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Add NVIDIA driver - 304.48

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Files changed (11)

 ^components/.*/build/.*
 ^components/.*/source/.*
 ^components/librsync/librsync-docs*
+^components/nvidia/NVIDIA-Solaris-x86-*
 ^components/zlib/capabilities*
 ^i386/
 ^tools/time-(amd64|i86).o$

components/nvidia/Makefile

+#
+# This file and its contents are supplied under the terms of the
+# Common Development and Distribution License ("CDDL)". You may
+# only use this file in accordance with the terms of the CDDL.
+#
+# A full copy of the text of the CDDL should have accompanied this
+# source. A copy of the CDDL is also available via the Internet at
+# http://www.illumos.org/license/CDDL.
+#
+
+#
+# Copyright 2011, Andrzej Szeszo 
+#
+
+include ../../make-rules/shared-macros.mk
+
+USERLAND_ARCHIVES=$(CURDIR)
+SOURCE_DIR=$(USERLAND_ARCHIVES)/$(COMPONENT_SRC)
+
+COMPONENT_NAME=		driver-graphics-nvidia
+COMPONENT_VERSION=	304.48
+IPS_COMPONENT_VERSION=	0.304.48
+COMPONENT_SRC=		NVIDIA-Solaris-x86-$(COMPONENT_VERSION)
+COMPONENT_ARCHIVE=	$(COMPONENT_SRC).run
+#COMPONENT_ARCHIVE_HASH=	sha256:
+COMPONENT_ARCHIVE_URL=	http://download.nvidia.com/solaris/$(COMPONENT_VERSION)/$(COMPONENT_ARCHIVE)
+
+include ../../make-rules/prep.mk
+include ../../make-rules/ips.mk
+
+PKGLINT = true
+
+PKG_MACROS+= COMPONENT_REV=$(COMPONENT_REV)
+
+$(SOURCE_DIR)/.unpacked: download Makefile $(PATCHES)
+	$(RM) -r $(SOURCE_DIR)
+	$(CHMOD) +x $(COMPONENT_ARCHIVE)
+	$(SHELL) ./$(COMPONENT_ARCHIVE) -x
+	$(TOUCH) $@
+
+build: prep
+
+install: build
+	[ -d $(PROTO_DIR)/kernel/drv/amd64 ] || mkdir -p $(PROTO_DIR)/kernel/drv/amd64
+	for i in kernel/drv/amd64/nvidia kernel/drv/nvidia kernel/drv/nvidia.conf; do \
+	    cp $(SOURCE_DIR)/NVDAgraphicsr/reloc/$$i $(PROTO_DIR)/$$i; done
+	ln -sf $(SOURCE_DIR)/NVDAgraphics/reloc $(PROTO_DIR)/usr
+
+$(MANIFEST_BASE)-%.mangled: $(MANIFEST_BASE)-%.mogrified $(MANGLED_DIR)
+	cp $< $@
+
+$(MANIFEST_BASE)-%.depend: $(MANIFEST_BASE)-%.mogrified
+	$(PKGDEPEND) generate $(PKGDEPEND_GENERATE_OPTIONS) $< >$@
+
+#clean::
+#	[ -d $(BUILD_DIR) ] && rm -rf $(BUILD_DIR)
+

components/nvidia/Solaris/README

+Header files in this were extracted from NVIDIA-Solaris-x86-256.53.run installer.

components/nvidia/Solaris/gl.h

+#ifndef __gl_h_
+#define __gl_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright 1998-2002, NVIDIA Corporation.
+** All Rights Reserved.
+** 
+** THE INFORMATION CONTAINED HEREIN IS PROPRIETARY AND CONFIDENTIAL TO
+** NVIDIA, CORPORATION.  USE, REPRODUCTION OR DISCLOSURE TO ANY THIRD PARTY
+** IS SUBJECT TO WRITTEN PRE-APPROVAL BY NVIDIA, CORPORATION.
+** 
+** 
+** Copyright 1992-1999, Silicon Graphics, Inc.
+** All Rights Reserved.
+** 
+** Portions of this file are UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon
+** Graphics, Inc.; the contents of this file may not be disclosed to third
+** parties, copied or duplicated in any form, in whole or in part, without
+** the prior written permission of Silicon Graphics, Inc.
+** 
+** RESTRICTED RIGHTS LEGEND:
+** Use, duplication or disclosure by the Government is subject to
+** restrictions as set forth in subdivision (c)(1)(ii) of the Rights in
+** Technical Data and Computer Software clause at DFARS 252.227-7013,
+** and/or in similar or successor clauses in the FAR, DOD or NASA FAR
+** Supplement.  Unpublished - rights reserved under the Copyright Laws of
+** the United States.
+*/
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+
+#ifndef WIN32
+#define WINGDIAPI
+#endif
+
+#ifndef GLAPI
+# ifdef _WIN32
+#  define GLAPI __stdcall
+# else
+#  define GLAPI
+# endif
+# define __DEFINED_GLAPI
+#endif
+
+/*************************************************************/
+
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+
+
+/*************************************************************/
+
+/* Version */
+#define GL_VERSION_1_1                    1
+
+/* AttribMask */
+#define GL_CURRENT_BIT                    0x00000001
+#define GL_POINT_BIT                      0x00000002
+#define GL_LINE_BIT                       0x00000004
+#define GL_POLYGON_BIT                    0x00000008
+#define GL_POLYGON_STIPPLE_BIT            0x00000010
+#define GL_PIXEL_MODE_BIT                 0x00000020
+#define GL_LIGHTING_BIT                   0x00000040
+#define GL_FOG_BIT                        0x00000080
+#define GL_DEPTH_BUFFER_BIT               0x00000100
+#define GL_ACCUM_BUFFER_BIT               0x00000200
+#define GL_STENCIL_BUFFER_BIT             0x00000400
+#define GL_VIEWPORT_BIT                   0x00000800
+#define GL_TRANSFORM_BIT                  0x00001000
+#define GL_ENABLE_BIT                     0x00002000
+#define GL_COLOR_BUFFER_BIT               0x00004000
+#define GL_HINT_BIT                       0x00008000
+#define GL_EVAL_BIT                       0x00010000
+#define GL_LIST_BIT                       0x00020000
+#define GL_TEXTURE_BIT                    0x00040000
+#define GL_SCISSOR_BIT                    0x00080000
+#define GL_ALL_ATTRIB_BITS                0xFFFFFFFF
+
+/* ClearBufferMask */
+/*      GL_COLOR_BUFFER_BIT */
+/*      GL_ACCUM_BUFFER_BIT */
+/*      GL_STENCIL_BUFFER_BIT */
+/*      GL_DEPTH_BUFFER_BIT */
+
+/* ClientAttribMask */
+#define GL_CLIENT_PIXEL_STORE_BIT         0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT        0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS         0xFFFFFFFF
+
+/* Boolean */
+#define GL_FALSE                          0
+#define GL_TRUE                           1
+
+/* BeginMode */
+#define GL_POINTS                         0x0000
+#define GL_LINES                          0x0001
+#define GL_LINE_LOOP                      0x0002
+#define GL_LINE_STRIP                     0x0003
+#define GL_TRIANGLES                      0x0004
+#define GL_TRIANGLE_STRIP                 0x0005
+#define GL_TRIANGLE_FAN                   0x0006
+#define GL_QUADS                          0x0007
+#define GL_QUAD_STRIP                     0x0008
+#define GL_POLYGON                        0x0009
+
+/* AccumOp */
+#define GL_ACCUM                          0x0100
+#define GL_LOAD                           0x0101
+#define GL_RETURN                         0x0102
+#define GL_MULT                           0x0103
+#define GL_ADD                            0x0104
+
+/* AlphaFunction */
+#define GL_NEVER                          0x0200
+#define GL_LESS                           0x0201
+#define GL_EQUAL                          0x0202
+#define GL_LEQUAL                         0x0203
+#define GL_GREATER                        0x0204
+#define GL_NOTEQUAL                       0x0205
+#define GL_GEQUAL                         0x0206
+#define GL_ALWAYS                         0x0207
+
+/* BlendingFactorDest */
+#define GL_ZERO                           0
+#define GL_ONE                            1
+#define GL_SRC_COLOR                      0x0300
+#define GL_ONE_MINUS_SRC_COLOR            0x0301
+#define GL_SRC_ALPHA                      0x0302
