Create SoftCollisionShape class to support deformable bodies.
For example, see SoftBodyNode and SoftContactConstraint
What is the status of this? I see that this has been in the works since 2013 (http://answers.gazebosim.org/question/5129/status-of-bullets-soft-body-dynamics-integration/). What has been done and what needs to be done?
+1 I would also be interested in the current state and what needs to be done! :)
Did simple soft body support in gazebo?
I’m wondering if there any update on this