0 ;
+  font: inherit }
+
+pre.literal-block, pre.doctest-block, pre.math {
+  margin-left: 2em ;
+  margin-right: 2em }
+
+span.classifier {
+  font-family: sans-serif ;
+  font-style: oblique }
+
+span.classifier-delimiter {
+  font-family: sans-serif ;
+  font-weight: bold }
+
+span.interpreted {
+  font-family: sans-serif }
+
+span.option {
+  white-space: nowrap }
+
+span.pre {
+  white-space: pre }
+
+span.problematic {
+  color: red }
+
+span.section-subtitle {
+  /* font-size relative to parent (h1..h6 element) */
+  font-size: 80% }
+
+table.citation {
+  border-left: solid 1px gray;
+  margin-left: 1px }
+
+table.docinfo {
+  margin: 2em 4em }
+
+table.docutils {
+  margin-top: 0.5em ;
+  margin-bottom: 0.5em }
+
+table.footnote {
+  border-left: solid 1px black;
+  margin-left: 1px }
+
+table.docutils td, table.docutils th,
+table.docinfo td, table.docinfo th {
+  padding-left: 0.5em ;
+  padding-right: 0.5em ;
+  vertical-align: top }
+
+table.docutils th.field-name, table.docinfo th.docinfo-name {
+  font-weight: bold ;
+  text-align: left ;
+  white-space: nowrap ;
+  padding-left: 0 }
+
+h1 tt.docutils, h2 tt.docutils, h3 tt.docutils,
+h4 tt.docutils, h5 tt.docutils, h6 tt.docutils {
+  font-size: 100% }
+
+ul.auto-toc {
+  list-style-type: none }
+
+</style>
+</head>
+<body>
+<div class="document">
+
+
+<div class="section" id="about-pygame">
+<h1>About pygame</h1>
+<blockquote>
+<p>Pygame is a cross-platfrom library designed to make it easy to
+write multimedia software, such as games, in Python. Pygame
+requires the Python language and SDL multimedia library. It can
+also make use of several other popular libraries.</p>
+<p><a class="reference external" href="http://www.pygame.org">http://www.pygame.org</a></p>
+</blockquote>
+</div>
+<div class="section" id="installation">
+<h1>Installation</h1>
+<blockquote>
+<p>You should definitely begin by installing a binary package for your
+system. The binary packages usually come with or give the
+information needed for dependencies. Choose an appropriate
+installer for your system and version of python from the pygame
+downloads page. <a class="reference external" href="http://www.pygame.org/download.shtml">http://www.pygame.org/download.shtml</a></p>
+<p>Installing from source is fairly automated. The most work will
+involve compiling and installing all the pygame dependencies. Once
+that is done run the &quot;setup.py&quot; script which will attempt to
+auto-configure, build, and install pygame.</p>
+<p>Much more information about installing and compiling is available
+in the install.html file.</p>
+</blockquote>
+</div>
+<div class="section" id="help">
+<h1>Help</h1>
+<blockquote>
+<p>If you are just getting started with pygame, you should be able to
+get started fairly quickly. Pygame comes with many tutorials and
+introductions. There is also full reference documentation for the
+entire library. Browse the documentation from the documenantation
+index. docs/index.html.</p>
+<p>On the pygame website, there is also an online copy of this
 documentation. You should know that the online documentation stays
 up to date with the development version of pygame in svn. This may
-be a bit newer than the version of pygame you are using.
-<p></p>
-Best of all the examples directory has many
-playable small programs which can get started playing with the
-code right away.
-</p></blockquote></p><br>
-
-
-
-
-<p><big><b><u>Credits</u></b></big><br><blockquote><p>
-Thanks to everyone who has helped contribute to this library.
-Special thanks are also in order.
