Can you make the origin visual more like the origin visual in Sketchup and Blender? They use long solid (and/or dashed) lines without arrows. The length of the line help to differentiate the origin visual from a joint, and also allows you to have some reference information when moving the camera away from the origin point.
This makes so much more sense! Updated on 9693123, added a small class rendering::OriginVisual.
slightly related question... What is the green rectangle outline with a line through it that I always see at (0, 0, z) of Gazebo (where z is a high value)?
Louise: "Are you talking about the sun?"
+s1 (I think the math checks out)
The OriginVisual test passes, but I find it strange that this warning comes up:
[Wrn] [Event.cc:87] Warning: Deleteing a connection right after creation. Make sure to save the ConnectionPtr from a Connect call
Where is this coming from? It's probably not a big deal, just curious since Connect isn't getting called directly in the test.