+#define GL_ONE_MINUS_SRC_ALPHA            0x0303
+#define GL_DST_ALPHA                      0x0304
+#define GL_ONE_MINUS_DST_ALPHA            0x0305
+
+/* BlendingFactorSrc */
+/*      GL_ZERO */
+/*      GL_ONE */
+#define GL_DST_COLOR                      0x0306
+#define GL_ONE_MINUS_DST_COLOR            0x0307
+#define GL_SRC_ALPHA_SATURATE             0x0308
+/*      GL_SRC_ALPHA */
+/*      GL_ONE_MINUS_SRC_ALPHA */
+/*      GL_DST_ALPHA */
+/*      GL_ONE_MINUS_DST_ALPHA */
+
+/* ColorMaterialFace */
+/*      GL_FRONT */
+/*      GL_BACK */
+/*      GL_FRONT_AND_BACK */
+
+/* ColorMaterialParameter */
+/*      GL_AMBIENT */
+/*      GL_DIFFUSE */
+/*      GL_SPECULAR */
+/*      GL_EMISSION */
+/*      GL_AMBIENT_AND_DIFFUSE */
+
+/* ColorPointerType */
+/*      GL_BYTE */
+/*      GL_UNSIGNED_BYTE */
+/*      GL_SHORT */
+/*      GL_UNSIGNED_SHORT */
+/*      GL_INT */
+/*      GL_UNSIGNED_INT */
+/*      GL_FLOAT */
+/*      GL_DOUBLE */
+
+/* CullFaceMode */
+/*      GL_FRONT */
+/*      GL_BACK */
+/*      GL_FRONT_AND_BACK */
+
+/* DepthFunction */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* DrawBufferMode */
+#define GL_NONE                           0
+#define GL_FRONT_LEFT                     0x0400
+#define GL_FRONT_RIGHT                    0x0401
+#define GL_BACK_LEFT                      0x0402
+#define GL_BACK_RIGHT                     0x0403
+#define GL_FRONT                          0x0404
+#define GL_BACK                           0x0405
+#define GL_LEFT                           0x0406
+#define GL_RIGHT                          0x0407
+#define GL_FRONT_AND_BACK                 0x0408
+#define GL_AUX0                           0x0409
+#define GL_AUX1                           0x040A
+#define GL_AUX2                           0x040B
+#define GL_AUX3                           0x040C
+
+/* EnableCap */
+/*      GL_FOG */
+/*      GL_LIGHTING */
+/*      GL_TEXTURE_1D */
+/*      GL_TEXTURE_2D */
+/*      GL_LINE_STIPPLE */
+/*      GL_POLYGON_STIPPLE */
+/*      GL_CULL_FACE */
+/*      GL_ALPHA_TEST */
+/*      GL_BLEND */
+/*      GL_INDEX_LOGIC_OP */
+/*      GL_COLOR_LOGIC_OP */
+/*      GL_DITHER */
+/*      GL_STENCIL_TEST */
+/*      GL_DEPTH_TEST */
+/*      GL_CLIP_PLANE0 */
+/*      GL_CLIP_PLANE1 */
+/*      GL_CLIP_PLANE2 */
+/*      GL_CLIP_PLANE3 */
+/*      GL_CLIP_PLANE4 */
+/*      GL_CLIP_PLANE5 */
+/*      GL_LIGHT0 */
+/*      GL_LIGHT1 */
+/*      GL_LIGHT2 */
+/*      GL_LIGHT3 */
+/*      GL_LIGHT4 */
+/*      GL_LIGHT5 */
+/*      GL_LIGHT6 */
+/*      GL_LIGHT7 */
+/*      GL_TEXTURE_GEN_S */
+/*      GL_TEXTURE_GEN_T */
+/*      GL_TEXTURE_GEN_R */
+/*      GL_TEXTURE_GEN_Q */
+/*      GL_MAP1_VERTEX_3 */
+/*      GL_MAP1_VERTEX_4 */
+/*      GL_MAP1_COLOR_4 */
+/*      GL_MAP1_INDEX */
+/*      GL_MAP1_NORMAL */
+/*      GL_MAP1_TEXTURE_COORD_1 */
+/*      GL_MAP1_TEXTURE_COORD_2 */
+/*      GL_MAP1_TEXTURE_COORD_3 */
+/*      GL_MAP1_TEXTURE_COORD_4 */
+/*      GL_MAP2_VERTEX_3 */
+/*      GL_MAP2_VERTEX_4 */
+/*      GL_MAP2_COLOR_4 */
+/*      GL_MAP2_INDEX */
+/*      GL_MAP2_NORMAL */
+/*      GL_MAP2_TEXTURE_COORD_1 */
+/*      GL_MAP2_TEXTURE_COORD_2 */
+/*      GL_MAP2_TEXTURE_COORD_3 */
+/*      GL_MAP2_TEXTURE_COORD_4 */
+/*      GL_POINT_SMOOTH */
+/*      GL_LINE_SMOOTH */
+/*      GL_POLYGON_SMOOTH */
+/*      GL_SCISSOR_TEST */
+/*      GL_COLOR_MATERIAL */
+/*      GL_NORMALIZE */
+/*      GL_AUTO_NORMAL */
+/*      GL_POLYGON_OFFSET_POINT */
+/*      GL_POLYGON_OFFSET_LINE */
+/*      GL_POLYGON_OFFSET_FILL */
+/*      GL_VERTEX_ARRAY */
+/*      GL_NORMAL_ARRAY */
+/*      GL_COLOR_ARRAY */
+/*      GL_INDEX_ARRAY */
+/*      GL_TEXTURE_COORD_ARRAY */
+/*      GL_EDGE_FLAG_ARRAY */
+
+/* ErrorCode */
+#define GL_NO_ERROR                       0
+#define GL_INVALID_ENUM                   0x0500
+#define GL_INVALID_VALUE                  0x0501
+#define GL_INVALID_OPERATION              0x0502
+#define GL_STACK_OVERFLOW                 0x0503
+#define GL_STACK_UNDERFLOW                0x0504
+#define GL_OUT_OF_MEMORY                  0x0505
+#define GL_TABLE_TOO_LARGE                0x8031
+
+/* FeedbackType */
+#define GL_2D                             0x0600
+#define GL_3D                             0x0601
+#define GL_3D_COLOR                       0x0602
+#define GL_3D_COLOR_TEXTURE               0x0603
+#define GL_4D_COLOR_TEXTURE               0x0604
+
+/* FeedBackToken */
+#define GL_PASS_THROUGH_TOKEN             0x0700
+#define GL_POINT_TOKEN                    0x0701
+#define GL_LINE_TOKEN                     0x0702
+#define GL_POLYGON_TOKEN                  0x0703
+#define GL_BITMAP_TOKEN                   0x0704
+#define GL_DRAW_PIXEL_TOKEN               0x0705
+#define GL_COPY_PIXEL_TOKEN               0x0706
+#define GL_LINE_RESET_TOKEN               0x0707
+
+/* FogMode */
+/*      GL_LINEAR */
+#define GL_EXP                            0x0800
+#define GL_EXP2                           0x0801
+
+/* FogParameter */
+/*      GL_FOG_COLOR */
+/*      GL_FOG_DENSITY */
+/*      GL_FOG_END */
+/*      GL_FOG_INDEX */
+/*      GL_FOG_MODE */
+/*      GL_FOG_START */
+
+/* FrontFaceDirection */
+#define GL_CW                             0x0900
+#define GL_CCW                            0x0901
+
+/* GetMapQuery */
+#define GL_COEFF                          0x0A00
+#define GL_ORDER                          0x0A01
+#define GL_DOMAIN                         0x0A02
+
+/* GetPixelMap */
+#define GL_PIXEL_MAP_I_TO_I               0x0C70
+#define GL_PIXEL_MAP_S_TO_S               0x0C71
+#define GL_PIXEL_MAP_I_TO_R               0x0C72
+#define GL_PIXEL_MAP_I_TO_G               0x0C73
+#define GL_PIXEL_MAP_I_TO_B               0x0C74
+#define GL_PIXEL_MAP_I_TO_A               0x0C75
+#define GL_PIXEL_MAP_R_TO_R               0x0C76
+#define GL_PIXEL_MAP_G_TO_G               0x0C77
+#define GL_PIXEL_MAP_B_TO_B               0x0C78
+#define GL_PIXEL_MAP_A_TO_A               0x0C79
+
+/* GetPointervPName */
+#define GL_VERTEX_ARRAY_POINTER           0x808E
+#define GL_NORMAL_ARRAY_POINTER           0x808F
+#define GL_COLOR_ARRAY_POINTER            0x8090
+#define GL_INDEX_ARRAY_POINTER            0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER        0x8093
+
+/* GetPName */
+#define GL_CURRENT_COLOR                  0x0B00
+#define GL_CURRENT_INDEX                  0x0B01
+#define GL_CURRENT_NORMAL                 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS         0x0B03
+#define GL_CURRENT_RASTER_COLOR           0x0B04
+#define GL_CURRENT_RASTER_INDEX           0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS  0x0B06
+#define GL_CURRENT_RASTER_POSITION        0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID  0x0B08
+#define GL_CURRENT_RASTER_DISTANCE        0x0B09
+#define GL_POINT_SMOOTH                   0x0B10
+#define GL_POINT_SIZE                     0x0B11
+#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
+#define GL_POINT_SIZE_RANGE               GL_SMOOTH_POINT_SIZE_RANGE
+#define GL_POINT_SIZE_GRANULARITY         GL_SMOOTH_POINT_SIZE_GRANULARITY