-
-<li>Marcus Von Appen - many changes, and fixes, 1.7.1+ freebsd maintainer.</li>
-<li>Lenard Lindstrom - the 1.8+ windows maintainer, many changes, and fixes.</li>
-<li>Brian Fisher - for svn auto builder, bug tracker and many contributions.</li>
-<li>Rene Dudfield - many changes, and fixes, 1.7+ release manager/maintainer.</li>
-<li>Phil Hassey - for his work on the pygame.org website.</li>
-<li>DR0ID for his work on the sprite module.</li>
-<li>Richard Goedeken for his smoothscale function.</li>
-<li>Ulf Ekstr�m for his pixel perfect collision detection code.</li>
-<li>Pete Shinners - orginal author.</li>
-
-<li>David Clark - for filling the right-hand-man position</li>
-<li>Ed Boraas and Francis Irving - Debian packages</li>
-<li>Maxim Sobolev - FreeBSD packaging</li>
-<li>Bob Ippolito - MacOS and OS X porting (much work!)</li>
-<li>Jan Ekhol, Ray Kelm, and Peter Nicolai - putting up
-with my early design ideas</li>
-<li>Nat Pryce for starting our unit tests</li>
-<li>Dan Richter for documentation work</li>
-<li>TheCorruptor for his incredible logos and graphics</li>
-<li>Nicholas Dudfield - many test improvements.</li>
-<li>Alex Folkner - for pygame-ctypes</li>
-
-
-<li>Thanks to those sending in patches and fixes: Niki Spahiev, Gordon
-   Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman,
-   Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Herv� Cauwelier,
-   James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias
-   Spiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya,
-   Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber
-   Matthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan, 
-   Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine,
-   Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske,
-   Cambell Barton.</li>
-
-<li>And our bug hunters above and beyond:
-    Angus, Guillaume Proux, Frank Raiser,
-    Austin Henry, Kaweh Kazemi, Arturo Aldama,
-    Mike Mulcheck, Rene Dudfield, Michael Benfield,
-    David Lau</li>
-</p><p>
-There's many more folks out there who've submitted helpful ideas,
-kept this project going, and basically made my life easer, Thanks!
-</p><p>
-   Many thank you's for people making documentation comments, and adding to the
-   pygame.org wiki.  
-</p><p>
-   Also many thanks for people creating games and putting them on the 
-   pygame.org website for others to learn from and enjoy.
-</p><p>
-   Lots of thanks to James Paige for hosting the pygame bugzilla.
-</p><p>
-Also a big thanks to Roger Dingledine and the crew at SEUL.ORG
-for our excellent hosting.
-</p></blockquote></p><br>
-
-
-
-
-<p><big><b><u>Dependencies</u></b></big><br><blockquote><p>
+be a bit newer than the version of pygame you are using.</p>
+<p>Best of all the examples directory has many playable small programs
+which can get started playing with the code right away.</p>
+</blockquote>
+</div>
+<div class="section" id="credits">
+<h1>Credits</h1>
+<blockquote>
+<p>Thanks to everyone who has helped contribute to this library.
+Special thanks are also in order.</p>
+<p>Marcus Von Appen - many changes, and fixes, 1.7.1+ freebsd maintainer.</p>
+<p>Lenard Lindstrom - the 1.8+ windows maintainer, many changes, and fixes.</p>
+<p>Brian Fisher - for svn auto builder, bug tracker and many contributions.</p>
+<p>Rene Dudfield - many changes, and fixes, 1.7+ release manager/maintainer.</p>
+<p>Phil Hassey - for his work on the pygame.org website.</p>
+<p>DR0ID for his work on the sprite module.</p>
+<p>Richard Goedeken for his smoothscale function.</p>
+<p>Ulf Ekström for his pixel perfect collision detection code.</p>
+<p>Pete Shinners - orginal author.</p>
+<p>David Clark - for filling the right-hand-man position</p>
+<p>Ed Boraas and Francis Irving - Debian packages</p>
+<p>Maxim Sobolev - FreeBSD packaging</p>
+<p>Bob Ippolito - MacOS and OS X porting (much work!)</p>
+<p>Jan Ekhol, Ray Kelm, and Peter Nicolai - putting up with my early
+design ideas</p>
+<p>Nat Pryce for starting our unit tests</p>
+<p>Dan Richter for documentation work</p>
+<p>TheCorruptor for his incredible logos and graphics</p>
+<p>Nicholas Dudfield - many test improvements.</p>
+<p>Alex Folkner - for pygame-ctypes</p>
+<p>Thanks to those sending in patches and fixes: Niki Spahiev, Gordon
+Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman,
+Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Hervé Cauwelier,
+James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias
+Spiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya,
+Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber
+Matthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan,
+Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine,
+Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske,
+Cambell Barton.</p>
+<p>And our bug hunters above and beyond: Angus, Guillaume Proux, Frank
+Raiser, Austin Henry, Kaweh Kazemi, Arturo Aldama, Mike Mulcheck,
+Michael Benfield, David Lau</p>
+<p>There's many more folks out there who've submitted helpful ideas, kept
+this project going, and basically made my life easer, Thanks!</p>
+<p>Many thank you's for people making documentation comments, and adding to the
+pygame.org wiki.</p>
+<p>Also many thanks for people creating games and putting them on the
+pygame.org website for others to learn from and enjoy.</p>
+<p>Lots of thanks to James Paige for hosting the pygame bugzilla.</p>
+<p>Also a big thanks to Roger Dingledine and the crew at SEUL.ORG for our
+excellent hosting.</p>
+</blockquote>
+</div>
+<div class="section" id="dependencies">
+<h1>Dependencies</h1>
+<blockquote>
 Pygame is obviously strongly dependent on SDL and Python. It also
-links to and embeds several other smaller libraries. The font module
-relies on SDL_tff, which is dependent on freetype. The mixer (and
-mixer.music) modules depend on SDL_mixer. The image module depends
-on SDL_image, which also can use libjpeg and libpng. The transform
-module has an embedded version of SDL_rotozoom for its own rotozoom
-function. The surfarray module requires the python Numeric package
-for its multidimensional numeric arrays.
