Overview

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``` /*///////////////////////////////////////////////////////////////////////////////// /// ___ ____ ___ _____ ___ ____ /// / _ \ / ___|_ _|_ _/ _ \| _ \ /// | | | | | _ | | | || | | | |_) | /// | |_| | |_| || | | || |_| | _ < /// \___/ \____|___| |_| \___/|_| \_\ /// /// Copyright (c) 2008-2016 Ogitor Team /// /// Licensed under the MIT License ///////////////////////////////////////////////////////////////////////////////////* ``` _This is the repository for Ogitor SceneBuilder, the WYSIWYG scene editing environment for OGRE (www.ogre3d.org)_ **Note: Ogitor now depends on Ogre 1.10!** **Running OGITOR** To be able to run Ogitor, you will need the media.zip archive downloaded and extracted into the OGITOR ```"RunPath"``` folder. The projects.zip archive is optional but advised, since it offers a sample scene to get you started. Both archives can be downloaded under the following links: * [https://bitbucket.org/ogitor/ogitor/downloads/media.zip](https://bitbucket.org/ogitor/ogitor/downloads/media.zip) * [https://bitbucket.org/ogitor/ogitor/downloads/projects.zip](https://bitbucket.org/ogitor/ogitor/downloads/projects.zip) **Building OGITOR** By default, the build script will download and install the media and projects archives, so you don't have to worry about getting them yourself. You can choose not to by setting OGITOR_DOWNLOAD_SAMPLEMEDIA and OGITOR_DOWNLOAD_SAMPLEPROJECT to FALSE when configuring the project with CMake. ---- ## Links * [Ogitor home page](http://ogitor.bitbucket.org/) * [Mercurial repository](https://bitbucket.org/ogitor/ogitor) * [google.com/+OgitorOrg](https://www.google.com/+OgitorOrg) * [@ogitors](https://twitter.com/ogitors)