+#define GL_LINE_SMOOTH                    0x0B20
+#define GL_LINE_WIDTH                     0x0B21
+#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
+#define GL_LINE_WIDTH_RANGE               GL_SMOOTH_LINE_WIDTH_RANGE
+#define GL_LINE_WIDTH_GRANULARITY         GL_SMOOTH_LINE_WIDTH_GRANULARITY
+#define GL_LINE_STIPPLE                   0x0B24
+#define GL_LINE_STIPPLE_PATTERN           0x0B25
+#define GL_LINE_STIPPLE_REPEAT            0x0B26
+#define GL_LIST_MODE                      0x0B30
+#define GL_MAX_LIST_NESTING               0x0B31
+#define GL_LIST_BASE                      0x0B32
+#define GL_LIST_INDEX                     0x0B33
+#define GL_POLYGON_MODE                   0x0B40
+#define GL_POLYGON_SMOOTH                 0x0B41
+#define GL_POLYGON_STIPPLE                0x0B42
+#define GL_EDGE_FLAG                      0x0B43
+#define GL_CULL_FACE                      0x0B44
+#define GL_CULL_FACE_MODE                 0x0B45
+#define GL_FRONT_FACE                     0x0B46
+#define GL_LIGHTING                       0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
+#define GL_LIGHT_MODEL_AMBIENT            0x0B53
+#define GL_SHADE_MODEL                    0x0B54
+#define GL_COLOR_MATERIAL_FACE            0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER       0x0B56
+#define GL_COLOR_MATERIAL                 0x0B57
+#define GL_FOG                            0x0B60
+#define GL_FOG_INDEX                      0x0B61
+#define GL_FOG_DENSITY                    0x0B62
+#define GL_FOG_START                      0x0B63
+#define GL_FOG_END                        0x0B64
+#define GL_FOG_MODE                       0x0B65
+#define GL_FOG_COLOR                      0x0B66
+#define GL_DEPTH_RANGE                    0x0B70
+#define GL_DEPTH_TEST                     0x0B71
+#define GL_DEPTH_WRITEMASK                0x0B72
+#define GL_DEPTH_CLEAR_VALUE              0x0B73
+#define GL_DEPTH_FUNC                     0x0B74
+#define GL_ACCUM_CLEAR_VALUE              0x0B80
+#define GL_STENCIL_TEST                   0x0B90
+#define GL_STENCIL_CLEAR_VALUE            0x0B91
+#define GL_STENCIL_FUNC                   0x0B92
+#define GL_STENCIL_VALUE_MASK             0x0B93
+#define GL_STENCIL_FAIL                   0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
+#define GL_STENCIL_REF                    0x0B97
+#define GL_STENCIL_WRITEMASK              0x0B98
+#define GL_MATRIX_MODE                    0x0BA0
+#define GL_NORMALIZE                      0x0BA1
+#define GL_VIEWPORT                       0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH          0x0BA3
+#define GL_PROJECTION_STACK_DEPTH         0x0BA4
+#define GL_TEXTURE_STACK_DEPTH            0x0BA5
+#define GL_MODELVIEW_MATRIX               0x0BA6
+#define GL_PROJECTION_MATRIX              0x0BA7
+#define GL_TEXTURE_MATRIX                 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH             0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH      0x0BB1
+#define GL_ALPHA_TEST                     0x0BC0
+#define GL_ALPHA_TEST_FUNC                0x0BC1
+#define GL_ALPHA_TEST_REF                 0x0BC2
+#define GL_DITHER                         0x0BD0
+#define GL_BLEND_DST                      0x0BE0
+#define GL_BLEND_SRC                      0x0BE1
+#define GL_BLEND                          0x0BE2
+#define GL_LOGIC_OP_MODE                  0x0BF0
+#define GL_INDEX_LOGIC_OP                 0x0BF1
+#define GL_LOGIC_OP                       GL_INDEX_LOGIC_OP
+#define GL_COLOR_LOGIC_OP                 0x0BF2
+#define GL_AUX_BUFFERS                    0x0C00
+#define GL_DRAW_BUFFER                    0x0C01
+#define GL_READ_BUFFER                    0x0C02
+#define GL_SCISSOR_BOX                    0x0C10
+#define GL_SCISSOR_TEST                   0x0C11
+#define GL_INDEX_CLEAR_VALUE              0x0C20
+#define GL_INDEX_WRITEMASK                0x0C21
+#define GL_COLOR_CLEAR_VALUE              0x0C22
+#define GL_COLOR_WRITEMASK                0x0C23
+#define GL_INDEX_MODE                     0x0C30
+#define GL_RGBA_MODE                      0x0C31
+#define GL_DOUBLEBUFFER                   0x0C32
+#define GL_STEREO                         0x0C33
+#define GL_RENDER_MODE                    0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
+#define GL_POINT_SMOOTH_HINT              0x0C51
+#define GL_LINE_SMOOTH_HINT               0x0C52
+#define GL_POLYGON_SMOOTH_HINT            0x0C53
+#define GL_FOG_HINT                       0x0C54
+#define GL_TEXTURE_GEN_S                  0x0C60
+#define GL_TEXTURE_GEN_T                  0x0C61
+#define GL_TEXTURE_GEN_R                  0x0C62
+#define GL_TEXTURE_GEN_Q                  0x0C63
+#define GL_PIXEL_MAP_I_TO_I_SIZE          0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE          0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE          0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE          0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE          0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE          0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE          0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE          0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE          0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE          0x0CB9
+#define GL_UNPACK_SWAP_BYTES              0x0CF0
+#define GL_UNPACK_LSB_FIRST               0x0CF1
+#define GL_UNPACK_ROW_LENGTH              0x0CF2
+#define GL_UNPACK_SKIP_ROWS               0x0CF3
+#define GL_UNPACK_SKIP_PIXELS             0x0CF4
+#define GL_UNPACK_ALIGNMENT               0x0CF5
+#define GL_PACK_SWAP_BYTES                0x0D00
+#define GL_PACK_LSB_FIRST                 0x0D01
+#define GL_PACK_ROW_LENGTH                0x0D02
+#define GL_PACK_SKIP_ROWS                 0x0D03
+#define GL_PACK_SKIP_PIXELS               0x0D04
+#define GL_PACK_ALIGNMENT                 0x0D05
+#define GL_MAP_COLOR                      0x0D10
+#define GL_MAP_STENCIL                    0x0D11
+#define GL_INDEX_SHIFT                    0x0D12
+#define GL_INDEX_OFFSET                   0x0D13
+#define GL_RED_SCALE                      0x0D14
+#define GL_RED_BIAS                       0x0D15
+#define GL_ZOOM_X                         0x0D16
+#define GL_ZOOM_Y                         0x0D17
+#define GL_GREEN_SCALE                    0x0D18
+#define GL_GREEN_BIAS                     0x0D19
+#define GL_BLUE_SCALE                     0x0D1A
+#define GL_BLUE_BIAS                      0x0D1B
+#define GL_ALPHA_SCALE                    0x0D1C
+#define GL_ALPHA_BIAS                     0x0D1D
+#define GL_DEPTH_SCALE                    0x0D1E
+#define GL_DEPTH_BIAS                     0x0D1F
+#define GL_MAX_EVAL_ORDER                 0x0D30
+#define GL_MAX_LIGHTS                     0x0D31
+#define GL_MAX_CLIP_PLANES                0x0D32
+#define GL_MAX_TEXTURE_SIZE               0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE            0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH         0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