-</p></blockquote></p><br>
-
-
-
-<p><big><b><u>Todo / Ideas</u></b></big> (feel free to submit)<br>
-<a href="http://www.pygame.org/wiki/todo/">http://www.pygame.org/wiki/todo/</a>
-</p><br>
-
-
-
-
-<p><big><b><u>License</u></b></big><br><blockquote><p>
-This library is distributed under GNU LGPL version 2.1, which can be
-found in the file  "doc/LGPL".	I reserve the right to place future
-versions of this library under a different license.
-<a href=http://www.gnu.org/copyleft/lesser.html>http://www.gnu.org/copyleft/lesser.html</a>
-</p><p>
-This basically means you can use pygame in any project you want, but
-if you make any changes or additions to pygame itself, those must be
-released with a compatible license. (preferably submitted back to the
-pygame project). Closed source and commercial games are fine.
-</p><p>
-The programs in the "<u>examples</u>" subdirectory are in the public domain.
-</p></blockquote></p><br>
-
-</body></html>
+links to and embeds several other smaller libraries. The font
+module relies on SDL_tff, which is dependent on freetype. The mixer
+(and mixer.music) modules depend on SDL_mixer. The image module
+depends on SDL_image, which also can use libjpeg and libpng. The
+transform module has an embedded version of SDL_rotozoom for its
+own rotozoom function. The surfarray module requires the python
+Numeric package for its multidimensional numeric arrays.</blockquote>
+</div>
+<div class="section" id="todo-ideas-feel-free-to-submit">
+<h1>Todo / Ideas (feel free to submit)</h1>
+<blockquote>
+<a class="reference external" href="http://www.pygame.org/wiki/todo/">http://www.pygame.org/wiki/todo/</a></blockquote>
+</div>
+<div class="section" id="license">
+<h1>License</h1>
+<blockquote>
+<p>This library is distributed under GNU LGPL version 2.1, which can
+be found in the file &quot;doc/LGPL&quot;. I reserve the right to place
+future versions of this library under a different license.
+<a class="reference external" href="http://www.gnu.org/copyleft/lesser.html">http://www.gnu.org/copyleft/lesser.html</a></p>
+<p>This basically means you can use pygame in any project you want,
+but if you make any changes or additions to pygame itself, those
+must be released with a compatible license. (preferably submitted
+back to the pygame project). Closed source and commercial games are
+fine.</p>
+<p>The programs in the &quot;examples&quot; subdirectory are in the public
+domain.</p>
+</blockquote>
+</div>
+</div>
+</body>
+</html>
+
+
+About pygame
+============
+
+     Pygame is a cross-platfrom library designed to make it easy to
+     write multimedia software, such as games, in Python. Pygame
+     requires the Python language and SDL multimedia library. It can
+     also make use of several other popular libraries.
+
+     http://www.pygame.org
+
+
+Installation
+============
+
+     You should definitely begin by installing a binary package for your
+     system. The binary packages usually come with or give the
+     information needed for dependencies. Choose an appropriate
+     installer for your system and version of python from the pygame
+     downloads page. http://www.pygame.org/download.shtml
+
+     Installing from source is fairly automated. The most work will
+     involve compiling and installing all the pygame dependencies. Once
+     that is done run the "setup.py" script which will attempt to
+     auto-configure, build, and install pygame.
+
+     Much more information about installing and compiling is available
+     in the install.html file.
+
+Help
+====
+
+     If you are just getting started with pygame, you should be able to
+     get started fairly quickly. Pygame comes with many tutorials and
+     introductions. There is also full reference documentation for the
+     entire library. Browse the documentation from the documenantation
+     index. docs/index.html.
+
+     On the pygame website, there is also an online copy of this
+     documentation. You should know that the online documentation stays
+     up to date with the development version of pygame in svn. This may
+     be a bit newer than the version of pygame you are using.
