Anonymous avatar Anonymous committed e1acfe5 Draft

Replaced use of now deprecated methods.

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Files changed (1)

src/osgShadow/ViewDependentShadowMap.cpp

     // record the traversal mask on entry so we can reapply it later.
     unsigned int traversalMask = cv->getTraversalMask();
 
-    cv->setTraversalMask( traversalMask & _shadowedScene->getReceivesShadowTraversalMask() );
+    cv->setTraversalMask( traversalMask & _shadowedScene->getShadowSettings()->getReceivesShadowTraversalMask() );
 
     _shadowedScene->osg::Group::traverse(*cv);
 
     // record the traversal mask on entry so we can reapply it later.
     unsigned int traversalMask = cv->getTraversalMask();
 
-    cv->setTraversalMask( traversalMask & _shadowedScene->getCastsShadowTraversalMask() );
+    cv->setTraversalMask( traversalMask & _shadowedScene->getShadowSettings()->getCastsShadowTraversalMask() );
 
         if (camera) camera->accept(*cv);
 
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