+#define GL_MAX_NAME_STACK_DEPTH           0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
+#define GL_MAX_VIEWPORT_DIMS              0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH  0x0D3B
+#define GL_SUBPIXEL_BITS                  0x0D50
+#define GL_INDEX_BITS                     0x0D51
+#define GL_RED_BITS                       0x0D52
+#define GL_GREEN_BITS                     0x0D53
+#define GL_BLUE_BITS                      0x0D54
+#define GL_ALPHA_BITS                     0x0D55
+#define GL_DEPTH_BITS                     0x0D56
+#define GL_STENCIL_BITS                   0x0D57
+#define GL_ACCUM_RED_BITS                 0x0D58
+#define GL_ACCUM_GREEN_BITS               0x0D59
+#define GL_ACCUM_BLUE_BITS                0x0D5A
+#define GL_ACCUM_ALPHA_BITS               0x0D5B
+#define GL_NAME_STACK_DEPTH               0x0D70
+#define GL_AUTO_NORMAL                    0x0D80
+#define GL_MAP1_COLOR_4                   0x0D90
+#define GL_MAP1_INDEX                     0x0D91
+#define GL_MAP1_NORMAL                    0x0D92
+#define GL_MAP1_TEXTURE_COORD_1           0x0D93
+#define GL_MAP1_TEXTURE_COORD_2           0x0D94
+#define GL_MAP1_TEXTURE_COORD_3           0x0D95
+#define GL_MAP1_TEXTURE_COORD_4           0x0D96
+#define GL_MAP1_VERTEX_3                  0x0D97
+#define GL_MAP1_VERTEX_4                  0x0D98
+#define GL_MAP2_COLOR_4                   0x0DB0
+#define GL_MAP2_INDEX                     0x0DB1
+#define GL_MAP2_NORMAL                    0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1           0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2           0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3           0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4           0x0DB6
+#define GL_MAP2_VERTEX_3                  0x0DB7
+#define GL_MAP2_VERTEX_4                  0x0DB8
+#define GL_MAP1_GRID_DOMAIN               0x0DD0
+#define GL_MAP1_GRID_SEGMENTS             0x0DD1
+#define GL_MAP2_GRID_DOMAIN               0x0DD2
+#define GL_MAP2_GRID_SEGMENTS             0x0DD3
+#define GL_TEXTURE_1D                     0x0DE0
+#define GL_TEXTURE_2D                     0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER        0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE           0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE           0x0DF2
+#define GL_SELECTION_BUFFER_POINTER       0x0DF3
+#define GL_SELECTION_BUFFER_SIZE          0x0DF4
+#define GL_POLYGON_OFFSET_UNITS           0x2A00
+#define GL_POLYGON_OFFSET_POINT           0x2A01
+#define GL_POLYGON_OFFSET_LINE            0x2A02
+#define GL_POLYGON_OFFSET_FILL            0x8037
+#define GL_POLYGON_OFFSET_FACTOR          0x8038
+#define GL_TEXTURE_BINDING_1D             0x8068
+#define GL_TEXTURE_BINDING_2D             0x8069
+#define GL_TEXTURE_BINDING_3D             0x806A
+#define GL_VERTEX_ARRAY                   0x8074
+#define GL_NORMAL_ARRAY                   0x8075
+#define GL_COLOR_ARRAY                    0x8076
+#define GL_INDEX_ARRAY                    0x8077
+#define GL_TEXTURE_COORD_ARRAY            0x8078
+#define GL_EDGE_FLAG_ARRAY                0x8079
+#define GL_VERTEX_ARRAY_SIZE              0x807A
+#define GL_VERTEX_ARRAY_TYPE              0x807B
+#define GL_VERTEX_ARRAY_STRIDE            0x807C
+#define GL_NORMAL_ARRAY_TYPE              0x807E
+#define GL_NORMAL_ARRAY_STRIDE            0x807F
+#define GL_COLOR_ARRAY_SIZE               0x8081
+#define GL_COLOR_ARRAY_TYPE               0x8082
+#define GL_COLOR_ARRAY_STRIDE             0x8083
+#define GL_INDEX_ARRAY_TYPE               0x8085
+#define GL_INDEX_ARRAY_STRIDE             0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE         0x808C
+/*      GL_VERTEX_ARRAY_COUNT_EXT */
+/*      GL_NORMAL_ARRAY_COUNT_EXT */
+/*      GL_COLOR_ARRAY_COUNT_EXT */
+/*      GL_INDEX_ARRAY_COUNT_EXT */
+/*      GL_TEXTURE_COORD_ARRAY_COUNT_EXT */
+/*      GL_EDGE_FLAG_ARRAY_COUNT_EXT */
+
+/* GetTextureParameter */
+/*      GL_TEXTURE_MAG_FILTER */
+/*      GL_TEXTURE_MIN_FILTER */
+/*      GL_TEXTURE_WRAP_S */
+/*      GL_TEXTURE_WRAP_T */
+#define GL_TEXTURE_WIDTH                  0x1000
+#define GL_TEXTURE_HEIGHT                 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT        0x1003
+#define GL_TEXTURE_COMPONENTS             GL_TEXTURE_INTERNAL_FORMAT
+#define GL_TEXTURE_BORDER_COLOR           0x1004
+#define GL_TEXTURE_BORDER                 0x1005
+#define GL_TEXTURE_RED_SIZE               0x805C
+#define GL_TEXTURE_GREEN_SIZE             0x805D
+#define GL_TEXTURE_BLUE_SIZE              0x805E
+#define GL_TEXTURE_ALPHA_SIZE             0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE         0x8060
+#define GL_TEXTURE_INTENSITY_SIZE         0x8061
+#define GL_TEXTURE_PRIORITY               0x8066
+#define GL_TEXTURE_RESIDENT               0x8067
+
+/* HintMode */
+#define GL_DONT_CARE                      0x1100
+#define GL_FASTEST                        0x1101
+#define GL_NICEST                         0x1102
+
+/* HintTarget */
+/*      GL_PERSPECTIVE_CORRECTION_HINT */
+/*      GL_POINT_SMOOTH_HINT */
+/*      GL_LINE_SMOOTH_HINT */
+/*      GL_POLYGON_SMOOTH_HINT */
+/*      GL_FOG_HINT */
+
+/* IndexMaterialParameterSGI */
+/*      GL_INDEX_OFFSET */
+
+/* IndexPointerType */
+/*      GL_SHORT */
+/*      GL_INT */
+/*      GL_FLOAT */
+/*      GL_DOUBLE */
+
+/* IndexFunctionSGI */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* LightModelParameter */
+/*      GL_LIGHT_MODEL_AMBIENT */
+/*      GL_LIGHT_MODEL_LOCAL_VIEWER */
+/*      GL_LIGHT_MODEL_TWO_SIDE */
+
+/* LightParameter */
+#define GL_AMBIENT                        0x1200
+#define GL_DIFFUSE                        0x1201
+#define GL_SPECULAR                       0x1202
+#define GL_POSITION                       0x1203
+#define GL_SPOT_DIRECTION                 0x1204
+#define GL_SPOT_EXPONENT                  0x1205
+#define GL_SPOT_CUTOFF                    0x1206
+#define GL_CONSTANT_ATTENUATION           0x1207
+#define GL_LINEAR_ATTENUATION             0x1208
+#define GL_QUADRATIC_ATTENUATION          0x1209
+
+/* ListMode */
+#define GL_COMPILE                        0x1300
+#define GL_COMPILE_AND_EXECUTE            0x1301
+
+/* DataType */
+#define GL_BYTE                           0x1400
+#define GL_UNSIGNED_BYTE                  0x1401
+#define GL_SHORT                          0x1402
+#define GL_UNSIGNED_SHORT                 0x1403
+#define GL_INT                            0x1404
+#define GL_UNSIGNED_INT                   0x1405
+#define GL_FLOAT                          0x1406
+#define GL_2_BYTES                        0x1407
+#define GL_3_BYTES                        0x1408
+#define GL_4_BYTES                        0x1409
+#define GL_DOUBLE                         0x140A
+#define GL_DOUBLE_EXT                     0x140A
+
+/* ListNameType */
+/*      GL_BYTE */
+/*      GL_UNSIGNED_BYTE */
+/*      GL_SHORT */
+/*      GL_UNSIGNED_SHORT */
