Segfault if competition is started "too early"

Issue #91 resolved
Deanna Hood created an issue

If the /ariac/start_competition service is called "too early" there's a crash. It's not clear which plugin is causing the crash, but I suspect it is the PopulationPlugin trying to teleport a model that hasn't been fully loaded yet.

Anecdotally it seems it can be avoided by waiting until the RTF starts climbing/stabilises after the world is brought up.

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