+
+     Best of all the examples directory has many playable small programs
+     which can get started playing with the code right away.
+
+Credits
+=======
+
+
+     Thanks to everyone who has helped contribute to this library.
+     Special thanks are also in order.
+
+
+     Marcus Von Appen - many changes, and fixes, 1.7.1+ freebsd maintainer.
+
+     Lenard Lindstrom - the 1.8+ windows maintainer, many changes, and fixes.
+     
+     Brian Fisher - for svn auto builder, bug tracker and many contributions.
+
+     Rene Dudfield - many changes, and fixes, 1.7+ release manager/maintainer.
+
+     Phil Hassey - for his work on the pygame.org website.
+
+     DR0ID for his work on the sprite module.
+
+     Richard Goedeken for his smoothscale function.
+
+     Ulf Ekstr�m for his pixel perfect collision detection code.
+
+     Pete Shinners - orginal author.
+
+
+     David Clark - for filling the right-hand-man position
+
+     Ed Boraas and Francis Irving - Debian packages
+
+     Maxim Sobolev - FreeBSD packaging
+
+     Bob Ippolito - MacOS and OS X porting (much work!)
+
+     Jan Ekhol, Ray Kelm, and Peter Nicolai - putting up with my early
+     design ideas
+
+     Nat Pryce for starting our unit tests
+
+     Dan Richter for documentation work
+
+     TheCorruptor for his incredible logos and graphics
+
+     Nicholas Dudfield - many test improvements.
+
+     Alex Folkner - for pygame-ctypes
+
+     Thanks to those sending in patches and fixes: Niki Spahiev, Gordon
+     Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman,
+     Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Herv� Cauwelier,
+     James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias
+     Spiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya,
+     Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber
+     Matthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan, 
+     Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine,
+     Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske,
+     Cambell Barton.
+
+     And our bug hunters above and beyond: Angus, Guillaume Proux, Frank
+     Raiser, Austin Henry, Kaweh Kazemi, Arturo Aldama, Mike Mulcheck, 
+     Michael Benfield, David Lau
+
+     There's many more folks out there who've submitted helpful ideas, kept
+     this project going, and basically made my life easer, Thanks!
+
+     Many thank you's for people making documentation comments, and adding to the
+     pygame.org wiki.  
+   
+     Also many thanks for people creating games and putting them on the 
+     pygame.org website for others to learn from and enjoy.
+
+     Lots of thanks to James Paige for hosting the pygame bugzilla.
+
+     Also a big thanks to Roger Dingledine and the crew at SEUL.ORG for our
+     excellent hosting.
+
+
+
+Dependencies
+============
+
+     Pygame is obviously strongly dependent on SDL and Python. It also
+     links to and embeds several other smaller libraries. The font
+     module relies on SDL_tff, which is dependent on freetype. The mixer
+     (and mixer.music) modules depend on SDL_mixer. The image module
+     depends on SDL_image, which also can use libjpeg and libpng. The
+     transform module has an embedded version of SDL_rotozoom for its
+     own rotozoom function. The surfarray module requires the python
+     Numeric package for its multidimensional numeric arrays.
+
+Todo / Ideas (feel free to submit)
+==================================
+
+       http://www.pygame.org/wiki/todo/
+
+License
+=======
+
+     This library is distributed under GNU LGPL version 2.1, which can
+     be found in the file "doc/LGPL". I reserve the right to place
+     future versions of this library under a different license.
+     http://www.gnu.org/copyleft/lesser.html
+
+     This basically means you can use pygame in any project you want,
+     but if you make any changes or additions to pygame itself, those
+     must be released with a compatible license. (preferably submitted
+     back to the pygame project). Closed source and commercial games are
+     fine.
+
+     The programs in the "examples" subdirectory are in the public
+     domain.

readme.txt

-
-   Pygame Readme
-   Version 1.9.2pre Python Game Development
-   Originally by Pete Shinners, now an open source community project.
-   http://www.pygame.org
-   pygame@seul.org
-
-   About
-
-     Pygame is a cross-platfrom library designed to make it easy to
-     write multimedia software, such as games, in Python. Pygame
-     requires the Python language and SDL multimedia library. It can
-     also make use of several other popular libraries.
-
-   Installation
-
-     You should definitely begin by installing a binary package for your
-     system. The binary packages usually come with or give the
-     information needed for dependencies. Choose an appropriate
-     installer for your system and version of python from the pygame
-     downloads page. http://www.pygame.org/download.shtml
-
-     Installing from source is fairly automated. The most work will
-     involve compiling and installing all the pygame dependencies. Once
-     that is done run the "setup.py" script which will attempt to
-     auto-configure, build, and install pygame.