+/*      GL_INT */
+/*      GL_UNSIGNED_INT */
+/*      GL_FLOAT */
+/*      GL_2_BYTES */
+/*      GL_3_BYTES */
+/*      GL_4_BYTES */
+
+/* LogicOp */
+#define GL_CLEAR                          0x1500
+#define GL_AND                            0x1501
+#define GL_AND_REVERSE                    0x1502
+#define GL_COPY                           0x1503
+#define GL_AND_INVERTED                   0x1504
+#define GL_NOOP                           0x1505
+#define GL_XOR                            0x1506
+#define GL_OR                             0x1507
+#define GL_NOR                            0x1508
+#define GL_EQUIV                          0x1509
+#define GL_INVERT                         0x150A
+#define GL_OR_REVERSE                     0x150B
+#define GL_COPY_INVERTED                  0x150C
+#define GL_OR_INVERTED                    0x150D
+#define GL_NAND                           0x150E
+#define GL_SET                            0x150F
+
+/* MapTarget */
+/*      GL_MAP1_COLOR_4 */
+/*      GL_MAP1_INDEX */
+/*      GL_MAP1_NORMAL */
+/*      GL_MAP1_TEXTURE_COORD_1 */
+/*      GL_MAP1_TEXTURE_COORD_2 */
+/*      GL_MAP1_TEXTURE_COORD_3 */
+/*      GL_MAP1_TEXTURE_COORD_4 */
+/*      GL_MAP1_VERTEX_3 */
+/*      GL_MAP1_VERTEX_4 */
+/*      GL_MAP2_COLOR_4 */
+/*      GL_MAP2_INDEX */
+/*      GL_MAP2_NORMAL */
+/*      GL_MAP2_TEXTURE_COORD_1 */
+/*      GL_MAP2_TEXTURE_COORD_2 */
+/*      GL_MAP2_TEXTURE_COORD_3 */
+/*      GL_MAP2_TEXTURE_COORD_4 */
+/*      GL_MAP2_VERTEX_3 */
+/*      GL_MAP2_VERTEX_4 */
+
+/* MaterialFace */
+/*      GL_FRONT */
+/*      GL_BACK */
+/*      GL_FRONT_AND_BACK */
+
+/* MaterialParameter */
+#define GL_EMISSION                       0x1600
+#define GL_SHININESS                      0x1601
+#define GL_AMBIENT_AND_DIFFUSE            0x1602
+#define GL_COLOR_INDEXES                  0x1603
+/*      GL_AMBIENT */
+/*      GL_DIFFUSE */
+/*      GL_SPECULAR */
+
+/* MatrixMode */
+#define GL_MODELVIEW                      0x1700
+#define GL_PROJECTION                     0x1701
+#define GL_TEXTURE                        0x1702
+
+/* MeshMode1 */
+/*      GL_POINT */
+/*      GL_LINE */
+
+/* MeshMode2 */
+/*      GL_POINT */
+/*      GL_LINE */
+/*      GL_FILL */
+
+/* NormalPointerType */
+/*      GL_BYTE */
+/*      GL_SHORT */
+/*      GL_INT */
+/*      GL_FLOAT */
+/*      GL_DOUBLE */
+
+/* PixelCopyType */
+#define GL_COLOR                          0x1800
+#define GL_DEPTH                          0x1801
+#define GL_STENCIL                        0x1802
+
+/* PixelFormat */
+#define GL_COLOR_INDEX                    0x1900
+#define GL_STENCIL_INDEX                  0x1901
+#define GL_DEPTH_COMPONENT                0x1902
+#define GL_RED                            0x1903
+#define GL_GREEN                          0x1904
+#define GL_BLUE                           0x1905
+#define GL_ALPHA                          0x1906
+#define GL_RGB                            0x1907
+#define GL_RGBA                           0x1908
+#define GL_LUMINANCE                      0x1909
+#define GL_LUMINANCE_ALPHA                0x190A
+/*      GL_ABGR_EXT */
+
+/* PixelMap */
+/*      GL_PIXEL_MAP_I_TO_I */
+/*      GL_PIXEL_MAP_S_TO_S */
+/*      GL_PIXEL_MAP_I_TO_R */
+/*      GL_PIXEL_MAP_I_TO_G */
+/*      GL_PIXEL_MAP_I_TO_B */
+/*      GL_PIXEL_MAP_I_TO_A */
+/*      GL_PIXEL_MAP_R_TO_R */
+/*      GL_PIXEL_MAP_G_TO_G */
+/*      GL_PIXEL_MAP_B_TO_B */
+/*      GL_PIXEL_MAP_A_TO_A */
+
+/* PixelStoreParameter */
+/*      GL_UNPACK_SWAP_BYTES */
+/*      GL_UNPACK_LSB_FIRST */
+/*      GL_UNPACK_ROW_LENGTH */
+/*      GL_UNPACK_SKIP_ROWS */
+/*      GL_UNPACK_SKIP_PIXELS */
+/*      GL_UNPACK_ALIGNMENT */
+/*      GL_PACK_SWAP_BYTES */
+/*      GL_PACK_LSB_FIRST */
+/*      GL_PACK_ROW_LENGTH */
+/*      GL_PACK_SKIP_ROWS */
+/*      GL_PACK_SKIP_PIXELS */
+/*      GL_PACK_ALIGNMENT */
+
+/* PixelTransferParameter */
+/*      GL_MAP_COLOR */
+/*      GL_MAP_STENCIL */
+/*      GL_INDEX_SHIFT */
+/*      GL_INDEX_OFFSET */
+/*      GL_RED_SCALE */
+/*      GL_RED_BIAS */
+/*      GL_GREEN_SCALE */
+/*      GL_GREEN_BIAS */
+/*      GL_BLUE_SCALE */
+/*      GL_BLUE_BIAS */
+/*      GL_ALPHA_SCALE */
+/*      GL_ALPHA_BIAS */
+/*      GL_DEPTH_SCALE */
+/*      GL_DEPTH_BIAS */
+
+/* PixelType */
+#define GL_BITMAP                         0x1A00
+/*      GL_BYTE */
+/*      GL_UNSIGNED_BYTE */
+/*      GL_SHORT */
+/*      GL_UNSIGNED_SHORT */
+/*      GL_INT */
+/*      GL_UNSIGNED_INT */
+/*      GL_FLOAT */
+/*      GL_UNSIGNED_BYTE_3_3_2_EXT */
+/*      GL_UNSIGNED_SHORT_4_4_4_4_EXT */
+/*      GL_UNSIGNED_SHORT_5_5_5_1_EXT */
+/*      GL_UNSIGNED_INT_8_8_8_8_EXT */
+/*      GL_UNSIGNED_INT_10_10_10_2_EXT */
+
+/* PolygonMode */
+#define GL_POINT                          0x1B00
+#define GL_LINE                           0x1B01
+#define GL_FILL                           0x1B02
+
+/* ReadBufferMode */
+/*      GL_FRONT_LEFT */
+/*      GL_FRONT_RIGHT */
+/*      GL_BACK_LEFT */
+/*      GL_BACK_RIGHT */
+/*      GL_FRONT */
+/*      GL_BACK */
+/*      GL_LEFT */
+/*      GL_RIGHT */
+/*      GL_AUX0 */
+/*      GL_AUX1 */
+/*      GL_AUX2 */
+/*      GL_AUX3 */
+
+/* RenderingMode */
+#define GL_RENDER                         0x1C00
+#define GL_FEEDBACK                       0x1C01
+#define GL_SELECT                         0x1C02
+
+/* ShadingModel */
+#define GL_FLAT                           0x1D00
+#define GL_SMOOTH                         0x1D01
+
+/* StencilFunction */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* StencilOp */
+/*      GL_ZERO */
+#define GL_KEEP                           0x1E00
+#define GL_REPLACE                        0x1E01
+#define GL_INCR                           0x1E02
+#define GL_DECR                           0x1E03
+/*      GL_INVERT */
+
+/* StringName */
+#define GL_VENDOR                         0x1F00
+#define GL_RENDERER                       0x1F01
+#define GL_VERSION                        0x1F02
+#define GL_EXTENSIONS                     0x1F03
+
+/* TexCoordPointerType */
+/*      GL_SHORT */
+/*      GL_INT */
+/*      GL_FLOAT */
+/*      GL_DOUBLE */
+
+/* TextureCoordName */
+#define GL_S                              0x2000
+#define GL_T                              0x2001
+#define GL_R                              0x2002
+#define GL_Q                              0x2003
+
+/* TextureEnvMode */
+#define GL_MODULATE                       0x2100
+#define GL_DECAL                          0x2101
+/*      GL_BLEND */
+/*      GL_REPLACE */
+/*      GL_ADD */
+
+/* TextureEnvParameter */
+#define GL_TEXTURE_ENV_MODE               0x2200
+#define GL_TEXTURE_ENV_COLOR              0x2201
+
+/* TextureEnvTarget */
+#define GL_TEXTURE_ENV                    0x2300
+
+/* TextureGenMode */
+#define GL_EYE_LINEAR                     0x2400
+#define GL_OBJECT_LINEAR                  0x2401
+#define GL_SPHERE_MAP                     0x2402
+
+/* TextureGenParameter */
+#define GL_TEXTURE_GEN_MODE               0x2500
+#define GL_OBJECT_PLANE                   0x2501
