Commits

Author Commit Message Labels Comments Date
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Luc Frauciel, "In 3ds plugin, asGeometry() is used on a drawable but the resulting pointer is not tested for nullity.
rob...@16af8721-9629-0410-8352-f15c8da7e697
From David Callu, "I found a bug in osg::Program.
rob...@16af8721-9629-0410-8352-f15c8da7e697
Removed redudent spaces at ends of lines
rob...@16af8721-9629-0410-8352-f15c8da7e697
Updated ChangeLog and AUTHORS for dev release
rob...@16af8721-9629-0410-8352-f15c8da7e697
Improved the handling of endian swap of osg::Array
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Glenn Waldron, "Attached are modifications to ZipArchive to make it safe for mutli-threaded access.
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Guillaume Millet, "When using the texture Atlas builder, it will convert from REPEAT to
rob...@16af8721-9629-0410-8352-f15c8da7e697
Added build problem with using float Matrix.
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Thomas Hogarth, build fix for IOS build
rob...@16af8721-9629-0410-8352-f15c8da7e697
Added fin.imbue(std::locale::classic()); to avoid problems with parsing of .obj files
rob...@16af8721-9629-0410-8352-f15c8da7e697
Added s/getByteSwap to teh InputStreamOperator base class and use of this method in the InputStream::start(InputStreamOperator*) method to ensure the bytes are swapped consistently.
rob...@16af8721-9629-0410-8352-f15c8da7e697
Added support for using glGenerateMipmap instead of GL_GENERATE_MIPMAP_SGIS on GLES2
rob...@16af8721-9629-0410-8352-f15c8da7e697
Added support for checking the possible endian reversal the OSG_HEADER_LOW and OSG_HEADER_HIGH when reading binary files written out from systems that have a different endian to the system reading it.
rob...@16af8721-9629-0410-8352-f15c8da7e697
Cleaned up CMake warning
rob...@16af8721-9629-0410-8352-f15c8da7e697
Moved the
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Mathieu Marache, "I was trying to play with the configuratiion files from the data but
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Sergey Polischuk, "In and Out control points were computed incorrectly for some animation channels with cubic bezier interpolation"
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Miha Ravsel, "While trying to create my custom serializer class, i created some dummy data which accidentally popped-up bug in InputStream readObjectFields function.
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Paul Martz, "The attached fixes a few issues that are present when ref_ptr implicit casting is disabled."
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Olaf Flebbe, "Macos X cleanup:
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Chris Denham, "ReaderWriter3DS smoothing group handling corrections"
rob...@16af8721-9629-0410-8352-f15c8da7e697
Fixed warnings
rob...@16af8721-9629-0410-8352-f15c8da7e697
Fixed erroneous use #if !defined(OSG_GLES1_FEATURES) && !defined(OSG_GLES2_FEATURES) which should have been #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Luc Frauciel, "When dae plugin is used with daeUseSequencedTextureUnitsoption, the transparency processing is done with the wrong texture unit
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Alexander Sinditskiy, "Fix loading small monochrome bmp images"
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Dietmar Funck, "in order to use a customized database thread it's necessary to use a customized database pager, which creates such customized database threads, too.
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Farshid Lashkari, "I've attached a small optimization to osgDB::Registry::removeExpiredObjectsInCache that removes the expired items while iterating over the cache, instead of saving to a temporary vector and then removing."
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Riccardo Corsi, Added passing of EventVisitor pointer to event handlers.
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Riccardo Corsi, "please find attached a small patch for HDR plugin,
rob...@16af8721-9629-0410-8352-f15c8da7e697
From Johannes Baeurele, "The osg::Image class now contains a 'supportsTextureSubloading()' method that is used inside the Texture2D::apply method. For now it only checks for the etc1 format in which case it returns 'false'. All other formats lead to a return value of 'true'.
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