- edited description
Pulley and piston rod contacts different than all other parts
Surface contacts for disks, gaskets and gears have 0.0 max_vel:
<ode>
<max_vel>0.0</max_vel>
<min_depth>0.001</min_depth>
</ode>
while pulley and piston rod contacts have 0.1 max_vel:
<ode>
<max_vel>0.1</max_vel>
<min_depth>0.001</min_depth>
</ode>
Should all of these should be set to 0.0?
Comments (5)
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reporter -
reporter - edited description
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reporter - changed title to Pulley and piston rod contacts different than all other parts
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I'm not sure that it will make much of a difference, especially since there are no
bounce
values.0.1
might allow the parts to overlap slightly farther, but that's still limited bymin_depth
. As of pull request #143 the pulley part uses0.0
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reporter Could you change it so that the piston rod is also
max_vel = 0.0
, so all the parts are the same?I think that would let them overlap the furthest. From the docs:
Maximum interpenetration error correction velocity. If set to 0, two objects interpenetrating each other will not be pushed apart.
Anecdotally, the piston rod is the only part that I see occasionally failing to attach, and I think it might be due to this.
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