-
-     Much more information about installing and compiling is available
-     in the install.html file.
-
-   Help
-
-     If you are just getting started with pygame, you should be able to
-     get started fairly quickly. Pygame comes with many tutorials and
-     introductions. There is also full reference documentation for the
-     entire library. Browse the documentation from the documenantation
-     index. docs/index.html.
-
-     On the pygame website, there is also an online copy of this
-     documentation. You should know that the online documentation stays
-     up to date with the development version of pygame in svn. This may
-     be a bit newer than the version of pygame you are using.
-
-     Best of all the examples directory has many playable small programs
-     which can get started playing with the code right away.
-
-   Credits
-
-     Thanks to everyone who has helped contribute to this library.
-     Special thanks are also in order.
-
-
-     Marcus Von Appen - many changes, and fixes, 1.7.1+ freebsd maintainer.
-
-     Lenard Lindstrom - the 1.8+ windows maintainer, many changes, and fixes.
-     
-     Brian Fisher - for svn auto builder, bug tracker and many contributions.
-
-     Rene Dudfield - many changes, and fixes, 1.7+ release manager/maintainer.
-
-     Phil Hassey - for his work on the pygame.org website.
-
-     DR0ID for his work on the sprite module.
-
-     Richard Goedeken for his smoothscale function.
-
-     Ulf Ekstr�m for his pixel perfect collision detection code.
-
-     Pete Shinners - orginal author.
-
-
-     David Clark - for filling the right-hand-man position
-
-     Ed Boraas and Francis Irving - Debian packages
-
-     Maxim Sobolev - FreeBSD packaging
-
-     Bob Ippolito - MacOS and OS X porting (much work!)
-
-     Jan Ekhol, Ray Kelm, and Peter Nicolai - putting up with my early
-   design ideas
-
-     Nat Pryce for starting our unit tests
-
-     Dan Richter for documentation work
-
-     TheCorruptor for his incredible logos and graphics
-
-     Nicholas Dudfield - many test improvements.
-
-     Alex Folkner - for pygame-ctypes
-
-     Thanks to those sending in patches and fixes: Niki Spahiev, Gordon
-   Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman,
-   Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Herv� Cauwelier,
-   James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias
-   Spiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya,
-   Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber
-   Matthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan, 
-   Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine,
-   Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske,
-   Cambell Barton.
-
-     And our bug hunters above and beyond: Angus, Guillaume Proux, Frank
-   Raiser, Austin Henry, Kaweh Kazemi, Arturo Aldama, Mike Mulcheck, 
-   Michael Benfield, David Lau
-
-   There's many more folks out there who've submitted helpful ideas, kept
-   this project going, and basically made my life easer, Thanks!
-
-   Many thank you's for people making documentation comments, and adding to the
-   pygame.org wiki.  
-   
-   Also many thanks for people creating games and putting them on the 
-   pygame.org website for others to learn from and enjoy.
-
-   Lots of thanks to James Paige for hosting the pygame bugzilla.
-
-   Also a big thanks to Roger Dingledine and the crew at SEUL.ORG for our
-   excellent hosting.
-
-
-
-   Dependencies
-
-     Pygame is obviously strongly dependent on SDL and Python. It also
-     links to and embeds several other smaller libraries. The font
-     module relies on SDL_tff, which is dependent on freetype. The mixer
-     (and mixer.music) modules depend on SDL_mixer. The image module
-     depends on SDL_image, which also can use libjpeg and libpng. The
-     transform module has an embedded version of SDL_rotozoom for its
-     own rotozoom function. The surfarray module requires the python
-     Numeric package for its multidimensional numeric arrays.
-
-   Todo / Ideas (feel free to submit)
-       http://www.pygame.org/wiki/todo/
-
-   License
-
-     This library is distributed under GNU LGPL version 2.1, which can
-     be found in the file "doc/LGPL". I reserve the right to place
-     future versions of this library under a different license.
-     http://www.gnu.org/copyleft/lesser.html
-
-     This basically means you can use pygame in any project you want,
-     but if you make any changes or additions to pygame itself, those
-     must be released with a compatible license. (preferably submitted
-     back to the pygame project). Closed source and commercial games are
-     fine.
-
-     The programs in the "examples" subdirectory are in the public
-     domain.
 #examples
 add_datafiles(data_files, 'pygame/examples',
               ['examples',
-                  ['readme.txt',
+                  ['readme.rst',
                    ['data',
                        ['*']],
                    ['macosx',