+#define GL_EYE_PLANE                      0x2502
+
+/* TextureMagFilter */
+#define GL_NEAREST                        0x2600
+#define GL_LINEAR                         0x2601
+
+/* TextureMinFilter */
+/*      GL_NEAREST */
+/*      GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST         0x2700
+#define GL_LINEAR_MIPMAP_NEAREST          0x2701
+#define GL_NEAREST_MIPMAP_LINEAR          0x2702
+#define GL_LINEAR_MIPMAP_LINEAR           0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER             0x2800
+#define GL_TEXTURE_MIN_FILTER             0x2801
+#define GL_TEXTURE_WRAP_S                 0x2802
+#define GL_TEXTURE_WRAP_T                 0x2803
+/*      GL_TEXTURE_BORDER_COLOR */
+/*      GL_TEXTURE_PRIORITY */
+
+/* TextureTarget */
+/*      GL_TEXTURE_1D */
+/*      GL_TEXTURE_2D */
+#define GL_PROXY_TEXTURE_1D               0x8063
+#define GL_PROXY_TEXTURE_2D               0x8064
+
+/* TextureWrapMode */
+#define GL_CLAMP                          0x2900
+#define GL_REPEAT                         0x2901
+
+/* PixelInternalFormat */
+#define GL_R3_G3_B2                       0x2A10
+#define GL_ALPHA4                         0x803B
+#define GL_ALPHA8                         0x803C
+#define GL_ALPHA12                        0x803D
+#define GL_ALPHA16                        0x803E
+#define GL_LUMINANCE4                     0x803F
+#define GL_LUMINANCE8                     0x8040
+#define GL_LUMINANCE12                    0x8041
+#define GL_LUMINANCE16                    0x8042
+#define GL_LUMINANCE4_ALPHA4              0x8043
+#define GL_LUMINANCE6_ALPHA2              0x8044
+#define GL_LUMINANCE8_ALPHA8              0x8045
+#define GL_LUMINANCE12_ALPHA4             0x8046
+#define GL_LUMINANCE12_ALPHA12            0x8047
+#define GL_LUMINANCE16_ALPHA16            0x8048
+#define GL_INTENSITY                      0x8049
+#define GL_INTENSITY4                     0x804A
+#define GL_INTENSITY8                     0x804B
+#define GL_INTENSITY12                    0x804C
+#define GL_INTENSITY16                    0x804D
+#define GL_RGB4                           0x804F
+#define GL_RGB5                           0x8050
+#define GL_RGB8                           0x8051
+#define GL_RGB10                          0x8052
+#define GL_RGB12                          0x8053
+#define GL_RGB16                          0x8054
+#define GL_RGBA2                          0x8055
+#define GL_RGBA4                          0x8056
+#define GL_RGB5_A1                        0x8057
+#define GL_RGBA8                          0x8058
+#define GL_RGB10_A2                       0x8059
+#define GL_RGBA12                         0x805A
+#define GL_RGBA16                         0x805B
+
+/* InterleavedArrayFormat */
+#define GL_V2F                            0x2A20
+#define GL_V3F                            0x2A21
+#define GL_C4UB_V2F                       0x2A22
+#define GL_C4UB_V3F                       0x2A23
+#define GL_C3F_V3F                        0x2A24
+#define GL_N3F_V3F                        0x2A25
+#define GL_C4F_N3F_V3F                    0x2A26
+#define GL_T2F_V3F                        0x2A27
+#define GL_T4F_V4F                        0x2A28
+#define GL_T2F_C4UB_V3F                   0x2A29
+#define GL_T2F_C3F_V3F                    0x2A2A
+#define GL_T2F_N3F_V3F                    0x2A2B
+#define GL_T2F_C4F_N3F_V3F                0x2A2C
+#define GL_T4F_C4F_N3F_V4F                0x2A2D
+
+/* VertexPointerType */
+/*      GL_SHORT */
+/*      GL_INT */
+/*      GL_FLOAT */
+/*      GL_DOUBLE */
+
+/* ClipPlaneName */
+#define GL_CLIP_PLANE0                    0x3000
+#define GL_CLIP_PLANE1                    0x3001
+#define GL_CLIP_PLANE2                    0x3002
+#define GL_CLIP_PLANE3                    0x3003
+#define GL_CLIP_PLANE4                    0x3004
+#define GL_CLIP_PLANE5                    0x3005
+
+/* LightName */
+#define GL_LIGHT0                         0x4000
+#define GL_LIGHT1                         0x4001
+#define GL_LIGHT2                         0x4002
+#define GL_LIGHT3                         0x4003
+#define GL_LIGHT4                         0x4004
+#define GL_LIGHT5                         0x4005
+#define GL_LIGHT6                         0x4006
+#define GL_LIGHT7                         0x4007
+
+/* EXT_abgr */
+#define GL_ABGR_EXT                       0x8000
+
+/* EXT_blend_subtract */
+#define GL_FUNC_SUBTRACT_EXT              0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
+
+/* EXT_packed_pixels */
+#define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
+
+/* OpenGL12 */
+#define GL_PACK_SKIP_IMAGES               0x806B
+#define GL_PACK_IMAGE_HEIGHT              0x806C
+#define GL_UNPACK_SKIP_IMAGES             0x806D
+#define GL_UNPACK_IMAGE_HEIGHT            0x806E
+#define GL_TEXTURE_3D                     0x806F
+#define GL_PROXY_TEXTURE_3D               0x8070
+#define GL_TEXTURE_DEPTH                  0x8071
+#define GL_TEXTURE_WRAP_R                 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE            0x8073
+#define GL_BGR                            0x80E0
+#define GL_BGRA                           0x80E1
+#define GL_UNSIGNED_BYTE_3_3_2            0x8032
+#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
+#define GL_UNSIGNED_INT_8_8_8_8           0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
+#define GL_UNSIGNED_INT_10_10_10_2        0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
+#define GL_RESCALE_NORMAL                 0x803A
+#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
+#define GL_SINGLE_COLOR                   0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
+#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_TEXTURE_MIN_LOD                0x813A
+#define GL_TEXTURE_MAX_LOD                0x813B
+#define GL_TEXTURE_BASE_LEVEL             0x813C
+#define GL_TEXTURE_MAX_LEVEL              0x813D
+#define GL_MAX_ELEMENTS_VERTICES          0x80E8
+#define GL_MAX_ELEMENTS_INDICES           0x80E9
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+
+/* OpenGL13 */
+#define GL_ACTIVE_TEXTURE                 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
+#define GL_MAX_TEXTURE_UNITS              0x84E2
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+#define GL_NORMAL_MAP                     0x8511
+#define GL_REFLECTION_MAP                 0x8512
+#define GL_TEXTURE_CUBE_MAP               0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+#define GL_COMBINE                        0x8570
+#define GL_COMBINE_RGB                    0x8571
+#define GL_COMBINE_ALPHA                  0x8572
+#define GL_RGB_SCALE                      0x8573
+#define GL_ADD_SIGNED                     0x8574
+#define GL_INTERPOLATE                    0x8575
+#define GL_CONSTANT                       0x8576
+#define GL_PRIMARY_COLOR                  0x8577
+#define GL_PREVIOUS                       0x8578
+#define GL_SOURCE0_RGB                    0x8580
+#define GL_SOURCE1_RGB                    0x8581
+#define GL_SOURCE2_RGB                    0x8582
+#define GL_SOURCE0_ALPHA                  0x8588
+#define GL_SOURCE1_ALPHA                  0x8589
+#define GL_SOURCE2_ALPHA                  0x858A
+#define GL_OPERAND0_RGB                   0x8590
+#define GL_OPERAND1_RGB                   0x8591
+#define GL_OPERAND2_RGB                   0x8592
+#define GL_OPERAND0_ALPHA                 0x8598
+#define GL_OPERAND1_ALPHA                 0x8599
+#define GL_OPERAND2_ALPHA                 0x859A
+#define GL_SUBTRACT                       0x84E7
+#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
+#define GL_COMPRESSED_ALPHA               0x84E9
+#define GL_COMPRESSED_LUMINANCE           0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
+#define GL_COMPRESSED_INTENSITY           0x84EC
+#define GL_COMPRESSED_RGB                 0x84ED
+#define GL_COMPRESSED_RGBA                0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
+#define GL_TEXTURE_COMPRESSED             0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+#define GL_DOT3_RGB                       0x86AE
+#define GL_DOT3_RGBA                      0x86AF
+#define GL_CLAMP_TO_BORDER                0x812D
+#define GL_MULTISAMPLE                    0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
+#define GL_SAMPLE_COVERAGE                0x80A0
+#define GL_SAMPLE_BUFFERS                 0x80A8
+#define GL_SAMPLES                        0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+#define GL_MULTISAMPLE_BIT                0x20000000
+
+/* EXT_vertex_array */
+#define GL_VERTEX_ARRAY_EXT               0x8074
+#define GL_NORMAL_ARRAY_EXT               0x8075
+#define GL_COLOR_ARRAY_EXT                0x8076
+#define GL_INDEX_ARRAY_EXT                0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT            0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT           0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT           0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT          0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT           0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT          0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT        0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT        0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
+
+/* SGIS_texture_lod */
+#define GL_TEXTURE_MIN_LOD_SGIS           0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS           0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
+
+/* EXT_shared_texture_palette */
+#define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
+
+/* EXT_rescale_normal */
+#define GL_RESCALE_NORMAL_EXT             0x803A
+
+/* SGIX_shadow */
+#define GL_TEXTURE_COMPARE_SGIX           0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
+
+/* SGIX_depth_texture */
+#define GL_DEPTH_COMPONENT16_SGIX         0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX         0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX         0x81A7
+
+/* SGIS_generate_mipmap */
+#define GL_GENERATE_MIPMAP_SGIS           0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
+
+/* OpenGL14 */
+#define GL_POINT_SIZE_MIN                 0x8126
+#define GL_POINT_SIZE_MAX                 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
+#define GL_POINT_DISTANCE_ATTENUATION     0x8129
+#define GL_FOG_COORDINATE_SOURCE          0x8450
+#define GL_FOG_COORDINATE                 0x8451
+#define GL_FRAGMENT_DEPTH                 0x8452
+#define GL_CURRENT_FOG_COORDINATE         0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
+#define GL_FOG_COORDINATE_ARRAY           0x8457
+#define GL_COLOR_SUM                      0x8458
+#define GL_CURRENT_SECONDARY_COLOR        0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
+#define GL_SECONDARY_COLOR_ARRAY          0x845E
+#define GL_INCR_WRAP                      0x8507
+#define GL_DECR_WRAP                      0x8508
+#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
+#define GL_TEXTURE_FILTER_CONTROL         0x8500
+#define GL_TEXTURE_LOD_BIAS               0x8501
+#define GL_GENERATE_MIPMAP                0x8191
+#define GL_GENERATE_MIPMAP_HINT           0x8192
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#define GL_MIRRORED_REPEAT                0x8370
+#define GL_DEPTH_COMPONENT16              0x81A5
+#define GL_DEPTH_COMPONENT24              0x81A6
+#define GL_DEPTH_COMPONENT32              0x81A7
+#define GL_TEXTURE_DEPTH_SIZE             0x884A
+#define GL_DEPTH_TEXTURE_MODE             0x884B
+#define GL_TEXTURE_COMPARE_MODE           0x884C
+#define GL_TEXTURE_COMPARE_FUNC           0x884D
+#define GL_COMPARE_R_TO_TEXTURE           0x884E
+
+/*************************************************************/
+
+WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
+WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+WINGDIAPI void APIENTRY glArrayElement (GLint i);
+WINGDIAPI void APIENTRY glBegin (GLenum mode);
+WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
+WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+WINGDIAPI void APIENTRY glCallList (GLuint list);
+WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+WINGDIAPI void APIENTRY glClear (GLbitfield mask);
+WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
+WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
+WINGDIAPI void APIENTRY glClearStencil (GLint s);
+WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
+WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
+WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
+WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
+WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
+WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
+WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
+WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
+WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
+WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
+WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
+WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
+WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
+WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
+WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
+WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
+WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
+WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+WINGDIAPI void APIENTRY glCullFace (GLenum mode);
+WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
+WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
+WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
+WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
+WINGDIAPI void APIENTRY glDisable (GLenum cap);
+WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
+WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
+WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
+WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
+WINGDIAPI void APIENTRY glEnable (GLenum cap);
+WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
+WINGDIAPI void APIENTRY glEnd (void);
+WINGDIAPI void APIENTRY glEndList (void);
+WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
+WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
+WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
+WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
+WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
+WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
+WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
+WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
+WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
+WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
+WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+WINGDIAPI void APIENTRY glFinish (void);
+WINGDIAPI void APIENTRY glFlush (void);
+WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
+WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
+WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
+WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
+WINGDIAPI GLenum APIENTRY glGetError (void);
+WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
+WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
+WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
+WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
+WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
+WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
+WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
+WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
+WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
+WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glIndexd (GLdouble c);
+WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
+WINGDIAPI void APIENTRY glIndexf (GLfloat c);
+WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
+WINGDIAPI void APIENTRY glIndexi (GLint c);
+WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
+WINGDIAPI void APIENTRY glIndexs (GLshort c);
+WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
+WINGDIAPI void APIENTRY glIndexub (GLubyte c);
+WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
+WINGDIAPI void APIENTRY glInitNames (void);
+WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
+WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
+WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
+WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
+WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
+WINGDIAPI void APIENTRY glListBase (GLuint base);
+WINGDIAPI void APIENTRY glLoadIdentity (void);
+WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
+WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
+WINGDIAPI void APIENTRY glLoadName (GLuint name);
+WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
+WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
+WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
+WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
+WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
+WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
+WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
+WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
+WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
+WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
+WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
+WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
+WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+WINGDIAPI void APIENTRY glPointSize (GLfloat size);
+WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
+WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
+WINGDIAPI void APIENTRY glPopAttrib (void);
+WINGDIAPI void APIENTRY glPopClientAttrib (void);
+WINGDIAPI void APIENTRY glPopMatrix (void);
+WINGDIAPI void APIENTRY glPopName (void);
+WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
+WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
+WINGDIAPI void APIENTRY glPushMatrix (void);
+WINGDIAPI void APIENTRY glPushName (GLuint name);
+WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
+WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
+WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
+WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
+WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
+WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
+WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
+WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
+WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
+WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
+WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
+WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
+WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
+WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
+WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
+WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
+WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
+WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
+WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
+WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
+WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
+WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
+WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
+WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
+WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
+WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
+WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
+WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
+WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
+WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
+WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
+WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
+WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
+WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
+WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
+WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
+WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
+WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
+WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
+WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
+WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
+WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
+WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
+WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
+WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
+WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
+WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
+WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
+WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
+WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
+WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#ifdef __DEFINED_GLAPI
+# undef GLAPI
+# undef __DEFINED_GLAPI
+#endif
+
+#ifndef GL_GLEXT_LEGACY
+#include <GL/glext.h>
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */
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